Commit Graph

95 Commits

Author SHA1 Message Date
Maruno17
8c5911e4a4 Fixed being able to bypass a caught mon being forced into the party, fixed Rotom Catalog, fixed incorrect writing of some enums to PBS files, fixed Jukebox's awareness of audio files, fixed bug when battle default weather is primordial, disabled path cache to add speed 2024-01-01 20:35:28 +00:00
Maruno17
a5734eaf46 Code tidying with Rubocop 2023-07-18 22:42:10 +01:00
Maruno17
8287f32a5e Fixed another crash when entering a map with no map metadata, fixed Sky Drop failing causing the target to remain in the air, decapitalised some Debug menu text 2023-07-12 21:06:54 +01:00
Maruno17
60f8a0cf7b Fixed potential slight irregularities in effect chances of elemental Fang moves, tweaked how credits are gathered, 2023-06-27 19:16:14 +01:00
Maruno17
17e8be9dca Fixed error in Powder's backfire message, fixed move disruption affecting recharge moves when it shouldn't, fixed error when Shell Side Arm has no targets, fixed AI not unregistering Mega Evolution if it won't do so after all 2023-06-19 23:55:49 +01:00
Maruno17
b5e37248b9 Pokémon sent into battle now default to the Fight option, fixed bugs in Instruct, fixed some AI bugs, fixed parameter mixup for def pbMoveCanTarget?, renamed function to function_code everywhere, fixed black party Pokémon icons in storage, added some more AI testing code 2023-06-18 20:12:36 +01:00
Maruno17
9c2a9130a5 Consolidated code for the player interacting in the overworld, fixed bad splash screen animations, added ShowQuantity property to items.txt, fixed Quick Draw and Aroma Veil, fixed text alignment in long list of regional Dexes in Pokédex, added better error message in load screen if player's charset is missing 2023-06-12 22:32:41 +01:00
Maruno17
e7e153bf11 Fixed Rollout being affected by Parental Bond, fixed multi-turn moves being stopped by Torment, fixed BGM not stopping when returning to the title screen, removed AI references 2023-05-15 19:41:34 +01:00
Maruno17
a4d74a9663 Resolved all remaining TODO comments for AI (except testing), fixed effects of moves that can end the battle 2023-05-13 22:49:09 +01:00
Maruno17
ce549ab62a Rewrote AI item usage (inc. adding Revives), various fixes/changes to AI, removed Struggle from PBS files, some bug fixes 2023-04-23 17:52:39 +01:00
Maruno17
7f6f57dec3 Merge branch 'dev' into ai 2023-04-13 19:36:18 +01:00
Maruno17
a714086a39 Fixed rendering of some tiles for certain sizes of tilesets, more rubocopping 2023-04-12 21:14:26 +01:00
Maruno17
a22c5ea89c More work on the AI, refactored stat stage multipliers 2023-04-09 22:26:48 +01:00
Maruno17
138d41f7bc Merge branch 'dev' into ai 2023-03-23 23:20:58 +00:00
Maruno17
e2648032c1 More AI function codes, tweaked AI score threshold, renumbered all PBEffects constants 2023-03-19 17:22:53 +00:00
Keyacom
f5bf1f6ab1 Remove powder check from Magic Powder (#202)
This is already handled by the `Powder` flag on Magic Powder, so this is unneeded.
