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6485
Data/CUSTOM_SPRITES
10379
Data/SPRITE_CREDS
@@ -5,8 +5,8 @@
|
||||
#==============================================================================#
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||||
module Settings
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||||
# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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||||
GAME_VERSION = '6.2.0'
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GAME_VERSION_NUMBER = "6.2.0"
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GAME_VERSION = '6.2.3'
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GAME_VERSION_NUMBER = "6.2.3"
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POKERADAR_LIGHT_ANIMATION_RED_ID = 17
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POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
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@@ -2,7 +2,7 @@
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# class Object
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#===============================================================================
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class Object
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alias full_inspect inspect
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alias full_inspect inspect unless method_defined?(:full_inspect)
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def inspect
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return "#<#{self.class}>"
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@@ -36,6 +36,7 @@ class Game_Map
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attr_reader :display_x # display x-coordinate * 128
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attr_reader :display_y # display y-coordinate * 128
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attr_accessor :need_refresh # refresh request flag
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attr_accessor :scroll_direction
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TILE_WIDTH = 32
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TILE_HEIGHT = 32
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@@ -178,6 +178,12 @@ class Game_Player < Game_Character
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self.map.display_y = y * Game_Map::REAL_RES_Y - SCREEN_CENTER_Y
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end
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def isCentered()
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x_centered = self.map.display_x == x * Game_Map::REAL_RES_X - SCREEN_CENTER_X
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y_centered = self.map.display_y == y * Game_Map::REAL_RES_Y - SCREEN_CENTER_Y
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return x_centered && y_centered
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end
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#-----------------------------------------------------------------------------
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# * Move to Designated Position
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# x : x-coordinate
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@@ -41,9 +41,9 @@ end
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class Spriteset_Map
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alias _animationSprite_initialize initialize
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alias _animationSprite_update update
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alias _animationSprite_dispose dispose
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alias _animationSprite_initialize initialize unless method_defined?(:_animationSprite_initialize)
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alias _animationSprite_update update unless method_defined?(:_animationSprite_update)
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alias _animationSprite_dispose dispose unless method_defined?(:_animationSprite_dispose)
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def initialize(map=nil)
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@usersprites=[]
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@@ -7,19 +7,19 @@
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class Sprite_Shadow < RPG::Sprite
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attr_accessor :character
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def initialize(viewport, character = nil,params=[])
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def initialize(viewport, character = nil, params = [])
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super(viewport)
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@source = params[0]
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@anglemin = (params.size>1) ? params[1] : 0
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@anglemax = (params.size>2) ? params[2] : 0
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@self_opacity = (params.size>4) ? params[4] : 100
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@distancemax = (params.size>3) ? params[3] : 350
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@anglemin = (params.size > 1) ? params[1] : 0
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@anglemax = (params.size > 2) ? params[2] : 0
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@self_opacity = (params.size > 4) ? params[4] : 100
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@distancemax = (params.size > 3) ? params[3] : 350
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@character = character
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update
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end
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def dispose
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@chbitmap.dispose if @chbitmap
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@chbitmap&.dispose
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super
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end
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@@ -35,19 +35,18 @@ class Sprite_Shadow < RPG::Sprite
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@tile_id = @character.tile_id
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@character_name = @character.character_name
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@character_hue = @character.character_hue
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@chbitmap&.dispose
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if @tile_id >= 384
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@chbitmap.dispose if @chbitmap
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@chbitmap = pbGetTileBitmap(@character.map.tileset_name,
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@tile_id, @character.character_hue)
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@tile_id, @character.character_hue)
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self.src_rect.set(0, 0, 32, 32)
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@ch = 32
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@cw = 32
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self.ox = 16
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self.oy = 32
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else
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@chbitmap.dispose if @chbitmap
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@chbitmap = AnimatedBitmap.new(
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'Graphics/Characters/'+@character.character_name,@character.character_hue)
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@chbitmap = AnimatedBitmap.new('Graphics/Characters/' + @character.character_name,
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@character.character_hue)
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@cw = @chbitmap.width / 4
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@ch = @chbitmap.height / 4
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self.ox = @cw / 2
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@@ -75,8 +74,8 @@ class Sprite_Shadow < RPG::Sprite
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self.src_rect.set(sx, sy, @cw, @ch)
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end
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self.x = ScreenPosHelper.pbScreenX(@character)
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self.y = ScreenPosHelper.pbScreenY(@character)-5
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self.z = ScreenPosHelper.pbScreenZ(@character,@ch)-1
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self.y = ScreenPosHelper.pbScreenY(@character) - 5
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self.z = ScreenPosHelper.pbScreenZ(@character, @ch) - 1
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self.zoom_x = ScreenPosHelper.pbScreenZoomX(@character)
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self.zoom_y = ScreenPosHelper.pbScreenZoomY(@character)
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self.blend_type = @character.blend_type
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@@ -89,10 +88,10 @@ class Sprite_Shadow < RPG::Sprite
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@deltax = ScreenPosHelper.pbScreenX(@source) - self.x
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@deltay = ScreenPosHelper.pbScreenY(@source) - self.y
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self.color = Color.new(0, 0, 0)
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@distance = ((@deltax ** 2) + (@deltay ** 2))
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self.opacity = @self_opacity * 13000 / ((@distance * 370 / @distancemax) + 6000)
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||||
@distance = ((@deltax**2) + (@deltay**2))
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self.opacity = @self_opacity * 13_000 / ((@distance * 370 / @distancemax) + 6000)
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self.angle = 57.3 * Math.atan2(@deltax, @deltay)
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@angle_trigo = self.angle+90
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@angle_trigo = self.angle + 90
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@angle_trigo += 360 if @angle_trigo < 0
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||||
if @anglemin != 0 || @anglemax != 0
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||||
if (@angle_trigo < @anglemin || @angle_trigo > @anglemax) && @anglemin < @anglemax
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||||
@@ -124,7 +123,7 @@ end
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||||
# ? CLASS Sprite_Character edit
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#===================================================
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||||
class Sprite_Character < RPG::Sprite
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alias :shadow_initialize :initialize
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||||
alias shadow_initialize initialize unless method_defined?(:shadow_initialize)
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||||
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||||
