mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Fixed another crash when entering a map with no map metadata, fixed Sky Drop failing causing the target to remain in the air, decapitalised some Debug menu text
This commit is contained in:
@@ -66,7 +66,7 @@ class Sprite_Reflection
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@sprite.z = -50 # Still water is -100, map is 0 and above
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@sprite.z = -50 # Still water is -100, map is 0 and above
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@sprite.z += 1 if event == $game_player
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@sprite.z += 1 if event == $game_player
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@sprite.zoom_x = @parent_sprite.zoom_x
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@sprite.zoom_x = @parent_sprite.zoom_x
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if Settings::ANIMATE_REFLECTIONS && !GameData::MapMetadata.get(event.map_id).still_reflections
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if Settings::ANIMATE_REFLECTIONS && !GameData::MapMetadata.try_get(event.map_id)&.still_reflections
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@sprite.zoom_x += 0.05 * @sprite.zoom_x * Math.sin(2 * Math::PI * System.uptime)
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@sprite.zoom_x += 0.05 * @sprite.zoom_x * Math.sin(2 * Math::PI * System.uptime)
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end
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end
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@sprite.zoom_y = @parent_sprite.zoom_y
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@sprite.zoom_y = @parent_sprite.zoom_y
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@@ -471,8 +471,8 @@ class Battle::Move::TwoTurnAttackInvulnerableInSkyTargetCannotAct < Battle::Move
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target.effects[PBEffects::SkyDrop] = user.index
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target.effects[PBEffects::SkyDrop] = user.index
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end
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end
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def pbAttackingTurnEffect(user, target)
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def pbEffectAfterAllHits(user, target)
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target.effects[PBEffects::SkyDrop] = -1
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target.effects[PBEffects::SkyDrop] = -1 if @damagingTurn
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end
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end
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end
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end
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@@ -949,7 +949,6 @@ module BattleAnimationEditor
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# Main
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# Main
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#=============================================================================
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#=============================================================================
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def animationEditorMain(animation)
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def animationEditorMain(animation)
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echoln animation.selected
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viewport = Viewport.new(0, 0, Settings::SCREEN_WIDTH + 288, Settings::SCREEN_HEIGHT + 288)
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viewport = Viewport.new(0, 0, Settings::SCREEN_WIDTH + 288, Settings::SCREEN_HEIGHT + 288)
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viewport.z = 99999
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viewport.z = 99999
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# Canvas
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# Canvas
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@@ -2,14 +2,14 @@
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# Field options
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# Field options
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#===============================================================================
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#===============================================================================
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MenuHandlers.add(:debug_menu, :field_menu, {
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MenuHandlers.add(:debug_menu, :field_menu, {
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"name" => _INTL("Field Options..."),
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"name" => _INTL("Field options..."),
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"parent" => :main,
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"parent" => :main,
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"description" => _INTL("Warp to maps, edit switches/variables, use the PC, edit Day Care, etc."),
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"description" => _INTL("Warp to maps, edit switches/variables, use the PC, edit Day Care, etc."),
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"always_show" => false
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"always_show" => false
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})
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})
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MenuHandlers.add(:debug_menu, :warp, {
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MenuHandlers.add(:debug_menu, :warp, {
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"name" => _INTL("Warp to Map"),
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"name" => _INTL("Warp to map"),
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"parent" => :field_menu,
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"parent" => :field_menu,
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"description" => _INTL("Instantly warp to another map of your choice."),
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"description" => _INTL("Instantly warp to another map of your choice."),
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"effect" => proc { |sprites, viewport|
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"effect" => proc { |sprites, viewport|
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@@ -141,7 +141,7 @@ MenuHandlers.add(:debug_menu, :safari_zone_and_bug_contest, {
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})
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})
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MenuHandlers.add(:debug_menu, :edit_field_effects, {
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MenuHandlers.add(:debug_menu, :edit_field_effects, {
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"name" => _INTL("Change Field Effects"),
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"name" => _INTL("Change field effects"),
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"parent" => :field_menu,
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"parent" => :field_menu,
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"description" => _INTL("Edit Repel steps, Strength and Flash usage, and Black/White Flute effects."),
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"description" => _INTL("Edit Repel steps, Strength and Flash usage, and Black/White Flute effects."),
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"effect" => proc {
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"effect" => proc {
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@@ -196,7 +196,7 @@ MenuHandlers.add(:debug_menu, :edit_field_effects, {
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})
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})
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MenuHandlers.add(:debug_menu, :refresh_map, {
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MenuHandlers.add(:debug_menu, :refresh_map, {
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"name" => _INTL("Refresh Map"),
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"name" => _INTL("Refresh map"),
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"parent" => :field_menu,
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"parent" => :field_menu,
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"description" => _INTL("Make all events on this map, and common events, refresh themselves."),
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"description" => _INTL("Make all events on this map, and common events, refresh themselves."),
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"effect" => proc {
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"effect" => proc {
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@@ -215,7 +215,7 @@ MenuHandlers.add(:debug_menu, :day_care, {
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})
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})
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MenuHandlers.add(:debug_menu, :storage_wallpapers, {
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MenuHandlers.add(:debug_menu, :storage_wallpapers, {
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"name" => _INTL("Toggle Storage Wallpapers"),
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"name" => _INTL("Toggle storage wallpapers"),
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"parent" => :field_menu,
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"parent" => :field_menu,
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"description" => _INTL("Unlock and lock special wallpapers used in Pokémon storage."),
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"description" => _INTL("Unlock and lock special wallpapers used in Pokémon storage."),
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"effect" => proc {
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"effect" => proc {
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@@ -253,7 +253,7 @@ MenuHandlers.add(:debug_menu, :storage_wallpapers, {
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})
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})
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MenuHandlers.add(:debug_menu, :skip_credits, {
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MenuHandlers.add(:debug_menu, :skip_credits, {
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"name" => _INTL("Skip Credits"),
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"name" => _INTL("Skip credits"),
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"parent" => :field_menu,
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"parent" => :field_menu,
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"description" => _INTL("Toggle whether credits can be ended early by pressing the Use input."),
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"description" => _INTL("Toggle whether credits can be ended early by pressing the Use input."),
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"effect" => proc {
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"effect" => proc {
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@@ -267,14 +267,14 @@ MenuHandlers.add(:debug_menu, :skip_credits, {
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# Battle options
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# Battle options
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#===============================================================================
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#===============================================================================
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MenuHandlers.add(:debug_menu, :battle_menu, {
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MenuHandlers.add(:debug_menu, :battle_menu, {
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"name" => _INTL("Battle Options..."),
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"name" => _INTL("Battle options..."),
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"parent" => :main,
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"parent" => :main,
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"description" => _INTL("Start battles, reset this map's trainers, ready rematches, edit roamers, etc."),
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"description" => _INTL("Start battles, reset this map's trainers, ready rematches, edit roamers, etc."),
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"always_show" => false
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"always_show" => false
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})
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})
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MenuHandlers.add(:debug_menu, :test_wild_battle, {
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MenuHandlers.add(:debug_menu, :test_wild_battle, {
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"name" => _INTL("Test Wild Battle"),
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"name" => _INTL("Test wild battle"),
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"parent" => :battle_menu,
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"parent" => :battle_menu,
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"description" => _INTL("Start a single battle against a wild Pokémon. You choose the species/level."),
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"description" => _INTL("Start a single battle against a wild Pokémon. You choose the species/level."),
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"effect" => proc {
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"effect" => proc {
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@@ -297,7 +297,7 @@ MenuHandlers.add(:debug_menu, :test_wild_battle, {
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})
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})
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MenuHandlers.add(:debug_menu, :test_wild_battle_advanced, {
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MenuHandlers.add(:debug_menu, :test_wild_battle_advanced, {
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"name" => _INTL("Test Wild Battle Advanced"),
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"name" => _INTL("Test wild battle advanced"),
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"parent" => :battle_menu,
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"parent" => :battle_menu,
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"description" => _INTL("Start a battle against 1 or more wild Pokémon. Battle size is your choice."),
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"description" => _INTL("Start a battle against 1 or more wild Pokémon. Battle size is your choice."),
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"effect" => proc {
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"effect" => proc {
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@@ -366,7 +366,7 @@ MenuHandlers.add(:debug_menu, :test_wild_battle_advanced, {
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})
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})
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MenuHandlers.add(:debug_menu, :test_trainer_battle, {
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MenuHandlers.add(:debug_menu, :test_trainer_battle, {
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"name" => _INTL("Test Trainer Battle"),
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"name" => _INTL("Test trainer battle"),
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"parent" => :battle_menu,
