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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed bridge tiles not changing their priority when pbBridgeOn/pbBridgeOff are called
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@@ -34,6 +34,7 @@ class TilemapRenderer
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@bitmaps = {}
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@bitmaps = {}
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@bitmap_wraps = {} # Whether each tileset is a mega texture and has multiple columns
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@bitmap_wraps = {} # Whether each tileset is a mega texture and has multiple columns
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@load_counts = {}
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@load_counts = {}
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@bridge = 0
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@changed = true
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@changed = true
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end
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end
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@@ -493,6 +494,10 @@ class TilemapRenderer
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# Check whether the screen has moved since the last update
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# Check whether the screen has moved since the last update
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@screen_moved = false
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@screen_moved = false
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@screen_moved_vertically = false
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@screen_moved_vertically = false
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if $PokemonGlobal.bridge != @bridge
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@bridge = $PokemonGlobal.bridge
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@screen_moved_vertically = true # To update bridge tiles' z values
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end
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do_full_refresh = true if check_if_screen_moved
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do_full_refresh = true if check_if_screen_moved
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# Update all tile sprites
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# Update all tile sprites
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visited = []
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visited = []
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