Anim Editor: graphics and audio now support subfolders, other tweaks

This commit is contained in:
Maruno17
2024-04-07 19:51:17 +01:00
parent 29140a517e
commit f34f9040c6
244 changed files with 1900 additions and 1891 deletions

View File

@@ -16,7 +16,7 @@ module AnimationConverter
next if !anim.name || anim.name == "" || anim.length <= 1
# Get folder and filename for new PBS file
folder = "Converted/"
folder = "Example anims/"
folder += (anim.name[/^Common:/]) ? "Common/" : "Move/"
filename = anim.name.gsub(/^Common:/, "")
filename.gsub!(/^Move:/, "")
@@ -47,7 +47,7 @@ module AnimationConverter
:type => type,
:move => last_move,
:version => last_version,
:name => filename,
:name => "Example anim",
:particles => [],
:pbs_path => pbs_path
}
@@ -92,7 +92,7 @@ module AnimationConverter
default_frame[AnimFrame::FOCUS] = 4 # 1=target, 2=user, 3=user and target, 4=screen
default_frame[99] = anim.graphic
default_frame[99] = "Examples/" + anim.graphic
last_frame_values = []
# Go through each frame
@@ -106,7 +106,7 @@ module AnimationConverter
# focus, start a new particle.
if i > 1 && frame_num > 0 && index_lookup[i] && index_lookup[i] >= 0 &&
last_frame_values[index_lookup[i]]
this_graphic = (cel[AnimFrame::PATTERN] == -1) ? "USER" : (cel[AnimFrame::PATTERN] == -2) ? "TARGET" : anim.graphic
this_graphic = (cel[AnimFrame::PATTERN] == -1) ? "USER" : (cel[AnimFrame::PATTERN] == -2) ? "TARGET" : "Examples/" + anim.graphic
if last_frame_values[index_lookup[i]][AnimFrame::FOCUS] != cel[AnimFrame::FOCUS] ||
last_frame_values[index_lookup[i]][99] != this_graphic # Graphic
index_lookup[i] = -1
@@ -138,8 +138,8 @@ module AnimationConverter
particle[:graphic] = "TARGET"
last_frame[99] = "TARGET"
else
particle[:graphic] = anim.graphic
last_frame[99] = anim.graphic
particle[:graphic] = "Examples/" + anim.graphic
last_frame[99] = "Examples/" + anim.graphic
end
end
# Set focus for non-User/non-Target

View File

@@ -458,7 +458,7 @@ class AnimationEditor
else
component.get_control(:move_particle_up).enable
end
if cur_index < 0 || cur_index >= @anim[:particles].length - 2
if cur_index < 0 || cur_index >= @anim[:particles].length - 1 || @anim[:particles][cur_index][:name] == "SE"
component.get_control(:move_particle_down).disable
else
component.get_control(:move_particle_down).enable
@@ -563,15 +563,11 @@ class AnimationEditor
when :particle_list
case property
when :add_particle
new_idx = particle_index
if new_idx >= 0
new_idx += 1
new_idx = @anim[:particles].length - 1 if new_idx == 0 || new_idx >= @anim[:particles].length
end
new_idx = particle_index + 1
AnimationEditor::ParticleDataHelper.add_particle(@anim[:particles], new_idx)
@components[:particle_list].add_particle(new_idx)
@components[:particle_list].set_particles(@anim[:particles])
@components[:particle_list].particle_index = (new_idx >= 0) ? new_idx : @anim[:particles].length - 2
@components[:particle_list].particle_index = new_idx
@components[:particle_list].keyframe = -1
refresh
when :move_particle_up
@@ -630,6 +626,7 @@ class AnimationEditor
when :has_user
@anim[:no_user] = !value
if @anim[:no_user]
user_idx = @anim[:particles].index { |particle| particle[:name] == "User" }
@anim[:particles].delete_if { |particle| particle[:name] == "User" }
@anim[:particles].each do |particle|
if ["USER", "USER_OPP", "USER_FRONT", "USER_BACK"].include?(particle[:graphic])
@@ -640,7 +637,7 @@ class AnimationEditor
end
particle[:user_cry] = nil if particle[:name] == "SE"
end
@components[:particle_list].delete_particle(0)
@components[:particle_list].delete_particle(user_idx)
elsif @anim[:particles].none? { |particle| particle[:name] == "User" }
@anim[:particles].insert(0, {
:name => "User", :focus => :user, :graphic => "USER"
@@ -652,6 +649,7 @@ class AnimationEditor
when :has_target
@anim[:no_target] = !value
if @anim[:no_target]
target_idx = @anim[:particles].index { |particle| particle[:name] == "Target" }
@anim[:particles].delete_if { |particle| particle[:name] == "Target" }
@anim[:particles].each do |particle|
if ["TARGET", "TARGET_OPP", "TARGET_FRONT", "TARGET_BACK"].include?(particle[:graphic])
@@ -662,12 +660,12 @@ class AnimationEditor
end
particle[:target_cry] = nil if particle[:name] == "SE"
end
@components[:particle_list].delete_particle(@anim[:no_user] ? 0 : 1)
@components[:particle_list].delete_particle(target_idx)
elsif @anim[:particles].none? { |particle| particle[:name] == "Target" }
@anim[:particles].insert((@anim[:no_user] ? 0 : 1), {
@anim[:particles].insert(0, {
:name => "Target", :focus => :target, :graphic => "TARGET"
})
@components[:particle_list].add_particle((@anim[:no_user] ? 0 : 1))
@components[:particle_list].add_particle(0)
end
@components[:particle_list].set_particles(@anim[:particles])
refresh

View File

@@ -126,26 +126,24 @@ class AnimationEditor
#-----------------------------------------------------------------------------
# Generates a list of all files in the given folder which have a file
# extension that matches one in exts. Removes any files from the list whose
# filename is the same as one in prepends (case insensitive), and then adds
# all the files in prepends to the start of the list.
def get_all_files_in_folder_and_prepend(folder, exts, prepends)
# Generates a list of all files in the given folder and its subfolders which
# have a file extension that matches one in exts. Removes any files from the
# list whose filename is the same as one in blacklist (case insensitive).
def get_all_files_in_folder(folder, exts, blacklist)
ret = []
Dir.chdir(folder) do
exts.each do |type|
Dir.glob(type) { |f| ret.push([File.basename(f, ".*"), f]) }
end
Dir.all(folder).each do |f|
next if !exts.include?(File.extname(f))
file = f.sub(folder + "/", "")
ret.push([file.sub(File.extname(file), ""), file])
end
ret.delete_if { |f| prepends.any? { |add| add[0] == f[0].upcase } }
ret.delete_if { |f| blacklist.any? { |add| add.upcase == f[0].upcase } }
ret.sort! { |a, b| a[0].downcase <=> b[0].downcase }
ret.prepend(*prepends)
return ret
end
def choose_graphic_file(selected)
selected ||= ""
sprite_folder = "Graphics/Battle animations/"
sprite_folder = "Graphics/Battle animations"
# Show pop-up window
@pop_up_bg_bitmap.visible = true
bg_bitmap = create_pop_up_window(GRAPHIC_CHOOSER_WINDOW_WIDTH, GRAPHIC_CHOOSER_WINDOW_HEIGHT)
@@ -154,17 +152,26 @@ class AnimationEditor
# Draw box around list control
list = graphic_chooser.get_control(:list)
# Get a list of files
files = get_all_files_in_folder_and_prepend(
sprite_folder, ["*.png", "*.jpg", "*.jpeg"],
[["USER", _INTL("[[User's sprite]]")],
["USER_OPP", _INTL("[[User's other side sprite]]")],
["USER_FRONT", _INTL("[[User's front sprite]]")],
["USER_BACK", _INTL("[[User's back sprite]]")],
["TARGET", _INTL("[[Target's sprite]]")],
["TARGET_OPP", _INTL("[[Target's other side sprite]]")],
["TARGET_FRONT", _INTL("[[Target's front sprite]]")],
["TARGET_BACK", _INTL("[[Target's back sprite]]")]]
files = get_all_files_in_folder(
sprite_folder, [".png", ".jpg", ".jpeg"],
["USER", "USER_OPP", "USER_FRONT", "USER_BACK", "TARGET", "TARGET_OPP", "TARGET_FRONT", "TARGET_BACK"]
)
if !@anim[:no_target]
files.prepend(
["TARGET", _INTL("[[Target's sprite]]")],
["TARGET_OPP", _INTL("[[Target's other side sprite]]")],
["TARGET_FRONT", _INTL("[[Target's front sprite]]")],
["TARGET_BACK", _INTL("[[Target's back sprite]]")]
)
end
if !@anim[:no_user]
files.prepend(
["USER", _INTL("[[User's sprite]]")],
["USER_OPP", _INTL("[[User's other side sprite]]")],
["USER_FRONT", _INTL("[[User's front sprite]]")],
["USER_BACK", _INTL("[[User's back sprite]]")]
)
end
idx = 0
files.each_with_index do |f, i|
next if f[0] != selected
@@ -185,7 +192,7 @@ class AnimationEditor
preview_bitmap = nil
set_preview_graphic = lambda do |sprite, filename|
preview_bitmap&.dispose
folder = sprite_folder
folder = sprite_folder + "/"
fname = filename
if ["USER", "USER_BACK", "USER_FRONT", "USER_OPP",
"TARGET", "TARGET_FRONT", "TARGET_BACK", "TARGET_OPP"].include?(filename)
@@ -260,7 +267,7 @@ class AnimationEditor
def choose_audio_file(selected, volume = 100, pitch = 100)
selected ||= ""
audio_folder = "Audio/SE/Anim/"
audio_folder = "Audio/SE/Anim"
# Show pop-up window
@pop_up_bg_bitmap.visible = true
bg_bitmap = create_pop_up_window(AUDIO_CHOOSER_WINDOW_WIDTH, AUDIO_CHOOSER_WINDOW_HEIGHT)
@@ -269,11 +276,9 @@ class AnimationEditor
# Draw box around list control
list = audio_chooser.get_control(:list)
# Get a list of files
files = get_all_files_in_folder_and_prepend(
audio_folder, ["*.wav", "*.ogg", "*.mp3", "*.wma"],
[["USER", _INTL("[[User's cry]]")],
["TARGET", _INTL("[[Target's cry]]")]]
)
files = get_all_files_in_folder(audio_folder, [".wav", ".ogg", ".mp3", ".wma"], ["USER", "TARGET"])
files.prepend(["TARGET", _INTL("[[Target's cry]]")]) if !@anim[:no_target]
files.prepend(["USER", _INTL("[[User's cry]]")]) if !@anim[:no_user]
idx = 0
files.each_with_index do |f, i|
next if f[0] != selected

View File

@@ -337,7 +337,7 @@ AnimationEditor::SidePanes.add_property(:se_pane, :list, {
pane.add_control_at(:list, list, 3, 28)
},
:refresh_value => proc { |control, editor|
se_particle = editor.anim[:particles].select { |ptcl| ptcl[:name] == "SE" }[0]
se_particle = editor.anim[:particles].select { |particle| particle[:name] == "SE" }[0]
keyframe = editor.keyframe
# Populate list of files
list = []
@@ -542,7 +542,7 @@ AnimationEditor::SidePanes.add_property(:particle_pane, :duplicate, {
pane.add_button(:duplicate, _INTL("Duplicate this particle"))
},
:refresh_value => proc { |control, editor|
if ["SE"].include?(editor.anim[:particles][editor.particle_index][:name])
if editor.anim[:particles][editor.particle_index][:name] == "SE"
control.disable
else
control.enable

View File

@@ -6,10 +6,10 @@ module AnimationEditor::ParticleDataHelper
def get_duration(particles)
ret = 0
particles.each do |p|
p.each_pair do |cmd, val|
next if !val.is_a?(Array) || val.length == 0
max = val.last[0] + val.last[1] # Keyframe + duration
particles.each do |particle|
particle.each_pair do |property, value|
next if !value.is_a?(Array) || value.length == 0
max = value.last[0] + value.last[1] # Keyframe + duration
ret = max if ret < max
end
end
@@ -133,9 +133,9 @@ module AnimationEditor::ParticleDataHelper
def get_particle_commands_timeline(particle)
ret = []
durations = []
particle.each_pair do |prop, val|
next if !val.is_a?(Array)
val.each do |cmd|
particle.each_pair do |property, value|
next if !value.is_a?(Array)
value.each do |cmd|
ret[cmd[0]] = true
if cmd[1] > 0
ret[cmd[0] + cmd[1]] = true
@@ -189,9 +189,9 @@ module AnimationEditor::ParticleDataHelper
def has_se_command_at?(particles, frame)
ret = false
se_particle = particles.select { |ptcl| ptcl[:name] == "SE" }[0]
se_particle = particles.select { |particle| particle[:name] == "SE" }[0]
if se_particle
se_particle.each_pair do |prop, values|
se_particle.each_pair do |property, values|
next if !values.is_a?(Array) || values.length == 0
ret = values.any? { |value| value[0] == frame }
break if ret
@@ -496,16 +496,15 @@ module AnimationEditor::ParticleDataHelper
:graphic => GameData::Animation::PARTICLE_DEFAULT_VALUES[:graphic],
:focus => GameData::Animation::PARTICLE_DEFAULT_VALUES[:focus]
}
if index > 0 && index <= particles.length - 1
old_particle = particles[index - 1]
new_particle[:focus] = old_particle[:focus]
if index > 0 && index <= particles.length && particles[index - 1][:name] != "SE"
new_particle[:focus] = particles[index - 1][:focus]
end
index = particles.length - 1 if index < 0
index = particles.length if index < 0
particles.insert(index, new_particle)
end
# Copies the particle at index and inserts the copy immediately after that
# index.
# index. This assumes the original particle can be copied, i.e. isn't "SE".
def duplicate_particle(particles, index)
new_particle = {}
particles[index].each_pair do |key, value|
@@ -524,7 +523,8 @@ module AnimationEditor::ParticleDataHelper
particles[index1], particles[index2] = particles[index2], particles[index1]
end
# Deletes the particle at the given index
# Deletes the particle at the given index. This assumes the particle can be
# deleted, i.e. isn't "User"/"Target"/"SE".
def delete_particle(particles, index)
particles[index] = nil
particles.compact!