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"parent" => :battle_menu,
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"description" => _INTL("Start a single battle against a trainer of your choice."),
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"description" => _INTL("Start a single battle against a trainer of your choice."),
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"effect" => proc {
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"effect" => proc {
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@@ -380,7 +380,7 @@ MenuHandlers.add(:debug_menu, :test_trainer_battle, {
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})
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})
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MenuHandlers.add(:debug_menu, :test_trainer_battle_advanced, {
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MenuHandlers.add(:debug_menu, :test_trainer_battle_advanced, {
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"name" => _INTL("Test Trainer Battle Advanced"),
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"name" => _INTL("Test trainer battle advanced"),
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"parent" => :battle_menu,
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"parent" => :battle_menu,
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"description" => _INTL("Start a battle against 1 or more trainers with a battle size of your choice."),
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"description" => _INTL("Start a battle against 1 or more trainers with a battle size of your choice."),
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"effect" => proc {
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"effect" => proc {
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@@ -478,7 +478,7 @@ MenuHandlers.add(:debug_menu, :test_trainer_battle_advanced, {
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})
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})
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MenuHandlers.add(:debug_menu, :encounter_version, {
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MenuHandlers.add(:debug_menu, :encounter_version, {
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"name" => _INTL("Set Encounters Version"),
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"name" => _INTL("Set wild encounters version"),
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"parent" => :battle_menu,
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"parent" => :battle_menu,
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"description" => _INTL("Choose which version of wild encounters should be used."),
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"description" => _INTL("Choose which version of wild encounters should be used."),
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"effect" => proc {
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"effect" => proc {
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@@ -501,7 +501,7 @@ MenuHandlers.add(:debug_menu, :roamers, {
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})
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})
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MenuHandlers.add(:debug_menu, :reset_trainers, {
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MenuHandlers.add(:debug_menu, :reset_trainers, {
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"name" => _INTL("Reset Map's Trainers"),
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"name" => _INTL("Reset map's trainers"),
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"parent" => :battle_menu,
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"parent" => :battle_menu,
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"description" => _INTL("Turn off Self Switches A and B for all events with \"Trainer\" in their name."),
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"description" => _INTL("Turn off Self Switches A and B for all events with \"Trainer\" in their name."),
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"effect" => proc {
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"effect" => proc {
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@@ -521,7 +521,7 @@ MenuHandlers.add(:debug_menu, :reset_trainers, {
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})
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})
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MenuHandlers.add(:debug_menu, :toggle_exp_all, {
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MenuHandlers.add(:debug_menu, :toggle_exp_all, {
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"name" => _INTL("Toggle Exp. All's Effect"),
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"name" => _INTL("Toggle Exp. All's effect"),
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"parent" => :battle_menu,
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"parent" => :battle_menu,
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"description" => _INTL("Toggle Exp. All's effect of giving Exp. to non-participants."),
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"description" => _INTL("Toggle Exp. All's effect of giving Exp. to non-participants."),
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"effect" => proc {
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"effect" => proc {
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@@ -532,7 +532,7 @@ MenuHandlers.add(:debug_menu, :toggle_exp_all, {
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})
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})
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MenuHandlers.add(:debug_menu, :toggle_logging, {
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MenuHandlers.add(:debug_menu, :toggle_logging, {
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"name" => _INTL("Toggle Battle Logging"),
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"name" => _INTL("Toggle logging of battle messages"),
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"parent" => :battle_menu,
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"parent" => :battle_menu,
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"description" => _INTL("Record debug logs for battles in Data/debuglog.txt."),
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"description" => _INTL("Record debug logs for battles in Data/debuglog.txt."),
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"effect" => proc {
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"effect" => proc {
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@@ -546,14 +546,14 @@ MenuHandlers.add(:debug_menu, :toggle_logging, {
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# Pokémon options
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# Pokémon options
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#===============================================================================
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#===============================================================================
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MenuHandlers.add(:debug_menu, :pokemon_menu, {
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MenuHandlers.add(:debug_menu, :pokemon_menu, {
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"name" => _INTL("Pokémon Options..."),
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"name" => _INTL("Pokémon options..."),
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"parent" => :main,
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"parent" => :main,
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"description" => _INTL("Heal the party, give Pokémon, fill/empty PC storage, etc."),
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"description" => _INTL("Heal the party, give Pokémon, fill/empty PC storage, etc."),
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"always_show" => false
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"always_show" => false
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})
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})
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MenuHandlers.add(:debug_menu, :heal_party, {
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MenuHandlers.add(:debug_menu, :heal_party, {
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"name" => _INTL("Heal Party"),
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"name" => _INTL("Heal party"),
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"parent" => :pokemon_menu,
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"parent" => :pokemon_menu,
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"description" => _INTL("Fully heal the HP/status/PP of all Pokémon in the party."),
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"description" => _INTL("Fully heal the HP/status/PP of all Pokémon in the party."),
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"effect" => proc {
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"effect" => proc {
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@@ -591,7 +591,7 @@ MenuHandlers.add(:debug_menu, :add_pokemon, {
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})
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})
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MenuHandlers.add(:debug_menu, :fill_boxes, {
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MenuHandlers.add(:debug_menu, :fill_boxes, {
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"name" => _INTL("Fill Storage Boxes"),
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"name" => _INTL("Fill storage boxes"),
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"parent" => :pokemon_menu,
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"parent" => :pokemon_menu,
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"description" => _INTL("Puts one Pokémon of each species (at Level 50) in storage."),
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"description" => _INTL("Puts one Pokémon of each species (at Level 50) in storage."),
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"effect" => proc {
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"effect" => proc {
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@@ -638,7 +638,7 @@ MenuHandlers.add(:debug_menu, :fill_boxes, {
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})
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})
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MenuHandlers.add(:debug_menu, :clear_boxes, {
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MenuHandlers.add(:debug_menu, :clear_boxes, {
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"name" => _INTL("Clear Storage Boxes"),
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"name" => _INTL("Clear storage boxes"),
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"parent" => :pokemon_menu,
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"parent" => :pokemon_menu,
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"description" => _INTL("Remove all Pokémon in storage."),
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"description" => _INTL("Remove all Pokémon in storage."),
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"effect" => proc {
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"effect" => proc {
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@@ -652,7 +652,7 @@ MenuHandlers.add(:debug_menu, :clear_boxes, {
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})
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})
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MenuHandlers.add(:debug_menu, :give_demo_party, {
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MenuHandlers.add(:debug_menu, :give_demo_party, {
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"name" => _INTL("Give Demo Party"),
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"name" => _INTL("Give demo party"),
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"parent" => :pokemon_menu,
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"parent" => :pokemon_menu,
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"description" => _INTL("Give yourself 6 preset Pokémon. They overwrite the current party."),
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"description" => _INTL("Give yourself 6 preset Pokémon. They overwrite the current party."),
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"effect" => proc {
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"effect" => proc {
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@@ -693,7 +693,7 @@ MenuHandlers.add(:debug_menu, :give_demo_party, {
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})
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})
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MenuHandlers.add(:debug_menu, :quick_hatch_party_eggs, {
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MenuHandlers.add(:debug_menu, :quick_hatch_party_eggs, {
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"name" => _INTL("Quick Hatch"),
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"name" => _INTL("Quick hatch all party eggs"),
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"parent" => :pokemon_menu,
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"parent" => :pokemon_menu,
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"description" => _INTL("Make all eggs in the party require just one more step to hatch."),
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"description" => _INTL("Make all eggs in the party require just one more step to hatch."),
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"effect" => proc {
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"effect" => proc {
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@@ -703,7 +703,7 @@ MenuHandlers.add(:debug_menu, :quick_hatch_party_eggs, {
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})
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})
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|
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MenuHandlers.add(:debug_menu, :open_storage, {
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MenuHandlers.add(:debug_menu, :open_storage, {
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"name" => _INTL("Access Pokémon Storage"),
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"name" => _INTL("Access Pokémon storage"),
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"parent" => :pokemon_menu,
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"parent" => :pokemon_menu,
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"description" => _INTL("Opens the Pokémon storage boxes in Organize Boxes mode."),
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"description" => _INTL("Opens the Pokémon storage boxes in Organize Boxes mode."),
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"effect" => proc {
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"effect" => proc {
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@@ -719,7 +719,7 @@ MenuHandlers.add(:debug_menu, :open_storage, {
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# Shadow Pokémon options
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# Shadow Pokémon options
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#===============================================================================
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#===============================================================================
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MenuHandlers.add(:debug_menu, :shadow_pokemon_menu, {
|
MenuHandlers.add(:debug_menu, :shadow_pokemon_menu, {
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"name" => _INTL("Shadow Pokémon Options..."),
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"name" => _INTL("Shadow Pokémon options..."),
