Maruno17
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ce549ab62a
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Rewrote AI item usage (inc. adding Revives), various fixes/changes to AI, removed Struggle from PBS files, some bug fixes
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2023-04-23 17:52:39 +01:00 |
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Maruno17
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7f6f57dec3
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Merge branch 'dev' into ai
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2023-04-13 19:36:18 +01:00 |
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Maruno17
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a714086a39
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Fixed rendering of some tiles for certain sizes of tilesets, more rubocopping
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2023-04-12 21:14:26 +01:00 |
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Maruno17
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a22c5ea89c
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More work on the AI, refactored stat stage multipliers
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2023-04-09 22:26:48 +01:00 |
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Maruno17
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138d41f7bc
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Merge branch 'dev' into ai
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2023-03-23 23:20:58 +00:00 |
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Maruno17
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e2648032c1
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More AI function codes, tweaked AI score threshold, renumbered all PBEffects constants
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2023-03-19 17:22:53 +00:00 |
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Keyacom
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f5bf1f6ab1
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Remove powder check from Magic Powder (#202)
This is already handled by the `Powder` flag on Magic Powder, so this is unneeded.
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2023-03-11 22:28:04 +00:00 |
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Maruno17
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e9a44377ce
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AI: Added checks for additional effect chance, Snatch/Magic Coat, more item ratings
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2023-03-11 20:13:02 +00:00 |
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Maruno17
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5a18f7fd65
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Fixed additional effect issues with Eerie Spell/Jaw Lock/Thousand Waves
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2023-03-09 20:37:26 +00:00 |
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Maruno17
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e93c3c69ac
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Merge branch 'dev' into ai
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2023-03-09 18:31:30 +00:00 |
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Maruno17
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05f5d621b7
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Fixed incorrect Hall of Fame time, fixed Shields Down showing too many messages, fixed target of Pluck still being able to consume its healing berry
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2023-03-04 23:37:50 +00:00 |
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Maruno17
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d0c99aa512
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Improved AI code for weather-causing moves, added AI getting flags from trainer types, added Legendary/Mythical flags to pokemon.txt, added Setting to make wild Legendary/Mythical Pokémon smarter
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2023-02-20 23:33:09 +00:00 |
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Maruno17
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81d069eef1
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Refactored AI switching code, added "UsePokemonInOrder" skill flag
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2023-02-14 16:40:52 +00:00 |
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Maruno17
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7e4ef4247b
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Merge branch 'dev' into ai
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2023-02-10 21:20:28 +00:00 |
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Maruno17
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becce85550
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Removed deprecated code, renamed "base_damage"/"baseDamage"/"baseDmg" to "power"
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2023-02-10 21:18:10 +00:00 |
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Maruno17
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01e98c8f97
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Rewrote AI for move function codes for counters, protection removal, Wonder Room, Substitute. Fixed Counters working with damage absorbed by a substitute.