def initialize(viewport, character = nil)
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@ombrelist = []
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@@ -132,37 +131,33 @@ class Sprite_Character < RPG::Sprite
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shadow_initialize(viewport, @character)
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end
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def setShadows(map,shadows)
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def setShadows(map, shadows)
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if character.is_a?(Game_Event) && shadows.length > 0
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params = XPML_read(map,"Shadow",@character,4)
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params = XPML_read(map, "Shadow", @character, 4)
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if params != nil
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for i in 0...shadows.size
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@ombrelist.push(Sprite_Shadow.new(viewport, @character, shadows[i]))
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shadows.each do |shadow|
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@ombrelist.push(Sprite_Shadow.new(viewport, @character, shadows))
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end
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end
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end
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if character.is_a?(Game_Player) && shadows.length > 0
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for i in 0...shadows.size
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@ombrelist.push(Sprite_Shadow.new(viewport, $game_player, shadows[i]))
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shadows.each do |shadow|
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@ombrelist.push(Sprite_Shadow.new(viewport, $game_player, shadow))
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end
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end
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update
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||||
end
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def clearShadows
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@ombrelist.each { |s| s.dispose if s }
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||||
@ombrelist.each { |s| s&.dispose }
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@ombrelist.clear
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end
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||||
alias shadow_update update
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alias shadow_update update unless method_defined?(:shadow_update)
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||||
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||||
def update
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shadow_update
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if @ombrelist.length>0
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for i in 0...@ombrelist.size
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@ombrelist[i].update
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end
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||||
end
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@ombrelist.each { |ombre| ombre.update }
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end
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||||
end
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||||
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||||
@@ -183,24 +178,24 @@ end
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||||
class Spriteset_Map
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attr_accessor :shadows
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||||
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||||
alias shadow_initialize initialize
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def initialize(map=nil)
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||||
alias shadow_initialize initialize unless method_defined?(:shadow_initialize)
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||||
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||||
def initialize(map = nil)
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||||
@shadows = []
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warn = false
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map = $game_map if !map
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for k in map.events.keys.sort
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map.events.keys.sort.each do |k|
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ev = map.events[k]
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||||
warn = true if (ev.list != nil && ev.list.length > 0 &&
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||||
ev.list[0].code == 108 &&
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(ev.list[0].parameters == ["s"] || ev.list[0].parameters == ["o"]))
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||||
params = XPML_read(map,"Shadow Source", ev, 4)
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||||
warn = true if ev.list != nil && ev.list.length > 0 && ev.list[0].code == 108 &&
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||||
(ev.list[0].parameters == ["s"] || ev.list[0].parameters == ["o"])
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||||
params = XPML_read(map, "Shadow Source", ev, 4)
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@shadows.push([ev] + params) if params != nil
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||||
end
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||||
if warn == true
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||||
p "Warning : At least one event on this map uses the obsolete way to add shadows"
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||||
end
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||||
shadow_initialize(map)
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for sprite in @character_sprites
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@character_sprites.each do |sprite|
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sprite.setShadows(map, @shadows)
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||||
end
|
||||
$scene.spritesetGlobal.playersprite.setShadows(map, @shadows)
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||||
@@ -228,31 +223,31 @@ end
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||||
# p XPML_read("third", event_id) -> [3]
|
||||
# p XPML_read("forth", event_id) -> nil
|
||||
#===================================================
|
||||
def XPML_read(map,markup,event,max_param_number=0)
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||||
def XPML_read(map, markup, event, max_param_number = 0)
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||||
parameter_list = nil
|
||||
return nil if !event || event.list == nil
|
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for i in 0...event.list.size
|
||||
if event.list[i].code == 108 &&
|
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event.list[i].parameters[0].downcase == "begin " + markup.downcase
|
||||
parameter_list = [] if parameter_list == nil
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for j in i+1...event.list.size
|
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if event.list[j].code == 108
|
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parts = event.list[j].parameters[0].split
|
||||
if parts.size != 1 && parts[0].downcase != "begin"
|
||||
if parts[1].to_i != 0 || parts[1] == "0"
|
||||
parameter_list.push(parts[1].to_i)
|
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else
|
||||
parameter_list.push(parts[1])
|
||||
end
|
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return nil if !event || event.list.nil?
|
||||
event.list.size.times do |i|
|
||||
if event.list[i].code == 108 &&
|
||||
event.list[i].parameters[0].downcase == "begin " + markup.downcase
|
||||
parameter_list = [] if parameter_list.nil?
|
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((i + 1)...event.list.size).each do |j|
|
||||
if event.list[j].code == 108
|
||||
parts = event.list[j].parameters[0].split
|
||||
if parts.size != 1 && parts[0].downcase != "begin"
|
||||
if parts[1].to_i != 0 || parts[1] == "0"
|
||||
parameter_list.push(parts[1].to_i)
|
||||
else
|
||||
return parameter_list
|
||||
parameter_list.push(parts[1])
|
||||
end
|
||||
else
|
||||
return parameter_list
|
||||
end
|
||||
return parameter_list if max_param_number != 0 && j == i + max_param_number
|
||||
else
|
||||
return parameter_list
|
||||
end
|
||||
return parameter_list if max_param_number != 0 && j == i + max_param_number
|
||||
end
|
||||
end
|
||||
end
|
||||
return parameter_list
|
||||
end
|
||||
|
||||
@@ -2,36 +2,36 @@
|
||||
# Based on version 2 by Near Fantastica, 04.01.06
|
||||
# In turn based on the Particle Engine designed by PinkMan
|
||||
class Particle_Engine
|
||||
def initialize(viewport=nil,map=nil)
|
||||
def initialize(viewport = nil, map = nil)
|
||||
@map = (map) ? map : $game_map
|
||||
@viewport = viewport
|
||||
@effect = []
|
||||
@disposed = false
|
||||
@firsttime = true
|
||||
@effects = {
|
||||
# PinkMan's Effects
|
||||
"fire" => Particle_Engine::Fire,
|
||||
"smoke" => Particle_Engine::Smoke,
|
||||
"teleport" => Particle_Engine::Teleport,
|
||||
"spirit" => Particle_Engine::Spirit,
|
||||
"explosion" => Particle_Engine::Explosion,
|
||||
"aura" => Particle_Engine::Aura,
|
||||
# BlueScope's Effects
|
||||
"soot" => Particle_Engine::Soot,
|
||||
"sootsmoke" => Particle_Engine::SootSmoke,
|
||||
"rocket" => Particle_Engine::Rocket,
|
||||
"fixteleport" => Particle_Engine::FixedTeleport,
|
||||
"smokescreen" => Particle_Engine::Smokescreen,
|
||||
"flare" => Particle_Engine::Flare,
|
||||
"splash" => Particle_Engine::Splash,
|
||||
# By Peter O.
|
||||
"starteleport" => Particle_Engine::StarTeleport
|
||||
# PinkMan's Effects
|
||||
"fire" => Particle_Engine::Fire,
|
||||
"smoke" => Particle_Engine::Smoke,
|
||||
"teleport" => Particle_Engine::Teleport,
|
||||
"spirit" => Particle_Engine::Spirit,
|
||||
"explosion" => Particle_Engine::Explosion,
|
||||
"aura" => Particle_Engine::Aura,
|
||||
# BlueScope's Effects
|
||||
"soot" => Particle_Engine::Soot,
|
||||
"sootsmoke" => Particle_Engine::SootSmoke,
|
||||
"rocket" => Particle_Engine::Rocket,
|
||||
"fixteleport" => Particle_Engine::FixedTeleport,
|
||||
"smokescreen" => Particle_Engine::Smokescreen,
|
||||
"flare" => Particle_Engine::Flare,
|
||||
"splash" => Particle_Engine::Splash,
|
||||
# By Peter O.
|
||||
"starteleport" => Particle_Engine::StarTeleport
|
||||
}
|
||||
end
|
||||
|
||||
def dispose
|
||||
return if disposed?
|
||||
for particle in @effect
|
||||
@effect.each do |particle|
|
||||
next if particle.nil?
|
||||
particle.dispose
|
||||
end
|
||||
@@ -54,47 +54,46 @@ class Particle_Engine
|
||||
@effect.delete_at(event.id)
|
||||
end
|
||||
|
||||
def realloc_effect(event,particle)
|
||||
def realloc_effect(event, particle)
|
||||
type = pbEventCommentInput(event, 1, "Particle Engine Type")
|
||||
if type.nil?
|
||||
particle.dispose if particle
|
||||
particle&.dispose
|
||||
return nil
|
||||
end
|
||||
type = type[0].downcase
|
||||
cls = @effects[type]
|
||||
if cls.nil?