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"parent" => :pokemon_menu,
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"parent" => :pokemon_menu,
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"description" => _INTL("Snag Machine and purification."),
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"description" => _INTL("Snag Machine and purification."),
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"always_show" => false
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"always_show" => false
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@@ -737,7 +737,7 @@ MenuHandlers.add(:debug_menu, :toggle_snag_machine, {
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})
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})
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|
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MenuHandlers.add(:debug_menu, :toggle_purify_chamber_access, {
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MenuHandlers.add(:debug_menu, :toggle_purify_chamber_access, {
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"name" => _INTL("Toggle Purify Chamber Access"),
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"name" => _INTL("Toggle Purify Chamber access"),
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"parent" => :shadow_pokemon_menu,
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"parent" => :shadow_pokemon_menu,
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"description" => _INTL("Toggle access to the Purify Chamber via the PC."),
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"description" => _INTL("Toggle access to the Purify Chamber via the PC."),
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"effect" => proc {
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"effect" => proc {
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@@ -769,14 +769,14 @@ MenuHandlers.add(:debug_menu, :relic_stone, {
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# Item options
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# Item options
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#===============================================================================
|
#===============================================================================
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MenuHandlers.add(:debug_menu, :items_menu, {
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MenuHandlers.add(:debug_menu, :items_menu, {
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"name" => _INTL("Item Options..."),
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"name" => _INTL("Item options..."),
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"parent" => :main,
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"parent" => :main,
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"description" => _INTL("Give and take items."),
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"description" => _INTL("Give and take items."),
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"always_show" => false
|
"always_show" => false
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})
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})
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|
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MenuHandlers.add(:debug_menu, :add_item, {
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MenuHandlers.add(:debug_menu, :add_item, {
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"name" => _INTL("Add Item"),
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"name" => _INTL("Add item"),
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"parent" => :items_menu,
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"parent" => :items_menu,
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"description" => _INTL("Choose an item and a quantity of it to add to the Bag."),
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"description" => _INTL("Choose an item and a quantity of it to add to the Bag."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -840,14 +840,14 @@ MenuHandlers.add(:debug_menu, :empty_bag, {
|
|||||||
# Player options
|
# Player options
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
MenuHandlers.add(:debug_menu, :player_menu, {
|
MenuHandlers.add(:debug_menu, :player_menu, {
|
||||||
"name" => _INTL("Player Options..."),
|
"name" => _INTL("Player options..."),
|
||||||
"parent" => :main,
|
"parent" => :main,
|
||||||
"description" => _INTL("Set money, badges, Pokédexes, player's appearance and name, etc."),
|
"description" => _INTL("Set money, badges, Pokédexes, player's appearance and name, etc."),
|
||||||
"always_show" => false
|
"always_show" => false
|
||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :set_money, {
|
MenuHandlers.add(:debug_menu, :set_money, {
|
||||||
"name" => _INTL("Set Money"),
|
"name" => _INTL("Set money"),
|
||||||
"parent" => :player_menu,
|
"parent" => :player_menu,
|
||||||
"description" => _INTL("Edit how much money, Game Corner Coins and Battle Points you have."),
|
"description" => _INTL("Edit how much money, Game Corner Coins and Battle Points you have."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -881,7 +881,7 @@ MenuHandlers.add(:debug_menu, :set_money, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :set_badges, {
|
MenuHandlers.add(:debug_menu, :set_badges, {
|
||||||
"name" => _INTL("Set Badges"),
|
"name" => _INTL("Set Gym Badges"),
|
||||||
"parent" => :player_menu,
|
"parent" => :player_menu,
|
||||||
"description" => _INTL("Toggle possession of each Gym Badge."),
|
"description" => _INTL("Toggle possession of each Gym Badge."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -908,7 +908,7 @@ MenuHandlers.add(:debug_menu, :set_badges, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :toggle_running_shoes, {
|
MenuHandlers.add(:debug_menu, :toggle_running_shoes, {
|
||||||
"name" => _INTL("Toggle Running Shoes"),
|
"name" => _INTL("Toggle running shoes"),
|
||||||
"parent" => :player_menu,
|
"parent" => :player_menu,
|
||||||
"description" => _INTL("Toggle possession of running shoes."),
|
"description" => _INTL("Toggle possession of running shoes."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -919,7 +919,7 @@ MenuHandlers.add(:debug_menu, :toggle_running_shoes, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :toggle_pokedex, {
|
MenuHandlers.add(:debug_menu, :toggle_pokedex, {
|
||||||
"name" => _INTL("Toggle Pokédex and Dexes"),
|
"name" => _INTL("Toggle Pokédex and Regional Dexes"),
|
||||||
"parent" => :player_menu,
|
"parent" => :player_menu,
|
||||||
"description" => _INTL("Toggle possession of the Pokédex, and edit Regional Dex accessibility."),
|
"description" => _INTL("Toggle possession of the Pokédex, and edit Regional Dex accessibility."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -959,7 +959,7 @@ MenuHandlers.add(:debug_menu, :toggle_pokegear, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :edit_phone_contacts, {
|
MenuHandlers.add(:debug_menu, :edit_phone_contacts, {
|
||||||
"name" => _INTL("Edit Phone And Contacts"),
|
"name" => _INTL("Edit phone and contacts"),
|
||||||
"parent" => :player_menu,
|
"parent" => :player_menu,
|
||||||
"description" => _INTL("Edit properties of the phone and of contacts registered in it."),
|
"description" => _INTL("Edit properties of the phone and of contacts registered in it."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1064,7 +1064,7 @@ MenuHandlers.add(:debug_menu, :edit_phone_contacts, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :toggle_box_link, {
|
MenuHandlers.add(:debug_menu, :toggle_box_link, {
|
||||||
"name" => _INTL("Toggle Party Screen Access To Storage"),
|
"name" => _INTL("Toggle access to storage from party screen"),
|
||||||
"parent" => :player_menu,
|
"parent" => :player_menu,
|
||||||
"description" => _INTL("Toggle Box Link's effect of accessing Pokémon storage via the party screen."),
|
"description" => _INTL("Toggle Box Link's effect of accessing Pokémon storage via the party screen."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1075,7 +1075,7 @@ MenuHandlers.add(:debug_menu, :toggle_box_link, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :set_player_character, {
|
MenuHandlers.add(:debug_menu, :set_player_character, {
|
||||||
"name" => _INTL("Set Player Character"),
|
"name" => _INTL("Set player character"),
|
||||||
"parent" => :player_menu,
|
"parent" => :player_menu,
|
||||||
"description" => _INTL("Edit the player's character, as defined in \"metadata.txt\"."),
|
"description" => _INTL("Edit the player's character, as defined in \"metadata.txt\"."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1100,7 +1100,7 @@ MenuHandlers.add(:debug_menu, :set_player_character, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :change_outfit, {
|
MenuHandlers.add(:debug_menu, :change_outfit, {
|
||||||
"name" => _INTL("Set Player Outfit"),
|
"name" => _INTL("Set player outfit"),
|
||||||
"parent" => :player_menu,
|
"parent" => :player_menu,
|
||||||
"description" => _INTL("Edit the player's outfit number."),
|
"description" => _INTL("Edit the player's outfit number."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1114,7 +1114,7 @@ MenuHandlers.add(:debug_menu, :change_outfit, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :rename_player, {
|
MenuHandlers.add(:debug_menu, :rename_player, {
|
||||||
"name" => _INTL("Set Player Name"),
|
"name" => _INTL("Set player name"),
|
||||||
"parent" => :player_menu,
|
"parent" => :player_menu,
|
||||||
"description" => _INTL("Rename the player."),
|
"description" => _INTL("Rename the player."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1134,7 +1134,7 @@ MenuHandlers.add(:debug_menu, :rename_player, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :random_id, {
|
MenuHandlers.add(:debug_menu, :random_id, {
|
||||||
"name" => _INTL("Randomize Player ID"),
|
"name" => _INTL("Randomize player ID"),
|
||||||
"parent" => :player_menu,
|
"parent" => :player_menu,
|
||||||
"description" => _INTL("Generate a random new ID for the player."),
|
"description" => _INTL("Generate a random new ID for the player."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1147,7 +1147,7 @@ MenuHandlers.add(:debug_menu, :random_id, {
|
|||||||
# PBS file editors
|
# PBS file editors
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
MenuHandlers.add(:debug_menu, :pbs_editors_menu, {
|
MenuHandlers.add(:debug_menu, :pbs_editors_menu, {
|
||||||
"name" => _INTL("PBS File Editors..."),
|
"name" => _INTL("PBS file editors..."),
|
||||||
"parent" => :main,
|
"parent" => :main,
|
||||||
"description" => _INTL("Edit information in the PBS files.")
|
"description" => _INTL("Edit information in the PBS files.")
|
||||||
})
|
})
|
||||||
@@ -1238,7 +1238,7 @@ MenuHandlers.add(:debug_menu, :position_sprites, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :auto_position_sprites, {
|
MenuHandlers.add(:debug_menu, :auto_position_sprites, {
|
||||||
"name" => _INTL("Auto-Set pokemon_metrics.txts"),
|
"name" => _INTL("Auto-set pokemon_metrics.txts"),
|
||||||
"parent" => :pbs_editors_menu,
|
"parent" => :pbs_editors_menu,
|
||||||
"description" => _INTL("Automatically reposition all Pokémon sprites in battle. Don't use lightly."),
|
"description" => _INTL("Automatically reposition all Pokémon sprites in battle. Don't use lightly."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1265,13 +1265,13 @@ MenuHandlers.add(:debug_menu, :set_pokedex_lists, {
|
|||||||
# Other editors
|
# Other editors
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
MenuHandlers.add(:debug_menu, :editors_menu, {
|
MenuHandlers.add(:debug_menu, :editors_menu, {
|
||||||
"name" => _INTL("Other Editors..."),
|
"name" => _INTL("Other editors..."),
|
||||||
"parent" => :main,
|
"parent" => :main,
|
||||||
"description" => _INTL("Edit battle animations, terrain tags, map data, etc.")
|
"description" => _INTL("Edit battle animations, terrain tags, map data, etc.")
|
||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :animation_editor, {
|
MenuHandlers.add(:debug_menu, :animation_editor, {
|
||||||
"name" => _INTL("Battle Animation Editor"),
|
"name" => _INTL("Battle animation editor"),
|
||||||
"parent" => :editors_menu,
|
"parent" => :editors_menu,
|
||||||
"description" => _INTL("Edit the battle animations."),
|
"description" => _INTL("Edit the battle animations."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1280,7 +1280,7 @@ MenuHandlers.add(:debug_menu, :animation_editor, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :animation_organiser, {
|
MenuHandlers.add(:debug_menu, :animation_organiser, {
|
||||||
"name" => _INTL("Battle Animation Organiser"),
|
"name" => _INTL("Battle animation organiser"),
|
||||||
"parent" => :editors_menu,
|
"parent" => :editors_menu,
|
||||||
"description" => _INTL("Rearrange/add/delete battle animations."),
|
"description" => _INTL("Rearrange/add/delete battle animations."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1289,7 +1289,7 @@ MenuHandlers.add(:debug_menu, :animation_organiser, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :import_animations, {
|
MenuHandlers.add(:debug_menu, :import_animations, {
|
||||||
"name" => _INTL("Import All Battle Animations"),
|
"name" => _INTL("Import all battle animations"),
|
||||||
"parent" => :editors_menu,
|
"parent" => :editors_menu,
|
||||||
"description" => _INTL("Import all battle animations from the \"Animations\" folder."),
|
"description" => _INTL("Import all battle animations from the \"Animations\" folder."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1298,7 +1298,7 @@ MenuHandlers.add(:debug_menu, :import_animations, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :export_animations, {
|
MenuHandlers.add(:debug_menu, :export_animations, {
|
||||||
"name" => _INTL("Export All Battle Animations"),
|
"name" => _INTL("Export all battle animations"),
|
||||||
"parent" => :editors_menu,
|
"parent" => :editors_menu,
|
||||||
"description" => _INTL("Export all battle animations individually to the \"Animations\" folder."),
|
"description" => _INTL("Export all battle animations individually to the \"Animations\" folder."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1307,7 +1307,7 @@ MenuHandlers.add(:debug_menu, :export_animations, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :set_terrain_tags, {
|
MenuHandlers.add(:debug_menu, :set_terrain_tags, {
|
||||||
"name" => _INTL("Edit Terrain Tags"),
|
"name" => _INTL("Edit terrain tags"),
|
||||||
"parent" => :editors_menu,
|
"parent" => :editors_menu,
|
||||||
"description" => _INTL("Edit the terrain tags of tiles in tilesets. Required for tags 8+."),
|
"description" => _INTL("Edit the terrain tags of tiles in tilesets. Required for tags 8+."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1316,7 +1316,7 @@ MenuHandlers.add(:debug_menu, :set_terrain_tags, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :fix_invalid_tiles, {
|
MenuHandlers.add(:debug_menu, :fix_invalid_tiles, {
|
||||||
"name" => _INTL("Fix Invalid Tiles"),
|
"name" => _INTL("Fix invalid tiles"),
|
||||||
"parent" => :editors_menu,
|
"parent" => :editors_menu,
|
||||||
"description" => _INTL("Scans all maps and erases non-existent tiles."),
|
"description" => _INTL("Scans all maps and erases non-existent tiles."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1328,13 +1328,13 @@ MenuHandlers.add(:debug_menu, :fix_invalid_tiles, {
|
|||||||
# Other options
|
# Other options
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
MenuHandlers.add(:debug_menu, :files_menu, {
|
MenuHandlers.add(:debug_menu, :files_menu, {
|
||||||
"name" => _INTL("Files Options..."),
|
"name" => _INTL("Files options..."),
|
||||||
"parent" => :main,
|
"parent" => :main,
|
||||||
"description" => _INTL("Compile, generate PBS files, translations, Mystery Gifts, etc.")
|
"description" => _INTL("Compile, generate PBS files, translations, Mystery Gifts, etc.")