View File

@@ -13,11 +13,14 @@
class AnimationEditor::Canvas < Sprite
attr_reader :values
FRAME_SIZE = 48
def initialize(viewport, anim, settings)
super(viewport)
@anim = anim
@settings = settings
@keyframe = 0
@display_keyframe = 0
@selected_particle = -2
@captured = nil
@user_coords = []
@@ -54,7 +57,7 @@ class AnimationEditor::Canvas < Sprite
def initialize_particle_frames
# Frame for selected particle
@sel_frame_bitmap = Bitmap.new(64, 64)
@sel_frame_bitmap = Bitmap.new(FRAME_SIZE, FRAME_SIZE)
@sel_frame_bitmap.outline_rect(0, 0, @sel_frame_bitmap.width, @sel_frame_bitmap.height, Color.new(0, 0, 0, 64))
@sel_frame_bitmap.outline_rect(2, 2, @sel_frame_bitmap.width - 4, @sel_frame_bitmap.height - 4, Color.new(0, 0, 0, 64))
@sel_frame_sprite = Sprite.new(viewport)
@@ -63,7 +66,7 @@ class AnimationEditor::Canvas < Sprite
@sel_frame_sprite.ox = @sel_frame_bitmap.width / 2
@sel_frame_sprite.oy = @sel_frame_bitmap.height / 2
# Frame for other particles
@frame_bitmap = Bitmap.new(64, 64)
@frame_bitmap = Bitmap.new(FRAME_SIZE, FRAME_SIZE)
@frame_bitmap.outline_rect(1, 1, @frame_bitmap.width - 2, @frame_bitmap.height - 2, Color.new(0, 0, 0, 64))
@battler_frame_sprites = []
@frame_sprites = []
@@ -150,8 +153,10 @@ class AnimationEditor::Canvas < Sprite
end
def keyframe=(val)
return if @keyframe == val || val < 0
return if @keyframe == val
@keyframe = val
return if val < 0
@display_keyframe = val
refresh
end
@@ -379,7 +384,7 @@ class AnimationEditor::Canvas < Sprite
# Get sprite
spr, frame = get_sprite_and_frame(index, target_idx)
# Calculate all values of particle at the current keyframe
values = AnimationEditor::ParticleDataHelper.get_all_keyframe_particle_values(particle, @keyframe)
values = AnimationEditor::ParticleDataHelper.get_all_keyframe_particle_values(particle, @display_keyframe)
values.each_pair do |property, val|
values[property] = val[0]
end
@@ -429,28 +434,12 @@ class AnimationEditor::Canvas < Sprite
when "USER_BACK"
spr.bitmap = @user_bitmap_back
when "TARGET"
if target_idx < 0
raise _INTL("Particle \"{1}\" was given a graphic of \"TARGET\" but its focus doesn't include a target.",
particle[:name])
end
spr.bitmap = (target_idx.even?) ? @target_bitmap_back : @target_bitmap_front
when "TARGET_OPP"
if target_idx < 0
raise _INTL("Particle \"{1}\" was given a graphic of \"TARGET_OPP\" but its focus doesn't include a target.",
particle[:name])
end
spr.bitmap = (target_idx.even?) ? @target_bitmap_front : @target_bitmap_back
when "TARGET_FRONT"
if target_idx < 0
raise _INTL("Particle \"{1}\" was given a graphic of \"TARGET_FRONT\" but its focus doesn't include a target.",
particle[:name])
end
spr.bitmap = @target_bitmap_front
when "TARGET_BACK"
if target_idx < 0
raise _INTL("Particle \"{1}\" was given a graphic of \"TARGET_BACK\" but its focus doesn't include a target.",
particle[:name])
end
spr.bitmap = @target_bitmap_back
end
spr.ox = spr.bitmap.width / 2
@@ -520,7 +509,10 @@ class AnimationEditor::Canvas < Sprite
# Position frame over spr
frame.x = spr.x
frame.y = spr.y
case @anim[:particles][index][:graphic]
# TODO: Offset frame.x and frame.y for screen-sized sprites with a
# screen-based focus, and for sprites whose graphic has "[bottom]" in
# its name.
case particle[:graphic]
when "USER", "USER_OPP", "USER_FRONT", "USER_BACK",
"TARGET", "TARGET_OPP", "TARGET_FRONT", "TARGET_BACK"
frame.y -= spr.bitmap.height / 2
@@ -538,7 +530,8 @@ class AnimationEditor::Canvas < Sprite
end
def refresh_particle_frame
return if @selected_particle < 0 || @selected_particle >= @anim[:particles].length - 1
return if @selected_particle < 0 || @selected_particle >= @anim[:particles].length ||
@anim[:particles][@selected_particle][:name] == "SE"
focus = @anim[:particles][@selected_particle][:focus]
frame_color = AnimationEditor::ParticleList::CONTROL_BG_COLORS[focus] || Color.magenta
@sel_frame_bitmap.outline_rect(1, 1, @sel_frame_bitmap.width - 2, @sel_frame_bitmap.height - 2, frame_color)
@@ -587,8 +580,10 @@ class AnimationEditor::Canvas < Sprite
mouse_x < @sel_frame_sprite.x - @sel_frame_sprite.ox + @sel_frame_sprite.width &&
mouse_y >= @sel_frame_sprite.y - @sel_frame_sprite.oy &&
mouse_y < @sel_frame_sprite.y - @sel_frame_sprite.oy + @sel_frame_sprite.height
@captured = [@sel_frame_sprite.x, @sel_frame_sprite.y,
@sel_frame_sprite.x - mouse_x, @sel_frame_sprite.y - mouse_y]
if @keyframe >= 0
@captured = [@sel_frame_sprite.x, @sel_frame_sprite.y,
@sel_frame_sprite.x - mouse_x, @sel_frame_sprite.y - mouse_y]
end
return
end
# Find closest particle to mouse
@@ -706,7 +701,8 @@ class AnimationEditor::Canvas < Sprite
end
def update_selected_particle_frame
if @selected_particle < 0 || @selected_particle >= @anim[:particles].length - 1
if @selected_particle < 0 || @selected_particle >= @anim[:particles].length ||
@anim[:particles][@selected_particle][:name] == "SE"
@sel_frame_sprite.visible = false
return
end
@@ -721,7 +717,7 @@ class AnimationEditor::Canvas < Sprite
@anim[:particles][@selected_particle][:name]) if !target
else
target = @particle_sprites[@selected_particle]
target = target[target_indices[0]] if target&.is_a?(Array)
target = target[first_target_index] if target&.is_a?(Array)
end
if !target || !target.visible
@sel_frame_sprite.visible = false
@@ -730,6 +726,9 @@ class AnimationEditor::Canvas < Sprite
@sel_frame_sprite.visible = true
@sel_frame_sprite.x = target.x
@sel_frame_sprite.y = target.y
# TODO: Offset sel_frame_sprite.x and sel_frame_sprite.y for screen-sized
# sprites with a screen-based focus, and for sprites whose graphic has
# "[bottom]" in its name.
case @anim[:particles][@selected_particle][:graphic]
when "USER", "USER_OPP", "USER_FRONT", "USER_BACK",
"TARGET", "TARGET_OPP", "TARGET_FRONT", "TARGET_BACK"

View File

@@ -202,8 +202,7 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
def particle_index=(val)
old_index = @row_index
@row_index = @particle_list.index { |row| (row.is_a?(Array) && row[0] == val) ||
(!row.is_a?(Array) && row == val) }
@row_index = @particle_list.index { |row| !row.is_a?(Array) && row == val }
return if @row_index == old_index
invalidate
scroll_to_row(@row_index)
@@ -690,6 +689,7 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
spr.bitmap.fill_rect(10 + (i * 2), 12, 1, 1, Color.black)
end
elsif @expanded_particles.include?(p_index)
# Draw down-pointing arrow
11.times do |i|
j = (i == 0 || i == 10) ? 1 : 0
h = [2, 4, 5, 6, 7, 8, 7, 6, 5, 4, 2][i]
@@ -697,6 +697,7 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
spr.bitmap.fill_rect(5 + i, 9 + j, 1, h, Color.black)
end
elsif particle_data[:name] != "SE"
# Draw right-pointing arrow
11.times do |j|
i = (j == 0 || j == 10) ? 1 : 0
w = [2, 4, 5, 6, 7, 8, 7, 6, 5, 4, 2][j]
@@ -1049,13 +1050,19 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
end
elsif Input.repeat?(Input::DOWN)
if @row_index < @particle_list.length - 1
old_row_index = @row_index
loop do
@row_index += 1
break if !@particle_list[@row_index].is_a?(Array)
break if !@particle_list[@row_index].is_a?(Array) || @row_index >= @particle_list.length
end
if @row_index < @particle_list.length
@keyframe = 0 if @keyframe < 0 && !@particle_list[@row_index].is_a?(Array) &&
@particles[@particle_list[@row_index]][:name] == "SE"
scroll_to_row(@row_index)
set_changed
else
@row_index = old_row_index
end
@keyframe = 0 if @row_index >= @particle_list.length - 1 && @keyframe < 0
scroll_to_row(@row_index)
set_changed
end
end
# Mouse scroll wheel

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Attract]
Name = Attract
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Attract
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = poi.hear.mus
Graphic = Examples/poi.hear.mus
Focus = Target
SetFrame = 7,2
SetX = 7,-29
@@ -39,7 +39,7 @@ Name = Attract
SetY = 17,-93
SetOpacity = 17,64
<Particle 4>
Graphic = poi.hear.mus
Graphic = Examples/poi.hear.mus
Focus = Target
SetFrame = 8,2
SetX = 8,-35
@@ -67,7 +67,7 @@ Name = Attract
SetY = 17,-70
SetOpacity = 17,64
<Particle 5>
Graphic = poi.hear.mus
Graphic = Examples/poi.hear.mus
Focus = Target
SetFrame = 12,2
SetX = 12,13
@@ -87,7 +87,7 @@ Name = Attract
SetY = 17,-72
SetOpacity = 17,64
<Particle 2>
Graphic = poi.hear.mus
Graphic = Examples/poi.hear.mus
Focus = Target
SetFrame = 0,2
SetX = 0,-10

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Bind]
Name = Bind
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Bind
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Struggle
Graphic = Examples/Struggle
Focus = Target
SetFrame = 0,1
SetX = 0,56
@@ -27,7 +27,7 @@ Name = Bind
SetY = 6,6
SetX = 7,96
<Particle 2>
Graphic = Struggle
Graphic = Examples/Struggle
Focus = Target
SetX = 0,-64
SetY = 0,6

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Burn]
Name = Burn
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Burn
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Flames
Graphic = Examples/Flames
Focus = Target
SetFrame = 0,2
SetX = 0,0

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Confusion]
Name = Confusion
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Confusion
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = confused
Graphic = Examples/confused
Focus = Target
SetX = 0,0
SetY = 0,-33

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,FireSpin]
Name = FireSpin
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = FireSpin
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 0,16
SetX = 0,-29
@@ -17,7 +17,7 @@ Name = FireSpin
SetZ = 0,27
SetVisible = 6,false
<Particle 3>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 0,16
SetX = 0,9
@@ -25,7 +25,7 @@ Name = FireSpin
SetZ = 0,28
SetVisible = 6,false
<Particle 4>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 0,16
SetX = 0,44
@@ -33,7 +33,7 @@ Name = FireSpin
SetZ = 0,29
SetVisible = 6,false
<Particle 5>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 1,16
SetX = 1,-29
@@ -41,7 +41,7 @@ Name = FireSpin
SetZ = 1,30
SetVisible = 6,false
<Particle 6>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 1,16
SetX = 1,10
@@ -49,7 +49,7 @@ Name = FireSpin
SetZ = 1,31
SetVisible = 6,false
<Particle 7>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 1,16
SetX = 1,47
@@ -57,7 +57,7 @@ Name = FireSpin
SetZ = 1,32
SetVisible = 6,false
<Particle 8>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 2,16
SetX = 2,-25
@@ -65,7 +65,7 @@ Name = FireSpin
SetZ = 2,33
SetVisible = 6,false
<Particle 9>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 2,16
SetX = 2,11
@@ -73,7 +73,7 @@ Name = FireSpin
SetZ = 2,34
SetVisible = 6,false
<Particle 10>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 2,16
SetX = 2,49
@@ -81,7 +81,7 @@ Name = FireSpin
SetZ = 2,35
SetVisible = 6,false
<Particle 11>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 3,16
SetX = 3,-27
@@ -89,7 +89,7 @@ Name = FireSpin
SetZ = 3,36
SetVisible = 6,false
<Particle 12>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 3,16
SetX = 3,12
@@ -97,7 +97,7 @@ Name = FireSpin
SetZ = 3,37
SetVisible = 6,false
<Particle 13>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 3,16
SetX = 3,47
@@ -105,7 +105,7 @@ Name = FireSpin
SetZ = 3,38
SetVisible = 6,false
<Particle 14>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 4,16
SetX = 4,-28
@@ -113,7 +113,7 @@ Name = FireSpin
SetZ = 4,39
SetVisible = 6,false
<Particle 15>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 4,16
SetX = 4,13
@@ -121,7 +121,7 @@ Name = FireSpin
SetZ = 4,40
SetVisible = 6,false
<Particle 16>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 4,16
SetX = 4,51
@@ -129,7 +129,7 @@ Name = FireSpin
SetZ = 4,41
SetVisible = 6,false
<Particle 17>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 5,16
SetX = 5,-29
@@ -137,7 +137,7 @@ Name = FireSpin
SetZ = 5,42
SetVisible = 6,false
<Particle 18>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 5,16
SetX = 5,13
@@ -145,7 +145,7 @@ Name = FireSpin
SetZ = 5,43
SetVisible = 6,false
<Particle 19>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 5,16
SetX = 5,50
@@ -153,7 +153,7 @@ Name = FireSpin
SetZ = 5,44
SetVisible = 6,false
<Particle 20>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 5,16
SetX = 5,-10
@@ -161,7 +161,7 @@ Name = FireSpin
SetZ = 5,45
SetVisible = 6,false
<Particle 21>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 5,16
SetX = 5,31

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Frozen]
Name = Frozen
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Frozen
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = 016-Ice01
Graphic = Examples/016-Ice01
Focus = Target
SetFrame = 0,6
SetX = 0,-56
@@ -34,7 +34,7 @@ Name = Frozen
SetY = 13,-2
SetVisible = 14,false
<Particle 4>
Graphic = 016-Ice01
Graphic = Examples/016-Ice01
Focus = Target
SetFrame = 1,9
SetX = 1,0
@@ -42,7 +42,7 @@ Name = Frozen
SetZ = 1,29
SetVisible = 2,false
<Particle 5>
Graphic = 016-Ice01
Graphic = Examples/016-Ice01
Focus = Target
SetFrame = 6,11
SetX = 6,0
@@ -52,7 +52,7 @@ Name = Frozen
SetOpacity = 7,255
SetVisible = 8,false
<Particle 6>
Graphic = 016-Ice01
Graphic = Examples/016-Ice01
Focus = Target
SetFrame = 9,8
SetX = 9,48
@@ -70,7 +70,7 @@ Name = Frozen
SetY = 13,46
SetVisible = 14,false
<Particle 2>
Graphic = 016-Ice01
Graphic = Examples/016-Ice01
Focus = Target
SetFrame = 0,9
SetX = 0,0

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Hail]
Name = Hail
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Hail
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,7
SetX = 0,37
@@ -43,7 +43,7 @@ Name = Hail
SetY = 10,107
SetVisible = 11,false
<Particle 3>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,7
SetX = 0,164
@@ -53,7 +53,7 @@ Name = Hail
SetY = 1,117
SetVisible = 2,false
<Particle 4>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,8
SetX = 0,302
@@ -69,7 +69,7 @@ Name = Hail
SetY = 3,164
SetVisible = 4,false
<Particle 5>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,9
SetX = 0,440
@@ -88,7 +88,7 @@ Name = Hail
SetY = 4,210
SetVisible = 5,false
<Particle 6>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,9
SetX = 0,362
@@ -96,7 +96,7 @@ Name = Hail
SetZ = 0,31
SetVisible = 1,false
<Particle 7>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 2,7
SetX = 2,78
@@ -104,7 +104,7 @@ Name = Hail
SetZ = 2,31
SetVisible = 3,false
<Particle 8>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 3,9
SetX = 3,441
@@ -112,7 +112,7 @@ Name = Hail
SetZ = 3,28
SetVisible = 4,false
<Particle 9>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 4,9
SetX = 4,259
@@ -139,7 +139,7 @@ Name = Hail
SetX = 12,198
SetY = 12,28
<Particle 10>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 4,8
SetX = 4,72
@@ -147,7 +147,7 @@ Name = Hail
SetZ = 4,32
SetVisible = 5,false
<Particle 11>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 5,9
SetX = 5,225
@@ -155,7 +155,7 @@ Name = Hail
SetZ = 5,28
SetVisible = 6,false
<Particle 12>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 6,8
SetX = 6,334
@@ -163,7 +163,7 @@ Name = Hail
SetZ = 6,29
SetVisible = 7,false
<Particle 13>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 6,9
SetX = 6,465
@@ -186,7 +186,7 @@ Name = Hail
SetX = 12,230
SetY = 12,142
<Particle 14>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 6,9
SetX = 6,161
@@ -196,7 +196,7 @@ Name = Hail
SetY = 7,172
SetVisible = 8,false
<Particle 15>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 8,8
SetX = 8,180
@@ -206,7 +206,7 @@ Name = Hail
SetY = 9,99
SetVisible = 10,false
<Particle 16>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 8,9
SetX = 8,444
@@ -219,7 +219,7 @@ Name = Hail
SetY = 10,89
SetVisible = 11,false
<Particle 17>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 9,9
SetX = 9,28
@@ -234,7 +234,7 @@ Name = Hail
SetX = 12,167
SetY = 12,237
<Particle 18>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 11,8
SetX = 11,176
@@ -242,7 +242,7 @@ Name = Hail
SetZ = 11,28
SetVisible = 12,false
<Particle 19>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 11,7
SetX = 11,281
@@ -252,7 +252,7 @@ Name = Hail
SetX = 12,41
SetY = 12,229
<Particle 20>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 11,9
SetX = 11,299
@@ -260,14 +260,14 @@ Name = Hail
SetZ = 11,34
SetVisible = 12,false
<Particle 21>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 12,8
SetX = 12,474
SetY = 12,59
SetZ = 12,29
<Particle 22>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 12,9
SetX = 12,449