|
||||
particle.dispose if particle
|
||||
particle&.dispose
|
||||
return nil
|
||||
end
|
||||
if !particle || !particle.is_a?(cls)
|
||||
particle.dispose if particle
|
||||
particle = cls.new(event,@viewport)
|
||||
particle&.dispose
|
||||
particle = cls.new(event, @viewport)
|
||||
end
|
||||
return particle
|
||||
end
|
||||
|
||||
def pbParticleEffect(event)
|
||||
return realloc_effect(event,nil)
|
||||
return realloc_effect(event, nil)
|
||||
end
|
||||
|
||||
def update
|
||||
if @firsttime
|
||||
@firsttime = false
|
||||
for event in @map.events.values
|
||||
@map.events.values.each do |event|
|
||||
remove_effect(event)
|
||||
add_effect(event)
|
||||
end
|
||||
end
|
||||
for i in 0...@effect.length
|
||||
particle = @effect[i]
|
||||
@effect.each_with_index do |particle, i|
|
||||
next if particle.nil?
|
||||
if particle.event.pe_refresh
|
||||
event = particle.event
|
||||
event.pe_refresh = false
|
||||
particle = realloc_effect(event,particle)
|
||||
particle = realloc_effect(event, particle)
|
||||
@effect[i] = particle
|
||||
end
|
||||
particle.update if particle
|
||||
particle&.update
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -136,7 +135,7 @@ class ParticleSprite
|
||||
end
|
||||
|
||||
def dispose
|
||||
@sprite.dispose if @sprite
|
||||
@sprite&.dispose
|
||||
end
|
||||
|
||||
def bitmap=(value)
|
||||
@@ -153,21 +152,21 @@ class ParticleSprite
|
||||
def update
|
||||
w = Graphics.width
|
||||
h = Graphics.height
|
||||
if !@sprite && @x>=@minleft && @y>=@mintop && @x<w && @y<h
|
||||
if !@sprite && @x >= @minleft && @y >= @mintop && @x < w && @y < h
|
||||
@sprite = Sprite.new(@viewport)
|
||||
elsif @sprite && (@x<@minleft || @y<@mintop || @x>=w || @y>=h)
|
||||
elsif @sprite && (@x < @minleft || @y < @mintop || @x >= w || @y >= h)
|
||||
@sprite.dispose
|
||||
@sprite = nil
|
||||
end
|
||||
if @sprite
|
||||
@sprite.x = @x if @sprite.x!=@x
|
||||
@sprite.x = @x if @sprite.x != @x
|
||||
@sprite.x -= @ox
|
||||
@sprite.y = @y if @sprite.y!=@y
|
||||
@sprite.y = @y if @sprite.y != @y
|
||||
@sprite.y -= @oy
|
||||
@sprite.z = @z if @sprite.z!=@z
|
||||
@sprite.opacity = @opacity if @sprite.opacity!=@opacity
|
||||
@sprite.blend_type = @blend_type if @sprite.blend_type!=@blend_type
|
||||
@sprite.bitmap = @bitmap if @sprite.bitmap!=@bitmap
|
||||
@sprite.z = @z if @sprite.z != @z
|
||||
@sprite.opacity = @opacity if @sprite.opacity != @opacity
|
||||
@sprite.blend_type = @blend_type if @sprite.blend_type != @blend_type
|
||||
@sprite.bitmap = @bitmap if @sprite.bitmap != @bitmap
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -177,7 +176,7 @@ end
|
||||
class ParticleEffect_Event < ParticleEffect
|
||||
attr_accessor :event
|
||||
|
||||
def initialize(event,viewport=nil)
|
||||
def initialize(event, viewport = nil)
|
||||
@event = event
|
||||
@viewport = viewport
|
||||
@particles = []
|
||||
@@ -185,24 +184,24 @@ class ParticleEffect_Event < ParticleEffect
|
||||
end
|
||||
|
||||
def setParameters(params)
|
||||
@randomhue,@leftright,@fade,
|
||||
@maxparticless,@hue,@slowdown,
|
||||
@ytop,@ybottom,@xleft,@xright,
|
||||
@xgravity,@ygravity,@xoffset,@yoffset,
|
||||
@opacityvar,@originalopacity = params
|
||||
@randomhue, @leftright, @fade,
|
||||
@maxparticless, @hue, @slowdown,
|
||||
@ytop, @ybottom, @xleft, @xright,
|
||||
@xgravity, @ygravity, @xoffset, @yoffset,
|
||||
@opacityvar, @originalopacity = params
|
||||
end
|
||||
|
||||
def loadBitmap(filename,hue)
|
||||
key = [filename,hue]
|
||||
def loadBitmap(filename, hue)
|
||||
key = [filename, hue]
|
||||
bitmap = @bitmaps[key]
|
||||
if !bitmap || bitmap.disposed?
|
||||
bitmap = AnimatedBitmap.new("Graphics/Fogs/"+filename,hue).deanimate
|
||||
bitmap = AnimatedBitmap.new("Graphics/Fogs/" + filename, hue).deanimate
|
||||
@bitmaps[key] = bitmap
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
def initParticles(filename,opacity,zOffset=0,blendtype=1)
|
||||
def initParticles(filename, opacity, zOffset = 0, blendtype = 1)
|
||||
@particles = []
|
||||
@particlex = []
|
||||
@particley = []
|
||||
@@ -217,20 +216,20 @@ class ParticleEffect_Event < ParticleEffect
|
||||
@zoffset = zOffset
|
||||
@bmwidth = 32
|
||||
@bmheight = 32
|
||||
for i in 0...@maxparticless
|
||||
@maxparticless.times do |i|
|
||||
@particlex[i] = -@xoffset
|
||||
@particley[i] = -@yoffset
|
||||
@particles[i] = ParticleSprite.new(@viewport)
|
||||
@particles[i].bitmap = loadBitmap(filename, @hue) if filename
|
||||
if i==0 && @particles[i].bitmap
|
||||
if i == 0 && @particles[i].bitmap
|
||||
@bmwidth = @particles[i].bitmap.width
|
||||
@bmheight = @particles[i].bitmap.height
|
||||
end
|
||||
@particles[i].blend_type = blendtype
|
||||
@particles[i].y = @startingy
|
||||
@particles[i].x = @startingx
|
||||
@particles[i].z = self.z+zOffset
|
||||
@opacity[i] = rand(opacity/4)
|
||||
@particles[i].z = self.z + zOffset
|
||||
@opacity[i] = rand(opacity / 4)
|
||||
@particles[i].opacity = @opacity[i]
|
||||
@particles[i].update
|
||||
end
|
||||
@@ -253,29 +252,29 @@ class ParticleEffect_Event < ParticleEffect
|
||||
newRealY = @event.real_y
|
||||
@startingx = selfX + @xoffset
|
||||
@startingy = selfY + @yoffset
|
||||
@__offsetx = (@real_x==newRealX) ? 0 : selfX-@screen_x
|
||||
@__offsety = (@real_y==newRealY) ? 0 : selfY-@screen_y
|
||||
@__offsetx = (@real_x == newRealX) ? 0 : selfX - @screen_x
|
||||
@__offsety = (@real_y == newRealY) ? 0 : selfY - @screen_y
|
||||
@screen_x = selfX
|
||||
@screen_y = selfY
|
||||
@real_x = newRealX
|
||||
@real_y = newRealY
|
||||
if @opacityvar>0 && @viewport
|
||||
opac = 255.0/@opacityvar
|
||||
minX = opac*(-@xgravity*1.0 / @slowdown).floor + @startingx
|
||||
maxX = opac*(@xgravity*1.0 / @slowdown).floor + @startingx
|
||||
minY = opac*(-@ygravity*1.0 / @slowdown).floor + @startingy
|
||||
if @opacityvar > 0 && @viewport
|
||||
opac = 255.0 / @opacityvar
|
||||
minX = (opac * (-@xgravity.to_f / @slowdown).floor) + @startingx
|
||||
maxX = (opac * (@xgravity.to_f / @slowdown).floor) + @startingx
|
||||
minY = (opac * (-@ygravity.to_f / @slowdown).floor) + @startingy
|
||||
maxY = @startingy
|
||||
minX -= @bmwidth
|
||||
minY -= @bmheight
|
||||
maxX += @bmwidth
|
||||
maxY += @bmheight
|
||||
if maxX<0 || maxY<0 || minX>=Graphics.width || minY>=Graphics.height
|
||||
if maxX < 0 || maxY < 0 || minX >= Graphics.width || minY >= Graphics.height
|
||||