|
||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :compile_data, {
|
MenuHandlers.add(:debug_menu, :compile_data, {
|
||||||
"name" => _INTL("Compile Data"),
|
"name" => _INTL("Compile data"),
|
||||||
"parent" => :files_menu,
|
"parent" => :files_menu,
|
||||||
"description" => _INTL("Fully compile all data."),
|
"description" => _INTL("Fully compile all data."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1346,7 +1346,7 @@ MenuHandlers.add(:debug_menu, :compile_data, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :create_pbs_files, {
|
MenuHandlers.add(:debug_menu, :create_pbs_files, {
|
||||||
"name" => _INTL("Create PBS File(s)"),
|
"name" => _INTL("Create PBS file(s)"),
|
||||||
"parent" => :files_menu,
|
"parent" => :files_menu,
|
||||||
"description" => _INTL("Choose one or all PBS files and create it."),
|
"description" => _INTL("Choose one or all PBS files and create it."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1410,7 +1410,7 @@ MenuHandlers.add(:debug_menu, :create_pbs_files, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :rename_files, {
|
MenuHandlers.add(:debug_menu, :rename_files, {
|
||||||
"name" => _INTL("Rename Outdated Files"),
|
"name" => _INTL("Rename outdated files"),
|
||||||
"parent" => :files_menu,
|
"parent" => :files_menu,
|
||||||
"description" => _INTL("Check for files with outdated names and rename/move them. Can alter map data."),
|
"description" => _INTL("Check for files with outdated names and rename/move them. Can alter map data."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1422,7 +1422,7 @@ MenuHandlers.add(:debug_menu, :rename_files, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :extract_text, {
|
MenuHandlers.add(:debug_menu, :extract_text, {
|
||||||
"name" => _INTL("Extract Text For Translation"),
|
"name" => _INTL("Extract text for translation"),
|
||||||
"parent" => :files_menu,
|
"parent" => :files_menu,
|
||||||
"description" => _INTL("Extract all text in the game to text files for translating."),
|
"description" => _INTL("Extract all text in the game to text files for translating."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1456,7 +1456,7 @@ MenuHandlers.add(:debug_menu, :extract_text, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :compile_text, {
|
MenuHandlers.add(:debug_menu, :compile_text, {
|
||||||
"name" => _INTL("Compile Translated Text"),
|
"name" => _INTL("Compile translated text"),
|
||||||
"parent" => :files_menu,
|
"parent" => :files_menu,
|
||||||
"description" => _INTL("Import text files and convert them into a language file."),
|
"description" => _INTL("Import text files and convert them into a language file."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
@@ -1487,7 +1487,7 @@ MenuHandlers.add(:debug_menu, :mystery_gift, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:debug_menu, :reload_system_cache, {
|
MenuHandlers.add(:debug_menu, :reload_system_cache, {
|
||||||
"name" => _INTL("Reload System Cache"),
|
"name" => _INTL("Reload system cache"),
|
||||||
"parent" => :files_menu,
|
"parent" => :files_menu,
|
||||||
"description" => _INTL("Refreshes the system's file cache. Use if you change a file while playing."),
|
"description" => _INTL("Refreshes the system's file cache. Use if you change a file while playing."),
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ MenuHandlers.add(:battle_debug_menu, :battlers, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:battle_debug_menu, :list_player_battlers, {
|
MenuHandlers.add(:battle_debug_menu, :list_player_battlers, {
|
||||||
"name" => _INTL("Player-Side Battlers"),
|
"name" => _INTL("Player-side battlers"),
|
||||||
"parent" => :battlers,
|
"parent" => :battlers,
|
||||||
"description" => _INTL("Edit Pokémon on the player's side of battle."),
|
"description" => _INTL("Edit Pokémon on the player's side of battle."),
|
||||||
"effect" => proc { |battle|
|
"effect" => proc { |battle|
|
||||||
@@ -34,7 +34,7 @@ MenuHandlers.add(:battle_debug_menu, :list_player_battlers, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:battle_debug_menu, :list_foe_battlers, {
|
MenuHandlers.add(:battle_debug_menu, :list_foe_battlers, {
|
||||||
"name" => _INTL("Foe-Side Battlers"),
|
"name" => _INTL("Foe-side battlers"),
|
||||||
"parent" => :battlers,
|
"parent" => :battlers,
|
||||||
"description" => _INTL("Edit Pokémon on the opposing side of battle."),
|
"description" => _INTL("Edit Pokémon on the opposing side of battle."),
|
||||||
"effect" => proc { |battle|
|
"effect" => proc { |battle|
|
||||||
@@ -54,7 +54,7 @@ MenuHandlers.add(:battle_debug_menu, :list_foe_battlers, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:battle_debug_menu, :speed_order, {
|
MenuHandlers.add(:battle_debug_menu, :speed_order, {
|
||||||
"name" => _INTL("Battler Speed Order"),
|
"name" => _INTL("View battler speed order"),
|
||||||
"parent" => :battlers,
|
"parent" => :battlers,
|
||||||
"description" => _INTL("Show all battlers in order from fastest to slowest."),
|
"description" => _INTL("Show all battlers in order from fastest to slowest."),
|
||||||
"effect" => proc { |battle|
|
"effect" => proc { |battle|
|
||||||
@@ -74,7 +74,7 @@ MenuHandlers.add(:battle_debug_menu, :speed_order, {
|
|||||||
# Pokémon
|
# Pokémon
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
MenuHandlers.add(:battle_debug_menu, :pokemon_teams, {
|
MenuHandlers.add(:battle_debug_menu, :pokemon_teams, {
|
||||||
"name" => _INTL("Pokémon Teams"),
|
"name" => _INTL("Pokémon teams"),
|
||||||
"parent" => :main,
|
"parent" => :main,
|
||||||
"description" => _INTL("Look at and edit all Pokémon in each team."),
|
"description" => _INTL("Look at and edit all Pokémon in each team."),
|
||||||
"effect" => proc { |battle|
|
"effect" => proc { |battle|
|
||||||
@@ -133,13 +133,13 @@ MenuHandlers.add(:battle_debug_menu, :pokemon_teams, {
|
|||||||
# Trainer Options
|
# Trainer Options
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
MenuHandlers.add(:battle_debug_menu, :trainers, {
|
MenuHandlers.add(:battle_debug_menu, :trainers, {
|
||||||
"name" => _INTL("Trainer Options..."),
|
"name" => _INTL("Trainer options..."),
|
||||||
"parent" => :main,
|
"parent" => :main,
|
||||||
"description" => _INTL("Variables that apply to trainers.")
|
"description" => _INTL("Variables that apply to trainers.")
|
||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:battle_debug_menu, :trainer_items, {
|
MenuHandlers.add(:battle_debug_menu, :trainer_items, {
|
||||||
"name" => _INTL("NPC Trainer Items"),
|
"name" => _INTL("NPC trainer items"),
|
||||||
"parent" => :trainers,
|
"parent" => :trainers,
|
||||||
"description" => _INTL("View and change the items each NPC trainer has access to."),
|
"description" => _INTL("View and change the items each NPC trainer has access to."),
|
||||||
"effect" => proc { |battle|
|
"effect" => proc { |battle|
|
||||||
@@ -229,7 +229,7 @@ MenuHandlers.add(:battle_debug_menu, :mega_evolution, {
|
|||||||
# Field Options
|
# Field Options
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
MenuHandlers.add(:battle_debug_menu, :field, {
|
MenuHandlers.add(:battle_debug_menu, :field, {
|
||||||
"name" => _INTL("Field Effects..."),
|
"name" => _INTL("Field effects..."),
|
||||||
"parent" => :main,
|
"parent" => :main,
|
||||||
"description" => _INTL("Effects that apply to the whole battlefield.")
|
"description" => _INTL("Effects that apply to the whole battlefield.")
|
||||||
})
|
})
|
||||||
@@ -359,7 +359,7 @@ MenuHandlers.add(:battle_debug_menu, :terrain, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:battle_debug_menu, :environment_time, {
|
MenuHandlers.add(:battle_debug_menu, :environment_time, {
|
||||||
"name" => _INTL("Environment/Time"),
|
"name" => _INTL("Environment/time"),
|
||||||
"parent" => :field,
|
"parent" => :field,
|
||||||
"description" => _INTL("Set the battle's environment and time of day."),
|
"description" => _INTL("Set the battle's environment and time of day."),
|
||||||
"effect" => proc { |battle|
|
"effect" => proc { |battle|
|
||||||
@@ -397,7 +397,7 @@ MenuHandlers.add(:battle_debug_menu, :environment_time, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:battle_debug_menu, :backdrop, {
|
MenuHandlers.add(:battle_debug_menu, :backdrop, {
|
||||||
"name" => _INTL("Backdrop Names"),
|
"name" => _INTL("Backdrop names"),
|
||||||
"parent" => :field,
|
"parent" => :field,
|
||||||
"description" => _INTL("Set the names of the backdrop and base graphics."),
|
"description" => _INTL("Set the names of the backdrop and base graphics."),
|
||||||
"effect" => proc { |battle|
|
"effect" => proc { |battle|
|
||||||
@@ -421,7 +421,7 @@ MenuHandlers.add(:battle_debug_menu, :backdrop, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:battle_debug_menu, :set_field_effects, {
|
MenuHandlers.add(:battle_debug_menu, :set_field_effects, {
|
||||||
"name" => _INTL("Other Field Effects..."),
|
"name" => _INTL("Other field effects..."),
|
||||||
"parent" => :field,
|
"parent" => :field,
|
||||||
"description" => _INTL("View/set other effects that apply to the whole battlefield."),
|
"description" => _INTL("View/set other effects that apply to the whole battlefield."),
|
||||||
"effect" => proc { |battle|
|
"effect" => proc { |battle|
|
||||||
@@ -432,7 +432,7 @@ MenuHandlers.add(:battle_debug_menu, :set_field_effects, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:battle_debug_menu, :player_side, {
|
MenuHandlers.add(:battle_debug_menu, :player_side, {
|
||||||
"name" => _INTL("Player's Side Effects..."),
|
"name" => _INTL("Player's side effects..."),
|
||||||
"parent" => :field,
|
"parent" => :field,
|
||||||
"description" => _INTL("Effects that apply to the side the player is on."),
|
"description" => _INTL("Effects that apply to the side the player is on."),
|
||||||
"effect" => proc { |battle|
|
"effect" => proc { |battle|
|
||||||
@@ -443,7 +443,7 @@ MenuHandlers.add(:battle_debug_menu, :player_side, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:battle_debug_menu, :opposing_side, {
|
MenuHandlers.add(:battle_debug_menu, :opposing_side, {
|
||||||
"name" => _INTL("Foe's Side Effects..."),
|
"name" => _INTL("Foe's side effects..."),
|
||||||
"parent" => :field,
|
"parent" => :field,
|
||||||
"description" => _INTL("Effects that apply to the opposing side."),
|
"description" => _INTL("Effects that apply to the opposing side."),
|
||||||
"effect" => proc { |battle|
|
"effect" => proc { |battle|
|
||||||
@@ -454,7 +454,7 @@ MenuHandlers.add(:battle_debug_menu, :opposing_side, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:battle_debug_menu, :position_effects, {
|
MenuHandlers.add(:battle_debug_menu, :position_effects, {
|
||||||
"name" => _INTL("Battler Position Effects..."),
|
"name" => _INTL("Battler position effects..."),
|
||||||
"parent" => :field,
|
"parent" => :field,
|
||||||
"description" => _INTL("Effects that apply to individual battler positions."),
|
"description" => _INTL("Effects that apply to individual battler positions."),
|
||||||
"effect" => proc { |battle|
|
"effect" => proc { |battle|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
# HP/Status options
|
# HP/Status options
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
MenuHandlers.add(:battle_pokemon_debug_menu, :hp_status_menu, {
|
MenuHandlers.add(:battle_pokemon_debug_menu, :hp_status_menu, {
|
||||||
"name" => _INTL("HP/Status..."),
|
"name" => _INTL("HP/status..."),
|
||||||
"parent" => :main,
|
"parent" => :main,
|
||||||
"usage" => :both
|
"usage" => :both
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
# HP/Status options
|
# HP/Status options
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
MenuHandlers.add(:pokemon_debug_menu, :hp_status_menu, {
|
MenuHandlers.add(:pokemon_debug_menu, :hp_status_menu, {
|
||||||
"name" => _INTL("HP/Status..."),
|
"name" => _INTL("HP/status..."),
|
||||||
"parent" => :main
|
"parent" => :main
|
||||||
})
|
})
|
||||||
|
|
||||||
@@ -206,7 +206,7 @@ MenuHandlers.add(:pokemon_debug_menu, :set_exp, {
|
|||||||
})
|
})
|
||||||
|
|
||||||
MenuHandlers.add(:pokemon_debug_menu, :hidden_values, {
|
MenuHandlers.add(:pokemon_debug_menu, :hidden_values, {
|
||||||
"name" => _INTL("EV/IV/pID..."),
|
"name" => _INTL("EV/IV/personal ID..."),
|
||||||
"parent" => :level_stats,
|
"parent" => :level_stats,
|
||||||
"effect" => proc { |pkmn, pkmnid, heldpoke, settingUpBattle, screen|
|
"effect" => proc { |pkmn, pkmnid, heldpoke, settingUpBattle, screen|
|
||||||
cmd = 0
|
cmd = 0
|
||||||
|
|||||||
Binary file not shown.
