Maruno17
c012a7323a
Natural Gift's power/type moved into an item flag
2022-03-31 20:19:58 +01:00
Maruno17
38edb15f0c
Move item powers for Fling into an item flag
2022-03-31 19:53:21 +01:00
Maruno17
3a4339c658
AI now checks for immunities to status moves
2022-03-28 18:04:45 +01:00
Maruno17
3c6799091e
Added battle transition animation for Elite Four/Champion
2022-03-27 22:42:43 +01:00
Maruno17
81578ac42c
AI now doesn't use Full Restores just to heal small amounts of HP
2022-03-26 15:12:32 +00:00
Maruno17
7d583aaaf7
Added animation when capture is successful
2022-03-21 23:14:00 +00:00
Maruno17
2817c1998a
Added hardcoded battle animations for capture ball burst and send out ball burst, removed support for common animation ball bursts.
2022-03-21 17:37:18 +00:00
Maruno17
21f7c57905
Added Poké Ball burst animation for recalling in battle, some bug fixes
2022-03-16 22:44:39 +00:00
Maruno17
93a0173fe8
Player no longer makes a bump sound when walking into something because of a move route, changed when title screen BGM starts playing, tweaked evolution messages and audio
2022-03-10 22:49:01 +00:00
Maruno17
a0612b907f
Changed format of "EVs" property in pokemon.txt/pokemon_forms.txt
2022-03-09 23:03:02 +00:00
Maruno17
91f8d06797
Added battle debug option to view/edit all Pokémon, fixed some battle debug-related bugs
2022-03-07 23:19:30 +00:00
Maruno17
7f8fa16a52
Made Zacian/Zamazenta's rusted items unlosable, made bad poison icon be shown again in battle
2022-03-07 23:16:13 +00:00
Maruno17
5d8dad58c4
Added more debug menu functionality (toggle Hyper Mode, set stats, set species, reset moves of non-battling Pokémon/let them be made fainted)
2022-03-07 19:25:33 +00:00
Maruno17
a13771e8bc
Fixed Shadow Pokémon saying how much Exp they gain from battle, fixed mispositioned text in some battle debug menus
2022-03-07 19:22:21 +00:00
Maruno17
bcb31c7a56
Made checks of map connections go through a single method, which can be used to modify connections on the fly
2022-03-05 23:49:53 +00:00
Maruno17
a20a1775c0
Added "VS Rocket Admin" battle transition animation
2022-03-05 20:16:11 +00:00
Luka S.J
fe159419f7
[feature] Expand built-in utilities for Essentials ( #166 )
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* Refactor hash and add small string utility
* Add utilities for `Color` object
* Add `.findDirectory` to `PluginManager`
* Add extra file and directory utilities
* Add `CallbackWrapper` utility
* Fix hash `deep_merge`
* Refactor hash `deep_merge` to simplify
* Fix hash merging
* Fix ruby utilities
2022-02-28 23:32:25 +00:00
Maruno17
fe6b87c075
Teak to animation in previous commit
2022-02-24 20:56:09 +00:00
Maruno17
4fc6e7f289
Added HGSS "Vs Trainer" battle transition
2022-02-24 20:41:18 +00:00
Maruno17
15e70fa67e
Added a battle transition for Team Rocket Grunts
2022-02-22 22:34:28 +00:00
Maruno17
e5be233224
Enabled BallBurst common animations to be played during other battle animations
2022-02-22 19:26:50 +00:00
Maruno17
2057084f69
Light effects now centre themselves vertically on their events as intended
2022-02-21 23:36:43 +00:00
Maruno17
33cde3bf20
Changed the available special characters available in the naming screen
2022-02-21 18:51:17 +00:00
Maruno17
9b3e62b1f3
Fixed bug relating to night BGMs from previous commit, improved Purify Chamber a bit
2022-02-20 23:31:09 +00:00
Maruno17
19e50bd507
Updated Power Green fonts, repositioned all text accordingly
2022-02-20 23:29:09 +00:00
Maruno17
dd78075657
Minor tweaks to compiling item data
2022-02-15 19:16:55 +00:00
Maruno17
f322b234c6
Added battle rule "disablePokeBalls"
2022-02-15 18:39:41 +00:00
Maruno17
5f39363e69
Added map metadata flag "HideEncountersInPokedex", fixed Pokédex not showing the areas of some maps that span multiple Town Map points
2022-02-14 23:25:10 +00:00
Maruno17
789185eefb
Added Gen 6 PBS files
2022-02-14 19:06:32 +00:00
Maruno17
f68e699cc9
More Rubocop changes
2022-02-13 00:57:54 +00:00
Maruno17
cca5989746
Fixes to previous commit
2022-02-10 08:33:45 +00:00
Keyacom
30c3f472ef
Implement TramplesMinimize as a move flag ( #175 )
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* Implement "TramplesMinimize" as a move flag
Implemented `TramplesMinimize` as a move flag. Due to it, removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize` (the second one was exclusive to Body Slam). Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
The code now does not check if the parameter of `tramplesMinimize?` is 1 or 2, it now checks if it is `true` or `false`. For the effect that causes the moves with this flag to skip accuracy checks, it also checks if `Settings::MECHANICS_GENERATION` is equal to or greater than 6.