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,HealthDown]
Name = HealthDown
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = HealthDown
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 0,5
SetX = 0,-50
@@ -35,7 +35,7 @@ Name = HealthDown
SetY = 9,92
SetVisible = 10,false
<Particle 3>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 0,5
SetX = 0,35
@@ -57,7 +57,7 @@ Name = HealthDown
SetY = 7,62
SetVisible = 8,false
<Particle 4>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 0,5
SetX = 0,22
@@ -70,7 +70,7 @@ Name = HealthDown
SetX = 1,-16
SetVisible = 2,false
<Particle 5>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 1,5
SetX = 1,35
@@ -93,7 +93,7 @@ Name = HealthDown
SetY = 8,82
SetVisible = 9,false
<Particle 6>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 1,5
SetX = 1,22
@@ -117,7 +117,7 @@ Name = HealthDown
SetY = 8,72
SetVisible = 9,false
<Particle 7>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 2,5
SetX = 2,-16
@@ -137,7 +137,7 @@ Name = HealthDown
SetOpacity = 7,126
SetVisible = 8,false
<Particle 8>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 2,5
SetX = 2,-1
@@ -153,7 +153,7 @@ Name = HealthDown
SetY = 6,23
SetVisible = 7,false
<Particle 9>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 2,5
SetX = 2,-41
@@ -165,7 +165,7 @@ Name = HealthDown
SetToneBlue = 2,-128
SetVisible = 3,false
<Particle 10>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 3,5
SetX = 3,-41
@@ -180,7 +180,7 @@ Name = HealthDown
SetY = 6,42
SetVisible = 7,false
<Particle 11>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 3,5
SetX = 3,25

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,HealthUp]
Name = HealthUp
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = HealthUp
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 1,10
SetX = 1,48
@@ -24,7 +24,7 @@ Name = HealthUp
SetY = 10,-26
SetVisible = 11,false
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 4,10
SetX = 4,-40
@@ -34,7 +34,7 @@ Name = HealthUp
SetFrame = 8,7
SetVisible = 10,false
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 0,10
SetX = 0,8

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,LeechSeed]
Name = LeechSeed
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = LeechSeed
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 0,11
SetX = 0,200
@@ -27,7 +27,7 @@ Name = LeechSeed
SetY = 5,0
SetVisible = 6,false
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 1,11
SetX = 1,164
@@ -44,7 +44,7 @@ Name = LeechSeed
SetY = 5,9
SetVisible = 6,false
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 2,11
SetX = 2,200
@@ -62,7 +62,7 @@ Name = LeechSeed
SetX = 7,4
SetVisible = 8,false
<Particle 5>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 3,11
SetX = 3,189
@@ -80,7 +80,7 @@ Name = LeechSeed
SetX = 8,4
SetVisible = 9,false
<Particle 6>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 4,12
SetX = 4,144
@@ -92,7 +92,7 @@ Name = LeechSeed
SetY = 6,-118
SetVisible = 7,false
<Particle 7>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 7,12
SetX = 7,0
@@ -100,7 +100,7 @@ Name = LeechSeed
SetZ = 7,27
SetVisible = 8,false
<Particle 8>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 9,10
SetX = 9,4
@@ -120,7 +120,7 @@ Name = LeechSeed
SetX = 19,25
SetY = 19,-20
<Particle 9>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 10,10
SetX = 10,-15
@@ -139,7 +139,7 @@ Name = LeechSeed
SetY = 18,-20
SetVisible = 19,false
<Particle 10>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 11,10
SetX = 11,14
@@ -155,7 +155,7 @@ Name = LeechSeed
SetY = 17,-20
SetVisible = 18,false
<Particle 11>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 12,10
SetX = 12,-25
@@ -168,7 +168,7 @@ Name = LeechSeed
SetY = 16,-20
SetVisible = 17,false
<Particle 12>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 13,10
SetX = 13,25

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Paralysis]
Name = Paralysis
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Paralysis
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Struggle
Graphic = Examples/Struggle
Focus = Target
SetFrame = 1,1
SetX = 1,40
@@ -37,7 +37,7 @@ Name = Paralysis
SetX = 11,24
SetY = 11,14
<Particle 2>
Graphic = Struggle
Graphic = Examples/Struggle
Focus = Target
SetX = 1,-48
SetY = 1,-2

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,ParentalBond]
Name = ParentalBond
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ParentalBond
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Tackle_B
Graphic = Examples/Tackle_B
Focus = Target
SetX = 2,0
SetY = 2,3

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Poison]
Name = Poison
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Poison
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = State1
Graphic = Examples/State1
Focus = Target
SetX = 1,0
SetY = 1,-10

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Rain]
Name = Rain
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Rain
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,2
SetX = 0,197
@@ -33,7 +33,7 @@ Name = Rain
SetX = 9,99
SetY = 9,55
<Particle 3>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,2
SetX = 0,275
@@ -58,7 +58,7 @@ Name = Rain
SetX = 9,253
SetY = 9,148
<Particle 4>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,2
SetX = 0,355
@@ -83,7 +83,7 @@ Name = Rain
SetX = 9,254
SetY = 9,274
<Particle 5>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,2
SetX = 0,450
@@ -108,7 +108,7 @@ Name = Rain
SetX = 9,418
SetY = 9,243
<Particle 6>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,2
SetX = 0,83
@@ -133,7 +133,7 @@ Name = Rain
SetX = 9,181
SetY = 9,238
<Particle 7>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,2
SetX = 0,231
@@ -158,7 +158,7 @@ Name = Rain
SetX = 9,108
SetY = 9,245
<Particle 8>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,2
SetX = 0,352
@@ -183,7 +183,7 @@ Name = Rain
SetX = 9,25
SetY = 9,205
<Particle 9>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,2
SetX = 0,467
@@ -208,7 +208,7 @@ Name = Rain
SetX = 9,148
SetY = 9,25
<Particle 10>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 1,2
SetX = 1,482
@@ -224,7 +224,7 @@ Name = Rain
SetY = 5,252
SetVisible = 6,false
<Particle 11>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 2,2
SetX = 2,27
@@ -238,7 +238,7 @@ Name = Rain
SetY = 5,241
SetVisible = 6,false
<Particle 12>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 4,2
SetX = 4,409
@@ -246,7 +246,7 @@ Name = Rain
SetZ = 4,37
SetVisible = 5,false
<Particle 13>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 7,2
SetX = 7,471
@@ -254,7 +254,7 @@ Name = Rain
SetZ = 7,35
SetVisible = 8,false
<Particle 14>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 7,2
SetX = 7,363
@@ -262,7 +262,7 @@ Name = Rain
SetZ = 7,36
SetVisible = 8,false
<Particle 15>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 7,2
SetX = 7,443
@@ -270,28 +270,28 @@ Name = Rain
SetZ = 7,37
SetVisible = 8,false
<Particle 16>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 9,2
SetX = 9,247
SetY = 9,72
SetZ = 9,35
<Particle 17>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 9,2
SetX = 9,365
SetY = 9,42
SetZ = 9,36
<Particle 18>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 9,2
SetX = 9,479
SetY = 9,180
SetZ = 9,37
<Particle 19>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 9,2
SetX = 9,474

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Sandstorm]
Name = Sandstorm
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Sandstorm
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,-350
@@ -34,7 +34,7 @@ Name = Sandstorm
SetX = 9,32
SetY = 9,252
<Particle 3>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,31
@@ -59,7 +59,7 @@ Name = Sandstorm
SetX = 9,119
SetY = 9,175
<Particle 4>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,156
@@ -84,7 +84,7 @@ Name = Sandstorm
SetX = 9,143
SetY = 9,267
<Particle 5>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,165
@@ -109,7 +109,7 @@ Name = Sandstorm
SetX = 9,222
SetY = 9,197
<Particle 6>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,267
@@ -134,7 +134,7 @@ Name = Sandstorm
SetX = 9,162
SetY = 9,82
<Particle 7>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,309
@@ -159,7 +159,7 @@ Name = Sandstorm
SetX = 9,49
SetY = 9,61
<Particle 8>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,388
@@ -184,7 +184,7 @@ Name = Sandstorm
SetX = 9,21
SetY = 9,158
<Particle 9>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,448
@@ -209,7 +209,7 @@ Name = Sandstorm
SetX = 9,350
SetY = 9,240
<Particle 10>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,35
@@ -234,7 +234,7 @@ Name = Sandstorm
SetX = 9,481
SetY = 9,206
<Particle 11>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,276
@@ -259,7 +259,7 @@ Name = Sandstorm
SetX = 9,456
SetY = 9,64
<Particle 12>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,487
@@ -267,7 +267,7 @@ Name = Sandstorm
SetZ = 0,37
SetVisible = 1,false
<Particle 13>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,492
@@ -275,7 +275,7 @@ Name = Sandstorm
SetZ = 0,38
SetVisible = 1,false
<Particle 14>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,387
@@ -283,7 +283,7 @@ Name = Sandstorm
SetZ = 0,39
SetVisible = 1,false
<Particle 15>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,3
SetX = 0,148
@@ -291,7 +291,7 @@ Name = Sandstorm
SetZ = 0,40
SetVisible = 1,false
<Particle 16>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 2,3
SetX = 2,487
@@ -299,7 +299,7 @@ Name = Sandstorm
SetZ = 2,37
SetVisible = 3,false
<Particle 17>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 2,3
SetX = 2,492
@@ -307,7 +307,7 @@ Name = Sandstorm
SetZ = 2,38
SetVisible = 3,false
<Particle 18>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 2,3
SetX = 2,387
@@ -315,7 +315,7 @@ Name = Sandstorm
SetZ = 2,39
SetVisible = 3,false
<Particle 19>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 2,3
SetX = 2,148
@@ -323,7 +323,7 @@ Name = Sandstorm
SetZ = 2,40
SetVisible = 3,false
<Particle 20>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 4,3
SetX = 4,358
@@ -333,7 +333,7 @@ Name = Sandstorm
SetY = 5,32
SetVisible = 6,false
<Particle 21>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 4,3
SetX = 4,267
@@ -343,7 +343,7 @@ Name = Sandstorm
SetY = 5,135
SetVisible = 6,false
<Particle 22>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 5,3
SetX = 5,387
@@ -351,7 +351,7 @@ Name = Sandstorm
SetZ = 5,39
SetVisible = 6,false
<Particle 23>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 5,3
SetX = 5,148
@@ -359,7 +359,7 @@ Name = Sandstorm
SetZ = 5,40
SetVisible = 6,false
<Particle 24>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 7,3
SetX = 7,487
@@ -367,7 +367,7 @@ Name = Sandstorm
SetZ = 7,37
SetVisible = 8,false
<Particle 25>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 7,3
SetX = 7,492
@@ -375,7 +375,7 @@ Name = Sandstorm
SetZ = 7,38
SetVisible = 8,false
<Particle 26>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 7,3
SetX = 7,387
@@ -383,7 +383,7 @@ Name = Sandstorm
SetZ = 7,39
SetVisible = 8,false
<Particle 27>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 7,3
SetX = 7,148
@@ -391,21 +391,21 @@ Name = Sandstorm
SetZ = 7,40
SetVisible = 8,false
<Particle 28>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 9,3
SetX = 9,311
SetY = 9,55
SetZ = 9,37
<Particle 29>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 9,3
SetX = 9,328
SetY = 9,146
SetZ = 9,38
<Particle 30>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 9,3
SetX = 9,251

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Shadow]
Name = Shadow
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Shadow
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 2,5
SetX = 2,56
@@ -29,7 +29,7 @@ Name = Shadow
SetY = 9,22
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 3,5
SetX = 3,-88
@@ -46,7 +46,7 @@ Name = Shadow
SetY = 8,22
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 5,5
SetX = 5,32
@@ -58,7 +58,7 @@ Name = Shadow
SetY = 7,22
SetVisible = 8,false
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 0,5
SetX = 0,-24

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,ShadowSky]
Name = ShadowSky
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ShadowSky
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetFrame = 0,10
SetX = 0,258

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Shiny]
Name = Shiny
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Shiny
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 2,5
SetX = 2,56
@@ -29,7 +29,7 @@ Name = Shiny
SetY = 9,22
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 3,5
SetX = 3,-57
@@ -46,7 +46,7 @@ Name = Shiny
SetY = 8,22
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 5,5
SetX = 5,32
@@ -58,7 +58,7 @@ Name = Shiny
SetY = 7,22
SetVisible = 8,false
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 0,5
SetX = 0,-24

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Sleep]
Name = Sleep
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Sleep
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = 028-State01
Graphic = Examples/028-State01
Focus = Target
SetFrame = 3,8
SetX = 3,40
@@ -34,7 +34,7 @@ Name = Sleep
SetX = 11,79
SetY = 11,-76
<Particle 4>
Graphic = 028-State01
Graphic = Examples/028-State01
Focus = Target
SetFrame = 4,8
SetX = 4,47
@@ -56,7 +56,7 @@ Name = Sleep
SetY = 10,-71
SetVisible = 11,false
<Particle 5>
Graphic = 028-State01
Graphic = Examples/028-State01
Focus = Target
SetFrame = 5,8
SetX = 5,-14
@@ -66,7 +66,7 @@ Name = Sleep
SetZoomY = 5,50
SetVisible = 6,false
<Particle 6>
Graphic = 028-State01
Graphic = Examples/028-State01
Focus = Target
SetFrame = 7,8
SetX = 7,40
@@ -76,7 +76,7 @@ Name = Sleep
SetZoomY = 7,50
SetVisible = 8,false
<Particle 2>
Graphic = 028-State01
Graphic = Examples/028-State01
Focus = Target
SetFrame = 1,8
SetX = 1,24

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,StatDown]
Name = StatDown
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = StatDown
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 0,5
SetX = 0,-50
@@ -32,7 +32,7 @@ Name = StatDown
SetY = 9,92
SetVisible = 10,false
<Particle 3>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 0,5
SetX = 0,35
@@ -51,7 +51,7 @@ Name = StatDown
SetY = 7,62
SetVisible = 8,false
<Particle 4>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 0,5
SetX = 0,22
@@ -61,7 +61,7 @@ Name = StatDown
SetX = 1,-16
SetVisible = 2,false
<Particle 5>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 1,5
SetX = 1,35
@@ -81,7 +81,7 @@ Name = StatDown
SetY = 8,82
SetVisible = 9,false
<Particle 6>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 1,5
SetX = 1,22
@@ -102,7 +102,7 @@ Name = StatDown
SetY = 8,72
SetVisible = 9,false
<Particle 7>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 2,5
SetX = 2,-16
@@ -119,7 +119,7 @@ Name = StatDown
SetOpacity = 7,126
SetVisible = 8,false
<Particle 8>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 2,5
SetX = 2,-1
@@ -132,7 +132,7 @@ Name = StatDown
SetY = 6,23
SetVisible = 7,false
<Particle 9>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 2,5
SetX = 2,-41
@@ -141,7 +141,7 @@ Name = StatDown
SetOpacity = 2,126
SetVisible = 3,false
<Particle 10>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 3,5
SetX = 3,-41
@@ -153,7 +153,7 @@ Name = StatDown
SetY = 6,42
SetVisible = 7,false
<Particle 11>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 3,5
SetX = 3,25

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,StatUp]
Name = StatUp
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = StatUp
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 0,6
SetX = 0,-41
@@ -28,7 +28,7 @@ Name = StatUp
SetY = 9,-94
SetOpacity = 9,0
<Particle 3>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 0,6
SetX = 0,7
@@ -47,7 +47,7 @@ Name = StatUp
SetY = 9,-142
SetOpacity = 9,0
<Particle 4>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 0,6
SetX = 0,55
@@ -68,7 +68,7 @@ Name = StatUp
SetY = 9,-94
SetOpacity = 9,0
<Particle 5>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 2,6
SetX = 2,-9
@@ -85,7 +85,7 @@ Name = StatUp
SetY = 9,-38
SetOpacity = 9,0
<Particle 6>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 3,6
SetX = 3,39
@@ -101,7 +101,7 @@ Name = StatUp
SetY = 9,-6
SetOpacity = 9,0
<Particle 7>
Graphic = !
Graphic = Examples/!
Focus = Target
SetFrame = 5,6
SetX = 5,-25

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Sun]
Name = Sun
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Sun
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = weather
Graphic = Examples/weather
Focus = Foreground
SetX = 0,64
SetY = 0,64

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,SuperShiny]
Name = SuperShiny
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = SuperShiny
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 2,5
SetX = 2,56
@@ -29,7 +29,7 @@ Name = SuperShiny
SetY = 9,22
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 3,5
SetX = 3,-57
@@ -46,7 +46,7 @@ Name = SuperShiny
SetY = 8,22
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 5,5
SetX = 5,32
@@ -58,7 +58,7 @@ Name = SuperShiny
SetY = 7,22
SetVisible = 8,false
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = Target
SetFrame = 0,5
SetX = 0,-24

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Toxic]
Name = Toxic
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Toxic
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = State1
Graphic = Examples/State1
Focus = Target
SetX = 1,0
SetY = 1,-10

