Commit Graph

83 Commits

Author SHA1 Message Date
Maruno17
a22c5ea89c More work on the AI, refactored stat stage multipliers 2023-04-09 22:26:48 +01:00
Maruno17
138d41f7bc Merge branch 'dev' into ai 2023-03-23 23:20:58 +00:00
Maruno17
e2648032c1 More AI function codes, tweaked AI score threshold, renumbered all PBEffects constants 2023-03-19 17:22:53 +00:00
Keyacom
f5bf1f6ab1 Remove powder check from Magic Powder (#202)
This is already handled by the `Powder` flag on Magic Powder, so this is unneeded.
2023-03-11 22:28:04 +00:00
Maruno17
e9a44377ce AI: Added checks for additional effect chance, Snatch/Magic Coat, more item ratings 2023-03-11 20:13:02 +00:00
Maruno17
5a18f7fd65 Fixed additional effect issues with Eerie Spell/Jaw Lock/Thousand Waves 2023-03-09 20:37:26 +00:00
Maruno17
e93c3c69ac Merge branch 'dev' into ai 2023-03-09 18:31:30 +00:00
Maruno17
05f5d621b7 Fixed incorrect Hall of Fame time, fixed Shields Down showing too many messages, fixed target of Pluck still being able to consume its healing berry 2023-03-04 23:37:50 +00:00
Maruno17
d0c99aa512 Improved AI code for weather-causing moves, added AI getting flags from trainer types, added Legendary/Mythical flags to pokemon.txt, added Setting to make wild Legendary/Mythical Pokémon smarter 2023-02-20 23:33:09 +00:00
Maruno17
81d069eef1 Refactored AI switching code, added "UsePokemonInOrder" skill flag 2023-02-14 16:40:52 +00:00
Maruno17
7e4ef4247b Merge branch 'dev' into ai 2023-02-10 21:20:28 +00:00
Maruno17
becce85550 Removed deprecated code, renamed "base_damage"/"baseDamage"/"baseDmg" to "power" 2023-02-10 21:18:10 +00:00
Maruno17
01e98c8f97 Rewrote AI for move function codes for counters, protection removal, Wonder Room, Substitute. Fixed Counters working with damage absorbed by a substitute. 2023-02-08 22:19:45 +00:00
Maruno17
3f5c1f0974 Merge branch 'dev' into ai 2023-02-05 19:10:25 +00:00
Maruno17
4749bd5201 Fixed Bug Bite/Pluck and Fling not enabling Belch/triggering Symbiosis when a berry is consumed 2023-02-05 18:59:30 +00:00
Maruno17
13aab8d911 Lots of rubocop 2023-01-28 15:21:12 +00:00
Maruno17
b0b6e675c3 Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping 2023-01-23 22:27:04 +00:00
Maruno17
d8f38947f4 AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage 2023-01-22 21:21:19 +00:00
Maruno17
f7578002ea Rewrites of disabling move AI function codes, fixed various AI errors 2023-01-19 22:30:55 +00:00
Maruno17
2627d68782 Added more debug logging to AI, fixed some bugs in AI 2023-01-16 19:29:28 +00:00
Maruno17
98f16c2afa More AI function code rewrites, ensured all AI procs next an appropriate value 2023-01-14 23:51:39 +00:00
Maruno17
84bdd1f60b AI function code rewrites 2023-01-12 23:08:26 +00:00
Maruno17
05b954e262 Merge branch 'dev' into ai 2022-12-31 17:28:56 +00:00
Maruno17
3fe324d0da Generalised a species' types to allow any number of types 2022-12-31 17:24:33 +00:00
Maruno17
1258e4b9c9 More AI function code rewrites themed around stat changes 2022-12-25 00:39:25 +00:00
Maruno17
f33184d413 Generalised AI code for scoring stat changes 2022-12-18 20:51:16 +00:00
Maruno17
539a47671d Some more AI function code rewrites 2022-12-04 19:09:46 +00:00
Maruno17
8f014135e5 More rewrites of AI for some function codes 2022-11-08 22:54:16 +00:00
Maruno17
b31400b9ae First shot at rewriting AI for moves that lower the target's stat(s) 2022-11-06 16:53:24 +00:00
Maruno17
3e73d1c1f9 Merge branch 'dev' into ai 2022-11-05 20:42:12 +00:00
Maruno17
096957bc20 Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before 2022-11-05 17:48:01 +00:00
Maruno17
e12fd08eb1 Some more rewrites of AI move score calculations (mainly item-related moves) 2022-10-23 18:24:18 +01:00
Maruno17
5a49bbbc94 Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes 2022-10-17 21:13:31 +01:00
Maruno17
9ad45d6b07 Fixed bug caused by strikethrough/underline change, fixed fixed damage moves showing effectiveness messages 2022-10-16 15:52:02 +01:00
Maruno17
58a624060a Rewrote AI calculations for moves that cause confusion, flinching and infatuation 2022-10-09 18:37:19 +01:00
Maruno17
63ec037481 AI changes for some multi-hit/multi-turn moves, improved AI's damage calculation 2022-09-18 18:16:08 +01:00
Maruno17
eb8fc1d298 More AI checks and fixes 2022-09-10 15:26:38 +01:00
Maruno17
eecb7a1453 Added script to make two random AI trainers battle, tweaked battle messages when logged, fixed typos 2022-09-06 22:57:51 +01:00
Maruno17
b8c61a6038 Rewrote AI calculations for move effects that raise the user's stats, fixed Sea of Fire effect lasting forever 2022-09-04 17:46:59 +01:00
Maruno17
db215a71d6 Fixed AI accuracy calculation for OHKO moves, reviewed more AI function code score modifiers 2022-09-02 21:36:31 +01:00
Maruno17
429068f3cb More AI move effect calculation rewrites 2022-08-31 19:02:54 +01:00
Maruno17
931a47c5fe Rewrote AI calculations for move effects relating to the user fainting 2022-08-30 18:33:31 +01:00
Maruno17
8275d40193 Added Mold Breaker consideration to AI, updated some AI calculations, fixed non-ignorable abilities in damage calculation actually being ignorable 2022-08-29 22:39:06 +01:00
Maruno17
265897f9e1 Made AI function code-specific MoveFailureCheck handlers 2022-08-27 20:11:01 +01:00
Maruno17
a20f378b33 Minor tweaks 2022-08-09 19:30:27 +01:00
Maruno17
3c748c9d68 Fixed play time carrying over to new games, fixed Eerie Spell thinking it's a status move, fixed text positionings in Pokédex and naming screen, fixed Channeler typo 2022-08-07 14:21:30 +01:00
Maruno17
8ae07a6d15 Fixed some Vs animations not playing for double battles against 1 trainer, fixed typo in Grassy Glide's effect 2022-07-08 13:44:04 +01:00
Maruno17
94c6b6db0c Fixed Heavy Ball's catch rate calculation being inaccurate, added Obstruct to some moves' blacklists 2022-07-03 15:22:34 +01:00
Maruno17
62b964adfa Split script section AI_Move_EffectScores in two and rearranged it 2022-06-15 19:15:03 +01:00
Keyacom
2ba2893869 Fixed Grav Apple having the incorrect damage boost (#179)
* Fixed Grav Apple having the incorrect damage boost

In the official games, Grav Apple has a damage boost of 1.5x under Gravity, not 2x. This has been fixed.

* Updated move effect class name
* Apply updated function code
* Update moves.txt
2022-05-29 23:01:34 +01:00