Maruno17
53d27d3cf5
Added new section-based format for ribbons.txt
2021-06-20 17:57:35 +01:00
Maruno17
e201821919
Added new section-based format for abilities.txt
2021-06-20 17:46:36 +01:00
Maruno17
7c42e4ec20
Added new section-based format for moves.txt
2021-06-20 17:29:16 +01:00
Maruno17
1a55a391a3
Removed support for old trainers.txt format
2021-06-20 01:06:49 +01:00
Maruno17
1cec4fc90d
Added new section-based format for trainertypes.txt
2021-06-20 01:00:21 +01:00
Maruno17
e4cdb95314
Added new section-based format for items.txt
2021-06-20 00:13:34 +01:00
Maruno17
9b4bc66dc0
Tidying up
2021-06-19 20:36:17 +01:00
Maruno17
e472d0fcdf
Rewrote PBS files to set all their "ID numbers" to 0
2021-06-19 20:18:55 +01:00
Maruno17
c55324145d
Removed all other uses of and support for ID numbers
2021-06-19 20:01:12 +01:00
Maruno17
49655165e1
Added conversion of berry plant data, removed all uses of ID numbers for abilities and berry plants, fixed mulch not being consumed, removed use of ID numbers in map of moves to animation IDs
2021-06-19 18:48:33 +01:00
Maruno17
6e188666a4
Removed all uses of ID numbers for GameDatas BodyColor, BodyShape and Target, removed support for trainer type graphics using ID numbers in their names
2021-06-17 22:45:16 +01:00
Maruno17
eaa915878a
Added def count to all GameData variants, and one that returns the number of species for Species, removed all uses of ID numbers for GameData::Status, made more use of GameData::X.keys
2021-06-17 22:21:24 +01:00
Maruno17
5358037986
Removed support for old encounters.txt format
2021-06-16 22:53:01 +01:00
Maruno17
e9457a3ea8
Removed all uses of ID numbers for species, some other code changes for abolishing ID numbers
2021-06-16 22:42:20 +01:00
Maruno17
8c67127f06
Removed all uses of ID numbers for types, Shape property in pokemon.txt must now be a name and not a number
2021-06-16 20:32:30 +01:00
Maruno17
0e8b1e70b1
Updated to mkxp-z 2.2.1
2021-06-15 22:11:12 +01:00
Maruno17
5df5e83f68
Removed dual functionalities of Ability and Ball properties in trainers.txt, abolished $BallTypes, removed support for tm.txt
2021-06-15 22:03:16 +01:00
Maruno17
c23f50e5a6
Fixed being unable to extract plugin messages to translate them, fixed AI bug with Natural Gift and no item, fixed bad code when checking a trainer's party for a mon with a given type
2021-06-15 19:23:50 +01:00
Maruno17
128a002324
Fix for messages not being reloaded after the game is compiled
2021-06-12 19:05:22 +01:00
Maruno17
8dec89bb50
Fixed typo in Plugin Manager, fixed problems when you have multiple dependent events and you remove one
2021-06-12 17:23:15 +01:00
ENLS
c402b02861
MUMMY ability bug fix ( #118 )
...
variable oldAbil was being treated like an integer. It's a symbol.