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Common,Wrap]
Name = Wrap
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = Wrap
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Struggle
Graphic = Examples/Struggle
Focus = Target
SetFrame = 0,1
SetX = 0,56
@@ -27,7 +27,7 @@ Name = Wrap
SetY = 6,6
SetX = 7,96
<Particle 2>
Graphic = Struggle
Graphic = Examples/Struggle
Focus = Target
SetX = 0,-64
SetY = 0,6

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,ABSORB]
Name = ABSORB
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ABSORB
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 0,11
SetX = 0,179
@@ -55,7 +55,7 @@ Name = ABSORB
SetX = 17,0
SetY = 17,-10
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 1,11
SetX = 1,209
@@ -100,7 +100,7 @@ Name = ABSORB
SetY = 16,-10
SetVisible = 17,false
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 1,12
SetX = 1,184
@@ -123,7 +123,7 @@ Name = ABSORB
SetY = 7,-79
SetVisible = 8,false
<Particle 5>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 2,13
SetX = 2,200
@@ -144,7 +144,7 @@ Name = ABSORB
SetY = 7,-109
SetVisible = 8,false
<Particle 6>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 2,11
SetX = 2,169
@@ -160,7 +160,7 @@ Name = ABSORB
SetY = 6,-148
SetVisible = 7,false
<Particle 7>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 3,11
SetX = 3,204
@@ -173,7 +173,7 @@ Name = ABSORB
SetY = 5,-178
SetVisible = 6,false
<Particle 8>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 4,12
SetX = 4,169
@@ -184,7 +184,7 @@ Name = ABSORB
SetY = 5,-196
SetVisible = 6,false
<Particle 9>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 9,5
SetX = 9,14
@@ -207,7 +207,7 @@ Name = ABSORB
SetY = 15,-10
SetVisible = 16,false
<Particle 10>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 10,5
SetFlip = 10,true
@@ -225,7 +225,7 @@ Name = ABSORB
SetY = 14,-10
SetVisible = 15,false
<Particle 11>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 11,5
SetX = 11,-20

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,ACID]
Name = ACID
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ACID
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = poison2
Graphic = Examples/poison2
Focus = UserAndTarget
SetFrame = 1,4
SetX = 1,14
@@ -28,7 +28,7 @@ Name = ACID
SetY = 6,-217
SetVisible = 7,false
<Particle 4>
Graphic = poison2
Graphic = Examples/poison2
Focus = UserAndTarget
SetFrame = 3,4
SetX = 3,19
@@ -42,7 +42,7 @@ Name = ACID
SetY = 5,-207
SetVisible = 6,false
<Particle 2>
Graphic = poison2
Graphic = Examples/poison2
Focus = UserAndTarget
SetFrame = 0,3
SetX = 0,14

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,ACIDARMOR]
Name = ACIDARMOR
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ACIDARMOR
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = poison3
Graphic = Examples/poison3
Focus = Target
SetFrame = 0,1
SetX = 0,8

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,ACIDSPRAY]
Name = ACIDSPRAY
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ACIDSPRAY
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetX = 0,-43
SetY = 0,-88
@@ -35,7 +35,7 @@ Name = ACIDSPRAY
SetZoomX = 8,79
SetZoomY = 8,79
<Particle 3>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetX = 1,-18
SetY = 1,-88
@@ -59,7 +59,7 @@ Name = ACIDSPRAY
SetZoomX = 8,79
SetZoomY = 8,79
<Particle 4>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetX = 1,10
SetY = 1,-79
@@ -72,7 +72,7 @@ Name = ACIDSPRAY
SetY = 4,-33
SetVisible = 5,false
<Particle 5>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetX = 2,34
SetY = 2,-87
@@ -97,7 +97,7 @@ Name = ACIDSPRAY
SetZoomX = 8,79
SetZoomY = 8,79
<Particle 6>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetX = 2,57
SetY = 2,-84
@@ -121,7 +121,7 @@ Name = ACIDSPRAY
SetZoomX = 8,79
SetZoomY = 8,79
<Particle 7>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 5,1
SetX = 5,-23
@@ -132,7 +132,7 @@ Name = ACIDSPRAY
SetAngle = 5,180
SetVisible = 6,false
<Particle 8>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 6,1
SetX = 6,-2

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,ACROBATICS]
Name = ACROBATICS
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ACROBATICS
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 2,12
SetX = 2,-8
@@ -26,7 +26,7 @@ Name = ACROBATICS
SetZoomX = 6,84
SetZoomY = 6,84
<Particle 2>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 0,13
SetX = 0,8

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,ACUPRESSURE]
Name = ACUPRESSURE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ACUPRESSURE
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = mixed status
Graphic = Examples/mixed status
Focus = Target
SetFrame = 0,13
SetX = 0,15
@@ -31,7 +31,7 @@ Name = ACUPRESSURE
SetY = 8,-4
SetVisible = 9,false
<Particle 3>
Graphic = mixed status
Graphic = Examples/mixed status
Focus = Target
SetFrame = 4,14
SetX = 4,1
@@ -45,7 +45,7 @@ Name = ACUPRESSURE
SetY = 8,-16
SetVisible = 9,false
<Particle 4>
Graphic = mixed status
Graphic = Examples/mixed status
Focus = Target
SetFrame = 5,15
SetX = 5,-17
@@ -60,7 +60,7 @@ Name = ACUPRESSURE
SetY = 8,20
SetVisible = 9,false
<Particle 5>
Graphic = mixed status
Graphic = Examples/mixed status
Focus = Target
SetFrame = 6,15
SetX = 6,43
@@ -74,7 +74,7 @@ Name = ACUPRESSURE
SetY = 8,25
SetVisible = 9,false
<Particle 6>
Graphic = mixed status
Graphic = Examples/mixed status
Focus = Target
SetFrame = 7,15
SetX = 7,44
@@ -83,7 +83,7 @@ Name = ACUPRESSURE
SetY = 8,-6
SetVisible = 9,false
<Particle 7>
Graphic = mixed status
Graphic = Examples/mixed status
Focus = Target
SetFrame = 8,15
SetX = 8,46
@@ -91,7 +91,7 @@ Name = ACUPRESSURE
SetZ = 8,32
SetVisible = 9,false
<Particle 8>
Graphic = mixed status
Graphic = Examples/mixed status
Focus = Target
SetFrame = 8,14
SetX = 8,61
@@ -99,7 +99,7 @@ Name = ACUPRESSURE
SetZ = 8,33
SetVisible = 9,false
<Particle 9>
Graphic = mixed status
Graphic = Examples/mixed status
Focus = Target
SetFrame = 8,15
SetX = 8,-16
@@ -107,7 +107,7 @@ Name = ACUPRESSURE
SetZ = 8,34
SetVisible = 9,false
<Particle 10>
Graphic = mixed status
Graphic = Examples/mixed status
Focus = Target
SetFrame = 8,14
SetX = 8,11

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,AERIALACE]
Name = AERIALACE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -13,7 +13,7 @@ Name = AERIALACE
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetX = 0,84
SetY = 0,-50
@@ -30,7 +30,7 @@ Name = AERIALACE
SetOpacity = 3,85
SetVisible = 4,false
<Particle 4>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetX = 1,58
SetY = 1,-25
@@ -49,7 +49,7 @@ Name = AERIALACE
SetOpacity = 4,85
SetVisible = 5,false
<Particle 6>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetX = 2,27
SetY = 2,2
@@ -70,7 +70,7 @@ Name = AERIALACE
SetY = 5,6
SetVisible = 6,false
<Particle 8>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetFrame = 3,1
SetX = 3,-13
@@ -78,7 +78,7 @@ Name = AERIALACE
SetZ = 3,30
SetVisible = 4,false
<Particle 9>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetFrame = 4,1
SetX = 4,-53
@@ -135,7 +135,7 @@ Name = AERIALACE
SetY = 7,6
SetVisible = 8,false
<Particle 12>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetFrame = 6,6
SetX = 6,-3
@@ -155,7 +155,7 @@ Name = AERIALACE
SetX = 11,106
SetY = 11,-90
<Particle 13>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetFrame = 6,6
SetX = 6,9
@@ -175,7 +175,7 @@ Name = AERIALACE
SetY = 11,-99
SetOpacity = 11,128
<Particle 14>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetFrame = 6,6
SetX = 6,26
@@ -194,7 +194,7 @@ Name = AERIALACE
SetY = 10,-37
SetVisible = 11,false
<Particle 15>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetFrame = 6,6
SetX = 6,24
@@ -210,7 +210,7 @@ Name = AERIALACE
SetY = 9,-58
SetVisible = 10,false
<Particle 16>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetFrame = 6,6
SetX = 6,-21
@@ -226,7 +226,7 @@ Name = AERIALACE
SetY = 9,-64
SetVisible = 10,false
<Particle 17>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetFrame = 7,6
SetX = 7,35
@@ -242,7 +242,7 @@ Name = AERIALACE
SetY = 11,-89
SetOpacity = 11,128
<Particle 18>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetFrame = 7,6
SetX = 7,48
@@ -254,7 +254,7 @@ Name = AERIALACE
SetY = 9,-34
SetVisible = 10,false
<Particle 19>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = Target
SetFrame = 8,6
SetX = 8,95
@@ -271,7 +271,7 @@ Name = AERIALACE
Play = 0,Ace,80
#-------------------------------
[OppMove,AERIALACE]
Name = AERIALACE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -283,7 +283,7 @@ Name = AERIALACE
SetOpacity = 3,0
SetOpacity = 5,255
<Particle 2>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = User
SetX = 0,101
SetY = 0,-56
@@ -334,7 +334,7 @@ Name = AERIALACE
SetY = 5,38
SetVisible = 6,false
<Particle 6>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = User
SetFrame = 5,7
SetX = 5,54
@@ -357,7 +357,7 @@ Name = AERIALACE
SetY = 11,-85
SetOpacity = 11,85
<Particle 7>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = User
SetFrame = 5,7
SetX = 5,30
@@ -378,7 +378,7 @@ Name = AERIALACE
SetOpacity = 10,170
SetVisible = 11,false
<Particle 8>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = User
SetFrame = 5,7
SetX = 5,-3
@@ -400,7 +400,7 @@ Name = AERIALACE
SetOpacity = 10,85
SetVisible = 11,false
<Particle 9>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = User
SetFrame = 5,7
SetX = 5,-27
@@ -423,7 +423,7 @@ Name = AERIALACE
SetY = 11,22
SetOpacity = 11,85
<Particle 10>
Graphic = Aerial Ace
Graphic = Examples/Aerial Ace
Focus = User
SetFrame = 5,7
SetX = 5,19

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,AGILITY]
Name = AGILITY
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = AGILITY
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = !
Graphic = Examples/!
Focus = User
SetFrame = 0,5
SetX = 0,-98
@@ -26,7 +26,7 @@ Name = AGILITY
SetX = 8,107
SetX = 9,132
<Particle 4>
Graphic = !
Graphic = Examples/!
Focus = User
SetFrame = 0,5
SetX = 0,-53
@@ -42,7 +42,7 @@ Name = AGILITY
SetX = 7,187
SetVisible = 8,false
<Particle 5>
Graphic = !
Graphic = Examples/!
Focus = User
SetFrame = 1,5
SetX = 1,-88
@@ -58,7 +58,7 @@ Name = AGILITY
SetX = 8,87
SetX = 9,112
<Particle 6>
Graphic = !
Graphic = Examples/!
Focus = User
SetFrame = 2,5
SetX = 2,-98
@@ -73,7 +73,7 @@ Name = AGILITY
SetX = 8,112
SetX = 9,147
<Particle 2>
Graphic = !
Graphic = Examples/!
Focus = User
SetFrame = 0,5
SetX = 0,-76

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,ALLYSWITCH]
Name = ALLYSWITCH
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ALLYSWITCH
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = anim sheet
Graphic = Examples/anim sheet
Focus = User
SetFrame = 0,10
SetX = 0,9

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,AMNESIA]
Name = AMNESIA
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = AMNESIA
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = mixed
Graphic = Examples/mixed
Focus = Target
SetFrame = 0,3
SetX = 0,44

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,ANCIENTPOWER]
Name = ANCIENTPOWER
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ANCIENTPOWER
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = User
SetFrame = 0,10
SetX = 0,-89
@@ -33,7 +33,7 @@ Name = ANCIENTPOWER
SetX = 10,-64
SetVisible = 12,false
<Particle 3>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = User
SetFrame = 0,11
SetX = 0,177
@@ -58,7 +58,7 @@ Name = ANCIENTPOWER
SetY = 10,-88
SetVisible = 12,false
<Particle 4>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = User
SetFrame = 0,9
SetX = 0,12
@@ -82,7 +82,7 @@ Name = ANCIENTPOWER
SetY = 11,-8
SetVisible = 12,false
<Particle 5>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = User
SetFrame = 6,6
SetX = 6,-56
@@ -99,7 +99,7 @@ Name = ANCIENTPOWER
SetY = 11,-77
SetVisible = 12,false
<Particle 6>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = User
SetFrame = 6,8
SetX = 6,112
@@ -114,7 +114,7 @@ Name = ANCIENTPOWER
SetY = 11,-7
SetVisible = 12,false
<Particle 7>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = User
SetFrame = 6,13
SetX = 6,32
@@ -123,7 +123,7 @@ Name = ANCIENTPOWER
SetY = 7,17
SetVisible = 8,false
<Particle 8>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = User
SetFrame = 8,5
SetX = 8,56
@@ -135,7 +135,7 @@ Name = ANCIENTPOWER
SetY = 11,-91
SetVisible = 12,false
<Particle 9>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = User
SetFrame = 10,6
SetX = 10,-16
@@ -145,7 +145,7 @@ Name = ANCIENTPOWER
SetY = 11,-3
SetVisible = 12,false
<Particle 10>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = User
SetFrame = 10,10
SetX = 10,56
@@ -154,7 +154,7 @@ Name = ANCIENTPOWER
SetY = 11,24
SetVisible = 12,false
<Particle 11>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,10
SetX = 12,-50
@@ -185,7 +185,7 @@ Name = ANCIENTPOWER
SetX = 29,181
SetVisible = 30,false
<Particle 12>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,11
SetX = 12,125
@@ -207,7 +207,7 @@ Name = ANCIENTPOWER
SetY = 23,-187
SetVisible = 24,false
<Particle 13>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,9
SetX = 12,31
@@ -235,7 +235,7 @@ Name = ANCIENTPOWER
SetY = 26,-137
SetVisible = 27,false
<Particle 14>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,6
SetX = 12,-6
@@ -266,7 +266,7 @@ Name = ANCIENTPOWER
SetY = 28,-182
SetVisible = 29,false
<Particle 15>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,8
SetX = 12,100
@@ -290,7 +290,7 @@ Name = ANCIENTPOWER
SetY = 24,-135
SetVisible = 25,false
<Particle 16>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,6
SetX = 12,-25
@@ -323,7 +323,7 @@ Name = ANCIENTPOWER
SetY = 30,-175
SetVisible = 31,false
<Particle 17>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,5
SetX = 12,81
@@ -349,7 +349,7 @@ Name = ANCIENTPOWER
SetY = 25,-218
SetVisible = 26,false
<Particle 18>
Graphic = Ancient-PowerFilesheet
Graphic = Examples/Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,10
SetX = 12,18

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,AQUARING]
Name = AQUARING
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = AQUARING
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = UserAndTarget
SetX = 2,203
SetY = 2,-181
@@ -23,7 +23,7 @@ Name = AQUARING
SetX = 5,197
SetY = 5,-204
<Particle 4>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = UserAndTarget
SetX = 3,209
SetY = 3,-176
@@ -34,7 +34,7 @@ Name = AQUARING
SetX = 5,201
SetY = 5,-206
<Particle 5>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = UserAndTarget
SetFrame = 4,5
SetX = 4,196
@@ -42,14 +42,14 @@ Name = AQUARING
SetZ = 4,30
SetVisible = 5,false
<Particle 6>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = UserAndTarget
SetX = 4,201
SetY = 4,-187
SetZ = 4,31
SetVisible = 5,false
<Particle 2>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = UserAndTarget
SetX = 0,207
SetY = 0,-185