# echo "skipped"
|
||||
return
|
||||
end
|
||||
end
|
||||
particleZ = selfZ+@zoffset
|
||||
for i in 0...@maxparticless
|
||||
particleZ = selfZ + @zoffset
|
||||
@maxparticless.times do |i|
|
||||
@particles[i].z = particleZ
|
||||
if @particles[i].y <= @ytop
|
||||
@particles[i].y = @startingy + @yoffset
|
||||
@@ -309,14 +308,12 @@ class ParticleEffect_Event < ParticleEffect
|
||||
@particlex[i] = 0.0
|
||||
@particley[i] = 0.0
|
||||
end
|
||||
else
|
||||
if @opacity[i] <= 0
|
||||
@opacity[i] = 250
|
||||
@particles[i].y = @startingy + @yoffset
|
||||
@particles[i].x = @startingx + @xoffset
|
||||
@particlex[i] = 0.0
|
||||
@particley[i] = 0.0
|
||||
end
|
||||
elsif @opacity[i] <= 0
|
||||
@opacity[i] = 250
|
||||
@particles[i].y = @startingy + @yoffset
|
||||
@particles[i].x = @startingx + @xoffset
|
||||
@particlex[i] = 0.0
|
||||
@particley[i] = 0.0
|
||||
end
|
||||
calcParticlePos(i)
|
||||
if @randomhue == 1
|
||||
@@ -333,26 +330,26 @@ class ParticleEffect_Event < ParticleEffect
|
||||
def calcParticlePos(i)
|
||||
@leftright = rand(2)
|
||||
if @leftright == 1
|
||||
xo = -@xgravity*1.0 / @slowdown
|
||||
xo = -@xgravity.to_f / @slowdown
|
||||
else
|
||||
xo = @xgravity*1.0 / @slowdown
|
||||
xo = @xgravity.to_f / @slowdown
|
||||
end
|
||||
yo = -@ygravity*1.0 / @slowdown
|
||||
yo = -@ygravity.to_f / @slowdown
|
||||
@particlex[i] += xo
|
||||
@particley[i] += yo
|
||||
@particlex[i] -= @__offsetx
|
||||
@particley[i] -= @__offsety
|
||||
@particlex[i] = @particlex[i].floor
|
||||
@particley[i] = @particley[i].floor
|
||||
@particles[i].x = @particlex[i]+@startingx+@xoffset
|
||||
@particles[i].y = @particley[i]+@startingy+@yoffset
|
||||
@particles[i].x = @particlex[i] + @startingx + @xoffset
|
||||
@particles[i].y = @particley[i] + @startingy + @yoffset
|
||||
end
|
||||
|
||||
def dispose
|
||||
for particle in @particles
|
||||
@particles.each do |particle|
|
||||
particle.dispose
|
||||
end
|
||||
for bitmap in @bitmaps.values
|
||||
@bitmaps.values.each do |bitmap|
|
||||
bitmap.dispose
|
||||
end
|
||||
@particles.clear
|
||||
@@ -363,34 +360,34 @@ end
|
||||
|
||||
|
||||
class Particle_Engine::Fire < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([0,0,1,20,40,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-13,30,0])
|
||||
initParticles("particle",250)
|
||||
setParameters([0, 0, 1, 20, 40, 0.5, -64,
|
||||
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -13, 30, 0])
|
||||
initParticles("particle", 250)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Smoke < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([0,0,0,80,20,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-15,5,80])
|
||||
initParticles("smoke",250)
|
||||
setParameters([0, 0, 0, 80, 20, 0.5, -64,
|
||||
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -15, 5, 80])
|
||||
initParticles("smoke", 250)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Teleport < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([1,1,1,10,rand(360),1,-64,
|
||||
Graphics.height,-64,Graphics.width,0,3,-8,-15,20,0])
|
||||
initParticles("wideportal",250)
|
||||
for i in 0...@maxparticless
|
||||
setParameters([1, 1, 1, 10, rand(360), 1, -64,
|
||||
Graphics.height, -64, Graphics.width, 0, 3, -8, -15, 20, 0])
|
||||
initParticles("wideportal", 250)
|
||||
@maxparticless.times do |i|
|
||||
@particles[i].ox = 16
|
||||
@particles[i].oy = 16
|
||||
end
|
||||
@@ -400,56 +397,56 @@ end
|
||||
|
||||
|
||||
class Particle_Engine::Spirit < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([1,0,1,20,rand(360),0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-13,30,0])
|
||||
initParticles("particle",250)
|
||||
setParameters([1, 0, 1, 20, rand(360), 0.5, -64,
|
||||
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -13, 30, 0])
|
||||
initParticles("particle", 250)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Explosion < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([0,0,1,20,0,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-13,30,0])
|
||||
initParticles("explosion",250)
|
||||
setParameters([0, 0, 1, 20, 0, 0.5, -64,
|
||||
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -13, 30, 0])
|
||||
initParticles("explosion", 250)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Aura < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([0,0,1,20,0,1,-64,
|
||||
Graphics.height,-64,Graphics.width,2,2,-5,-13,30,0])
|
||||
initParticles("particle",250)
|
||||
setParameters([0, 0, 1, 20, 0, 1, -64,
|
||||
Graphics.height, -64, Graphics.width, 2, 2, -5, -13, 30, 0])
|
||||
initParticles("particle", 250)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Soot < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([0,0,0,20,0,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-15,5,80])
|
||||
initParticles("smoke",100,0,2)
|
||||
setParameters([0, 0, 0, 20, 0, 0.5, -64,
|
||||
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -15, 5, 80])
|
||||
initParticles("smoke", 100, 0, 2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::SootSmoke < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([0,0,0,30,0,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-15,5,80])
|
||||
initParticles("smoke",100,0)
|
||||
for i in 0...@maxparticless
|
||||
setParameters([0, 0, 0, 30, 0, 0.5, -64,
|
||||
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -15, 5, 80])
|
||||
initParticles("smoke", 100, 0)
|
||||
@maxparticless.times do |i|
|
||||
@particles[i].blend_type = rand(6) < 3 ? 1 : 2
|
||||
end
|
||||
end
|
||||
@@ -458,23 +455,23 @@ end
|
||||
|
||||
|
||||
class Particle_Engine::Rocket < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([0,0,0,60,0,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0,-5,-15,5,80])
|
||||
initParticles("smoke",100,-1)
|
||||
setParameters([0, 0, 0, 60, 0, 0.5, -64,
|
||||
Graphics.height, -64, Graphics.width, 0.5, 0, -5, -15, 5, 80])
|
||||
initParticles("smoke", 100, -1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::FixedTeleport < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([1,0,1,10,rand(360),1,
|
||||
-Graphics.height,Graphics.height,0,Graphics.width,0,3,-8,-15,20,0])
|
||||
initParticles("wideportal",250)
|
||||
for i in 0...@maxparticless
|
||||
setParameters([1, 0, 1, 10, rand(360), 1,
|
||||
-Graphics.height, Graphics.height, 0, Graphics.width, 0, 3, -8, -15, 20, 0])
|
||||
initParticles("wideportal", 250)