@@ -5210,12 +5210,12 @@ Item: {1}
|
|||||||
Item: {1}
|
Item: {1}
|
||||||
(toxic)
|
(toxic)
|
||||||
(toxic)
|
(toxic)
|
||||||
Field Options...
|
Field options...
|
||||||
Field Options...
|
Field options...
|
||||||
Warp to maps, edit switches/variables, use the PC, edit Day Care, etc.
|
Warp to maps, edit switches/variables, use the PC, edit Day Care, etc.
|
||||||
Warp to maps, edit switches/variables, use the PC, edit Day Care, etc.
|
Warp to maps, edit switches/variables, use the PC, edit Day Care, etc.
|
||||||
Warp to Map
|
Warp to map
|
||||||
Warp to Map
|
Warp to map
|
||||||
Instantly warp to another map of your choice.
|
Instantly warp to another map of your choice.
|
||||||
Instantly warp to another map of your choice.
|
Instantly warp to another map of your choice.
|
||||||
Use PC
|
Use PC
|
||||||
@@ -5250,8 +5250,8 @@ Set the time remaining (in minutes) in this Bug-Catching Contest.
|
|||||||
Set the time remaining (in minutes) in this Bug-Catching Contest.
|
Set the time remaining (in minutes) in this Bug-Catching Contest.
|
||||||
You aren't in the Safari Zone or a Bug-Catching Contest!
|
You aren't in the Safari Zone or a Bug-Catching Contest!
|
||||||
You aren't in the Safari Zone or a Bug-Catching Contest!
|
You aren't in the Safari Zone or a Bug-Catching Contest!
|
||||||
Change Field Effects
|
Change field effects
|
||||||
Change Field Effects
|
Change field effects
|
||||||
Edit Repel steps, Strength and Flash usage, and Black/White Flute effects.
|
Edit Repel steps, Strength and Flash usage, and Black/White Flute effects.
|
||||||
Edit Repel steps, Strength and Flash usage, and Black/White Flute effects.
|
Edit Repel steps, Strength and Flash usage, and Black/White Flute effects.
|
||||||
Repel steps: {1}
|
Repel steps: {1}
|
||||||
@@ -5272,8 +5272,8 @@ Set the Pokémon's level.
|
|||||||
Set the Pokémon's level.
|
Set the Pokémon's level.
|
||||||
You're not in a dark map!
|
You're not in a dark map!
|
||||||
You're not in a dark map!
|
You're not in a dark map!
|
||||||
Refresh Map
|
Refresh map
|
||||||
Refresh Map
|
Refresh map
|
||||||
Make all events on this map, and common events, refresh themselves.
|
Make all events on this map, and common events, refresh themselves.
|
||||||
Make all events on this map, and common events, refresh themselves.
|
Make all events on this map, and common events, refresh themselves.
|
||||||
The map will refresh.
|
The map will refresh.
|
||||||
@@ -5282,8 +5282,8 @@ Day Care
|
|||||||
Day Care
|
Day Care
|
||||||
View Pokémon in the Day Care and edit them.
|
View Pokémon in the Day Care and edit them.
|
||||||
View Pokémon in the Day Care and edit them.
|
View Pokémon in the Day Care and edit them.
|
||||||
Toggle Storage Wallpapers
|
Toggle storage wallpapers
|
||||||
Toggle Storage Wallpapers
|
Toggle storage wallpapers
|
||||||
Unlock and lock special wallpapers used in Pokémon storage.
|
Unlock and lock special wallpapers used in Pokémon storage.
|
||||||
Unlock and lock special wallpapers used in Pokémon storage.
|
Unlock and lock special wallpapers used in Pokémon storage.
|
||||||
There are no special wallpapers defined.
|
There are no special wallpapers defined.
|
||||||
@@ -5292,26 +5292,26 @@ Unlock all
|
|||||||
Unlock all
|
Unlock all
|
||||||
Lock all
|
Lock all
|
||||||
Lock all
|
Lock all
|
||||||
Skip Credits
|
Skip credits
|
||||||
Skip Credits
|
Skip credits
|
||||||
Toggle whether credits can be ended early by pressing the Use input.
|
Toggle whether credits can be ended early by pressing the Use input.
|
||||||
Toggle whether credits can be ended early by pressing the Use input.
|
Toggle whether credits can be ended early by pressing the Use input.
|
||||||
Credits can be skipped when played in future.
|
Credits can be skipped when played in future.
|
||||||
Credits can be skipped when played in future.
|
Credits can be skipped when played in future.
|
||||||
Credits cannot be skipped when next played.
|
Credits cannot be skipped when next played.
|
||||||
Credits cannot be skipped when next played.
|
Credits cannot be skipped when next played.
|
||||||
Battle Options...
|
Battle options...
|
||||||
Battle Options...
|
Battle options...
|
||||||
Start battles, reset this map's trainers, ready rematches, edit roamers, etc.
|
Start battles, reset this map's trainers, ready rematches, edit roamers, etc.
|
||||||
Start battles, reset this map's trainers, ready rematches, edit roamers, etc.
|
Start battles, reset this map's trainers, ready rematches, edit roamers, etc.
|
||||||
Test Wild Battle
|
Test wild battle
|
||||||
Test Wild Battle
|
Test wild battle
|
||||||
Start a single battle against a wild Pokémon. You choose the species/level.
|
Start a single battle against a wild Pokémon. You choose the species/level.
|
||||||
Start a single battle against a wild Pokémon. You choose the species/level.
|
Start a single battle against a wild Pokémon. You choose the species/level.
|
||||||
Set the wild {1}'s level.
|
Set the wild {1}'s level.
|
||||||
Set the wild {1}'s level.
|
Set the wild {1}'s level.
|
||||||
Test Wild Battle Advanced
|
Test wild battle advanced
|
||||||
Test Wild Battle Advanced
|
Test wild battle advanced
|
||||||
Start a battle against 1 or more wild Pokémon. Battle size is your choice.
|
Start a battle against 1 or more wild Pokémon. Battle size is your choice.
|
||||||
Start a battle against 1 or more wild Pokémon. Battle size is your choice.
|
Start a battle against 1 or more wild Pokémon. Battle size is your choice.
|
||||||
<<[>>Add Pokémon<<]>>
|
<<[>>Add Pokémon<<]>>
|
||||||
@@ -5330,14 +5330,14 @@ Change this Pokémon?
|
|||||||
Change this Pokémon?
|
Change this Pokémon?
|
||||||
Delete this Pokémon?
|
Delete this Pokémon?
|
||||||
Delete this Pokémon?
|
Delete this Pokémon?
|
||||||
Test Trainer Battle
|
Test trainer battle
|
||||||
Test Trainer Battle
|
Test trainer battle
|
||||||
Start a single battle against a trainer of your choice.
|
Start a single battle against a trainer of your choice.
|
||||||
Start a single battle against a trainer of your choice.
|
Start a single battle against a trainer of your choice.
|
||||||
SINGLE TRAINER
|
SINGLE TRAINER
|
||||||
SINGLE TRAINER
|
SINGLE TRAINER
|
||||||
Test Trainer Battle Advanced
|
Test trainer battle advanced
|
||||||
Test Trainer Battle Advanced
|
Test trainer battle advanced
|
||||||
Start a battle against 1 or more trainers with a battle size of your choice.
|
Start a battle against 1 or more trainers with a battle size of your choice.
|
||||||
Start a battle against 1 or more trainers with a battle size of your choice.
|
Start a battle against 1 or more trainers with a battle size of your choice.
|
||||||
<<[>>Add trainer<<]>>
|
<<[>>Add trainer<<]>>
|
||||||
@@ -5360,8 +5360,8 @@ Change this trainer?
|
|||||||
Change this trainer?
|
Change this trainer?
|
||||||
Delete this trainer?
|
Delete this trainer?
|
||||||
Delete this trainer?
|
Delete this trainer?
|
||||||
Set Encounters Version
|
Set wild encounters version
|
||||||
Set Encounters Version
|
Set wild encounters version
|
||||||
Choose which version of wild encounters should be used.
|
Choose which version of wild encounters should be used.
|
||||||
Choose which version of wild encounters should be used.
|
Choose which version of wild encounters should be used.
|
||||||
Set encounters version to which value?
|
Set encounters version to which value?
|
||||||
@@ -5370,36 +5370,36 @@ Roaming Pokémon
|
|||||||
Roaming Pokémon
|
Roaming Pokémon
|
||||||
Toggle and edit all roaming Pokémon.
|
Toggle and edit all roaming Pokémon.
|
||||||
Toggle and edit all roaming Pokémon.
|
Toggle and edit all roaming Pokémon.
|
||||||
Reset Map's Trainers
|
Reset map's trainers
|
||||||
Reset Map's Trainers
|
Reset map's trainers
|
||||||
Turn off Self Switches A and B for all events with "Trainer" in their name.
|
Turn off Self Switches A and B for all events with "Trainer" in their name.
|
||||||
Turn off Self Switches A and B for all events with "Trainer" in their name.
|
Turn off Self Switches A and B for all events with "Trainer" in their name.
|
||||||
All Trainers on this map were reset.
|
All Trainers on this map were reset.
|
||||||
All Trainers on this map were reset.
|
All Trainers on this map were reset.
|
||||||
This command can't be used here.
|
This command can't be used here.
|
||||||
This command can't be used here.
|
This command can't be used here.
|
||||||
Toggle Exp. All's Effect
|
Toggle Exp. All's effect
|
||||||
Toggle Exp. All's Effect
|
Toggle Exp. All's effect
|
||||||
Toggle Exp. All's effect of giving Exp. to non-participants.
|
Toggle Exp. All's effect of giving Exp. to non-participants.
|
||||||
Toggle Exp. All's effect of giving Exp. to non-participants.
|
Toggle Exp. All's effect of giving Exp. to non-participants.
|
||||||
Enabled Exp. All's effect.
|
Enabled Exp. All's effect.
|
||||||
Enabled Exp. All's effect.
|
Enabled Exp. All's effect.
|
||||||
Disabled Exp. All's effect.