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,AROMATHERAPY]
Name = AROMATHERAPY
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = AROMATHERAPY
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Anima (1)
Graphic = Examples/Anima (1)
Focus = Foreground
SetX = 0,608
SetY = 0,-50
@@ -36,7 +36,7 @@ Name = AROMATHERAPY
SetX = 9,248
SetY = 9,174
<Particle 3>
Graphic = Anima (1)
Graphic = Examples/Anima (1)
Focus = Foreground
SetFrame = 1,1
SetX = 1,664
@@ -63,7 +63,7 @@ Name = AROMATHERAPY
SetX = 9,112
SetY = 9,142
<Particle 4>
Graphic = Anima (1)
Graphic = Examples/Anima (1)
Focus = Foreground
SetFrame = 2,2
SetX = 2,584
@@ -86,7 +86,7 @@ Name = AROMATHERAPY
SetY = 8,86
SetVisible = 9,false
<Particle 5>
Graphic = Anima (1)
Graphic = Examples/Anima (1)
Focus = Foreground
SetFrame = 2,3
SetX = 2,464
@@ -106,7 +106,7 @@ Name = AROMATHERAPY
SetY = 7,198
SetVisible = 8,false
<Particle 6>
Graphic = Anima (1)
Graphic = Examples/Anima (1)
Focus = Foreground
SetX = 3,672
SetY = 3,46
@@ -124,7 +124,7 @@ Name = AROMATHERAPY
SetY = 7,62
SetVisible = 8,false
<Particle 7>
Graphic = Anima (1)
Graphic = Examples/Anima (1)
Focus = Foreground
SetFrame = 3,2
SetX = 3,664
@@ -143,7 +143,7 @@ Name = AROMATHERAPY
SetY = 7,30
SetVisible = 8,false
<Particle 8>
Graphic = Anima (1)
Graphic = Examples/Anima (1)
Focus = Foreground
SetFrame = 3,3
SetX = 3,640
@@ -158,7 +158,7 @@ Name = AROMATHERAPY
SetX = 6,128
SetVisible = 7,false
<Particle 9>
Graphic = Anima (1)
Graphic = Examples/Anima (1)
Focus = Foreground
SetFrame = 4,1
SetX = 4,336
@@ -172,7 +172,7 @@ Name = AROMATHERAPY
SetY = 6,118
SetVisible = 7,false
<Particle 10>
Graphic = Anima (1)
Graphic = Examples/Anima (1)
Focus = Foreground
SetFrame = 5,1
SetX = 5,680
@@ -183,7 +183,7 @@ Name = AROMATHERAPY
SetY = 6,6
SetVisible = 7,false
<Particle 11>
Graphic = Anima (1)
Graphic = Examples/Anima (1)
Focus = Foreground
SetFrame = 5,2
SetX = 5,552

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,AURORABEAM]
Name = AURORABEAM
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = AURORABEAM
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = User
SetFrame = 0,1
SetX = 0,0
@@ -33,7 +33,7 @@ Name = AURORABEAM
SetZoomY = 4,100
SetVisible = 6,false
<Particle 3>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = User
SetFrame = 1,3
SetX = 1,-26
@@ -59,7 +59,7 @@ Name = AURORABEAM
SetZoomY = 5,200
SetVisible = 6,false
<Particle 4>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = User
SetFrame = 1,1
SetX = 1,0
@@ -81,7 +81,7 @@ Name = AURORABEAM
SetY = 5,-114
SetVisible = 6,false
<Particle 5>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = User
SetFrame = 2,1
SetX = 2,0
@@ -98,7 +98,7 @@ Name = AURORABEAM
SetY = 5,-120
SetVisible = 6,false
<Particle 6>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = User
SetFrame = 2,3
SetX = 2,-64
@@ -117,7 +117,7 @@ Name = AURORABEAM
SetY = 5,-51
SetVisible = 6,false
<Particle 7>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = User
SetFrame = 2,5
SetX = 2,217
@@ -134,7 +134,7 @@ Name = AURORABEAM
SetX = 5,128
SetVisible = 6,false
<Particle 8>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = User
SetFrame = 2,3
SetX = 2,185
@@ -149,7 +149,7 @@ Name = AURORABEAM
SetY = 4,-51
SetVisible = 5,false
<Particle 9>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = User
SetFrame = 3,2
SetX = 3,-13
@@ -162,7 +162,7 @@ Name = AURORABEAM
SetY = 4,-171
SetVisible = 5,false
<Particle 10>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = User
SetFrame = 3,3
SetX = 3,198
@@ -174,7 +174,7 @@ Name = AURORABEAM
SetY = 4,-171
SetVisible = 5,false
<Particle 11>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = User
SetFrame = 3,4
SetX = 3,134
@@ -186,7 +186,7 @@ Name = AURORABEAM
SetX = 4,172
SetVisible = 5,false
<Particle 12>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = User
SetFrame = 4,5
SetX = 4,211
@@ -196,7 +196,7 @@ Name = AURORABEAM
SetZoomY = 4,50
SetVisible = 5,false
<Particle 13>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = UserAndTarget
SetFrame = 6,4
SetX = 6,0
@@ -228,7 +228,7 @@ Name = AURORABEAM
SetZoomY = 15,100
SetOpacity = 15,50
<Particle 14>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = UserAndTarget
SetFrame = 6,1
SetX = 6,0
@@ -248,7 +248,7 @@ Name = AURORABEAM
SetY = 12,-178
SetVisible = 13,false
<Particle 15>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = UserAndTarget
SetFrame = 7,2
SetX = 7,50
@@ -269,7 +269,7 @@ Name = AURORABEAM
SetY = 11,-178
SetVisible = 12,false
<Particle 16>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = UserAndTarget
SetFrame = 8,1
SetX = 8,54
@@ -282,7 +282,7 @@ Name = AURORABEAM
SetY = 10,-178
SetVisible = 11,false
<Particle 17>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = UserAndTarget
SetFrame = 8,2
SetX = 8,125
@@ -297,7 +297,7 @@ Name = AURORABEAM
SetZoomY = 9,100
SetVisible = 10,false
<Particle 18>
Graphic = 023-Burst01
Graphic = Examples/023-Burst01
Focus = UserAndTarget
SetFrame = 9,3
SetX = 9,184

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BARRIER]
Name = BARRIER
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BARRIER
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = anim sheet
Graphic = Examples/anim sheet
Focus = Target
SetFrame = 1,7
SetX = 1,-28
@@ -38,7 +38,7 @@ Name = BARRIER
SetFrame = 9,7
SetX = 9,-17
<Particle 2>
Graphic = anim sheet
Graphic = Examples/anim sheet
Focus = Target
SetFrame = 0,15
SetX = 0,8

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BEATUP]
Name = BEATUP
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BEATUP
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,17
SetX = 0,0
@@ -25,7 +25,7 @@ Name = BEATUP
SetZoomY = 3,125
SetOpacity = 3,100
<Particle 3>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 1,20
SetX = 1,8
@@ -42,7 +42,7 @@ Name = BEATUP
Play = 0,Blow4,80
#-------------------------------
[Move,BEATUP,1]
Name = Beat Up hit 2
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -50,7 +50,7 @@ Name = Beat Up hit 2
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 1,20
SetX = 1,8
@@ -64,7 +64,7 @@ Name = Beat Up hit 2
SetZoomY = 3,125
SetOpacity = 3,50
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,17
SetX = 0,0
@@ -83,7 +83,7 @@ Name = Beat Up hit 2
Play = 0,Blow4,80
#-------------------------------
[Move,BEATUP,2]
Name = Beat Up hit 3
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -91,7 +91,7 @@ Name = Beat Up hit 3
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,17
SetX = 0,0
@@ -107,7 +107,7 @@ Name = Beat Up hit 3
SetZoomY = 3,125
SetOpacity = 3,100
<Particle 3>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 1,20
SetX = 1,8
@@ -124,7 +124,7 @@ Name = Beat Up hit 3
Play = 0,Blow4,80
#-------------------------------
[Move,BEATUP,3]
Name = Beat Up hit 4
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -132,7 +132,7 @@ Name = Beat Up hit 4
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 1,20
SetX = 1,8
@@ -146,7 +146,7 @@ Name = Beat Up hit 4
SetZoomY = 3,125
SetOpacity = 3,50
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,17
SetX = 0,0
@@ -165,7 +165,7 @@ Name = Beat Up hit 4
Play = 0,Blow4,80
#-------------------------------
[Move,BEATUP,4]
Name = Beat Up hit 5
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -173,7 +173,7 @@ Name = Beat Up hit 5
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,17
SetX = 0,0
@@ -189,7 +189,7 @@ Name = Beat Up hit 5
SetZoomY = 3,125
SetOpacity = 3,100
<Particle 3>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 1,20
SetX = 1,8
@@ -206,7 +206,7 @@ Name = Beat Up hit 5
Play = 0,Blow4,80
#-------------------------------
[Move,BEATUP,5]
Name = Beat Up hit 6
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -214,7 +214,7 @@ Name = Beat Up hit 6
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 1,20
SetX = 1,8
@@ -228,7 +228,7 @@ Name = Beat Up hit 6
SetZoomY = 3,125
SetOpacity = 3,50
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,17
SetX = 0,0

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BIND]
Name = BIND
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BIND
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Struggle
Graphic = Examples/Struggle
Focus = Target
SetFrame = 0,1
SetX = 0,56
@@ -27,7 +27,7 @@ Name = BIND
SetY = 6,6
SetX = 7,96
<Particle 2>
Graphic = Struggle
Graphic = Examples/Struggle
Focus = Target
SetX = 0,-64
SetY = 0,6

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BITE]
Name = BITE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BITE
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Crunch
Graphic = Examples/Crunch
Focus = Target
SetX = 0,2
SetY = 0,0

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BLASTBURN]
Name = BLASTBURN
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BLASTBURN
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,0
@@ -36,7 +36,7 @@ Name = BLASTBURN
SetZoomY = 5,50
SetVisible = 6,false
<Particle 3>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = UserAndTarget
SetFrame = 5,11
SetFlip = 5,true
@@ -45,7 +45,7 @@ Name = BLASTBURN
SetZ = 5,28
SetVisible = 6,false
<Particle 4>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = Target
SetFrame = 6,11
SetX = 6,-26
@@ -86,7 +86,7 @@ Name = BLASTBURN
SetX = 16,-26
SetOpacity = 16,100
<Particle 5>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = Target
SetFrame = 6,16
SetX = 6,-39
@@ -130,7 +130,7 @@ Name = BLASTBURN
SetX = 16,-52
SetOpacity = 16,100
<Particle 6>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = Target
SetFrame = 6,12
SetX = 6,-26
@@ -169,7 +169,7 @@ Name = BLASTBURN
SetY = 16,14
SetOpacity = 16,100
<Particle 7>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = Target
SetFrame = 7,11
SetX = 7,-20
@@ -177,7 +177,7 @@ Name = BLASTBURN
SetZ = 7,30
SetVisible = 8,false
<Particle 8>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = Target
SetFrame = 9,16
SetX = 9,-58
@@ -203,7 +203,7 @@ Name = BLASTBURN
SetOpacity = 14,100
SetVisible = 15,false
<Particle 9>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = Target
SetFrame = 9,13
SetX = 9,0
@@ -229,7 +229,7 @@ Name = BLASTBURN
SetOpacity = 14,100
SetVisible = 15,false
<Particle 10>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = Target
SetFrame = 9,13
SetX = 9,57
@@ -243,7 +243,7 @@ Name = BLASTBURN
SetY = 11,-11
SetVisible = 12,false
<Particle 11>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = Target
SetFrame = 10,10
SetX = 10,-13
@@ -253,7 +253,7 @@ Name = BLASTBURN
SetX = 11,-64
SetVisible = 12,false
<Particle 12>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = Target
SetFrame = 10,14
SetX = 10,-45
@@ -261,7 +261,7 @@ Name = BLASTBURN
SetZ = 10,34
SetVisible = 11,false
<Particle 13>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = Target
SetFrame = 13,19
SetX = 13,12
@@ -273,7 +273,7 @@ Name = BLASTBURN
SetOpacity = 14,100
SetVisible = 15,false
<Particle 14>
Graphic = Firebird
Graphic = Examples/Firebird
Focus = Target
SetFrame = 13,12
SetX = 13,57

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BLOCK]
Name = BLOCK
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BLOCK
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = block
Graphic = Examples/block
Focus = Target
SetX = 0,1
SetY = 0,0

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BLUEFLARE]
Name = BLUEFLARE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BLUEFLARE
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = anim sheet.2
Graphic = Examples/anim sheet.2
Focus = Target
SetFrame = 4,13
SetX = 4,6
@@ -22,7 +22,7 @@ Name = BLUEFLARE
SetX = 6,8
SetVisible = 7,false
<Particle 4>
Graphic = anim sheet.2
Graphic = Examples/anim sheet.2
Focus = Target
SetFrame = 8,16
SetX = 8,0
@@ -37,7 +37,7 @@ Name = BLUEFLARE
SetX = 11,1
SetY = 11,-4
<Particle 2>
Graphic = anim sheet.2
Graphic = Examples/anim sheet.2
Focus = Target
SetFrame = 0,10
SetX = 0,-2

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BODYSLAM]
Name = BODYSLAM
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BODYSLAM
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 003-Attack01
Graphic = Examples/003-Attack01
Focus = Target
SetX = 0,0
SetY = 0,-2

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BRICKBREAK]
Name = BRICKBREAK
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BRICKBREAK
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,13
SetX = 0,-88

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BUBBLE]
Name = BUBBLE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BUBBLE
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 008-Weapon03
Graphic = Examples/008-Weapon03
Focus = UserAndTarget
SetFrame = 0,13
SetX = 0,0
@@ -45,7 +45,7 @@ Name = BUBBLE
SetX = 12,179
SetY = 12,-178
<Particle 3>
Graphic = 008-Weapon03
Graphic = Examples/008-Weapon03
Focus = UserAndTarget
SetFrame = 1,13
SetX = 1,4
@@ -79,7 +79,7 @@ Name = BUBBLE
SetY = 11,-207
SetVisible = 12,false
<Particle 4>
Graphic = 008-Weapon03
Graphic = Examples/008-Weapon03
Focus = UserAndTarget
SetFrame = 1,12
SetX = 1,0
@@ -111,7 +111,7 @@ Name = BUBBLE
SetY = 11,-196
SetVisible = 12,false
<Particle 5>
Graphic = 008-Weapon03
Graphic = Examples/008-Weapon03
Focus = UserAndTarget
SetFrame = 2,13
SetX = 2,0
@@ -142,7 +142,7 @@ Name = BUBBLE
SetOpacity = 11,100
SetVisible = 12,false
<Particle 6>
Graphic = 008-Weapon03
Graphic = Examples/008-Weapon03
Focus = UserAndTarget
SetFrame = 3,13
SetX = 3,9
@@ -166,7 +166,7 @@ Name = BUBBLE
SetY = 10,-256
SetVisible = 11,false
<Particle 7>
Graphic = 008-Weapon03
Graphic = Examples/008-Weapon03
Focus = UserAndTarget
SetFrame = 3,12
SetX = 3,0
@@ -192,7 +192,7 @@ Name = BUBBLE
SetOpacity = 10,100
SetVisible = 11,false
<Particle 8>
Graphic = 008-Weapon03
Graphic = Examples/008-Weapon03
Focus = UserAndTarget
SetFrame = 4,13
SetX = 4,29
@@ -214,7 +214,7 @@ Name = BUBBLE
SetY = 9,-196
SetVisible = 10,false
<Particle 9>
Graphic = 008-Weapon03
Graphic = Examples/008-Weapon03
Focus = UserAndTarget
SetFrame = 5,12
SetX = 5,0
@@ -232,7 +232,7 @@ Name = BUBBLE
SetY = 9,-148
SetVisible = 10,false
<Particle 10>
Graphic = 008-Weapon03
Graphic = Examples/008-Weapon03
Focus = UserAndTarget
SetFrame = 6,13
SetX = 6,25
@@ -248,7 +248,7 @@ Name = BUBBLE
SetY = 9,-148
SetVisible = 10,false
<Particle 11>
Graphic = 008-Weapon03
Graphic = Examples/008-Weapon03
Focus = UserAndTarget
SetFrame = 6,17
SetX = 6,175
@@ -270,7 +270,7 @@ Name = BUBBLE
SetOpacity = 9,100
SetVisible = 10,false
<Particle 12>
Graphic = 008-Weapon03
Graphic = Examples/008-Weapon03
Focus = UserAndTarget
SetFrame = 8,17
SetX = 8,179