|
||||
@maxparticless.times do |i|
|
||||
@particles[i].ox = 16
|
||||
@particles[i].oy = 16
|
||||
end
|
||||
@@ -485,12 +482,12 @@ end
|
||||
|
||||
# By Peter O.
|
||||
class Particle_Engine::StarTeleport < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([0,0,1,10,0,1,
|
||||
-Graphics.height,Graphics.height,0,Graphics.width,0,3,-8,-15,10,0])
|
||||
initParticles("star",250)
|
||||
for i in 0...@maxparticless
|
||||
setParameters([0, 0, 1, 10, 0, 1,
|
||||
-Graphics.height, Graphics.height, 0, Graphics.width, 0, 3, -8, -15, 10, 0])
|
||||
initParticles("star", 250)
|
||||
@maxparticless.times do |i|
|
||||
@particles[i].ox = 48
|
||||
@particles[i].oy = 48
|
||||
end
|
||||
@@ -500,64 +497,64 @@ end
|
||||
|
||||
|
||||
class Particle_Engine::Smokescreen < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([0,0,0,250,0,0.2,-64,
|
||||
Graphics.height,-64,Graphics.width,0.8,0.8,-5,-15,5,80])
|
||||
initParticles(nil,100)
|
||||
for i in 0...@maxparticless
|
||||
setParameters([0, 0, 0, 250, 0, 0.2, -64,
|
||||
Graphics.height, -64, Graphics.width, 0.8, 0.8, -5, -15, 5, 80])
|
||||
initParticles(nil, 100)
|
||||
@maxparticless.times do |i|
|
||||
rnd = rand(3)
|
||||
@opacity[i] = (rnd==0) ? 1 : 100
|
||||
filename = (rnd==0) ? "explosionsmoke" : "smoke"
|
||||
@opacity[i] = (rnd == 0) ? 1 : 100
|
||||
filename = (rnd == 0) ? "explosionsmoke" : "smoke"
|
||||
@particles[i].bitmap = loadBitmap(filename, @hue)
|
||||
end
|
||||
end
|
||||
|
||||
def calcParticlePos(i)
|
||||
if @randomhue==1
|
||||
filename = (rand(3)==0) ? "explosionsmoke" : "smoke"
|
||||
if @randomhue == 1
|
||||
filename = (rand(3) == 0) ? "explosionsmoke" : "smoke"
|
||||
@particles[i].bitmap = loadBitmap(filename, @hue)
|
||||
end
|
||||
multiple = 1.7
|
||||
xgrav = @xgravity*multiple/@slowdown
|
||||
xgrav = -xgrav if (rand(2)==1)
|
||||
ygrav = @ygravity*multiple/@slowdown
|
||||
ygrav = -ygrav if (rand(2)==1)
|
||||
xgrav = @xgravity * multiple / @slowdown
|
||||
xgrav = -xgrav if rand(2) == 1
|
||||
ygrav = @ygravity * multiple / @slowdown
|
||||
ygrav = -ygrav if rand(2) == 1
|
||||
@particlex[i] += xgrav
|
||||
@particley[i] += ygrav
|
||||
@particlex[i] -= @__offsetx
|
||||
@particley[i] -= @__offsety
|
||||
@particlex[i] = @particlex[i].floor
|
||||
@particley[i] = @particley[i].floor
|
||||
@particles[i].x = @particlex[i]+@startingx+@xoffset
|
||||
@particles[i].y = @particley[i]+@startingy+@yoffset
|
||||
@particles[i].x = @particlex[i] + @startingx + @xoffset
|
||||
@particles[i].y = @particley[i] + @startingy + @yoffset
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Flare < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([0,0,1,30,10,1,-64,
|
||||
Graphics.height,-64,Graphics.width,2,2,-5,-12,30,0])
|
||||
initParticles("particle",255)
|
||||
setParameters([0, 0, 1, 30, 10, 1, -64,
|
||||
Graphics.height, -64, Graphics.width, 2, 2, -5, -12, 30, 0])
|
||||
initParticles("particle", 255)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Splash < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
setParameters([0,0,1,30,255,1,-64,
|
||||
Graphics.height,-64,Graphics.width,4,2,-5,-12,30,0])
|
||||
initParticles("smoke",50)
|
||||
setParameters([0, 0, 1, 30, 255, 1, -64,
|
||||
Graphics.height, -64, Graphics.width, 4, 2, -5, -12, 30, 0])
|
||||
initParticles("smoke", 50)
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
for i in 0...@maxparticless
|
||||
@maxparticless.times do |i|
|
||||
@particles[i].opacity = 50
|
||||
@particles[i].update
|
||||
end
|
||||
@@ -569,8 +566,9 @@ end
|
||||
class Game_Event < Game_Character
|
||||
attr_accessor :pe_refresh
|
||||
|
||||
alias nf_particles_game_map_initialize initialize
|
||||
def initialize(map_id,event,map=nil)
|
||||
alias nf_particles_game_map_initialize initialize unless method_defined?(:nf_particles_game_map_initialize)
|
||||
|
||||
def initialize(map_id, event, map = nil)
|
||||
@pe_refresh = false
|
||||
begin
|
||||
nf_particles_game_map_initialize(map_id, event, map)
|
||||
@@ -579,7 +577,8 @@ class Game_Event < Game_Character
|
||||
end
|
||||
end
|
||||
|
||||
alias nf_particles_game_map_refresh refresh
|
||||
alias nf_particles_game_map_refresh refresh unless method_defined?(:nf_particles_game_map_refresh)
|
||||
|
||||
def refresh
|
||||
nf_particles_game_map_refresh
|
||||
@pe_refresh = true
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
|
||||
#[FRAME1 [x,y]],[FRAME2 [x,y], etc.]
|
||||
#
|
||||
# exact number of pixels that the sprite needs to be moved for each frame
|
||||
# add 2 pixels on even frames
|
||||
module Outfit_Offsets
|
||||
BASE_OFFSET = [[0, 0], [0, 0], [0, 0], [0, 0]]
|
||||
|
||||
@@ -24,4 +27,8 @@ module Outfit_Offsets
|
||||
BIKE_OFFSETS_RIGHT = [[4, -4], [2, -2], [4, -4], [6, -2]]
|
||||
BIKE_OFFSETS_UP = [[0, -2], [-2, 0], [0, -2], [2, 0]]
|
||||
|
||||
FISH_OFFSETS_DOWN = [[0, -6], [0, -2], [0, -8], [2, -6]]
|
||||
FISH_OFFSETS_LEFT = [[0, -8], [-6, -6], [0, -8], [2, -8]]
|
||||
FISH_OFFSETS_RIGHT = [[0, -8], [6, -6], [0, -8], [-2, -8]]
|
||||
FISH_OFFSETS_UP = [[0, -6], [0, -6], [0, -6], [2, -4]]
|
||||
end
|
||||
|
||||
@@ -28,6 +28,31 @@ class Sprite_Wearable < RPG::Sprite
|
||||
@sprite.y += offsets_array[current_frame][1]
|
||||
end
|
||||
|
||||
def adjustPositionForScreenScrolling
|
||||
return if !$game_map.scrolling? && !@was_just_scrolling
|
||||
if $game_map.scrolling?
