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Data/Scripts/997_AddOns/MarinUtilities.rb
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1291
Data/Scripts/997_AddOns/MarinUtilities.rb
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File diff suppressed because it is too large
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@@ -0,0 +1,59 @@
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#TODO
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# attr_accessor :quicksurf
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# attr_accessor :level_caps
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# attr_accessor :battle_type
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# attr_accessor :download_sprites
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# attr_accessor :speedup
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# attr_accessor :speedup_speed
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# attr_accessor :max_nb_sprites_download
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# attr_accessor :on_mobile
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# attr_accessor :type_icons
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# attr_accessor :use_generated_dex_entries
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# attr_accessor :use_custom_eggs
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#
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#
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#
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# #===============================================================================#
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# # Options menu handlers
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# #===============================================================================#
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# MenuHandlers.add(:options_menu, :only_speedup_battles, {
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# "name" => _INTL("Speed Up Settings"),
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# "order" => 25,
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# "type" => EnumOption,
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# "parameters" => [_INTL("Always"), _INTL("Only Battles")],
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# "description" => _INTL("Choose which aspect is sped up."),
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# "get_proc" => proc { next $PokemonSystem.only_speedup_battles },
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# "set_proc" => proc { |value, scene|
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# $GameSpeed = 0 if value != $PokemonSystem.only_speedup_battles
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# $PokemonSystem.only_speedup_battles = value
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# $CanToggle = value == 0
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# }
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# })
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#
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# MenuHandlers.add(:options_menu, :speedup_type, {
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# "name" => _INTL("Speed-up type"),
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# "order" => 25,
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# "type" => EnumOption,
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# "parameters" => [_INTL("Hold"), _INTL("Toggle")],
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# "description" => _INTL("Pick how you want speed-up to be enabled."),
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# "get_proc" => proc { next $PokemonSystem.speedup_type },
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# "set_proc" => proc { |value, scene|
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# $PokemonSystem.speedup_type = value
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# }
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# })
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#
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# MenuHandlers.add(:options_menu, :speedup_speed, {
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# "name" => _INTL("Speed-up speed"),
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# "order" => 27,
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# "type" => SliderOption,
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# "parameters" => [0, 10, 0.5], # [minimum_value, maximum_value, interval]
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# "description" => _INTL("Sets by how much to speed up the game."),
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# "get_proc" => proc { next $PokemonSystem.speedup_speed },
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# "set_proc" => proc { |value, scene|
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# next if $PokemonSystem.speedup_speed == value
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# $PokemonSystem.speedup_speed = value
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# }
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# })# frozen_string_literal: true
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#
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@@ -0,0 +1,31 @@
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# frozen_string_literal: true
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class PokemonSystem
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attr_accessor :quicksurf
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attr_accessor :level_caps
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attr_accessor :battle_type
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attr_accessor :download_sprites
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attr_accessor :speedup
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attr_accessor :speedup_speed
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attr_accessor :max_nb_sprites_download
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attr_accessor :on_mobile
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attr_accessor :type_icons
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attr_accessor :use_generated_dex_entries
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attr_accessor :use_custom_eggs
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unless method_defined?(:initialize_with_new_options)
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alias_method :initialize_with_new_options, :initialize
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def initialize
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initialize_with_new_options
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@quicksurf = 0
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@battle_type = 0
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@download_sprites = 0
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@max_nb_sprites_download = 5
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@on_mobile = false
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@type_icons = true
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@use_generated_dex_entries = true
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@use_custom_eggs = true
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end
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end
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end
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@@ -21,20 +21,6 @@ $GameSpeed = 0
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$CanToggle = true
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$RefreshEventsForTurbo = false
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#===============================================================================#
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# Set $CanToggle depending on the saved setting
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#===============================================================================#
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module Game
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class << self
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alias_method :original_load, :load unless method_defined?(:original_load)
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end
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def self.load(save_data)
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original_load(save_data)
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# echoln "UNSCALED #{System.unscaled_uptime} * #{SPEEDUP_STAGES[$GameSpeed]} - #{$GameSpeed}"
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$CanToggle = true #$PokemonSystem.only_speedup_battles == 0
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end
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end
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#===============================================================================#
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# Handle incrementing speed stages if $CanToggle allows it
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#===============================================================================#
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module Input
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@@ -238,7 +224,6 @@ end
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# PokemonSystem Accessors
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#===============================================================================#
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class PokemonSystem
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alias_method :original_initialize, :initialize unless method_defined?(:original_initialize)
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attr_accessor :only_speedup_battles
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attr_accessor :battle_speed
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@@ -246,8 +231,9 @@ class PokemonSystem
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attr_accessor :speedup_speed
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attr_accessor :speedup_enabled
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alias_method :original_initialize_forSpeedup, :initialize unless method_defined?(:original_initialize_forSpeedup)
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def initialize
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original_initialize
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original_initialize_forSpeedup
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@only_speedup_battles = 0 # Speed up setting (0=always, 1=battle_only)
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@battle_speed = 0 # Depends on the SPEEDUP_STAGES array size
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@speedup_type = SPEED_UP_TYPE_HOLD
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@@ -13,11 +13,8 @@ module Game
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end
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def onLoadSaveFile
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# Essentials 21 renamed the global variable $Trainer
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# It's still used everywhere in events, global events so this makes things simpler
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$Trainer = $player
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$PokemonBag = $bag
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initializeGlobalVariables
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copyOldGlobalVariables()
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migrateOldSavesToCharacterCustomization()
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clear_all_images()
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loadDateSpecificChanges()
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@@ -26,6 +23,19 @@ module Game
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end
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def initializeGlobalVariables()
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$CanToggle = true #$PokemonSystem.only_speedup_battles == 0
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end
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# Essentials 21 renamed the global variable $Trainer