|
Disabled Exp. All's effect.
|
||||||
Disabled Exp. All's effect.
|
Disabled Exp. All's effect.
|
||||||
Toggle Battle Logging
|
Toggle logging of battle messages
|
||||||
Toggle Battle Logging
|
Toggle logging of battle messages
|
||||||
Record debug logs for battles in Data/debuglog.txt.
|
Record debug logs for battles in Data/debuglog.txt.
|
||||||
Record debug logs for battles in Data/debuglog.txt.
|
Record debug logs for battles in Data/debuglog.txt.
|
||||||
Debug logs for battles will be made in the Data folder.
|
Debug logs for battles will be made in the Data folder.
|
||||||
Debug logs for battles will be made in the Data folder.
|
Debug logs for battles will be made in the Data folder.
|
||||||
Debug logs for battles will not be made.
|
Debug logs for battles will not be made.
|
||||||
Debug logs for battles will not be made.
|
Debug logs for battles will not be made.
|
||||||
Pokémon Options...
|
Pokémon options...
|
||||||
Pokémon Options...
|
Pokémon options...
|
||||||
Heal the party, give Pokémon, fill/empty PC storage, etc.
|
Heal the party, give Pokémon, fill/empty PC storage, etc.
|
||||||
Heal the party, give Pokémon, fill/empty PC storage, etc.
|
Heal the party, give Pokémon, fill/empty PC storage, etc.
|
||||||
Heal Party
|
Heal party
|
||||||
Heal Party
|
Heal party
|
||||||
Fully heal the HP/status/PP of all Pokémon in the party.
|
Fully heal the HP/status/PP of all Pokémon in the party.
|
||||||
Fully heal the HP/status/PP of all Pokémon in the party.
|
Fully heal the HP/status/PP of all Pokémon in the party.
|
||||||
Your Pokémon were fully healed.
|
Your Pokémon were fully healed.
|
||||||
@@ -5414,38 +5414,38 @@ Added {1} to Pokémon storage.
|
|||||||
Added {1} to Pokémon storage.
|
Added {1} to Pokémon storage.
|
||||||
Couldn't add Pokémon because party and storage are full.
|
Couldn't add Pokémon because party and storage are full.
|
||||||
Couldn't add Pokémon because party and storage are full.
|
Couldn't add Pokémon because party and storage are full.
|
||||||
Fill Storage Boxes
|
Fill storage boxes
|
||||||
Fill Storage Boxes
|
Fill storage boxes
|
||||||
Puts one Pokémon of each species (at Level 50) in storage.
|
Puts one Pokémon of each species (at Level 50) in storage.
|
||||||
Puts one Pokémon of each species (at Level 50) in storage.
|
Puts one Pokémon of each species (at Level 50) in storage.
|
||||||
Storage boxes were filled with one Pokémon of each species.
|
Storage boxes were filled with one Pokémon of each species.
|
||||||
Storage boxes were filled with one Pokémon of each species.
|
Storage boxes were filled with one Pokémon of each species.
|
||||||
Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species.
|
Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species.
|
||||||
Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species.
|
Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species.
|
||||||
Clear Storage Boxes
|
Clear storage boxes
|
||||||
Clear Storage Boxes
|
Clear storage boxes
|
||||||
Remove all Pokémon in storage.
|
Remove all Pokémon in storage.
|
||||||
Remove all Pokémon in storage.
|
Remove all Pokémon in storage.
|
||||||
The storage boxes were cleared.
|
The storage boxes were cleared.
|
||||||
The storage boxes were cleared.
|
The storage boxes were cleared.
|
||||||
Give Demo Party
|
Give demo party
|
||||||
Give Demo Party
|
Give demo party
|
||||||
Give yourself 6 preset Pokémon. They overwrite the current party.
|
Give yourself 6 preset Pokémon. They overwrite the current party.
|
||||||
Give yourself 6 preset Pokémon. They overwrite the current party.
|
Give yourself 6 preset Pokémon. They overwrite the current party.
|
||||||
Filled party with demo Pokémon.
|
Filled party with demo Pokémon.
|
||||||
Filled party with demo Pokémon.
|
Filled party with demo Pokémon.
|
||||||
Quick Hatch
|
Quick hatch all party eggs
|
||||||
Quick Hatch
|
Quick hatch all party eggs
|
||||||
Make all eggs in the party require just one more step to hatch.
|
Make all eggs in the party require just one more step to hatch.
|
||||||
Make all eggs in the party require just one more step to hatch.
|
Make all eggs in the party require just one more step to hatch.
|
||||||
All eggs in your party now require one step to hatch.
|
All eggs in your party now require one step to hatch.
|
||||||
All eggs in your party now require one step to hatch.
|
All eggs in your party now require one step to hatch.
|
||||||
Access Pokémon Storage
|
Access Pokémon storage
|
||||||
Access Pokémon Storage
|
Access Pokémon storage
|
||||||
Opens the Pokémon storage boxes in Organize Boxes mode.
|
Opens the Pokémon storage boxes in Organize Boxes mode.
|
||||||
Opens the Pokémon storage boxes in Organize Boxes mode.
|
Opens the Pokémon storage boxes in Organize Boxes mode.
|
||||||
Shadow Pokémon Options...
|
Shadow Pokémon options...
|
||||||
Shadow Pokémon Options...
|
Shadow Pokémon options...
|
||||||
Snag Machine and purification.
|
Snag Machine and purification.
|
||||||
Snag Machine and purification.
|
Snag Machine and purification.
|
||||||
Toggle Snag Machine
|
Toggle Snag Machine
|
||||||
@@ -5456,8 +5456,8 @@ Gave the Snag Machine.
|
|||||||
Gave the Snag Machine.
|
Gave the Snag Machine.
|
||||||
Lost the Snag Machine.
|
Lost the Snag Machine.
|
||||||
Lost the Snag Machine.
|
Lost the Snag Machine.
|
||||||
Toggle Purify Chamber Access
|
Toggle Purify Chamber access
|
||||||
Toggle Purify Chamber Access
|
Toggle Purify Chamber access
|
||||||
Toggle access to the Purify Chamber via the PC.
|
Toggle access to the Purify Chamber via the PC.
|
||||||
Toggle access to the Purify Chamber via the PC.
|
Toggle access to the Purify Chamber via the PC.
|
||||||
The Purify Chamber is accessible.
|
The Purify Chamber is accessible.
|
||||||
@@ -5472,12 +5472,12 @@ Use Relic Stone
|
|||||||
Use Relic Stone
|
Use Relic Stone
|
||||||
Choose a Shadow Pokémon to show to the Relic Stone for purification.
|
Choose a Shadow Pokémon to show to the Relic Stone for purification.
|
||||||
Choose a Shadow Pokémon to show to the Relic Stone for purification.
|
Choose a Shadow Pokémon to show to the Relic Stone for purification.
|
||||||
Item Options...
|
Item options...
|
||||||
Item Options...
|
Item options...
|
||||||
Give and take items.
|
Give and take items.
|
||||||
Give and take items.
|
Give and take items.
|
||||||
Add Item
|
Add item
|
||||||
Add Item
|
Add item
|
||||||
Choose an item and a quantity of it to add to the Bag.
|
Choose an item and a quantity of it to add to the Bag.
|
||||||
Choose an item and a quantity of it to add to the Bag.
|
Choose an item and a quantity of it to add to the Bag.
|
||||||
ADD ITEM
|
ADD ITEM
|
||||||
@@ -5500,12 +5500,12 @@ Remove all items from the Bag.
|
|||||||
Remove all items from the Bag.
|
Remove all items from the Bag.
|
||||||
The Bag was cleared.
|
The Bag was cleared.
|
||||||
The Bag was cleared.
|
The Bag was cleared.
|
||||||
Player Options...
|
Player options...
|
||||||
Player Options...
|
Player options...
|
||||||
Set money, badges, Pokédexes, player's appearance and name, etc.
|
Set money, badges, Pokédexes, player's appearance and name, etc.
|
||||||
Set money, badges, Pokédexes, player's appearance and name, etc.
|
Set money, badges, Pokédexes, player's appearance and name, etc.
|
||||||
Set Money
|
Set money
|
||||||
Set Money
|
Set money
|
||||||
Edit how much money, Game Corner Coins and Battle Points you have.
|
Edit how much money, Game Corner Coins and Battle Points you have.
|
||||||
Edit how much money, Game Corner Coins and Battle Points you have.
|
Edit how much money, Game Corner Coins and Battle Points you have.
|
||||||
Money: ${1}
|
Money: ${1}
|
||||||
@@ -5518,8 +5518,8 @@ Set the player's Coin amount.
|
|||||||
Set the player's Coin amount.
|
Set the player's Coin amount.
|
||||||
Set the player's BP amount.
|
Set the player's BP amount.
|
||||||
Set the player's BP amount.
|
Set the player's BP amount.
|
||||||
Set Badges
|
Set Gym Badges
|
||||||
Set Badges
|
Set Gym Badges
|
||||||
Toggle possession of each Gym Badge.
|
Toggle possession of each Gym Badge.
|
||||||
Toggle possession of each Gym Badge.
|
Toggle possession of each Gym Badge.
|
||||||
Give all
|
Give all
|
||||||
@@ -5528,16 +5528,16 @@ Remove all
|
|||||||
Remove all
|
Remove all
|
||||||
Badge {1}
|
Badge {1}
|
||||||
Badge {1}
|
Badge {1}
|
||||||
Toggle Running Shoes
|
Toggle running shoes
|
||||||
Toggle Running Shoes
|
Toggle running shoes
|
||||||
Toggle possession of running shoes.
|
Toggle possession of running shoes.
|
||||||
Toggle possession of running shoes.
|
Toggle possession of running shoes.
|
||||||
Gave Running Shoes.
|
Gave Running Shoes.
|
||||||
Gave Running Shoes.
|
Gave Running Shoes.
|
||||||
Lost Running Shoes.
|
Lost Running Shoes.
|
||||||
Lost Running Shoes.
|
Lost Running Shoes.
|
||||||
Toggle Pokédex and Dexes
|
Toggle Pokédex and Regional Dexes
|
||||||
Toggle Pokédex and Dexes
|
Toggle Pokédex and Regional Dexes
|
||||||
Toggle possession of the Pokédex, and edit Regional Dex accessibility.
|
Toggle possession of the Pokédex, and edit Regional Dex accessibility.
|
||||||
Toggle possession of the Pokédex, and edit Regional Dex accessibility.
|
Toggle possession of the Pokédex, and edit Regional Dex accessibility.
|
||||||
Have Pokédex: {1}
|
Have Pokédex: {1}
|
||||||
@@ -5550,8 +5550,8 @@ Gave Pokégear.
|
|||||||
Gave Pokégear.
|
Gave Pokégear.
|
||||||
Lost Pokégear.
|
Lost Pokégear.
|
||||||
Lost Pokégear.
|
Lost Pokégear.