|
||||
@was_just_scrolling=true
|
||||
else
|
||||
@was_just_scrolling=false
|
||||
end
|
||||
offset_x = 0
|
||||
offset_y = 0
|
||||
case $game_map.scroll_direction
|
||||
when DIRECTION_RIGHT
|
||||
offset_x=-8
|
||||
when DIRECTION_LEFT
|
||||
offset_x=8
|
||||
when DIRECTION_UP
|
||||
offset_y=8
|
||||
@sprite.z+=50 #weird layering glitch for some reason otherwise. It's reset to the correct value in the next animation frame
|
||||
when DIRECTION_DOWN
|
||||
offset_y=-8
|
||||
end
|
||||
@sprite.x+=offset_x
|
||||
@sprite.y+=offset_y
|
||||
end
|
||||
|
||||
|
||||
def set_sprite_position(action, direction, current_frame)
|
||||
@sprite.x = @player_sprite.x - @player_sprite.ox
|
||||
@sprite.y = @player_sprite.y - @player_sprite.oy
|
||||
@@ -72,20 +97,33 @@ class Sprite_Wearable < RPG::Sprite
|
||||
elsif direction == DIRECTION_UP
|
||||
apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame)
|
||||
end
|
||||
when "fish"
|
||||
if direction == DIRECTION_DOWN
|
||||
apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_DOWN,current_frame)
|
||||
elsif direction == DIRECTION_LEFT
|
||||
apply_sprite_offset( Outfit_Offsets::FISH_OFFSETS_LEFT,current_frame)
|
||||
elsif direction == DIRECTION_RIGHT
|
||||
apply_sprite_offset( Outfit_Offsets::FISH_OFFSETS_RIGHT,current_frame)
|
||||
elsif direction == DIRECTION_UP
|
||||
apply_sprite_offset( Outfit_Offsets::FISH_OFFSETS_UP,current_frame)
|
||||
end
|
||||
else
|
||||
@sprite.x = @player_sprite.x - @player_sprite.ox
|
||||
@sprite.y = @player_sprite.y - @player_sprite.oy
|
||||
end
|
||||
adjustPositionForScreenScrolling()
|
||||
|
||||
@sprite.y -= 2 if current_frame % 2 == 1
|
||||
end
|
||||
|
||||
def animate(action)
|
||||
|
||||
def animate(action, frame=nil)
|
||||
@action = action
|
||||
current_frame = @player_sprite.character.pattern
|
||||
current_frame = @player_sprite.character.pattern if !frame
|
||||
direction = @player_sprite.character.direction
|
||||
crop_spritesheet(direction)
|
||||
set_sprite_position(@action, direction, current_frame)
|
||||
adjust_layer()
|
||||
set_sprite_position(@action, direction, current_frame)
|
||||
end
|
||||
|
||||
def update(action, filename,color)
|
||||
|
||||
@@ -6,56 +6,56 @@ class Sprite_Hat < Sprite_Wearable
|
||||
|
||||
end
|
||||
|
||||
def set_sprite_position(action, direction, current_frame)
|
||||
@sprite.x = @player_sprite.x - @player_sprite.ox
|
||||
@sprite.y = @player_sprite.y - @player_sprite.oy
|
||||
case action
|
||||
when "run"
|
||||
if direction == DIRECTION_DOWN
|
||||
apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_DOWN, current_frame)
|
||||
elsif direction == DIRECTION_LEFT
|
||||
apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_LEFT, current_frame)
|
||||
elsif direction == DIRECTION_RIGHT
|
||||
apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_RIGHT, current_frame)
|
||||
elsif direction == DIRECTION_UP
|
||||
apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_UP, current_frame)
|
||||
end
|
||||
when "surf"
|
||||
if direction == DIRECTION_DOWN
|
||||
apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_DOWN,current_frame)
|
||||
elsif direction == DIRECTION_LEFT
|
||||
apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_LEFT,current_frame)
|
||||
elsif direction == DIRECTION_RIGHT
|
||||
apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_RIGHT,current_frame)
|
||||
elsif direction == DIRECTION_UP
|
||||
apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_UP,current_frame)
|
||||
end
|
||||
when "dive"
|
||||
if direction == DIRECTION_DOWN
|
||||
apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_DOWN,current_frame)
|
||||
elsif direction == DIRECTION_LEFT
|
||||
apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_LEFT,current_frame)
|
||||
elsif direction == DIRECTION_RIGHT
|
||||
apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_RIGHT,current_frame)
|
||||
elsif direction == DIRECTION_UP
|
||||
apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_UP,current_frame)
|
||||
end
|
||||
when "bike"
|
||||
if direction == DIRECTION_DOWN
|
||||
apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_DOWN,current_frame)
|
||||
elsif direction == DIRECTION_LEFT
|
||||
apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_LEFT,current_frame)
|
||||
elsif direction == DIRECTION_RIGHT
|
||||
apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_RIGHT,current_frame)
|
||||
elsif direction == DIRECTION_UP
|
||||
apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame)
|
||||
end
|
||||
else
|
||||
@sprite.x = @player_sprite.x - @player_sprite.ox
|
||||
@sprite.y = @player_sprite.y - @player_sprite.oy
|
||||
end
|
||||
@sprite.y -= 2 if current_frame % 2 == 1
|
||||
end
|
||||
# def set_sprite_position(action, direction, current_frame)
|
||||
# @sprite.x = @player_sprite.x - @player_sprite.ox
|
||||
# @sprite.y = @player_sprite.y - @player_sprite.oy
|
||||
# case action
|
||||
# when "run"
|
||||
# if direction == DIRECTION_DOWN
|
||||
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_DOWN, current_frame)
|
||||
# elsif direction == DIRECTION_LEFT
|
||||
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_LEFT, current_frame)
|
||||
# elsif direction == DIRECTION_RIGHT
|
||||
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_RIGHT, current_frame)
|
||||
# elsif direction == DIRECTION_UP
|
||||
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_UP, current_frame)
|
||||
# end
|
||||
# when "surf"
|
||||
# if direction == DIRECTION_DOWN
|
||||
# apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_DOWN,current_frame)
|
||||
# elsif direction == DIRECTION_LEFT
|
||||
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_LEFT,current_frame)
|
||||
# elsif direction == DIRECTION_RIGHT
|
||||
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_RIGHT,current_frame)
|
||||
# elsif direction == DIRECTION_UP
|
||||
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_UP,current_frame)
|
||||
# end
|
||||
# when "dive"
|
||||
# if direction == DIRECTION_DOWN
|
||||
# apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_DOWN,current_frame)
|
||||
# elsif direction == DIRECTION_LEFT
|
||||
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_LEFT,current_frame)
|
||||
# elsif direction == DIRECTION_RIGHT
|
||||
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_RIGHT,current_frame)
|
||||
# elsif direction == DIRECTION_UP
|
||||
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_UP,current_frame)
|