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BUBBLEBEAM]
Name = BUBBLEBEAM
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BUBBLEBEAM
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 0,13
SetX = 0,0
@@ -51,7 +51,7 @@ Name = BUBBLEBEAM
SetX = 15,179
SetY = 15,-178
<Particle 3>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 1,13
SetX = 1,9
@@ -91,7 +91,7 @@ Name = BUBBLEBEAM
SetY = 14,-196
SetVisible = 15,false
<Particle 4>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 1,12
SetX = 1,50
@@ -130,7 +130,7 @@ Name = BUBBLEBEAM
SetAngle = 13,0
SetVisible = 14,false
<Particle 5>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 2,13
SetX = 2,0
@@ -168,7 +168,7 @@ Name = BUBBLEBEAM
SetY = 13,-196
SetVisible = 14,false
<Particle 6>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetX = 2,19
SetY = 2,-20
@@ -204,7 +204,7 @@ Name = BUBBLEBEAM
SetOpacity = 13,50
SetVisible = 14,false
<Particle 7>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 3,12
SetX = 3,114
@@ -240,7 +240,7 @@ Name = BUBBLEBEAM
SetY = 13,-118
SetVisible = 14,false
<Particle 8>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 3,1
SetX = 3,64
@@ -269,7 +269,7 @@ Name = BUBBLEBEAM
SetY = 12,-285
SetVisible = 13,false
<Particle 9>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetX = 3,25
SetY = 3,-10
@@ -303,7 +303,7 @@ Name = BUBBLEBEAM
SetY = 12,-79
SetVisible = 13,false
<Particle 10>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 4,2
SetX = 4,44
@@ -335,7 +335,7 @@ Name = BUBBLEBEAM
SetY = 12,-217
SetVisible = 13,false
<Particle 11>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 4,12
SetX = 4,34
@@ -361,7 +361,7 @@ Name = BUBBLEBEAM
SetY = 11,-109
SetVisible = 12,false
<Particle 12>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 4,12
SetX = 4,125
@@ -378,7 +378,7 @@ Name = BUBBLEBEAM
SetOpacity = 7,100
SetVisible = 8,false
<Particle 13>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 4,12
SetX = 4,89
@@ -405,7 +405,7 @@ Name = BUBBLEBEAM
SetY = 11,-139
SetVisible = 12,false
<Particle 14>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 4,12
SetX = 4,69
@@ -429,7 +429,7 @@ Name = BUBBLEBEAM
SetY = 11,0
SetVisible = 12,false
<Particle 15>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetX = 4,125
SetY = 4,-70
@@ -454,7 +454,7 @@ Name = BUBBLEBEAM
SetY = 11,-226
SetVisible = 12,false
<Particle 16>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetX = 6,44
SetY = 6,18
@@ -472,7 +472,7 @@ Name = BUBBLEBEAM
SetY = 10,-59
SetVisible = 11,false
<Particle 17>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 6,3
SetX = 6,139
@@ -489,7 +489,7 @@ Name = BUBBLEBEAM
SetY = 10,-10
SetVisible = 11,false
<Particle 18>
Graphic = 018-Water01
Graphic = Examples/018-Water01
Focus = UserAndTarget
SetFrame = 9,12
SetX = 9,50

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BULKUP]
Name = BULKUP
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BULKUP
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = Target
SetFrame = 0,15
SetX = 0,80
@@ -24,7 +24,7 @@ Name = BULKUP
SetOpacity = 3,50
SetVisible = 4,false
<Particle 3>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = Target
SetFrame = 0,15
SetX = 0,-40
@@ -39,7 +39,7 @@ Name = BULKUP
SetOpacity = 3,50
SetVisible = 4,false
<Particle 4>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = Target
SetFrame = 6,15
SetX = 6,80
@@ -54,7 +54,7 @@ Name = BULKUP
SetOpacity = 9,50
SetVisible = 10,false
<Particle 5>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = Target
SetFrame = 6,15
SetX = 6,-40
@@ -69,7 +69,7 @@ Name = BULKUP
SetOpacity = 9,50
SetVisible = 10,false
<Particle 6>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = Target
SetFrame = 12,15
SetX = 12,80
@@ -84,7 +84,7 @@ Name = BULKUP
SetOpacity = 15,50
SetVisible = 16,false
<Particle 7>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = Target
SetFrame = 12,15
SetX = 12,-40

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BULLETPUNCH]
Name = BULLETPUNCH
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BULLETPUNCH
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 0,15
SetX = 0,14
@@ -52,7 +52,7 @@ Name = BULLETPUNCH
SetOpacity = 10,44
SetVisible = 11,false
<Particle 3>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 0,2
SetX = 0,2
@@ -96,7 +96,7 @@ Name = BULLETPUNCH
SetOpacity = 10,84
SetVisible = 11,false
<Particle 4>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 2,15
SetX = 2,42
@@ -104,7 +104,7 @@ Name = BULLETPUNCH
SetZ = 2,29
SetVisible = 3,false
<Particle 5>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 2,2
SetX = 2,21
@@ -112,7 +112,7 @@ Name = BULLETPUNCH
SetZ = 2,30
SetVisible = 3,false
<Particle 6>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 4,15
SetX = 4,-12
@@ -120,7 +120,7 @@ Name = BULLETPUNCH
SetZ = 4,29
SetVisible = 5,false
<Particle 7>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 4,2
SetX = 4,-32
@@ -128,7 +128,7 @@ Name = BULLETPUNCH
SetZ = 4,30
SetVisible = 5,false
<Particle 8>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 6,15
SetX = 6,62
@@ -136,7 +136,7 @@ Name = BULLETPUNCH
SetZ = 6,29
SetVisible = 7,false
<Particle 9>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 6,2
SetX = 6,43
@@ -144,7 +144,7 @@ Name = BULLETPUNCH
SetZ = 6,30
SetVisible = 7,false
<Particle 10>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 8,15
SetX = 8,11
@@ -152,7 +152,7 @@ Name = BULLETPUNCH
SetZ = 8,29
SetVisible = 9,false
<Particle 11>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 8,2
SetX = 8,-5

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,BULLETSEED]
Name = BULLETSEED
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = BULLETSEED
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 0,25
SetY = 0,-40
@@ -36,7 +36,7 @@ Name = BULLETSEED
SetX = 10,175
SetY = 10,-276
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 1,25
SetY = 1,-40
@@ -59,7 +59,7 @@ Name = BULLETSEED
SetY = 9,-226
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 2,34
SetY = 2,-40
@@ -76,7 +76,7 @@ Name = BULLETSEED
SetY = 8,-178
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 3,34
SetY = 3,-29
@@ -90,7 +90,7 @@ Name = BULLETSEED
SetX = 7,144
SetVisible = 8,false
<Particle 6>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 4,39
SetY = 4,-10
@@ -110,7 +110,7 @@ Name = BULLETSEED
Play = 9,Knock,80
#-------------------------------
[Move,BULLETSEED,1]
Name = Bullet Seed hit 2
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -118,7 +118,7 @@ Name = Bullet Seed hit 2
SetX = 0,0
SetY = 0,0
<Particle 6>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 4,39
SetY = 4,-10
@@ -129,7 +129,7 @@ Name = Bullet Seed hit 2
SetY = 6,-98
SetVisible = 7,false
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 0,25
SetY = 0,-40
@@ -156,7 +156,7 @@ Name = Bullet Seed hit 2
SetX = 10,175
SetY = 10,-276
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 1,25
SetY = 1,-40
@@ -179,7 +179,7 @@ Name = Bullet Seed hit 2
SetY = 9,-226
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 2,34
SetY = 2,-40
@@ -196,7 +196,7 @@ Name = Bullet Seed hit 2
SetY = 8,-178
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 3,34
SetY = 3,-29
@@ -219,7 +219,7 @@ Name = Bullet Seed hit 2
Play = 9,Knock,80
#-------------------------------
[Move,BULLETSEED,2]
Name = Bullet Seed hit 3
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -227,7 +227,7 @@ Name = Bullet Seed hit 3
SetX = 0,0
SetY = 0,0
<Particle 5>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 3,34
SetY = 3,-29
@@ -241,7 +241,7 @@ Name = Bullet Seed hit 3
SetX = 7,144
SetVisible = 8,false
<Particle 6>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 4,39
SetY = 4,-10
@@ -252,7 +252,7 @@ Name = Bullet Seed hit 3
SetY = 6,-98
SetVisible = 7,false
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 0,25
SetY = 0,-40
@@ -279,7 +279,7 @@ Name = Bullet Seed hit 3
SetX = 10,175
SetY = 10,-276
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 1,25
SetY = 1,-40
@@ -302,7 +302,7 @@ Name = Bullet Seed hit 3
SetY = 9,-226
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 2,34
SetY = 2,-40
@@ -328,7 +328,7 @@ Name = Bullet Seed hit 3
Play = 9,Knock,80
#-------------------------------
[Move,BULLETSEED,3]
Name = Bullet Seed hit 4
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -336,7 +336,7 @@ Name = Bullet Seed hit 4
SetX = 0,0
SetY = 0,0
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 2,34
SetY = 2,-40
@@ -353,7 +353,7 @@ Name = Bullet Seed hit 4
SetY = 8,-178
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 3,34
SetY = 3,-29
@@ -367,7 +367,7 @@ Name = Bullet Seed hit 4
SetX = 7,144
SetVisible = 8,false
<Particle 6>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 4,39
SetY = 4,-10
@@ -378,7 +378,7 @@ Name = Bullet Seed hit 4
SetY = 6,-98
SetVisible = 7,false
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 0,25
SetY = 0,-40
@@ -405,7 +405,7 @@ Name = Bullet Seed hit 4
SetX = 10,175
SetY = 10,-276
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 1,25
SetY = 1,-40
@@ -437,7 +437,7 @@ Name = Bullet Seed hit 4
Play = 9,Knock,80
#-------------------------------
[Move,BULLETSEED,4]
Name = Bullet Seed hit 5
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -445,7 +445,7 @@ Name = Bullet Seed hit 5
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 1,25
SetY = 1,-40
@@ -468,7 +468,7 @@ Name = Bullet Seed hit 5
SetY = 9,-226
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 2,34
SetY = 2,-40
@@ -485,7 +485,7 @@ Name = Bullet Seed hit 5
SetY = 8,-178
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 3,34
SetY = 3,-29
@@ -499,7 +499,7 @@ Name = Bullet Seed hit 5
SetX = 7,144
SetVisible = 8,false
<Particle 6>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 4,39
SetY = 4,-10
@@ -510,7 +510,7 @@ Name = Bullet Seed hit 5
SetY = 6,-98
SetVisible = 7,false
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetX = 0,25
SetY = 0,-40

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,CHARGE]
Name = CHARGE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = CHARGE
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = electric2
Graphic = Examples/electric2
Focus = User
SetX = 0,200
SetY = 0,14
@@ -41,7 +41,7 @@ Name = CHARGE
SetFrame = 11,6
SetOpacity = 11,100
<Particle 3>
Graphic = electric2
Graphic = Examples/electric2
Focus = User
SetFrame = 1,3
SetX = 1,-160
@@ -73,7 +73,7 @@ Name = CHARGE
SetX = 11,104
SetY = 11,-2
<Particle 4>
Graphic = electric2
Graphic = Examples/electric2
Focus = User
SetFrame = 3,4
SetX = 3,200
@@ -95,7 +95,7 @@ Name = CHARGE
SetY = 8,-2
SetVisible = 9,false
<Particle 5>
Graphic = electric2
Graphic = Examples/electric2
Focus = User
SetX = 4,-200
SetY = 4,14
@@ -112,7 +112,7 @@ Name = CHARGE
SetY = 8,-50
SetVisible = 9,false
<Particle 6>
Graphic = electric2
Graphic = Examples/electric2
Focus = User
SetX = 5,216
SetY = 5,22
@@ -127,7 +127,7 @@ Name = CHARGE
SetY = 8,54
SetVisible = 9,false
<Particle 7>
Graphic = electric2
Graphic = Examples/electric2
Focus = User
SetFrame = 7,1
SetX = 7,48
@@ -135,7 +135,7 @@ Name = CHARGE
SetZ = 7,32
SetVisible = 8,false
<Particle 8>
Graphic = electric2
Graphic = Examples/electric2
Focus = User
SetFrame = 10,4
SetX = 10,80

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,CHARM]
Name = CHARM
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = CHARM
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = electric2
Graphic = Examples/electric2
Focus = Target
SetFrame = 2,9
SetX = 2,56
@@ -30,7 +30,7 @@ Name = CHARM
SetY = 7,-26
SetVisible = 8,false
<Particle 4>
Graphic = electric2
Graphic = Examples/electric2
Focus = Target
SetFrame = 5,9
SetX = 5,-8
@@ -38,7 +38,7 @@ Name = CHARM
SetZ = 5,29
SetVisible = 6,false
<Particle 2>
Graphic = electric2
Graphic = Examples/electric2
Focus = Target
SetFrame = 0,9
SetX = 0,-48

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,CLEARSMOG]
Name = CLEARSMOG
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = CLEARSMOG
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = UserAndTarget
SetFrame = 0,6
SetX = 0,200

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,CLOSECOMBAT]
Name = CLOSECOMBAT
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = CLOSECOMBAT
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 1,7
SetX = 1,-23
@@ -53,7 +53,7 @@ Name = CLOSECOMBAT
SetX = 13,18
SetY = 13,1
<Particle 3>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 1,9
SetX = 1,-52
@@ -91,7 +91,7 @@ Name = CLOSECOMBAT
SetX = 13,4
SetY = 13,7
<Particle 4>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 1,11
SetX = 1,-31
@@ -121,7 +121,7 @@ Name = CLOSECOMBAT
SetY = 8,27
SetVisible = 9,false
<Particle 5>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 2,9
SetX = 2,33
@@ -148,7 +148,7 @@ Name = CLOSECOMBAT
SetY = 7,-9
SetVisible = 8,false
<Particle 6>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 2,9
SetX = 2,-5
@@ -172,7 +172,7 @@ Name = CLOSECOMBAT
SetY = 7,-2
SetVisible = 8,false
<Particle 7>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 2,11
SetX = 2,16
@@ -190,7 +190,7 @@ Name = CLOSECOMBAT
SetY = 5,14
SetVisible = 6,false
<Particle 8>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 3,7
SetX = 3,29
@@ -203,7 +203,7 @@ Name = CLOSECOMBAT
SetY = 5,-1
SetVisible = 6,false
<Particle 9>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 3,7
SetX = 3,-7
@@ -216,7 +216,7 @@ Name = CLOSECOMBAT
SetY = 5,7
SetVisible = 6,false
<Particle 10>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 3,11
SetX = 3,15
@@ -224,7 +224,7 @@ Name = CLOSECOMBAT
SetZ = 3,36
SetVisible = 4,false
<Particle 11>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 4,10
SetX = 4,-1
@@ -257,7 +257,7 @@ Name = CLOSECOMBAT
SetX = 13,-12
SetY = 13,20
<Particle 12>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 11,7
SetX = 11,-11
@@ -265,7 +265,7 @@ Name = CLOSECOMBAT
SetZ = 11,30
SetVisible = 12,false
<Particle 13>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 11,9
SetX = 11,18
@@ -273,7 +273,7 @@ Name = CLOSECOMBAT
SetZ = 11,31
SetVisible = 12,false
<Particle 14>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 11,11
SetX = 11,9
@@ -281,21 +281,21 @@ Name = CLOSECOMBAT
SetZ = 11,32
SetVisible = 12,false
<Particle 15>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 13,9
SetX = 13,-30
SetY = 13,-27
SetZ = 13,30
<Particle 16>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 13,7
SetX = 13,0
SetY = 13,-33
SetZ = 13,31
<Particle 17>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 13,11
SetX = 13,-10