|
||||||
Edit Phone And Contacts
|
Edit phone and contacts
|
||||||
Edit Phone And Contacts
|
Edit phone and contacts
|
||||||
Edit properties of the phone and of contacts registered in it.
|
Edit properties of the phone and of contacts registered in it.
|
||||||
Edit properties of the phone and of contacts registered in it.
|
Edit properties of the phone and of contacts registered in it.
|
||||||
The phone is not defined.
|
The phone is not defined.
|
||||||
@@ -5584,32 +5584,32 @@ Set the time (in minutes) until this trainer is ready to battle.
|
|||||||
Set the time (in minutes) until this trainer is ready to battle.
|
Set the time (in minutes) until this trainer is ready to battle.
|
||||||
Set the last defeated version number of this trainer.
|
Set the last defeated version number of this trainer.
|
||||||
Set the last defeated version number of this trainer.
|
Set the last defeated version number of this trainer.
|
||||||
Toggle Party Screen Access To Storage
|
Toggle access to storage from party screen
|
||||||
Toggle Party Screen Access To Storage
|
Toggle access to storage from party screen
|
||||||
Toggle Box Link's effect of accessing Pokémon storage via the party screen.
|
Toggle Box Link's effect of accessing Pokémon storage via the party screen.
|
||||||
Toggle Box Link's effect of accessing Pokémon storage via the party screen.
|
Toggle Box Link's effect of accessing Pokémon storage via the party screen.
|
||||||
Enabled access to storage from the party screen.
|
Enabled access to storage from the party screen.
|
||||||
Enabled access to storage from the party screen.
|
Enabled access to storage from the party screen.
|
||||||
Disabled access to storage from the party screen.
|
Disabled access to storage from the party screen.
|
||||||
Disabled access to storage from the party screen.
|
Disabled access to storage from the party screen.
|
||||||
Set Player Character
|
Set player character
|
||||||
Set Player Character
|
Set player character
|
||||||
Edit the player's character, as defined in "metadata.txt".
|
Edit the player's character, as defined in "metadata.txt".
|
||||||
Edit the player's character, as defined in "metadata.txt".
|
Edit the player's character, as defined in "metadata.txt".
|
||||||
There is only one player character defined.
|
There is only one player character defined.
|
||||||
There is only one player character defined.
|
There is only one player character defined.
|
||||||
The player character was changed.
|
The player character was changed.
|
||||||
The player character was changed.
|
The player character was changed.
|
||||||
Set Player Outfit
|
Set player outfit
|
||||||
Set Player Outfit
|
Set player outfit
|
||||||
Edit the player's outfit number.
|
Edit the player's outfit number.
|
||||||
Edit the player's outfit number.
|
Edit the player's outfit number.
|
||||||
Set the player's outfit.
|
Set the player's outfit.
|
||||||
Set the player's outfit.
|
Set the player's outfit.
|
||||||
Player's outfit was changed.
|
Player's outfit was changed.
|
||||||
Player's outfit was changed.
|
Player's outfit was changed.
|
||||||
Set Player Name
|
Set player name
|
||||||
Set Player Name
|
Set player name
|
||||||
Rename the player.
|
Rename the player.
|
||||||
Rename the player.
|
Rename the player.
|
||||||
Give yourself a default name?
|
Give yourself a default name?
|
||||||
@@ -5618,14 +5618,14 @@ The player's name remained {1}.
|
|||||||
The player's name remained {1}.
|
The player's name remained {1}.
|
||||||
The player's name was changed to {1}.
|
The player's name was changed to {1}.
|
||||||
The player's name was changed to {1}.
|
The player's name was changed to {1}.
|
||||||
Randomize Player ID
|
Randomize player ID
|
||||||
Randomize Player ID
|
Randomize player ID
|
||||||
Generate a random new ID for the player.
|
Generate a random new ID for the player.
|
||||||
Generate a random new ID for the player.
|
Generate a random new ID for the player.
|
||||||
The player's ID was changed to {1} (full ID: {2}).
|
The player's ID was changed to {1} (full ID: {2}).
|
||||||
The player's ID was changed to {1} (full ID: {2}).
|
The player's ID was changed to {1} (full ID: {2}).
|
||||||
PBS File Editors...
|
PBS file editors...
|
||||||
PBS File Editors...
|
PBS file editors...
|
||||||
Edit information in the PBS files.
|
Edit information in the PBS files.
|
||||||
Edit information in the PBS files.
|
Edit information in the PBS files.
|
||||||
Edit map_connections.txt
|
Edit map_connections.txt
|
||||||
@@ -5664,8 +5664,8 @@ Edit pokemon_metrics.txt
|
|||||||
Edit pokemon_metrics.txt
|
Edit pokemon_metrics.txt
|
||||||
Reposition Pokémon sprites in battle.
|
Reposition Pokémon sprites in battle.
|
||||||
Reposition Pokémon sprites in battle.
|
Reposition Pokémon sprites in battle.
|
||||||
Auto-Set pokemon_metrics.txts
|
Auto-set pokemon_metrics.txts
|
||||||
Auto-Set pokemon_metrics.txts
|
Auto-set pokemon_metrics.txts
|
||||||
Automatically reposition all Pokémon sprites in battle. Don't use lightly.
|
Automatically reposition all Pokémon sprites in battle. Don't use lightly.
|
||||||
Automatically reposition all Pokémon sprites in battle. Don't use lightly.
|
Automatically reposition all Pokémon sprites in battle. Don't use lightly.
|
||||||
Are you sure you want to reposition all sprites?
|
Are you sure you want to reposition all sprites?
|
||||||
@@ -5676,62 +5676,62 @@ Edit regional_dexes.txt
|
|||||||
Edit regional_dexes.txt
|
Edit regional_dexes.txt
|
||||||
Create, rearrange and delete Regional Pokédex lists.
|
Create, rearrange and delete Regional Pokédex lists.
|
||||||
Create, rearrange and delete Regional Pokédex lists.
|
Create, rearrange and delete Regional Pokédex lists.
|
||||||
Other Editors...
|
Other editors...
|
||||||
Other Editors...
|
Other editors...
|
||||||
Edit battle animations, terrain tags, map data, etc.
|
Edit battle animations, terrain tags, map data, etc.
|
||||||
Edit battle animations, terrain tags, map data, etc.
|
Edit battle animations, terrain tags, map data, etc.
|
||||||
Battle Animation Editor
|
Battle animation editor
|
||||||
Battle Animation Editor
|
Battle animation editor
|
||||||
Edit the battle animations.
|
Edit the battle animations.
|
||||||
Edit the battle animations.
|
Edit the battle animations.
|
||||||
Battle Animation Organiser
|
Battle animation organiser
|
||||||
Battle Animation Organiser
|
Battle animation organiser
|
||||||
Rearrange/add/delete battle animations.
|
Rearrange/add/delete battle animations.
|
||||||
Rearrange/add/delete battle animations.
|
Rearrange/add/delete battle animations.
|
||||||
Import All Battle Animations
|
Import all battle animations
|
||||||
Import All Battle Animations
|
Import all battle animations
|
||||||
Import all battle animations from the "Animations" folder.
|
Import all battle animations from the "Animations" folder.
|
||||||
Import all battle animations from the "Animations" folder.
|
Import all battle animations from the "Animations" folder.
|
||||||
Export All Battle Animations
|
Export all battle animations
|
||||||
Export All Battle Animations
|
Export all battle animations
|
||||||
Export all battle animations individually to the "Animations" folder.
|
Export all battle animations individually to the "Animations" folder.
|
||||||
Export all battle animations individually to the "Animations" folder.
|
Export all battle animations individually to the "Animations" folder.
|
||||||
Edit Terrain Tags
|
Edit terrain tags
|
||||||
Edit Terrain Tags
|
Edit terrain tags
|
||||||
Edit the terrain tags of tiles in tilesets. Required for tags 8+.
|
Edit the terrain tags of tiles in tilesets. Required for tags 8+.
|
||||||
Edit the terrain tags of tiles in tilesets. Required for tags 8+.
|
Edit the terrain tags of tiles in tilesets. Required for tags 8+.
|
||||||
Fix Invalid Tiles
|
Fix invalid tiles
|
||||||
Fix Invalid Tiles
|
Fix invalid tiles
|
||||||
Scans all maps and erases non-existent tiles.
|
Scans all maps and erases non-existent tiles.
|
||||||
Scans all maps and erases non-existent tiles.
|
Scans all maps and erases non-existent tiles.
|
||||||
Files Options...
|
Files options...
|
||||||
Files Options...
|
Files options...
|
||||||
Compile, generate PBS files, translations, Mystery Gifts, etc.
|
Compile, generate PBS files, translations, Mystery Gifts, etc.
|
||||||
Compile, generate PBS files, translations, Mystery Gifts, etc.
|
Compile, generate PBS files, translations, Mystery Gifts, etc.
|
||||||
Compile Data
|
Compile data
|
||||||
Compile Data
|
Compile data
|
||||||
Fully compile all data.
|
Fully compile all data.
|
||||||
Fully compile all data.
|
Fully compile all data.
|
||||||
All game data was compiled.
|
All game data was compiled.
|
||||||
All game data was compiled.
|
All game data was compiled.
|
||||||
Create PBS File(s)
|
Create PBS file(s)
|
||||||
Create PBS File(s)
|
Create PBS file(s)
|
||||||
Choose one or all PBS files and create it.
|
Choose one or all PBS files and create it.
|
||||||
Choose one or all PBS files and create it.
|
Choose one or all PBS files and create it.
|
||||||
<<[>>Create all<<]>>
|
<<[>>Create all<<]>>
|
||||||
<<[>>Create all<<]>>
|
<<[>>Create all<<]>>
|
||||||
File written.
|
File written.
|
||||||
File written.
|
File written.
|
||||||
Rename Outdated Files
|
Rename outdated files
|
||||||
Rename Outdated Files
|
Rename outdated files
|
||||||
Check for files with outdated names and rename/move them. Can alter map data.
|
Check for files with outdated names and rename/move them. Can alter map data.
|
||||||
Check for files with outdated names and rename/move them. Can alter map data.
|
Check for files with outdated names and rename/move them. Can alter map data.
|
||||||
Are you sure you want to automatically rename outdated files?
|
Are you sure you want to automatically rename outdated files?
|
||||||
Are you sure you want to automatically rename outdated files?
|
Are you sure you want to automatically rename outdated files?
|
||||||
Done.
|
Done.
|
||||||
Done.
|
Done.
|
||||||
Extract Text For Translation
|
Extract text for translation
|
||||||
Extract Text For Translation
|
Extract text for translation
|
||||||
Extract all text in the game to text files for translating.
|
Extract all text in the game to text files for translating.
|
||||||
Extract all text in the game to text files for translating.
|
Extract all text in the game to text files for translating.
|
||||||
No languages are defined in the LANGUAGES array in Settings.
|
No languages are defined in the LANGUAGES array in Settings.