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2023-02-08 22:19:45 +00:00 |
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Maruno17
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3f5c1f0974
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Merge branch 'dev' into ai
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2023-02-05 19:10:25 +00:00 |
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Maruno17
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4749bd5201
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Fixed Bug Bite/Pluck and Fling not enabling Belch/triggering Symbiosis when a berry is consumed
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2023-02-05 18:59:30 +00:00 |
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Maruno17
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13aab8d911
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Lots of rubocop
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2023-01-28 15:21:12 +00:00 |
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Maruno17
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b0b6e675c3
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Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping
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2023-01-23 22:27:04 +00:00 |
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Maruno17
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d8f38947f4
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AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage
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2023-01-22 21:21:19 +00:00 |
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Maruno17
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f7578002ea
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Rewrites of disabling move AI function codes, fixed various AI errors
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2023-01-19 22:30:55 +00:00 |
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Maruno17
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2627d68782
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Added more debug logging to AI, fixed some bugs in AI
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2023-01-16 19:29:28 +00:00 |
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Maruno17
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98f16c2afa
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More AI function code rewrites, ensured all AI procs next an appropriate value
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2023-01-14 23:51:39 +00:00 |
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Maruno17
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84bdd1f60b
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AI function code rewrites
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2023-01-12 23:08:26 +00:00 |
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Maruno17
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05b954e262
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Merge branch 'dev' into ai
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2022-12-31 17:28:56 +00:00 |
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Maruno17
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3fe324d0da
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Generalised a species' types to allow any number of types
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2022-12-31 17:24:33 +00:00 |
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Maruno17
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1258e4b9c9
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More AI function code rewrites themed around stat changes
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2022-12-25 00:39:25 +00:00 |
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Maruno17
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f33184d413
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Generalised AI code for scoring stat changes
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2022-12-18 20:51:16 +00:00 |
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Maruno17
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539a47671d
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Some more AI function code rewrites
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2022-12-04 19:09:46 +00:00 |
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Maruno17
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8f014135e5
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More rewrites of AI for some function codes
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2022-11-08 22:54:16 +00:00 |
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Maruno17
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b31400b9ae
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First shot at rewriting AI for moves that lower the target's stat(s)
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2022-11-06 16:53:24 +00:00 |
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Maruno17
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3e73d1c1f9
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Merge branch 'dev' into ai
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2022-11-05 20:42:12 +00:00 |
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Maruno17
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096957bc20
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Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before
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2022-11-05 17:48:01 +00:00 |
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Maruno17
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e12fd08eb1
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Some more rewrites of AI move score calculations (mainly item-related moves)
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2022-10-23 18:24:18 +01:00 |
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Maruno17
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5a49bbbc94
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Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes
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2022-10-17 21:13:31 +01:00 |
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Maruno17
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9ad45d6b07
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Fixed bug caused by strikethrough/underline change, fixed fixed damage moves showing effectiveness messages
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2022-10-16 15:52:02 +01:00 |
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Maruno17
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58a624060a
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Rewrote AI calculations for moves that cause confusion, flinching and infatuation
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2022-10-09 18:37:19 +01:00 |
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Maruno17
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63ec037481
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AI changes for some multi-hit/multi-turn moves, improved AI's damage calculation
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2022-09-18 18:16:08 +01:00 |
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Maruno17
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eb8fc1d298
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More AI checks and fixes
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2022-09-10 15:26:38 +01:00 |
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Maruno17
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eecb7a1453
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Added script to make two random AI trainers battle, tweaked battle messages when logged, fixed typos
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2022-09-06 22:57:51 +01:00 |
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Maruno17
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b8c61a6038
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Rewrote AI calculations for move effects that raise the user's stats, fixed Sea of Fire effect lasting forever
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2022-09-04 17:46:59 +01:00 |
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Maruno17
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db215a71d6
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Fixed AI accuracy calculation for OHKO moves, reviewed more AI function code score modifiers
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2022-09-02 21:36:31 +01:00 |
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Maruno17
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429068f3cb
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More AI move effect calculation rewrites
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2022-08-31 19:02:54 +01:00 |
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Maruno17
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931a47c5fe
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Rewrote AI calculations for move effects relating to the user fainting
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2022-08-30 18:33:31 +01:00 |
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Maruno17
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8275d40193
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Added Mold Breaker consideration to AI, updated some AI calculations, fixed non-ignorable abilities in damage calculation actually being ignorable
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2022-08-29 22:39:06 +01:00 |
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Maruno17
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265897f9e1
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Made AI function code-specific MoveFailureCheck handlers
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2022-08-27 20:11:01 +01:00 |
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Maruno17
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a20f378b33
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Minor tweaks
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2022-08-09 19:30:27 +01:00 |
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Maruno17
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3c748c9d68
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Fixed play time carrying over to new games, fixed Eerie Spell thinking it's a status move, fixed text positionings in Pokédex and naming screen, fixed Channeler typo
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2022-08-07 14:21:30 +01:00 |
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Maruno17
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8ae07a6d15
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Fixed some Vs animations not playing for double battles against 1 trainer, fixed typo in Grassy Glide's effect
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2022-07-08 13:44:04 +01:00 |
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