Maruno17
ae91811537
Created folder Graphics/UI, renamed some UI graphics
2022-08-14 01:07:06 +01:00
Maruno17
b1cde2db42
Refactored some code relating to colours, trivially simplified some calculations
2022-08-13 23:59:24 +01:00
Maruno17
a2327c6280
Fixed playing the credits/changing $scene leaving a ghost image of the old map behind, fixed Pokémon icons sometimes disappearing in storage screen
2022-07-03 16:40:25 +01:00
Maruno17
03ffae6eed
Fixed empty wild encounter type tables not being editable in "Edit Wild Encounters" debug function
2022-06-19 23:07:21 +01:00
Maruno17
79f5e5d4aa
Fixed mistake in individual trainer editor
2022-06-18 20:48:27 +01:00
Maruno17
a85ec1e51a
Changed battle victory MEs to BGMs
2022-04-21 21:43:11 +01:00
Maruno17
d3b61a64ef
Turned trainer intro MEs into BGMs
2022-04-20 22:11:04 +01:00
Maruno17
19e50bd507
Updated Power Green fonts, repositioned all text accordingly
2022-02-20 23:29:09 +00:00
Maruno17
f68e699cc9
More Rubocop changes
2022-02-13 00:57:54 +00:00
Maruno17
aa643a6049
More Rubocop
2021-12-27 00:26:45 +00:00
Maruno17
132a16950d
Yet more Rubocopping
2021-12-23 00:27:17 +00:00
Maruno17
33fcbf623b
More Rubocopping
2021-12-20 17:18:21 +00:00
Maruno17
65b1a8d6c3
More tweaks from the Rubocop overlord
2021-12-19 17:28:59 +00:00
Maruno17
33781493f4
More aligning of code
2021-12-19 12:19:08 +00:00
Maruno17
13a238cc6a
Many more Rubocop-inspired code improvements
2021-12-18 19:06:22 +00:00
Maruno17
d17fc40a47
Added decent spacing to all scripts thanks to Rubocop
2021-12-18 15:25:40 +00:00
Maruno17
f7b76ae62e
The Great Enspacening begins!
2021-12-18 12:20:31 +00:00
Maruno17
2480ab0f9e
Applied most Rubocop-suggested layout fixes
2021-12-18 01:56:10 +00:00
Maruno17
5dc64f1709
Minor refactoring to kill various Rubocop warnings
2021-12-17 20:29:47 +00:00
Maruno17
00c2df5772
Merged species Type1/Type2 into Types, did the same for Pokemon and Battler
2021-11-22 23:55:28 +00:00
Maruno17
d93d73caa8
Wrote a generalised data property editor that deals with a list of things from a GameData module, allowed the WildItem properties for species to contain multiple items each
2021-11-21 22:24:58 +00:00
Maruno17
1c4819e5f0
Renamed all battle-related classes and modules
2021-11-16 23:05:16 +00:00
Maruno17
12fd500dbc
Added Pokémon properties cannot_store, cannot_release and cannot_trade. Allowed Offspring species property to be edited.
2021-11-08 23:21:20 +00:00
Maruno17
899d037255
Added pokemon.txt/pokemon_forms.txt property "Offspring" for species that could be produced by breeding
2021-10-29 20:34:50 +01:00
Maruno17
6c38f769c7
Moved initial money/storage creator's name from Settings to metadata.txt, added initial item storage contents property to global metadata, added Home property to player metadata
2021-10-25 23:07:58 +01:00
Maruno17
10a1fc4430
Added PBS file pokemon_metrics.txt, for all Pokémon sprite positionings
2021-10-23 20:30:09 +01:00
Maruno17
ca680c9feb
Merged class PokemonTemp into class Game_Temp
2021-10-21 22:01:59 +01:00
Maruno17
5e51f702b3
Renamed some more global variables
2021-10-20 23:13:30 +01:00
Maruno17
3a3b44574f
Various bug fixes
2021-10-20 13:53:39 +01:00
Maruno17
56c9b69c44
Added "Name" property to map_metadata.txt, fixed map names not being translated in some cases, fixed minor things from a previous commit
2021-10-13 22:55:29 +01:00
Maruno17
a090f50bc5
Split metadata.txt into metadata.txt and map_metadata.txt, fixed bug when writing certain PBS files
2021-10-09 23:34:45 +01:00
Maruno17
929a039f04
Fixed Terrain Tag Editor's background disappearing when saving
changes
2021-10-03 22:33:55 +01:00
Maruno17
86cbcad382
Added Flags property to types, abilities, species and map metadata. Added LocationFlag evolution method.