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,COMETPUNCH]
Name = COMETPUNCH
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = COMETPUNCH
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = 003-Attack01
Graphic = Examples/003-Attack01
Focus = Target
SetX = 2,48
SetY = 2,-18
@@ -22,7 +22,7 @@ Name = COMETPUNCH
SetY = 5,14
SetVisible = 6,false
<Particle 2>
Graphic = 003-Attack01
Graphic = Examples/003-Attack01
Focus = Target
SetX = 0,-32
SetY = 0,6
@@ -45,7 +45,7 @@ Name = COMETPUNCH
Play = 5,Blow1,80
#-------------------------------
[Move,COMETPUNCH,1]
Name = Comet Punch hit 2
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -53,7 +53,7 @@ Name = Comet Punch hit 2
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 003-Attack01
Graphic = Examples/003-Attack01
Focus = Target
SetX = 0,-32
SetY = 0,6
@@ -71,7 +71,7 @@ Name = Comet Punch hit 2
SetY = 6,14
SetFrame = 7,2
<Particle 3>
Graphic = 003-Attack01
Graphic = Examples/003-Attack01
Focus = Target
SetX = 2,48
SetY = 2,-18
@@ -89,7 +89,7 @@ Name = Comet Punch hit 2
Play = 5,Blow1,80
#-------------------------------
[Move,COMETPUNCH,2]
Name = Comet Punch hit 3
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -97,7 +97,7 @@ Name = Comet Punch hit 3
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = 003-Attack01
Graphic = Examples/003-Attack01
Focus = Target
SetX = 2,48
SetY = 2,-18
@@ -110,7 +110,7 @@ Name = Comet Punch hit 3
SetY = 5,14
SetVisible = 6,false
<Particle 2>
Graphic = 003-Attack01
Graphic = Examples/003-Attack01
Focus = Target
SetX = 0,-32
SetY = 0,6
@@ -133,7 +133,7 @@ Name = Comet Punch hit 3
Play = 5,Blow1,80
#-------------------------------
[Move,COMETPUNCH,3]
Name = Comet Punch hit 4
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -141,7 +141,7 @@ Name = Comet Punch hit 4
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 003-Attack01
Graphic = Examples/003-Attack01
Focus = Target
SetX = 0,-32
SetY = 0,6
@@ -159,7 +159,7 @@ Name = Comet Punch hit 4
SetY = 6,14
SetFrame = 7,2
<Particle 3>
Graphic = 003-Attack01
Graphic = Examples/003-Attack01
Focus = Target
SetX = 2,48
SetY = 2,-18
@@ -177,7 +177,7 @@ Name = Comet Punch hit 4
Play = 5,Blow1,80
#-------------------------------
[Move,COMETPUNCH,4]
Name = Comet Punch hit 5
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -185,7 +185,7 @@ Name = Comet Punch hit 5
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = 003-Attack01
Graphic = Examples/003-Attack01
Focus = Target
SetX = 2,48
SetY = 2,-18
@@ -198,7 +198,7 @@ Name = Comet Punch hit 5
SetY = 5,14
SetVisible = 6,false
<Particle 2>
Graphic = 003-Attack01
Graphic = Examples/003-Attack01
Focus = Target
SetX = 0,-32
SetY = 0,6

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,CONFUSERAY]
Name = CONFUSERAY
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = CONFUSERAY
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = estranho
Graphic = Examples/estranho
Focus = UserAndTarget
SetFrame = 0,1
SetX = 0,19

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,COTTONGUARD]
Name = COTTONGUARD
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = COTTONGUARD
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = User
SetFrame = 0,15
SetX = 0,-15
@@ -28,7 +28,7 @@ Name = COTTONGUARD
SetY = 6,9
SetVisible = 7,false
<Particle 3>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = User
SetFrame = 1,15
SetX = 1,28
@@ -46,7 +46,7 @@ Name = COTTONGUARD
SetY = 6,-7
SetVisible = 7,false
<Particle 4>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = User
SetFrame = 3,15
SetX = 3,5
@@ -60,7 +60,7 @@ Name = COTTONGUARD
SetY = 6,28
SetVisible = 7,false
<Particle 5>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = User
SetFrame = 3,15
SetX = 3,39
@@ -74,7 +74,7 @@ Name = COTTONGUARD
SetY = 6,41
SetVisible = 7,false
<Particle 6>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = User
SetFrame = 3,15
SetX = 3,48
@@ -88,7 +88,7 @@ Name = COTTONGUARD
SetY = 6,45
SetVisible = 7,false
<Particle 7>
Graphic = animsheet
Graphic = Examples/animsheet
Focus = User
SetFrame = 4,15
SetX = 4,1

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,COTTONSPORE]
Name = COTTONSPORE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = COTTONSPORE
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Special5
Graphic = Examples/Special5
Focus = Target
SetX = 0,0
SetY = 0,-2

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,COUNTER]
Name = COUNTER
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = COUNTER
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = punches
Graphic = Examples/punches
Focus = UserAndTarget
SetX = 0,200
SetY = 0,-196
@@ -35,7 +35,7 @@ Name = COUNTER
SetY = 5,-187
SetVisible = 6,false
<Particle 3>
Graphic = punches
Graphic = Examples/punches
Focus = UserAndTarget
SetX = 1,202
SetY = 1,-195
@@ -53,7 +53,7 @@ Name = COUNTER
SetY = 5,-206
SetVisible = 6,false
<Particle 4>
Graphic = punches
Graphic = Examples/punches
Focus = UserAndTarget
SetFrame = 1,15
SetX = 1,175
@@ -71,7 +71,7 @@ Name = COUNTER
SetY = 5,-267
SetVisible = 6,false
<Particle 5>
Graphic = punches
Graphic = Examples/punches
Focus = UserAndTarget
SetFrame = 2,15
SetX = 2,212
@@ -86,7 +86,7 @@ Name = COUNTER
SetY = 5,-175
SetVisible = 6,false
<Particle 6>
Graphic = punches
Graphic = Examples/punches
Focus = UserAndTarget
SetFrame = 3,15
SetX = 3,218
@@ -100,7 +100,7 @@ Name = COUNTER
SetY = 5,-265
SetVisible = 6,false
<Particle 7>
Graphic = punches
Graphic = Examples/punches
Focus = UserAndTarget
SetX = 3,201
SetY = 3,-196
@@ -113,7 +113,7 @@ Name = COUNTER
SetY = 5,-334
SetVisible = 6,false
<Particle 8>
Graphic = punches
Graphic = Examples/punches
Focus = UserAndTarget
SetX = 4,200
SetY = 4,-200
@@ -125,7 +125,7 @@ Name = COUNTER
SetZoomY = 5,50
SetVisible = 6,false
<Particle 9>
Graphic = punches
Graphic = Examples/punches
Focus = UserAndTarget
SetFrame = 5,15
SetX = 5,175
@@ -135,7 +135,7 @@ Name = COUNTER
SetZoomY = 5,50
SetVisible = 6,false
<Particle 10>
Graphic = punches
Graphic = Examples/punches
Focus = UserAndTarget
SetFrame = 5,15
SetX = 5,193
@@ -145,7 +145,7 @@ Name = COUNTER
SetZoomY = 5,50
SetVisible = 6,false
<Particle 11>
Graphic = punches
Graphic = Examples/punches
Focus = UserAndTarget
SetX = 5,211
SetY = 5,-206

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,CRUNCH]
Name = CRUNCH
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = CRUNCH
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = teeth
Graphic = Examples/teeth
Focus = Target
SetX = 0,12
SetY = 0,1
@@ -50,7 +50,7 @@ Name = CRUNCH
SetY = 12,1
SetVisible = 13,false
<Particle 3>
Graphic = teeth
Graphic = Examples/teeth
Focus = Target
SetFrame = 7,13
SetX = 7,60
@@ -65,7 +65,7 @@ Name = CRUNCH
SetY = 10,32
SetVisible = 11,false
<Particle 4>
Graphic = teeth
Graphic = Examples/teeth
Focus = Target
SetFrame = 7,13
SetX = 7,-41
@@ -81,7 +81,7 @@ Name = CRUNCH
SetY = 10,20
SetVisible = 11,false
<Particle 5>
Graphic = teeth
Graphic = Examples/teeth
Focus = Target
SetFrame = 8,13
SetX = 8,-41
@@ -95,7 +95,7 @@ Name = CRUNCH
SetY = 10,45
SetVisible = 11,false
<Particle 6>
Graphic = teeth
Graphic = Examples/teeth
Focus = Target
SetFrame = 8,13
SetX = 8,58
@@ -108,7 +108,7 @@ Name = CRUNCH
SetY = 10,18
SetVisible = 11,false
<Particle 7>
Graphic = teeth
Graphic = Examples/teeth
Focus = Target
SetFrame = 10,14
SetX = 10,-59

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,CRUSHCLAW]
Name = CRUSHCLAW
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = CRUSHCLAW
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = dragon claw
Graphic = Examples/dragon claw
Focus = Target
SetFrame = 0,1
SetX = 0,3

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,CURSE]
Name = CURSE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = CURSE
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = ghost1
Graphic = Examples/ghost1
Focus = Target
SetFrame = 0,8
SetX = 0,8

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,CUT]
Name = CUT
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = CUT
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 004-Attack02
Graphic = Examples/004-Attack02
Focus = Target
SetX = 0,0
SetY = 0,-2

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DEFENSECURL]
Name = DEFENSECURL
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DEFENSECURL
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = User
SetFrame = 0,5
SetX = 0,5

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DETECT]
Name = DETECT
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DETECT
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = anim sheet
Graphic = Examples/anim sheet
Focus = UserAndTarget
SetFrame = 0,8
SetX = 0,229

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DISABLE]
Name = DISABLE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DISABLE
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 4,8
SetX = 4,200
@@ -17,14 +17,14 @@ Name = DISABLE
SetZ = 4,28
SetAngle = 4,45
<Particle 4>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 6,7
SetX = 6,203
SetY = 6,-200
SetZ = 6,29
<Particle 2>
Graphic = leech-seed
Graphic = Examples/leech-seed
Focus = UserAndTarget
SetFrame = 0,10
SetX = 0,200

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DIZZYPUNCH]
Name = DIZZYPUNCH
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DIZZYPUNCH
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 0,1
SetX = 0,0
@@ -41,7 +41,7 @@ Name = DIZZYPUNCH
SetX = 17,0
SetY = 17,0
<Particle 3>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 1,1
SetX = 1,4
@@ -61,7 +61,7 @@ Name = DIZZYPUNCH
SetY = 8,15
SetVisible = 9,false
<Particle 4>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 2,11
SetX = 2,63
@@ -79,7 +79,7 @@ Name = DIZZYPUNCH
SetY = 8,43
SetVisible = 9,false
<Particle 5>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 2,11
SetX = 2,87
@@ -97,7 +97,7 @@ Name = DIZZYPUNCH
SetY = 8,16
SetVisible = 9,false
<Particle 6>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 3,11
SetX = 3,-38
@@ -107,7 +107,7 @@ Name = DIZZYPUNCH
SetY = 4,-36
SetVisible = 5,false
<Particle 7>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 3,11
SetX = 3,-68
@@ -115,7 +115,7 @@ Name = DIZZYPUNCH
SetZ = 3,32
SetVisible = 4,false
<Particle 8>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 5,11
SetX = 5,-7
@@ -123,7 +123,7 @@ Name = DIZZYPUNCH
SetZ = 5,32
SetVisible = 6,false
<Particle 9>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 6,11
SetX = 6,48
@@ -135,7 +135,7 @@ Name = DIZZYPUNCH
SetY = 8,33
SetVisible = 9,false
<Particle 10>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 7,11
SetX = 7,-28
@@ -145,7 +145,7 @@ Name = DIZZYPUNCH
SetY = 8,-38
SetVisible = 9,false
<Particle 11>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 7,11
SetX = 7,42
@@ -155,7 +155,7 @@ Name = DIZZYPUNCH
SetY = 8,-60
SetVisible = 9,false
<Particle 12>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 8,11
SetX = 8,43
@@ -163,7 +163,7 @@ Name = DIZZYPUNCH
SetZ = 8,34
SetVisible = 9,false
<Particle 13>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 8,11
SetX = 8,63
@@ -171,7 +171,7 @@ Name = DIZZYPUNCH
SetZ = 8,35
SetVisible = 9,false
<Particle 14>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 10,1
SetX = 10,4
@@ -190,7 +190,7 @@ Name = DIZZYPUNCH
SetX = 17,23
SetY = 17,15
<Particle 15>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 11,11
SetX = 11,63
@@ -207,7 +207,7 @@ Name = DIZZYPUNCH
SetX = 17,38
SetY = 17,43
<Particle 16>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 11,11
SetX = 11,87
@@ -224,7 +224,7 @@ Name = DIZZYPUNCH
SetX = 17,-27
SetY = 17,16
<Particle 17>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 12,11
SetX = 12,-38
@@ -234,7 +234,7 @@ Name = DIZZYPUNCH
SetY = 13,-36
SetVisible = 14,false
<Particle 18>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 12,11
SetX = 12,-68
@@ -242,7 +242,7 @@ Name = DIZZYPUNCH
SetZ = 12,32
SetVisible = 13,false
<Particle 19>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 14,11
SetX = 14,-7
@@ -250,7 +250,7 @@ Name = DIZZYPUNCH
SetZ = 14,32
SetVisible = 15,false
<Particle 20>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 15,11
SetX = 15,48
@@ -261,7 +261,7 @@ Name = DIZZYPUNCH
SetX = 17,-48
SetY = 17,33
<Particle 21>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 16,11
SetX = 16,-28
@@ -270,7 +270,7 @@ Name = DIZZYPUNCH
SetX = 17,-7
SetY = 17,-38
<Particle 22>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 16,11
SetX = 16,42
@@ -279,14 +279,14 @@ Name = DIZZYPUNCH
SetX = 17,-23
SetY = 17,-60
<Particle 23>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 17,11
SetX = 17,43
SetY = 17,-22
SetZ = 17,34
<Particle 24>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 17,11
SetX = 17,63

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DOUBLEEDGE]
Name = DOUBLEEDGE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DOUBLEEDGE
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Divine_Smash
Graphic = Examples/Divine_Smash
Focus = User
SetFrame = 1,11
SetX = 1,70
@@ -20,7 +20,7 @@ Name = DOUBLEEDGE
SetY = 3,-57
SetVisible = 4,false
<Particle 4>
Graphic = Divine_Smash
Graphic = Examples/Divine_Smash
Focus = User
SetFrame = 2,11
SetX = 2,-32
@@ -28,7 +28,7 @@ Name = DOUBLEEDGE
SetZ = 2,29
SetVisible = 3,false
<Particle 5>
Graphic = Divine_Smash
Graphic = Examples/Divine_Smash
Focus = Target
SetFrame = 5,14
SetX = 5,-26
@@ -41,7 +41,7 @@ Name = DOUBLEEDGE
SetX = 10,-32
SetAngle = 10,90
<Particle 6>
Graphic = Divine_Smash
Graphic = Examples/Divine_Smash
Focus = Target
SetFrame = 8,4
SetX = 8,-26
@@ -49,7 +49,7 @@ Name = DOUBLEEDGE
SetZ = 8,28
SetVisible = 9,false
<Particle 2>
Graphic = Divine_Smash
Graphic = Examples/Divine_Smash
Focus = User
SetFrame = 0,11
SetX = 0,0

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DOUBLEKICK]
Name = DOUBLEKICK
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DOUBLEKICK
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = normal1
Graphic = Examples/normal1
Focus = Target
SetFrame = 0,7
SetX = 0,-48
@@ -25,7 +25,7 @@ Name = DOUBLEKICK
SetY = 3,-18
SetOpacity = 5,100
<Particle 3>
Graphic = normal1
Graphic = Examples/normal1
Focus = Target
SetFrame = 2,7
SetX = 2,56
@@ -40,7 +40,7 @@ Name = DOUBLEKICK
Play = 3,Blow3,80
#-------------------------------
[Move,DOUBLEKICK,1]
Name = Double Kick hit 2
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -48,7 +48,7 @@ Name = Double Kick hit 2
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = normal1
Graphic = Examples/normal1
Focus = Target
SetFrame = 2,7
SetX = 2,56
@@ -59,7 +59,7 @@ Name = Double Kick hit 2
SetOpacity = 2,100
SetVisible = 3,false
<Particle 2>
Graphic = normal1
Graphic = Examples/normal1
Focus = Target
SetFrame = 0,7
SetX = 0,-48