Data on which moves are to be treated as able to double damage if Minimized and skip accuracy checks are [here](https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)#Vulnerability_to_moves ).
**Remarks:**
- Dragon Rush, Heat Crash and Heavy Slam could not trample Minimize in Gen 5. Dragon Rush and Heat Crash could do so in Gen 6+, but Heavy Slam could not until Gen 7.
- Double Iron Bash could only trample Minimize in Gen 7.
**TL;DR:**
- Implemented `TramplesMinimize` as a move flag.
- Modified the check for this move flag.
- Removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize`. Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
2022-02-06 19:36:51 +00:00
Golisopod-User
e6c877fe06
Display version number of plugins in the console ( #173 )
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* Display version number with plugins
2022-02-06 19:01:42 +00:00
Maruno17
4561cc66bf
Moved calls to PBS file-compiling methods into their own method, removed music file extensions from metadata.txt
2022-02-06 18:40:43 +00:00
Maruno17
6c5c54a7d3
Tweaked Jukebox functionality, simplified code relating to night versions of BGMs
2022-01-30 20:40:07 +00:00
Maruno17
0465572ca0
Added method for buying a Game Corner prize item, made def _I able to replace text like _INTL
2022-01-30 20:03:52 +00:00
Maruno17
6698149083
Restored evolutions depending on Moss Rock/Icy Rock/magnetic field in Gen 8 PBS files
2022-01-30 18:16:19 +00:00
Keyacom
91c6f1f45b
Fixed typo in "CannotMetronome" ( #171 )
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* Fixed typo in "CannotMetronome"
This flag had 3 N's in its name where it was supposed to be two. In the move PBS files, the flag is spelled correctly.
2022-01-29 19:07:01 +00:00
Golisopod-User
617f685694
Bugfixes ( #170 )
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* Fixed crash when setting Fogs or Panoramas to none
* Generalised the initial setting of stat stages for battlers
* Fixed fishing animation looking weird (especially when surfing)
2022-01-29 19:06:21 +00:00
Keyacom
af60c4df66
Use the .max function in Substitute's code ( #167 )
2022-01-29 18:24:42 +00:00
Golisopod-User
f9e34b8157
Switch to lowercase letters after selecting first uppercase letter ( #169 )
2022-01-29 18:21:38 +00:00
Maruno17
7c7a6d91bd
Fixed field animations relating to events and followers not showing if they're on a connected map, fixed grass not rustling if the player walks onto it directly from a connected map, fixed grass rustling appearing beneath the player
2022-01-29 18:05:11 +00:00
Maruno17
2372322c24
Added holding Shift while starting the game to compile just the plugins
2022-01-25 23:38:11 +00:00
Maruno17
8f69c555da
Fixed duplicated and missorted track listings in Jukebox
2022-01-24 23:32:05 +00:00
Maruno17
98f311c394
Updated to mkxp-z v2.3.0
2022-01-24 23:12:06 +00:00
Maruno17
c1de9a04d4
Made party screen use MenuHandlers
2022-01-23 22:54:58 +00:00
Maruno17
d0da7b0c1b
Fixed "Set Event Location" (moveto) sending an event off-screen not making it disappear
2022-01-23 21:16:08 +00:00
Maruno17
8a3e5b01e0
Fixed inconsistencies in error messages produced when loading a plugin
2022-01-22 22:03:31 +00:00
Maruno17
7f0526114f
Errors raised by PluginManager are no longer capitalised
2022-01-21 12:59:23 +00:00
Golisopod-User
b980d8505c
Tiny Bugfixes ( #161 )
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* Removed extra confirm sfx in mart screen
* Fixed Calyrex keeping its form exclusive moves
* Fixed some methods being aliased multiple times upon soft resetting
2022-01-20 22:02:22 +00:00