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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed another crash when entering a map with no map metadata, fixed Sky Drop failing causing the target to remain in the air, decapitalised some Debug menu text
This commit is contained in:
@@ -8,7 +8,7 @@ MenuHandlers.add(:battle_debug_menu, :battlers, {
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})
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MenuHandlers.add(:battle_debug_menu, :list_player_battlers, {
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"name" => _INTL("Player-Side Battlers"),
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"name" => _INTL("Player-side battlers"),
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"parent" => :battlers,
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"description" => _INTL("Edit Pokémon on the player's side of battle."),
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"effect" => proc { |battle|
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@@ -34,7 +34,7 @@ MenuHandlers.add(:battle_debug_menu, :list_player_battlers, {
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})
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MenuHandlers.add(:battle_debug_menu, :list_foe_battlers, {
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"name" => _INTL("Foe-Side Battlers"),
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"name" => _INTL("Foe-side battlers"),
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"parent" => :battlers,
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"description" => _INTL("Edit Pokémon on the opposing side of battle."),
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"effect" => proc { |battle|
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@@ -54,7 +54,7 @@ MenuHandlers.add(:battle_debug_menu, :list_foe_battlers, {
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})
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MenuHandlers.add(:battle_debug_menu, :speed_order, {
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"name" => _INTL("Battler Speed Order"),
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"name" => _INTL("View battler speed order"),
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"parent" => :battlers,
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"description" => _INTL("Show all battlers in order from fastest to slowest."),
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"effect" => proc { |battle|
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@@ -74,7 +74,7 @@ MenuHandlers.add(:battle_debug_menu, :speed_order, {
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# Pokémon
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#===============================================================================
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MenuHandlers.add(:battle_debug_menu, :pokemon_teams, {
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"name" => _INTL("Pokémon Teams"),
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"name" => _INTL("Pokémon teams"),
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"parent" => :main,
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"description" => _INTL("Look at and edit all Pokémon in each team."),
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"effect" => proc { |battle|
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@@ -133,13 +133,13 @@ MenuHandlers.add(:battle_debug_menu, :pokemon_teams, {
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# Trainer Options
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#===============================================================================
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MenuHandlers.add(:battle_debug_menu, :trainers, {
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"name" => _INTL("Trainer Options..."),
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"name" => _INTL("Trainer options..."),
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"parent" => :main,
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"description" => _INTL("Variables that apply to trainers.")
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})
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MenuHandlers.add(:battle_debug_menu, :trainer_items, {
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"name" => _INTL("NPC Trainer Items"),
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"name" => _INTL("NPC trainer items"),
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"parent" => :trainers,
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"description" => _INTL("View and change the items each NPC trainer has access to."),
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"effect" => proc { |battle|
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@@ -229,7 +229,7 @@ MenuHandlers.add(:battle_debug_menu, :mega_evolution, {
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# Field Options
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#===============================================================================
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MenuHandlers.add(:battle_debug_menu, :field, {
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"name" => _INTL("Field Effects..."),
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"name" => _INTL("Field effects..."),
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"parent" => :main,
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"description" => _INTL("Effects that apply to the whole battlefield.")
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})
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@@ -359,7 +359,7 @@ MenuHandlers.add(:battle_debug_menu, :terrain, {
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})
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MenuHandlers.add(:battle_debug_menu, :environment_time, {
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"name" => _INTL("Environment/Time"),
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"name" => _INTL("Environment/time"),
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"parent" => :field,
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"description" => _INTL("Set the battle's environment and time of day."),
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"effect" => proc { |battle|
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@@ -397,7 +397,7 @@ MenuHandlers.add(:battle_debug_menu, :environment_time, {
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})
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MenuHandlers.add(:battle_debug_menu, :backdrop, {
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"name" => _INTL("Backdrop Names"),
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"name" => _INTL("Backdrop names"),
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"parent" => :field,
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"description" => _INTL("Set the names of the backdrop and base graphics."),
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"effect" => proc { |battle|
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@@ -421,7 +421,7 @@ MenuHandlers.add(:battle_debug_menu, :backdrop, {
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})
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MenuHandlers.add(:battle_debug_menu, :set_field_effects, {
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"name" => _INTL("Other Field Effects..."),
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"name" => _INTL("Other field effects..."),
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"parent" => :field,
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"description" => _INTL("View/set other effects that apply to the whole battlefield."),
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"effect" => proc { |battle|
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@@ -432,7 +432,7 @@ MenuHandlers.add(:battle_debug_menu, :set_field_effects, {
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})
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MenuHandlers.add(:battle_debug_menu, :player_side, {
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"name" => _INTL("Player's Side Effects..."),
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"name" => _INTL("Player's side effects..."),
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"parent" => :field,
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"description" => _INTL("Effects that apply to the side the player is on."),
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"effect" => proc { |battle|
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@@ -443,7 +443,7 @@ MenuHandlers.add(:battle_debug_menu, :player_side, {
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})
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MenuHandlers.add(:battle_debug_menu, :opposing_side, {
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"name" => _INTL("Foe's Side Effects..."),
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"name" => _INTL("Foe's side effects..."),
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"parent" => :field,
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"description" => _INTL("Effects that apply to the opposing side."),
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"effect" => proc { |battle|
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@@ -454,7 +454,7 @@ MenuHandlers.add(:battle_debug_menu, :opposing_side, {
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})
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MenuHandlers.add(:battle_debug_menu, :position_effects, {
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"name" => _INTL("Battler Position Effects..."),
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"name" => _INTL("Battler position effects..."),
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"parent" => :field,
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"description" => _INTL("Effects that apply to individual battler positions."),
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"effect" => proc { |battle|
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