2021-06-12 16:15:56 +01:00
Maruno17
eb1458018d
Fixed: player's legs staying invisible when map transferring from tall grass, error when showing the Move Relearner a Pokémon that has no level-up moves it can relearn, Trainer Type Editor spamming the console when selecting the "new" option
2021-06-12 16:12:36 +01:00
Maruno17
63fb7aadf7
Fixed: some items not working in battle, typo in Shell Trap's AI, Vs animation not triggering, Battle Factory Pokémon being chosen incorrectly, Battle Factory double mode being single battles, some game data not being cleared when compiling
2021-06-12 15:44:13 +01:00
Maruno17
7c3fdb9ef8
v19.1 update
2021-05-22 17:03:22 +01:00
Maruno17
1c622a3b91
Credits screen now renders text in multiple smaller bitmaps rather than one tall one
2021-05-22 16:29:51 +01:00
Maruno17
ca8193aab4
Added more characters to naming screen
2021-05-21 20:05:32 +01:00
Maruno17
38081305b0
Fixed cycling speed's charset animation not being slower as intended
2021-05-20 21:46:09 +01:00
Maruno17
8e56608409
Fixed Species Editor's base stats and EVs properties
2021-05-20 21:10:12 +01:00
Maruno17
a97a42e89d
Prevented error if trying to set a species of nil for an encounter in the Encounters Editor, fixed trainer Pokémon's EVs and IVs not being set properly in the Encounters Editor
2021-05-20 20:45:37 +01:00
Maruno17
3eea17b877
Compiler methods can now accept a file path as a parameter, made overworld poison flashes slower
2021-05-20 19:34:26 +01:00
Maruno17
2b5d63673d
Merge branch 'master' of https://github.com/Maruno17/pokemon-essentials
2021-05-20 19:15:30 +01:00
Joni Savolainen
aef95067f8
Fix pbSave's incorrect deprecation message ( #110 )
2021-05-20 19:12:01 +01:00
Maruno17
2a1dafcd9c
Disabled receiving a Mystery Gift item via the Continue/New Game's Debug menu
2021-05-19 21:10:43 +01:00
Maruno17
e7d116780f
Removed alternate map rendering code
2021-05-19 20:25:51 +01:00
Maruno17
42b7988089
Rewrote Terrain Tag Editor to work with overly large tilesets
2021-05-18 22:31:47 +01:00
Maruno17
8af787abdd
Quick fix to previous commit
2021-05-18 21:30:51 +01:00
Maruno17
be61441755
Playing ME is stopped if a battle is skipped, fixed bug in Encounters Editor, sprite renamer now recognises 4+ digit ID numbers
2021-05-18 20:01:01 +01:00
Golisopod-User
6d7bae913e
Bugfixes and small additions ( #109 )
...
* Add a converter for Player charsets in metadara
* Fixed Sprite position editor not working with new shadow filenames. Also added check for custom shadows
* Fixed pbTrainerBattleCore not working with NPC Trainer argument
* Fixed typo which caused crash with old trainers.txt format
* Fixed reference to non-existent variable which crashed the trainertype editor
2021-05-18 18:58:07 +01:00
Maruno17
8e64bcc11b
Removed the player's ability to change the font
2021-05-16 14:32:20 +01:00
Maruno17
206244a3f0
Fixed battle recordings playback, fixed being unable to import .anm files in the Animations Editor
2021-05-15 21:01:39 +01:00
Maruno17
66b40fd181
Fixed typo in egg generatio, fixed typo in battle code that changes a Pokémon's type, fixed bug in AI that prevents switching
2021-05-15 20:28:15 +01:00
Maruno17
f303b84033
Made the Battle Factory work
2021-05-15 17:38:16 +01:00
Maruno17
e350cb8f4a
Event bush depths are now also calculated when a map loads, the event refreshes, or its graphic or "always on top" flag is changed
2021-05-13 22:53:38 +01:00
Maruno17
2e1a7646ed
Renamed trainers.txt property Ability to AbilityIndex, and added the property Ability which accepts an ability ID (and an index number for backwards compatibility)
2021-05-13 22:34:46 +01:00
Maruno17
8384adeb22
Ball property in trainers.txt can now be a Poké Ball item's ID, fixed move-learning saying "already knows four moves" regardless of the value of Pokemon::MAX_MOVES
2021-05-13 21:50:36 +01:00
Maruno17
52e7f7b51a
Fixed broken AI for Camouflage, minor tweaks to some other AI
2021-05-12 21:06:23 +01:00
Maruno17
481e051234
Bush depths for events/the player are now only recalculated wheh they move, rather than every time they're queried (anti-lag)
2021-05-12 18:59:47 +01:00
Maruno17
6685b06e2f
Fixed repeated known moves bug for Shadow Pokémon
2021-05-11 21:37:30 +01:00
Maruno17
47e51ed79b
Player's charset now refreshes when a save file is loaded, and after renaming trainer charsets
2021-05-11 21:20:25 +01:00
Maruno17
8ff43cbd4c
Renamed trainer charsets and added code to the sprite renamer that will rename them and edit map data accordingly
2021-05-11 21:00:15 +01:00