||||
# end
|
||||
# when "bike"
|
||||
# if direction == DIRECTION_DOWN
|
||||
# apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_DOWN,current_frame)
|
||||
# elsif direction == DIRECTION_LEFT
|
||||
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_LEFT,current_frame)
|
||||
# elsif direction == DIRECTION_RIGHT
|
||||
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_RIGHT,current_frame)
|
||||
# elsif direction == DIRECTION_UP
|
||||
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame)
|
||||
# end
|
||||
# else
|
||||
# @sprite.x = @player_sprite.x - @player_sprite.ox
|
||||
# @sprite.y = @player_sprite.y - @player_sprite.oy
|
||||
# end
|
||||
# @sprite.y -= 2 if current_frame % 2 == 1
|
||||
# end
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ class Sprite_Player < Sprite_Character
|
||||
getClothedPlayerSprite(true)
|
||||
end
|
||||
|
||||
|
||||
def updateCharacterBitmap
|
||||
skinTone = $Trainer.skin_tone ? $Trainer.skin_tone : 0
|
||||
baseBitmapFilename = getBaseOverworldSpriteFilename(@character_name, skinTone)
|
||||
@@ -78,9 +79,7 @@ class Sprite_Player < Sprite_Character
|
||||
return baseBitmap
|
||||
end
|
||||
|
||||
def positionHair(baseBitmap, hairBirmap, offset)
|
||||
baseBitmap.blt(offset[0], offset[1], hairBirmap, hairBirmap.rect)
|
||||
end
|
||||
|
||||
|
||||
|
||||
def update
|
||||
|
||||
@@ -177,7 +177,7 @@ class PokeBattle_Scene
|
||||
sprite.setBitmapDirectly(generate_front_trainer_sprite_bitmap())
|
||||
sprite.zoom_x=2
|
||||
sprite.zoom_y=2
|
||||
sprite.z=30 + idxTrainer
|
||||
sprite.z=100 + idxTrainer
|
||||
|
||||
sprite.mirror =true
|
||||
@sprites["player_#{idxTrainer + 1}"] = sprite
|
||||
|
||||
@@ -72,9 +72,11 @@ end
|
||||
|
||||
def applyRoamWeather()
|
||||
return if $game_screen.weather_type != :None
|
||||
currently_roaming = $PokemonGlobal.roamPosition.keys
|
||||
currently_roaming = getAllCurrentlyRoamingPokemon()
|
||||
currently_roaming.each do |roamer_id|
|
||||
roamerOnCurrentMap = $PokemonGlobal.roamPosition[roamer_id] == $game_map.map_id
|
||||
roamer_switch = Settings::ROAMING_SPECIES[roamer_id][2]
|
||||
roamer_active = $game_switches[roamer_switch]
|
||||
roamerOnCurrentMap = $PokemonGlobal.roamPosition[roamer_id] == $game_map.map_id && roamer_active
|
||||
if roamerOnCurrentMap
|
||||
return if $PokemonGlobal.roamPokemonCaught[roamer_id]
|
||||
weather = Settings::ROAMING_SPECIES[roamer_id][6]
|
||||
|
||||
@@ -244,7 +244,7 @@ ItemHandlers::UseInField.copy(:BICYCLE, :RACEBIKE)
|
||||
|
||||
ItemHandlers::UseInField.add(:OLDROD, proc { |item|
|
||||
notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
|
||||
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
|
||||
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) || $PokemonGlobal.surfing
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
next 0
|
||||
end
|
||||
@@ -257,7 +257,7 @@ ItemHandlers::UseInField.add(:OLDROD, proc { |item|
|
||||
|
||||
ItemHandlers::UseInField.add(:GOODROD, proc { |item|
|
||||
notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
|
||||
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
|
||||
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) || $PokemonGlobal.surfing
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
next 0
|
||||
end
|
||||
@@ -270,7 +270,7 @@ ItemHandlers::UseInField.add(:GOODROD, proc { |item|
|
||||
|
||||
ItemHandlers::UseInField.add(:SUPERROD, proc { |item|
|
||||
notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
|
||||
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
|
||||
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) || $PokemonGlobal.surfing
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
next 0
|
||||
end
|
||||
@@ -1075,6 +1075,8 @@ ItemHandlers::UseOnPokemon.add(:ABILITYCAPSULE, proc { |item, pkmn, scene|
|
||||
if scene.pbConfirm(_INTL("Would you like to change {1}'s Ability to {2}?",
|
||||
pkmn.name, newabilname))
|
||||
pkmn.ability_index = newabil
|
||||
pkmn.ability = GameData::Ability.get((newabil == 0) ? abil1 : abil2).id
|
||||
|
||||
#pkmn.ability = GameData::Ability.get((newabil == 0) ? abil1 : abil2).id
|
||||
scene.pbHardRefresh
|
||||
scene.pbDisplay(_INTL("{1}'s Ability changed to {2}!", pkmn.name, newabilname))
|
||||
|
||||
@@ -10,7 +10,7 @@ class PokeRadar_UI
|
||||
|
||||
ICON_LINE_END = 450
|
||||
|
||||
GRAPHICS_Z = 99999
|
||||
GRAPHICS_Z = 99998
|
||||
|
||||
def initialize(seenPokemon = [], unseenPokemon = [], rarePokemon = [])
|
||||
@seen_pokemon = seenPokemon
|
||||
|
||||
@@ -18,6 +18,9 @@ def pbLoadTrainer(tr_type, tr_name, tr_version = 0)
|
||||
raise _INTL("Trainer type {1} does not exist.", tr_type) if !tr_type_data
|
||||
tr_type = tr_type_data.id
|
||||
trainer_data = getTrainersDataMode.try_get(tr_type, tr_name, tr_version)
|
||||
if !trainer_data
|
||||
trainer_data = GameData::Trainer.try_get(tr_type, tr_name, tr_version)
|
||||
end
|
||||
return (trainer_data) ? trainer_data.to_trainer : nil
|
||||
end
|
||||
|
||||
|
||||
@@ -587,6 +587,7 @@ class PokemonMartScreen
|
||||
@scene.pbStartBuyScene(@stock,@adapter)
|
||||
item=nil
|
||||
loop do
|
||||
pbWait(4)
|
||||
item=@scene.pbChooseBuyItem
|
||||
break if !item
|
||||
quantity=0
|
||||
|
||||
@@ -5,7 +5,7 @@ class Player < Trainer
|
||||
attr_accessor :has_snag_machine
|
||||
attr_accessor :seen_purify_chamber
|
||||
|
||||
alias __shadowPkmn__initialize initialize
|
||||
alias __shadowPkmn__initialize initialize unless method_defined?(:__shadowPkmn__initialize)
|
||||
def initialize(name, trainer_type)
|
||||
__shadowPkmn__initialize(name, trainer_type)
|
||||
@has_snag_machine = false
|
||||
|
||||
@@ -41,17 +41,17 @@ def Kernel.initRandomTypeArray()
|
||||
$game_variables[VAR_GYM_TYPES_ARRAY] = $game_switches[SWITCH_RANDOMIZED_GYM_TYPES] ? typesArray : GYM_TYPES_ARRAY
|
||||
end
|
||||
|
||||
def setRivalStarter(starter1, starter2, starter3, choice)
|
||||
starters = [starter1, starter2, starter3]
|
||||
starters.delete_at(choice)
|
||||
if starters[0] > NB_POKEMON || starters[1] > NB_POKEMON
|
||||
rivalStarter = starters[0]
|
||||
else
|
||||
rivalStarter = starters[0] * NB_POKEMON + starters[1]
|
||||
end
|
||||
pbSet(VAR_RIVAL_STARTER, rivalStarter)
|
||||
$game_switches[SWITCH_DEFINED_RIVAL_STARTER] = true
|
||||
end
|
||||
# def setRivalStarter(starter1, starter2, starter3, choice)
|
||||
# starters = [starter1, starter2, starter3]
|
||||
# starters.delete_at(choice)
|
||||
# if starters[0] > NB_POKEMON || starters[1] > NB_POKEMON
|
||||