|
||||||
@@ -5750,8 +5750,8 @@ One big file
|
|||||||
One big file
|
One big file
|
||||||
One file per map
|
One file per map
|
||||||
One file per map
|
One file per map
|
||||||
Compile Translated Text
|
Compile translated text
|
||||||
Compile Translated Text
|
Compile translated text
|
||||||
Import text files and convert them into a language file.
|
Import text files and convert them into a language file.
|
||||||
Import text files and convert them into a language file.
|
Import text files and convert them into a language file.
|
||||||
No language folders found to compile.
|
No language folders found to compile.
|
||||||
@@ -5764,8 +5764,8 @@ Manage Mystery Gifts
|
|||||||
Manage Mystery Gifts
|
Manage Mystery Gifts
|
||||||
Edit and enable/disable Mystery Gifts.
|
Edit and enable/disable Mystery Gifts.
|
||||||
Edit and enable/disable Mystery Gifts.
|
Edit and enable/disable Mystery Gifts.
|
||||||
Reload System Cache
|
Reload system cache
|
||||||
Reload System Cache
|
Reload system cache
|
||||||
Refreshes the system's file cache. Use if you change a file while playing.
|
Refreshes the system's file cache. Use if you change a file while playing.
|
||||||
Refreshes the system's file cache. Use if you change a file while playing.
|
Refreshes the system's file cache. Use if you change a file while playing.
|
||||||
WARP TO MAP
|
WARP TO MAP
|
||||||
@@ -5860,22 +5860,22 @@ Battlers...
|
|||||||
Battlers...
|
Battlers...
|
||||||
Look at Pokémon in battle and change their properties.
|
Look at Pokémon in battle and change their properties.
|
||||||
Look at Pokémon in battle and change their properties.
|
Look at Pokémon in battle and change their properties.
|
||||||
Player-Side Battlers
|
Player-side battlers
|
||||||
Player-Side Battlers
|
Player-side battlers
|
||||||
Edit Pokémon on the player's side of battle.
|
Edit Pokémon on the player's side of battle.
|
||||||
Edit Pokémon on the player's side of battle.
|
Edit Pokémon on the player's side of battle.
|
||||||
Foe-Side Battlers
|
Foe-side battlers
|
||||||
Foe-Side Battlers
|
Foe-side battlers
|
||||||
Edit Pokémon on the opposing side of battle.
|
Edit Pokémon on the opposing side of battle.
|
||||||
Edit Pokémon on the opposing side of battle.
|
Edit Pokémon on the opposing side of battle.
|
||||||
Battler Speed Order
|
View battler speed order
|
||||||
Battler Speed Order
|
View battler speed order
|
||||||
Show all battlers in order from fastest to slowest.
|
Show all battlers in order from fastest to slowest.
|
||||||
Show all battlers in order from fastest to slowest.
|
Show all battlers in order from fastest to slowest.
|
||||||
Battlers are listed from fastest to slowest. Speeds include modifiers.
|
Battlers are listed from fastest to slowest. Speeds include modifiers.
|
||||||
Battlers are listed from fastest to slowest. Speeds include modifiers.
|
Battlers are listed from fastest to slowest. Speeds include modifiers.
|
||||||
Pokémon Teams
|
Pokémon teams
|
||||||
Pokémon Teams
|
Pokémon teams
|
||||||
Look at and edit all Pokémon in each team.
|
Look at and edit all Pokémon in each team.
|
||||||
Look at and edit all Pokémon in each team.
|
Look at and edit all Pokémon in each team.
|
||||||
Opponent {1}: {2} ({3} Pokémon)
|
Opponent {1}: {2} ({3} Pokémon)
|
||||||
@@ -5888,12 +5888,12 @@ Ally {1}: {2} ({3} Pokémon)
|
|||||||
Ally {1}: {2} ({3} Pokémon)
|
Ally {1}: {2} ({3} Pokémon)
|
||||||
Choose a team.
|
Choose a team.
|
||||||
Choose a team.
|
Choose a team.
|
||||||
Trainer Options...
|
Trainer options...
|
||||||
Trainer Options...
|
Trainer options...
|
||||||
Variables that apply to trainers.
|
Variables that apply to trainers.
|
||||||
Variables that apply to trainers.
|
Variables that apply to trainers.
|
||||||
NPC Trainer Items
|
NPC trainer items
|
||||||
NPC Trainer Items
|
NPC trainer items
|
||||||
View and change the items each NPC trainer has access to.
|
View and change the items each NPC trainer has access to.
|
||||||
View and change the items each NPC trainer has access to.
|
View and change the items each NPC trainer has access to.
|
||||||
Opponent {1}: {2} ({3} items)
|
Opponent {1}: {2} ({3} items)
|
||||||
@@ -5910,8 +5910,8 @@ Whether each trainer is allowed to Mega Evolve.
|
|||||||
Whether each trainer is allowed to Mega Evolve.
|
Whether each trainer is allowed to Mega Evolve.
|
||||||
Choose trainer to toggle whether they can Mega Evolve.
|
Choose trainer to toggle whether they can Mega Evolve.
|
||||||
Choose trainer to toggle whether they can Mega Evolve.
|
Choose trainer to toggle whether they can Mega Evolve.
|
||||||
Field Effects...
|
Field effects...
|
||||||
Field Effects...
|
Field effects...
|
||||||
Effects that apply to the whole battlefield.
|
Effects that apply to the whole battlefield.
|
||||||
Effects that apply to the whole battlefield.
|
Effects that apply to the whole battlefield.
|
||||||
Weather
|
Weather
|
||||||
@@ -5950,8 +5950,8 @@ There is no terrain.
|
|||||||
There is no terrain.
|
There is no terrain.
|
||||||
Choose the new terrain duration (0=infinite).
|
Choose the new terrain duration (0=infinite).
|
||||||
Choose the new terrain duration (0=infinite).
|
Choose the new terrain duration (0=infinite).
|
||||||
Environment/Time
|
Environment/time
|
||||||
Environment/Time
|
Environment/time
|
||||||
Set the battle's environment and time of day.
|
Set the battle's environment and time of day.
|
||||||
Set the battle's environment and time of day.
|
Set the battle's environment and time of day.
|
||||||
Environment: {1}
|
Environment: {1}
|
||||||
@@ -5972,8 +5972,8 @@ Choose the new environment.
|
|||||||
Choose the new environment.
|
Choose the new environment.
|
||||||
Choose the new time.
|
Choose the new time.
|
||||||
Choose the new time.
|
Choose the new time.
|
||||||
Backdrop Names
|
Backdrop names
|
||||||
Backdrop Names
|
Backdrop names
|
||||||
Set the names of the backdrop and base graphics.
|
Set the names of the backdrop and base graphics.
|
||||||
Set the names of the backdrop and base graphics.
|
Set the names of the backdrop and base graphics.
|
||||||
Set which backdrop name?
|
Set which backdrop name?
|
||||||
@@ -5986,20 +5986,20 @@ Set the backdrop's name.
|
|||||||
Set the backdrop's name.
|
Set the backdrop's name.
|
||||||
Set the base modifier text.
|
Set the base modifier text.
|
||||||
Set the base modifier text.
|
Set the base modifier text.
|
||||||
Other Field Effects...
|
Other field effects...
|
||||||
Other Field Effects...
|
Other field effects...
|
||||||
View/set other effects that apply to the whole battlefield.
|
View/set other effects that apply to the whole battlefield.
|
||||||
View/set other effects that apply to the whole battlefield.
|
View/set other effects that apply to the whole battlefield.
|
||||||
Player's Side Effects...
|
Player's side effects...
|
||||||
Player's Side Effects...
|
Player's side effects...
|
||||||
Effects that apply to the side the player is on.
|
Effects that apply to the side the player is on.
|
||||||
Effects that apply to the side the player is on.
|
Effects that apply to the side the player is on.
|
||||||
Foe's Side Effects...
|
Foe's side effects...
|
||||||
Foe's Side Effects...
|
Foe's side effects...
|
||||||
Effects that apply to the opposing side.
|
Effects that apply to the opposing side.
|
||||||
Effects that apply to the opposing side.
|
Effects that apply to the opposing side.
|
||||||
Battler Position Effects...
|
Battler position effects...
|
||||||
Battler Position Effects...
|
Battler position effects...
|
||||||
Effects that apply to individual battler positions.
|
Effects that apply to individual battler positions.
|
||||||
Effects that apply to individual battler positions.
|
Effects that apply to individual battler positions.
|
||||||
(empty)
|
(empty)
|
||||||
@@ -6012,8 +6012,8 @@ Effects that apply to individual battler positions.
|
|||||||
(ally's)
|
(ally's)
|
||||||
Choose a battler position.
|
Choose a battler position.
|
||||||
Choose a battler position.
|
Choose a battler position.
|
||||||
HP/Status...
|
HP/status...
|
||||||
HP/Status...
|
HP/status...
|
||||||
Set HP
|
Set HP
|
||||||
Set HP
|
Set HP
|
||||||
{1} is an egg.
|
{1} is an egg.
|
||||||
@@ -6264,8 +6264,8 @@ Clear Pokérus
|
|||||||
Clear Pokérus
|
Clear Pokérus
|
||||||
Level/stats...
|
Level/stats...
|
||||||
Level/stats...
|
Level/stats...
|
||||||
EV/IV/pID...
|
EV/IV/personal ID...
|
||||||
EV/IV/pID...
|
EV/IV/personal ID...
|
||||||
Personal ID is {1}.
|
Personal ID is {1}.
|
||||||
Personal ID is {1}.
|
Personal ID is {1}.
|
||||||
Randomise pID
|
Randomise pID
|
||||||
|
|||||||
@@ -20,10 +20,6 @@
|
|||||||
"defScreenW": 512,
|
"defScreenW": 512,
|
||||||
"defScreenH": 384,
|
"defScreenH": 384,
|
||||||
|
|
||||||
// The game's frame rate.
|
|
||||||
//
|
|
||||||
"fixedFramerate": 61,
|
|
||||||
|
|
||||||
// The path to the game window's icon. For Linux only. (Default: none)
|
// The path to the game window's icon. For Linux only. (Default: none)
|
||||||
//
|
//
|
||||||
// "iconPath": "/path/to/icon.png",
|
// "iconPath": "/path/to/icon.png",
|
||||||
@@ -149,6 +145,10 @@
|
|||||||
//
|
//
|
||||||
"vsync": true,
|
"vsync": true,
|
||||||
|
|
||||||
|
// The game's frame rate.
|
||||||
|
//
|
||||||
|
"fixedFramerate": 61,
|
||||||
|
|
||||||
// Use a fixed framerate that is approx. equal to the native screen refresh
|
// Use a fixed framerate that is approx. equal to the native screen refresh
|
||||||
// rate. This is different from "fixedFramerate" because the actual frame
|
// rate. This is different from "fixedFramerate" because the actual frame
|
||||||
// rate is reported back to the game, ensuring correct timers. If the screen
|
// rate is reported back to the game, ensuring correct timers. If the screen
|
||||||
|
|||||||
Reference in New Issue
Block a user