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DOUBLESLAP]
Name = DOUBLESLAP
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DOUBLESLAP
SetX = 0,0
SetY = 0,0
<Particle 4>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 7,20
SetX = 7,0
@@ -17,7 +17,7 @@ Name = DOUBLESLAP
SetZ = 7,28
SetVisible = 8,false
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,15
SetX = 0,136
@@ -34,7 +34,7 @@ Name = DOUBLESLAP
SetFrame = 8,19
SetOpacity = 8,100
<Particle 3>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 3,20
SetX = 3,8
@@ -48,7 +48,7 @@ Name = DOUBLESLAP
Play = 7,Blow5,80
#-------------------------------
[Move,DOUBLESLAP,1]
Name = DoubleSlap hit 2
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -56,7 +56,7 @@ Name = DoubleSlap hit 2
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 3,20
SetX = 3,8
@@ -66,7 +66,7 @@ Name = DoubleSlap hit 2
SetFrame = 4,19
SetVisible = 5,false
<Particle 4>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 7,20
SetX = 7,0
@@ -74,7 +74,7 @@ Name = DoubleSlap hit 2
SetZ = 7,28
SetVisible = 8,false
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,15
SetX = 0,136
@@ -95,7 +95,7 @@ Name = DoubleSlap hit 2
Play = 7,Blow5,80
#-------------------------------
[Move,DOUBLESLAP,2]
Name = DoubleSlap hit 3
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -103,7 +103,7 @@ Name = DoubleSlap hit 3
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,15
SetX = 0,136
@@ -120,7 +120,7 @@ Name = DoubleSlap hit 3
SetFrame = 8,19
SetOpacity = 8,100
<Particle 3>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 3,20
SetX = 3,8
@@ -130,7 +130,7 @@ Name = DoubleSlap hit 3
SetFrame = 4,19
SetVisible = 5,false
<Particle 4>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 7,20
SetX = 7,0
@@ -142,7 +142,7 @@ Name = DoubleSlap hit 3
Play = 7,Blow5,80
#-------------------------------
[Move,DOUBLESLAP,3]
Name = DoubleSlap hit 4
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -150,7 +150,7 @@ Name = DoubleSlap hit 4
SetX = 0,0
SetY = 0,0
<Particle 4>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 7,20
SetX = 7,0
@@ -158,7 +158,7 @@ Name = DoubleSlap hit 4
SetZ = 7,28
SetVisible = 8,false
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,15
SetX = 0,136
@@ -175,7 +175,7 @@ Name = DoubleSlap hit 4
SetFrame = 8,19
SetOpacity = 8,100
<Particle 3>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 3,20
SetX = 3,8
@@ -189,7 +189,7 @@ Name = DoubleSlap hit 4
Play = 7,Blow5,80
#-------------------------------
[Move,DOUBLESLAP,4]
Name = DoubleSlap hit 5
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -197,7 +197,7 @@ Name = DoubleSlap hit 5
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 3,20
SetX = 3,8
@@ -207,7 +207,7 @@ Name = DoubleSlap hit 5
SetFrame = 4,19
SetVisible = 5,false
<Particle 4>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 7,20
SetX = 7,0
@@ -215,7 +215,7 @@ Name = DoubleSlap hit 5
SetZ = 7,28
SetVisible = 8,false
<Particle 2>
Graphic = many
Graphic = Examples/many
Focus = Target
SetFrame = 0,15
SetX = 0,136

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DRAGONBREATH]
Name = DRAGONBREATH
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DRAGONBREATH
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetX = 0,19
SetY = 0,-29
@@ -32,7 +32,7 @@ Name = DRAGONBREATH
SetFrame = 7,6
SetFrame = 8,7
<Particle 3>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetX = 1,39
SetY = 1,-40
@@ -52,7 +52,7 @@ Name = DRAGONBREATH
SetZoomY = 5,100
SetVisible = 6,false
<Particle 4>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetFlip = 2,true
SetX = 2,69
@@ -69,7 +69,7 @@ Name = DRAGONBREATH
SetZoomY = 5,75
SetVisible = 6,false
<Particle 5>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetFlip = 2,true
SetX = 2,39
@@ -83,7 +83,7 @@ Name = DRAGONBREATH
SetZoomY = 4,75
SetVisible = 5,false
<Particle 6>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetX = 2,84
SetY = 2,-109
@@ -96,7 +96,7 @@ Name = DRAGONBREATH
SetZoomY = 3,100
SetVisible = 4,false
<Particle 7>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetFrame = 3,1
SetFlip = 3,true
@@ -107,7 +107,7 @@ Name = DRAGONBREATH
SetZoomY = 3,50
SetVisible = 4,false
<Particle 8>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetFrame = 3,1
SetFlip = 3,true
@@ -118,7 +118,7 @@ Name = DRAGONBREATH
SetZoomY = 3,40
SetVisible = 4,false
<Particle 9>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetX = 3,64
SetY = 3,-20

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DRAGONCLAW]
Name = DRAGONCLAW
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DRAGONCLAW
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = poison
Graphic = Examples/poison
Focus = Target
SetFrame = 0,9
SetX = 0,0

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DRAGONDANCE]
Name = DRAGONDANCE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DRAGONDANCE
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = electric1
Graphic = Examples/electric1
Focus = Target
SetFrame = 3,9
SetX = 3,8
@@ -23,7 +23,7 @@ Name = DRAGONDANCE
SetFrame = 8,10
SetVisible = 9,false
<Particle 2>
Graphic = electric1
Graphic = Examples/electric1
Focus = Target
SetFrame = 1,9
SetX = 1,8

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DRAGONRAGE]
Name = DRAGONRAGE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DRAGONRAGE
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetX = 1,39
SetY = 1,-40
@@ -29,7 +29,7 @@ Name = DRAGONRAGE
SetZoomY = 5,100
SetVisible = 6,false
<Particle 4>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetFlip = 2,true
SetX = 2,69
@@ -42,7 +42,7 @@ Name = DRAGONRAGE
SetY = 4,-59
SetVisible = 5,false
<Particle 5>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetFlip = 3,true
SetX = 3,79
@@ -50,7 +50,7 @@ Name = DRAGONRAGE
SetZ = 3,30
SetVisible = 4,false
<Particle 2>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetX = 0,19
SetY = 0,-29

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,DYNAMICPUNCH]
Name = DYNAMICPUNCH
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = DYNAMICPUNCH
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetX = 1,5
SetY = 1,3
@@ -23,7 +23,7 @@ Name = DYNAMICPUNCH
SetY = 5,12
SetVisible = 7,false
<Particle 2>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetX = 0,5
SetY = 0,2

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,EMBER]
Name = EMBER
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = EMBER
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Flames
Graphic = Examples/Flames
Focus = UserAndTarget
SetX = 9,142
SetY = 9,-153
@@ -21,7 +21,7 @@ Name = EMBER
SetFlip = 11,false
SetFrame = 12,2
<Particle 2>
Graphic = Flames
Graphic = Examples/Flames
Focus = UserAndTarget
SetFrame = 1,2
SetX = 1,12

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,ENCORE]
Name = ENCORE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ENCORE
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = BABACOMETRO
Graphic = Examples/BABACOMETRO
Focus = UserAndTarget
SetFrame = 0,16
SetX = 0,-25
@@ -45,7 +45,7 @@ Name = ENCORE
SetFrame = 18,15
SetX = 18,14
<Particle 2>
Graphic = BABACOMETRO
Graphic = Examples/BABACOMETRO
Focus = UserAndTarget
SetFrame = 0,15
SetX = 0,34

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,ENERGYBALL]
Name = ENERGYBALL
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ENERGYBALL
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetX = 0,9
SetY = 0,21

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,ERUPTION]
Name = ERUPTION
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = ERUPTION
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetFrame = 2,8
SetX = 2,64
@@ -35,7 +35,7 @@ Name = ERUPTION
SetAngle = 7,10
SetVisible = 8,false
<Particle 4>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetFrame = 4,8
SetX = 4,14
@@ -50,7 +50,7 @@ Name = ERUPTION
SetY = 6,-178
SetVisible = 7,false
<Particle 2>
Graphic = fire5
Graphic = Examples/fire5
Focus = UserAndTarget
SetFrame = 0,8
SetX = 0,25

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,EXPLOSION]
Name = EXPLOSION
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = EXPLOSION
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Fire3
Graphic = Examples/Fire3
Focus = Target
SetFrame = 0,5
SetX = 0,40
@@ -41,7 +41,7 @@ Name = EXPLOSION
SetOpacity = 15,150
SetVisible = 16,false
<Particle 4>
Graphic = Fire3
Graphic = Examples/Fire3
Focus = Target
SetFrame = 2,10
SetX = 2,40
@@ -69,7 +69,7 @@ Name = EXPLOSION
SetFrame = 14,22
SetVisible = 15,false
<Particle 5>
Graphic = Fire3
Graphic = Examples/Fire3
Focus = Target
SetFrame = 6,14
SetX = 6,40
@@ -83,7 +83,7 @@ Name = EXPLOSION
SetFrame = 12,20
SetVisible = 13,false
<Particle 2>
Graphic = Fire3
Graphic = Examples/Fire3
Focus = Target
SetFrame = 0,11
SetX = 0,-88

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,FAKEOUT]
Name = FAKEOUT
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = FAKEOUT
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Fakeout
Graphic = Examples/Fakeout
Focus = Target
SetFrame = 0,5
SetFlip = 0,true
@@ -28,7 +28,7 @@ Name = FAKEOUT
SetX = 15,96
SetVisible = 20,false
<Particle 2>
Graphic = Fakeout
Graphic = Examples/Fakeout
Focus = Target
SetFrame = 0,5
SetX = 0,-96

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,FAKETEARS]
Name = FAKETEARS
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = FAKETEARS
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = poison2
Graphic = Examples/poison2
Focus = User
SetX = 0,56
SetY = 0,14
@@ -39,7 +39,7 @@ Name = FAKETEARS
SetX = 9,142
SetY = 9,24
<Particle 3>
Graphic = poison2
Graphic = Examples/poison2
Focus = User
SetFlip = 1,true
SetX = 1,-72
@@ -47,7 +47,7 @@ Name = FAKETEARS
SetZ = 1,28
SetVisible = 2,false
<Particle 4>
Graphic = poison2
Graphic = Examples/poison2
Focus = User
SetFrame = 2,1
SetX = 2,72
@@ -55,7 +55,7 @@ Name = FAKETEARS
SetZ = 2,29
SetVisible = 3,false
<Particle 5>
Graphic = poison2
Graphic = Examples/poison2
Focus = User
SetFrame = 3,1
SetFlip = 3,true
@@ -77,7 +77,7 @@ Name = FAKETEARS
SetX = 9,-144
SetY = 9,3
<Particle 6>
Graphic = poison2
Graphic = Examples/poison2
Focus = User
SetFrame = 4,1
SetX = 4,93
@@ -90,7 +90,7 @@ Name = FAKETEARS
SetY = 6,-21
SetVisible = 7,false
<Particle 7>
Graphic = poison2
Graphic = Examples/poison2
Focus = User
SetFrame = 5,1
SetFlip = 5,true

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,FIERYDANCE]
Name = FIERYDANCE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = FIERYDANCE
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 0,16
SetX = 0,35
@@ -46,7 +46,7 @@ Name = FIERYDANCE
SetX = 12,1
SetY = 12,-4
<Particle 3>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 1,16
SetX = 1,-20
@@ -77,7 +77,7 @@ Name = FIERYDANCE
SetY = 10,-39
SetVisible = 11,false
<Particle 4>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 1,16
SetX = 1,27
@@ -106,7 +106,7 @@ Name = FIERYDANCE
SetY = 9,-46
SetVisible = 10,false
<Particle 5>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 3,18
SetX = 3,-46
@@ -119,7 +119,7 @@ Name = FIERYDANCE
SetY = 5,22
SetVisible = 6,false
<Particle 6>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 4,15
SetX = 4,-11
@@ -127,7 +127,7 @@ Name = FIERYDANCE
SetZ = 4,31
SetVisible = 5,false
<Particle 7>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 7,16
SetX = 7,26
@@ -138,7 +138,7 @@ Name = FIERYDANCE
SetY = 8,-44
SetVisible = 9,false
<Particle 8>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 7,16
SetX = 7,-25
@@ -149,7 +149,7 @@ Name = FIERYDANCE
SetY = 8,-47
SetVisible = 9,false
<Particle 9>
Graphic = fly copy
Graphic = Examples/fly copy
Focus = Target
SetFrame = 7,16
SetX = 7,-33

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,FINALGAMBIT]
Name = FINALGAMBIT
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = FINALGAMBIT
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = Target
SetFrame = 0,7
SetX = 0,-20

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,FIREBLAST]
Name = FIREBLAST
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = FIREBLAST
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fire blast
Graphic = Examples/fire blast
Focus = Target
SetX = 0,0
SetY = 0,-2

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,FIREFANG]
Name = FIREFANG
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = FIREFANG
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = element fangs
Graphic = Examples/element fangs
Focus = Target
SetX = 0,7
SetY = 0,-2
@@ -48,7 +48,7 @@ Name = FIREFANG
SetFrame = 12,12
SetY = 12,-3
<Particle 3>
Graphic = element fangs
Graphic = Examples/element fangs
Focus = Target
SetFrame = 7,15
SetX = 7,27
@@ -60,7 +60,7 @@ Name = FIREFANG
SetY = 10,-7
SetVisible = 11,false
<Particle 4>
Graphic = element fangs
Graphic = Examples/element fangs
Focus = Target
SetFrame = 8,15
SetX = 8,34
@@ -72,7 +72,7 @@ Name = FIREFANG
SetY = 10,-27
SetVisible = 11,false
<Particle 5>
Graphic = element fangs
Graphic = Examples/element fangs
Focus = Target
SetFrame = 8,15
SetX = 8,-31
@@ -84,7 +84,7 @@ Name = FIREFANG
SetY = 10,-43
SetVisible = 11,false
<Particle 6>
Graphic = element fangs
Graphic = Examples/element fangs
Focus = Target
SetFrame = 9,15
SetX = 9,-25
@@ -94,7 +94,7 @@ Name = FIREFANG
SetY = 10,-48
SetVisible = 11,false
<Particle 7>
Graphic = element fangs
Graphic = Examples/element fangs
Focus = Target
SetFrame = 10,15
SetX = 10,-26
@@ -102,7 +102,7 @@ Name = FIREFANG
SetZ = 10,32
SetVisible = 11,false
<Particle 8>
Graphic = element fangs
Graphic = Examples/element fangs
Focus = Target
SetFrame = 10,15
SetX = 10,-9
@@ -110,7 +110,7 @@ Name = FIREFANG
SetZ = 10,33
SetVisible = 11,false
<Particle 9>
Graphic = element fangs
Graphic = Examples/element fangs
Focus = Target
SetFrame = 10,15
SetX = 10,-28
@@ -118,7 +118,7 @@ Name = FIREFANG
SetZ = 10,34
SetVisible = 11,false
<Particle 10>
Graphic = element fangs
Graphic = Examples/element fangs
Focus = Target
SetFrame = 10,15
SetX = 10,-19

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,FIREPLEDGE]
Name = FIREPLEDGE
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = FIREPLEDGE
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = anim sheet.2
Graphic = Examples/anim sheet.2
Focus = Target
SetFrame = 0,10
SetX = 0,4

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,FIREPUNCH]
Name = FIREPUNCH
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = FIREPUNCH
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetX = 0,3
SetY = 0,1
@@ -30,7 +30,7 @@ Name = FIREPUNCH
SetY = 6,-22
SetVisible = 12,false
<Particle 3>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetX = 1,6
SetY = 1,-1
@@ -49,7 +49,7 @@ Name = FIREPUNCH
SetY = 6,0
SetVisible = 12,false
<Particle 4>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetX = 3,1
SetY = 3,5
@@ -64,7 +64,7 @@ Name = FIREPUNCH
SetY = 6,17
SetVisible = 12,false
<Particle 5>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetX = 4,0
SetY = 4,7
@@ -77,7 +77,7 @@ Name = FIREPUNCH
SetY = 6,2
SetVisible = 12,false
<Particle 6>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetX = 5,3
SetY = 5,8
@@ -86,7 +86,7 @@ Name = FIREPUNCH
SetY = 6,10
SetVisible = 12,false
<Particle 7>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 7,9
SetX = 7,19
@@ -94,7 +94,7 @@ Name = FIREPUNCH
SetZ = 7,32
SetVisible = 12,false
<Particle 8>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 8,9
SetX = 8,-10
@@ -102,7 +102,7 @@ Name = FIREPUNCH
SetZ = 8,33
SetVisible = 12,false
<Particle 9>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 9,9
SetX = 9,14
@@ -110,7 +110,7 @@ Name = FIREPUNCH
SetZ = 9,34
SetVisible = 12,false
<Particle 10>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 10,9
SetX = 10,4
@@ -118,7 +118,7 @@ Name = FIREPUNCH
SetZ = 10,35
SetVisible = 12,false
<Particle 11>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 11,9
SetX = 11,19
@@ -126,7 +126,7 @@ Name = FIREPUNCH
SetZ = 11,36
SetVisible = 12,false
<Particle 12>
Graphic = punches
Graphic = Examples/punches
Focus = Target
SetFrame = 11,9
SetX = 11,-7

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,FIRESPIN]
Name = FIRESPIN
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = FIRESPIN
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = grass2
Graphic = Examples/grass2
Focus = Target
SetFrame = 0,9
SetX = 0,0

View File

@@ -1,7 +1,7 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,FLAIL]
Name = FLAIL
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
@@ -9,7 +9,7 @@ Name = FLAIL
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = finger.spoon
Graphic = Examples/finger.spoon
Focus = UserAndTarget
SetFrame = 0,7
SetX = 0,176

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