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# It's still used everywhere in events, global events
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# so this is a little hack to prevent all the old stuff
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# from breaking
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def copyOldGlobalVariables()
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$Trainer = $player
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$PokemonBag = $bag
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end
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def loadDateSpecificChanges()
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current_date = Time.new
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187
Data/Scripts/998_InfiniteFusion/System/UtilityMethods.rb
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187
Data/Scripts/998_InfiniteFusion/System/UtilityMethods.rb
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@@ -0,0 +1,187 @@
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def pbGetTerrainTag()
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return $game_player.pbTerrainTag().id
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end
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def getLevelAtWhichSpeciesEvolved(species)
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levelAtWhichCurrentSpeciesEvolved=1
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evosArray = species.get_family_evolutions
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for entry in evosArray
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if entry[0] == species.id && entry[1] == :Level
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if entry[2] && entry[2] < levelAtWhichCurrentSpeciesEvolved
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levelAtWhichCurrentSpeciesEvolved = entry[2]
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end
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end
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end
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end
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def getNextEvolutions(species, evolutions)
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if !evolutions
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evolutions = species.get_evolutions
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end
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nextEvolutions = []
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currentLowestEvolution = nil
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for evolution in evolutions
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if evolution[1]== :Level
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evoLevel = evolution[2]
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currentLowestLevel = currentLowestEvolution ? currentLowestEvolution[2] : Settings::MAXIMUM_LEVEL
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if evoLevel < currentLowestLevel
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currentLowestEvolution = evolution
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end
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else
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nextEvolutions << evolution
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end
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end
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if currentLowestEvolution != nil
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nextEvolutions << currentLowestEvolution
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end
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return nextEvolutions
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end
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def extract_custom_sprites_that_evolve_into_non_customs(includeOnlyNextEvos=true)
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outfile = "nonCustomEvos.txt"
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customSpecies = getCustomSpeciesList()
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alreadyWritten = []
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File.open(outfile,"wb") { |f|
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for dexNum in customSpecies
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species = GameData::Species.get(dexNum)
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dex_body = getBodyID(species)
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dex_head = getHeadID(species,dex_body)
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evolutions = species.get_evolutions
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nextEvolutions=evolutions
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if includeOnlyNextEvos
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nextEvolutions = getNextEvolutions(species,evolutions)
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end
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next if nextEvolutions.empty?
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for evolution in nextEvolutions
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evoSpecies = evolution[0]
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if !customSpriteExistsSpecies(evoSpecies) && !alreadyWritten.include?(evoSpecies)
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body = getBodyID(evoSpecies)
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head = getHeadID(evoSpecies,body)
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f.write((evoSpecies.to_s) +";")
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f.write((head.to_s) +";")
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f.write(".;")
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f.write((body.to_s) +";")
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f.write("evolves from ;")
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f.write(species.id.to_s) + ";"
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f.write((dex_head.to_s) +";")
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f.write(".;")
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f.write((dex_body.to_s) +";")
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f.write("\n")
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alreadyWritten << evoSpecies
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end
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end
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end
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}
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end
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def extract_pokes_with_non_custom_final_evos(includeOnlyNextEvos=true)
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outfile = "nonCustomFinals.csv"
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customSpecies = getCustomSpeciesList()
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alreadyWritten = []
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File.open(outfile,"wb") { |f|
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for dexNum in customSpecies
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species = GameData::Species.get(dexNum)
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dex_body = getBodyID(species)
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dex_head = getHeadID(species,dex_body)
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evolutions = species.get_evolutions
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nextEvolutions=evolutions
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if includeOnlyNextEvos
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nextEvolutions = getNextEvolutions(species,evolutions)
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end
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next if nextEvolutions.empty?
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for evolution in nextEvolutions
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evoSpecies = evolution[0]
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isFinalEvo = GameData::Species.get(evoSpecies).get_evolutions.empty?
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if !customSpriteExistsSpecies(evoSpecies) && !alreadyWritten.include?(evoSpecies) && isFinalEvo
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body = getBodyID(evoSpecies)
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head = getHeadID(evoSpecies,body)
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f.write((evoSpecies.to_s) +";")
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f.write((head.to_s) +";")
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f.write(".;")
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f.write((body.to_s) +";")
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f.write("evolves from ;")
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f.write(species.id.to_s) + ";"
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f.write((dex_head.to_s) +";")
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f.write(".;")
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f.write((dex_body.to_s) +";")
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f.write("\n")
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alreadyWritten << evoSpecies
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end
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end
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end
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}
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end
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def extract_incomplete_evolution_lines
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outfile = "incompleteLines.txt"
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pokeList = []
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for i in NB_POKEMON+1..PBSpecies.maxValue
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pokeList << i
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end
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to_skip=[]
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File.open(outfile,"wb") { |f|
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for i in pokeList
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next if to_skip.include?(i)
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species = GameData::Species.get(i)
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evolutions = []
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for evoArray in species.get_family_evolutions
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evolutions << evoArray[1]
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end
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non_customs = []
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nbCustoms=0
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for stage in evolutions
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if !customSpriteExistsSpecies(stage)
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non_customs << stage
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else
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nbCustoms+=1
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end
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end
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#write non customs
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if !non_customs.empty? && nbCustoms > 0
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for missing_sprite in non_customs
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f.write((missing_sprite.to_s) +";")
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end
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f.write((missing_sprite.to_s) +"\n")
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end
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#remove evos from list
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for evo in evolutions
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species = GameData::Species.get(evo)
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to_skip << species.id_number
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end
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end
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}
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end
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