# rivalStarter = starters[0]
|
||||
# else
|
||||
# rivalStarter = starters[0] * NB_POKEMON + starters[1]
|
||||
# end
|
||||
# pbSet(VAR_RIVAL_STARTER, rivalStarter)
|
||||
# $game_switches[SWITCH_DEFINED_RIVAL_STARTER] = true
|
||||
# end
|
||||
|
||||
def setRivalStarterSpecific(rivalStarter)
|
||||
pbSet(VAR_RIVAL_STARTER, rivalStarter)
|
||||
@@ -734,13 +734,13 @@ def fixRivalStarter()
|
||||
end
|
||||
starterChoice = pbGet(7)
|
||||
|
||||
s1 = $PokemonGlobal.psuedoBSTHash[1]
|
||||
s2 = $PokemonGlobal.psuedoBSTHash[4]
|
||||
s3 = $PokemonGlobal.psuedoBSTHash[7]
|
||||
setRivalStarter(s3, s2, s1, starterChoice)
|
||||
|
||||
setRivalStarter(0, 1) if starterChoice == 2
|
||||
setRivalStarter(0, 2) if starterChoice == 1
|
||||
setRivalStarter(1, 2) if starterChoice == 0
|
||||
setRivalStarter(0, 1) if starterChoice > 2
|
||||
echoln pbGet(VAR_RIVAL_STARTER)
|
||||
#evolve en fct des badges
|
||||
rivalStarter = pbGet(250)
|
||||
rivalStarter = pbGet(VAR_RIVAL_STARTER)
|
||||
|
||||
if $game_switches[68] #beat blue cerulean
|
||||
rivalStarter = evolveBody(rivalStarter)
|
||||
|
||||
@@ -176,11 +176,11 @@ end
|
||||
|
||||
|
||||
def playPokeFluteAnimation
|
||||
return if $Trainer.outfit != 0
|
||||
$game_player.setDefaultCharName("players/pokeflute", 0, false)
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
# return if $Trainer.outfit != 0
|
||||
# $game_player.setDefaultCharName("players/pokeflute", 0, false)
|
||||
# Graphics.update
|
||||
# Input.update
|
||||
# pbUpdateSceneMap
|
||||
end
|
||||
|
||||
def restoreDefaultCharacterSprite(charset_number = 0)
|
||||
@@ -1110,6 +1110,7 @@ def setRivalStarter(starterIndex1,starterIndex2)
|
||||
starter = GameData::Species.get(starterSpecies.get_baby_species(false)).id_number
|
||||
end
|
||||
pbSet(VAR_RIVAL_STARTER,starter)
|
||||
$game_switches[SWITCH_DEFINED_RIVAL_STARTER] = true
|
||||
return starter
|
||||
end
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ Events.onWildPokemonCreate+=proc {|sender,e|
|
||||
if player_on_hidden_ability_map || isAlwaysHiddenAbilityMap($game_map.map_id)
|
||||
pokemon=e[0]
|
||||
chosenAbility = pokemon.getAbilityList.sample #format: [[:ABILITY, index],...]
|
||||
#pokemon.ability = chosenAbility[0]
|
||||
pokemon.ability = chosenAbility[0]
|
||||
pokemon.ability_index = chosenAbility[1]
|
||||
end
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ def migrateOldSavesToCharacterCustomization()
|
||||
$Trainer.unlocked_hairstyles = [Settings::DEFAULT_OUTFIT_MALE, Settings::DEFAULT_OUTFIT_FEMALE]
|
||||
end
|
||||
|
||||
if !$Trainer.clothes || !$Trainer.hair || !$Trainer.hat
|
||||
if !$Trainer.clothes || !$Trainer.hair #|| !$Trainer.hat
|
||||
setupStartingOutfit()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -30,7 +30,9 @@ next catchRate
|
||||
})
|
||||
BallHandlers::OnCatch.add(:ABILITYBALL,proc{|ball,battle,pokemon|
|
||||
species = getSpecies(dexNum(pokemon))
|
||||
pokemon.ability_index= getAbilityIndexFromID(species.hidden_abilities[-1],pokemon)
|
||||
ability = species.hidden_abilities[-1]
|
||||
pokemon.ability = ability
|
||||
pokemon.ability_index= getAbilityIndexFromID(ability,pokemon)
|
||||
})
|
||||
|
||||
#VIRUS BALL 27 - give pokerus
|
||||
|
||||
@@ -1868,13 +1868,27 @@ ItemHandlers::UseInField.add(:DEVONSCOPE, proc { |item|
|
||||
#TRACKER (for roaming legendaries)
|
||||
ItemHandlers::UseInField.add(:REVEALGLASS, proc { |item|
|
||||
track_pokemon()
|
||||
next true
|
||||
})
|
||||
ItemHandlers::UseFromBag.add(:REVEALGLASS, proc { |item|
|
||||
track_pokemon()
|
||||
next true
|
||||
})
|
||||
|
||||
def getAllCurrentlyRoamingPokemon
|
||||
currently_roaming = []
|
||||
Settings::ROAMING_SPECIES.each_with_index do |data, i|
|
||||
next if !GameData::Species.exists?(data[0])
|
||||
next if data[2] > 0 && !$game_switches[data[2]] # Isn't roaming
|
||||
next if $PokemonGlobal.roamPokemon[i] == true # Roaming Pokémon has been caught
|
||||
currently_roaming << i
|
||||
end
|
||||
return currently_roaming
|
||||
end
|
||||
|
||||
def track_pokemon()
|
||||
currently_roaming = $PokemonGlobal.roamPosition.keys
|
||||
currently_roaming = getAllCurrentlyRoamingPokemon()
|
||||
echoln currently_roaming
|
||||
weather_data = []
|
||||
mapinfos = $RPGVX ? load_data("Data/MapInfos.rvdata") : load_data("Data/MapInfos.rxdata")
|
||||
currently_roaming.each do |roamer_id|
|
||||
@@ -1891,12 +1905,11 @@ def track_pokemon()
|
||||
end
|
||||
weather_data << forecast_msg if forecast_msg && !weather_data.include?(forecast_msg)
|
||||
end
|
||||
|
||||
weather_data << _INTL("No unusual weather patterns have been detected.") if weather_data.empty?
|
||||
weather_data.each do |message|
|
||||
Kernel.pbMessage(message)
|
||||
end
|
||||
|
||||
|
||||
# nbRoaming = 0
|
||||
# if Settings::ROAMING_SPECIES.length == 0
|
||||
# Kernel.pbMessage(_INTL("No roaming Pokémon defined."))
|
||||
|
||||
@@ -1 +1 @@
|
||||
6.1
|
||||
6.2
|
||||
|
Before Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 936 B |
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Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 777 B |
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Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 767 B |
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Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 874 B |
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Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 878 B |
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Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 855 B |
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Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 966 B |
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 672 B |
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Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 886 B |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 906 B |
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Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 872 B |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 855 B |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 916 B |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 951 B |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 834 B |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 913 B |
|
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 799 B |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 941 B |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 1.4 KiB |