Commit Graph

422 Commits

Author SHA1 Message Date
Maruno17
53d27d3cf5 Added new section-based format for ribbons.txt 2021-06-20 17:57:35 +01:00
Maruno17
e201821919 Added new section-based format for abilities.txt 2021-06-20 17:46:36 +01:00
Maruno17
7c42e4ec20 Added new section-based format for moves.txt 2021-06-20 17:29:16 +01:00
Maruno17
1a55a391a3 Removed support for old trainers.txt format 2021-06-20 01:06:49 +01:00
Maruno17
1cec4fc90d Added new section-based format for trainertypes.txt 2021-06-20 01:00:21 +01:00
Maruno17
e4cdb95314 Added new section-based format for items.txt 2021-06-20 00:13:34 +01:00
Maruno17
9b4bc66dc0 Tidying up 2021-06-19 20:36:17 +01:00
Maruno17
e472d0fcdf Rewrote PBS files to set all their "ID numbers" to 0 2021-06-19 20:18:55 +01:00
Maruno17
c55324145d Removed all other uses of and support for ID numbers 2021-06-19 20:01:12 +01:00
Maruno17
49655165e1 Added conversion of berry plant data, removed all uses of ID numbers for abilities and berry plants, fixed mulch not being consumed, removed use of ID numbers in map of moves to animation IDs 2021-06-19 18:48:33 +01:00
Maruno17
6e188666a4 Removed all uses of ID numbers for GameDatas BodyColor, BodyShape and Target, removed support for trainer type graphics using ID numbers in their names 2021-06-17 22:45:16 +01:00
Maruno17
eaa915878a Added def count to all GameData variants, and one that returns the number of species for Species, removed all uses of ID numbers for GameData::Status, made more use of GameData::X.keys 2021-06-17 22:21:24 +01:00
Maruno17
5358037986 Removed support for old encounters.txt format 2021-06-16 22:53:01 +01:00
Maruno17
e9457a3ea8 Removed all uses of ID numbers for species, some other code changes for abolishing ID numbers 2021-06-16 22:42:20 +01:00
Maruno17
8c67127f06 Removed all uses of ID numbers for types, Shape property in pokemon.txt must now be a name and not a number 2021-06-16 20:32:30 +01:00
Maruno17
0e8b1e70b1 Updated to mkxp-z 2.2.1 2021-06-15 22:11:12 +01:00
Maruno17
5df5e83f68 Removed dual functionalities of Ability and Ball properties in trainers.txt, abolished $BallTypes, removed support for tm.txt 2021-06-15 22:03:16 +01:00
Maruno17
c23f50e5a6 Fixed being unable to extract plugin messages to translate them, fixed AI bug with Natural Gift and no item, fixed bad code when checking a trainer's party for a mon with a given type 2021-06-15 19:23:50 +01:00
Maruno17
128a002324 Fix for messages not being reloaded after the game is compiled 2021-06-12 19:05:22 +01:00
Maruno17
8dec89bb50 Fixed typo in Plugin Manager, fixed problems when you have multiple dependent events and you remove one 2021-06-12 17:23:15 +01:00
ENLS
c402b02861 MUMMY ability bug fix (#118)
variable oldAbil was being treated like an integer. It's a symbol.
