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https://github.com/infinitefusion/infinitefusion-e18.git
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Added message saving back to compiler, tweaked various messages, fixed typo of constant, fixed missing attr_reader
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@@ -108,7 +108,7 @@ end
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#
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#===============================================================================
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def pbTrainerPC
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pbMessage(_INTL("\\se[PC open]{1} booted up the PC.", $player.name))
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pbMessage("\\se[PC open]" + _INTL("{1} booted up the PC.", $player.name))
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pbTrainerPCMenu
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pbSEPlay("PC close")
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end
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@@ -132,7 +132,7 @@ end
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#
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#===============================================================================
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def pbPokeCenterPC
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pbMessage(_INTL("\\se[PC open]{1} booted up the PC.", $player.name))
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pbMessage("\\se[PC open]" + _INTL("{1} booted up the PC.", $player.name))
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# Get all commands
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command_list = []
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commands = []
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@@ -166,7 +166,7 @@ MenuHandlers.add(:pc_menu, :pokemon_storage, {
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},
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"order" => 10,
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"effect" => proc { |menu|
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pbMessage(_INTL("\\se[PC access]The Pokémon Storage System was opened."))
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pbMessage("\\se[PC access]" + _INTL("The Pokémon Storage System was opened."))
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command = 0
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loop do
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command = pbShowCommandsWithHelp(nil,
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@@ -222,7 +222,7 @@ MenuHandlers.add(:pc_menu, :player_pc, {
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"name" => proc { next _INTL("{1}'s PC", $player.name) },
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"order" => 20,
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"effect" => proc { |menu|
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pbMessage(_INTL("\\se[PC access]Accessed {1}'s PC.", $player.name))
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pbMessage("\\se[PC access]" + _INTL("Accessed {1}'s PC.", $player.name))
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pbTrainerPCMenu
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next false
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}
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