2021-09-02 19:01:16 +01:00
Maruno17
cfbefceb00
Renamed skill code property in trainer_types.txt to SkillFlags, and allowed any number of them
2021-08-31 17:36:48 +01:00
Maruno17
8bb70a226e
Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen
2021-08-22 23:18:34 +01:00
Golisopod-User
ecc5a040cd
Refactoring and Bugfixes ( #127 )
...
* Replacing nil + compact! with delete, delete_at and delete_if wherever possible
* Fixed Terrain Tag editor not setting the correct terrain
* Fixed Text Cursor in Animation Editor not going right
2021-08-22 22:25:29 +01:00
Maruno17
7ae62d74b7
Added terrain tag 17 NoEffect, Terrain Tag Editor now only sets defined terrain tags, fixed some move effects, fixed opposing Shadow Pokémon going into Hyper Mode, fixed Shadow Pokémon nature visibility
2021-08-14 22:36:55 +01:00
Maruno17
cb0220b751
Cleaned up evolution method definitions, rewrote the "Fill Bag" Debug feature to make it much faster, removed all instances of changing the game window's title
2021-07-22 22:46:43 +01:00
Maruno17
551f64e8a1
Added "Consumable" property to items.txt, light effects now properly centre themselves on the event regardless of graphic size, Disguise/Double Iron Bash Gen 8 changes
2021-07-21 22:46:49 +01:00
Maruno17
3d634a7f22
Added separate SellPrice property for items, changed messages when learning a move, updates to Gen 8 items.txt
2021-07-10 22:17:02 +01:00
Maruno17
223d480e0f
Super shininess can now be set for a Pokémon, and trainers.txt can define a Pokémon as super shiny
2021-06-24 18:21:47 +01:00
Maruno17
c194e1b711
Changed the names of some properties in pokemon.txt and pokemon_forms.txt
2021-06-20 20:57:44 +01:00
Maruno17
1cec4fc90d
Added new section-based format for trainertypes.txt
2021-06-20 01:00:21 +01:00
Maruno17
e4cdb95314
Added new section-based format for items.txt
2021-06-20 00:13:34 +01:00
Maruno17
c55324145d
Removed all other uses of and support for ID numbers
2021-06-19 20:01:12 +01:00
Maruno17
eaa915878a
Added def count to all GameData variants, and one that returns the number of species for Species, removed all uses of ID numbers for GameData::Status, made more use of GameData::X.keys
2021-06-17 22:21:24 +01:00
Maruno17
e9457a3ea8
Removed all uses of ID numbers for species, some other code changes for abolishing ID numbers
2021-06-16 22:42:20 +01:00
Maruno17
42b7988089
Rewrote Terrain Tag Editor to work with overly large tilesets
2021-05-18 22:31:47 +01:00
Maruno17
be61441755
Playing ME is stopped if a battle is skipped, fixed bug in Encounters Editor, sprite renamer now recognises 4+ digit ID numbers
2021-05-18 20:01:01 +01:00
Golisopod-User
6d7bae913e
Bugfixes and small additions ( #109 )
...
* Add a converter for Player charsets in metadara
* Fixed Sprite position editor not working with new shadow filenames. Also added check for custom shadows
* Fixed pbTrainerBattleCore not working with NPC Trainer argument
* Fixed typo which caused crash with old trainers.txt format
* Fixed reference to non-existent variable which crashed the trainertype editor
2021-05-18 18:58:07 +01:00