2023-03-11 22:28:04 +00:00
Maruno17
e9a44377ce AI: Added checks for additional effect chance, Snatch/Magic Coat, more item ratings 2023-03-11 20:13:02 +00:00
Maruno17
5a18f7fd65 Fixed additional effect issues with Eerie Spell/Jaw Lock/Thousand Waves 2023-03-09 20:37:26 +00:00
Maruno17
e93c3c69ac Merge branch 'dev' into ai 2023-03-09 18:31:30 +00:00
Maruno17
05f5d621b7 Fixed incorrect Hall of Fame time, fixed Shields Down showing too many messages, fixed target of Pluck still being able to consume its healing berry 2023-03-04 23:37:50 +00:00
Maruno17
d0c99aa512 Improved AI code for weather-causing moves, added AI getting flags from trainer types, added Legendary/Mythical flags to pokemon.txt, added Setting to make wild Legendary/Mythical Pokémon smarter 2023-02-20 23:33:09 +00:00
Maruno17
81d069eef1 Refactored AI switching code, added "UsePokemonInOrder" skill flag 2023-02-14 16:40:52 +00:00
Maruno17
7e4ef4247b Merge branch 'dev' into ai 2023-02-10 21:20:28 +00:00
Maruno17
becce85550 Removed deprecated code, renamed "base_damage"/"baseDamage"/"baseDmg" to "power" 2023-02-10 21:18:10 +00:00
Maruno17
01e98c8f97 Rewrote AI for move function codes for counters, protection removal, Wonder Room, Substitute. Fixed Counters working with damage absorbed by a substitute. 2023-02-08 22:19:45 +00:00
Maruno17
3f5c1f0974 Merge branch 'dev' into ai 2023-02-05 19:10:25 +00:00
Maruno17
4749bd5201 Fixed Bug Bite/Pluck and Fling not enabling Belch/triggering Symbiosis when a berry is consumed 2023-02-05 18:59:30 +00:00
Maruno17
13aab8d911 Lots of rubocop 2023-01-28 15:21:12 +00:00
Maruno17
b0b6e675c3 Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping 2023-01-23 22:27:04 +00:00
Maruno17
d8f38947f4 AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage 2023-01-22 21:21:19 +00:00
Maruno17
f7578002ea Rewrites of disabling move AI function codes, fixed various AI errors 2023-01-19 22:30:55 +00:00
Maruno17
2627d68782 Added more debug logging to AI, fixed some bugs in AI 2023-01-16 19:29:28 +00:00
Maruno17
98f16c2afa More AI function code rewrites, ensured all AI procs next an appropriate value 2023-01-14 23:51:39 +00:00
Maruno17
84bdd1f60b AI function code rewrites 2023-01-12 23:08:26 +00:00
Maruno17
05b954e262 Merge branch 'dev' into ai 2022-12-31 17:28:56 +00:00
Maruno17
3fe324d0da Generalised a species' types to allow any number of types 2022-12-31 17:24:33 +00:00
Maruno17
1258e4b9c9 More AI function code rewrites themed around stat changes 2022-12-25 00:39:25 +00:00
Maruno17
f33184d413 Generalised AI code for scoring stat changes 2022-12-18 20:51:16 +00:00
Maruno17
539a47671d Some more AI function code rewrites 2022-12-04 19:09:46 +00:00
Maruno17
8f014135e5 More rewrites of AI for some function codes 2022-11-08 22:54:16 +00:00
Maruno17
b31400b9ae First shot at rewriting AI for moves that lower the target's stat(s) 2022-11-06 16:53:24 +00:00
Maruno17
3e73d1c1f9 Merge branch 'dev' into ai 2022-11-05 20:42:12 +00:00
Maruno17
096957bc20 Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before 2022-11-05 17:48:01 +00:00
Maruno17
e12fd08eb1 Some more rewrites of AI move score calculations (mainly item-related moves) 2022-10-23 18:24:18 +01:00
Maruno17
5a49bbbc94 Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes 2022-10-17 21:13:31 +01:00
Maruno17
9ad45d6b07 Fixed bug caused by strikethrough/underline change, fixed fixed damage moves showing effectiveness messages 2022-10-16 15:52:02 +01:00
Maruno17
58a624060a Rewrote AI calculations for moves that cause confusion, flinching and infatuation 2022-10-09 18:37:19 +01:00
Maruno17
63ec037481 AI changes for some multi-hit/multi-turn moves, improved AI's damage calculation 2022-09-18 18:16:08 +01:00
Maruno17
eb8fc1d298 More AI checks and fixes 2022-09-10 15:26:38 +01:00
Maruno17
eecb7a1453 Added script to make two random AI trainers battle, tweaked battle messages when logged, fixed typos 2022-09-06 22:57:51 +01:00