2021-06-12 16:15:56 +01:00
Maruno17
eb1458018d Fixed: player's legs staying invisible when map transferring from tall grass, error when showing the Move Relearner a Pokémon that has no level-up moves it can relearn, Trainer Type Editor spamming the console when selecting the "new" option 2021-06-12 16:12:36 +01:00
Maruno17
63fb7aadf7 Fixed: some items not working in battle, typo in Shell Trap's AI, Vs animation not triggering, Battle Factory Pokémon being chosen incorrectly, Battle Factory double mode being single battles, some game data not being cleared when compiling 2021-06-12 15:44:13 +01:00
Maruno17
7c3fdb9ef8 v19.1 update 2021-05-22 17:03:22 +01:00
Maruno17
1c622a3b91 Credits screen now renders text in multiple smaller bitmaps rather than one tall one 2021-05-22 16:29:51 +01:00
Maruno17
ca8193aab4 Added more characters to naming screen 2021-05-21 20:05:32 +01:00
Maruno17
38081305b0 Fixed cycling speed's charset animation not being slower as intended 2021-05-20 21:46:09 +01:00
Maruno17
8e56608409 Fixed Species Editor's base stats and EVs properties 2021-05-20 21:10:12 +01:00
Maruno17
a97a42e89d Prevented error if trying to set a species of nil for an encounter in the Encounters Editor, fixed trainer Pokémon's EVs and IVs not being set properly in the Encounters Editor 2021-05-20 20:45:37 +01:00
Maruno17
3eea17b877 Compiler methods can now accept a file path as a parameter, made overworld poison flashes slower 2021-05-20 19:34:26 +01:00
Maruno17
2b5d63673d Merge branch 'master' of https://github.com/Maruno17/pokemon-essentials 2021-05-20 19:15:30 +01:00
Joni Savolainen
aef95067f8 Fix pbSave's incorrect deprecation message (#110) 2021-05-20 19:12:01 +01:00
Maruno17
2a1dafcd9c Disabled receiving a Mystery Gift item via the Continue/New Game's Debug menu 2021-05-19 21:10:43 +01:00
Maruno17
e7d116780f Removed alternate map rendering code 2021-05-19 20:25:51 +01:00
Maruno17
42b7988089 Rewrote Terrain Tag Editor to work with overly large tilesets 2021-05-18 22:31:47 +01:00
Maruno17
8af787abdd Quick fix to previous commit 2021-05-18 21:30:51 +01:00
Maruno17
be61441755 Playing ME is stopped if a battle is skipped, fixed bug in Encounters Editor, sprite renamer now recognises 4+ digit ID numbers 2021-05-18 20:01:01 +01:00
Golisopod-User
6d7bae913e Bugfixes and small additions (#109)
* Add a converter for Player charsets in metadara
* Fixed Sprite position editor not working with new shadow filenames. Also added check for custom shadows
* Fixed pbTrainerBattleCore not working with NPC Trainer argument
* Fixed typo which caused crash with old trainers.txt format
* Fixed reference to non-existent variable which crashed the trainertype editor
2021-05-18 18:58:07 +01:00
Maruno17
8e64bcc11b Removed the player's ability to change the font 2021-05-16 14:32:20 +01:00
Maruno17
206244a3f0 Fixed battle recordings playback, fixed being unable to import .anm files in the Animations Editor 2021-05-15 21:01:39 +01:00
Maruno17
66b40fd181 Fixed typo in egg generatio, fixed typo in battle code that changes a Pokémon's type, fixed bug in AI that prevents switching 2021-05-15 20:28:15 +01:00
Maruno17
f303b84033 Made the Battle Factory work 2021-05-15 17:38:16 +01:00
Maruno17
e350cb8f4a Event bush depths are now also calculated when a map loads, the event refreshes, or its graphic or "always on top" flag is changed 2021-05-13 22:53:38 +01:00
Maruno17
2e1a7646ed Renamed trainers.txt property Ability to AbilityIndex, and added the property Ability which accepts an ability ID (and an index number for backwards compatibility) 2021-05-13 22:34:46 +01:00
Maruno17
8384adeb22 Ball property in trainers.txt can now be a Poké Ball item's ID, fixed move-learning saying "already knows four moves" regardless of the value of Pokemon::MAX_MOVES 2021-05-13 21:50:36 +01:00
Maruno17
52e7f7b51a Fixed broken AI for Camouflage, minor tweaks to some other AI 2021-05-12 21:06:23 +01:00
Maruno17
481e051234 Bush depths for events/the player are now only recalculated wheh they move, rather than every time they're queried (anti-lag) 2021-05-12 18:59:47 +01:00
Maruno17
6685b06e2f Fixed repeated known moves bug for Shadow Pokémon 2021-05-11 21:37:30 +01:00
Maruno17
47e51ed79b Player's charset now refreshes when a save file is loaded, and after renaming trainer charsets 2021-05-11 21:20:25 +01:00
Maruno17
8ff43cbd4c Renamed trainer charsets and added code to the sprite renamer that will rename them and edit map data accordingly 2021-05-11 21:00:15 +01:00