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bbd5ba09ea
| Author | SHA1 | Date | |
|---|---|---|---|
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bbd5ba09ea | ||
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90c0e51e88 | ||
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85d5f6206c |
@@ -137,12 +137,28 @@ class TilemapRenderer
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set_current_frame(filename)
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end
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EXPANDED_AUTOTILES_FOLDER = "Graphics/Autotiles/ExpandedAutotiles/"
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def add(filename)
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return if nil_or_empty?(filename)
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if @bitmaps[filename]
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@load_counts[filename] += 1
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return
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end
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# Try to load expanded autotile from cache first
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cached_path = File.join("Graphics", "Autotiles/ExpandedAutotiles", "#{filename}.png")
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if FileTest.exist?(cached_path)
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echoln "Loading cached expanded autotile for #{filename}"
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bitmap = RPG::Cache.load_bitmap(EXPANDED_AUTOTILES_FOLDER, filename)
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duration = AUTOTILE_FRAME_DURATION
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if filename[/\[\s*(\d+?)\s*\]\s*$/]
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duration = $~[1].to_i
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end
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@frame_durations[filename] = duration.to_f / 20
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else
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orig_bitmap = pbGetAutotile(filename)
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@bitmap_wraps[filename] = false
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duration = AUTOTILE_FRAME_DURATION
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@@ -150,12 +166,20 @@ class TilemapRenderer
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duration = $~[1].to_i
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end
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@frame_durations[filename] = duration.to_f / 20
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bitmap = AutotileExpander.expand(orig_bitmap)
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expanded_bitmap = AutotileExpander.expand(orig_bitmap)
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# Save expanded bitmap to cache for next time
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Dir.mkdir(EXPANDED_AUTOTILES_FOLDER) unless Dir.exist?(EXPANDED_AUTOTILES_FOLDER)
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expanded_bitmap.save_to_png(cached_path)
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bitmap = expanded_bitmap
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orig_bitmap.dispose if orig_bitmap != expanded_bitmap
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end
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self[filename] = bitmap
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if bitmap.height > SOURCE_TILE_HEIGHT && bitmap.height < TILES_PER_AUTOTILE * SOURCE_TILE_HEIGHT
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@bitmap_wraps[filename] = true
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end
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orig_bitmap.dispose if orig_bitmap != bitmap
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@load_counts[filename] = 1
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end
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@@ -382,7 +406,8 @@ class TilemapRenderer
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filename = map.autotile_names[(tile_id / TILES_PER_AUTOTILE) - 1]
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elsif tile_id < single_autotile_start_id # Large extra autotiles
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filename = extra_autotile_arrays[0][(tile_id - TILESET_START_ID) / TILES_PER_AUTOTILE]
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else # Single extra autotiles
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else
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# Single extra autotiles
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filename = extra_autotile_arrays[1][tile_id - single_autotile_start_id]
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end
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tile.set_bitmap(filename, tile_id, true, @autotiles.animated?(filename),
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1291
Data/Scripts/997_AddOns/MarinUtilities.rb
Normal file
1291
Data/Scripts/997_AddOns/MarinUtilities.rb
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,98 @@
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class TilemapRenderer
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alias original_tilemapRenderer_initialize initialize
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def initialize(viewport)
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original_tilemapRenderer_initialize(viewport)
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@custom_autotile_ids = {} # key: tile_id, value: filename
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end
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# Examples:
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# 1 => [["Sand shore"], ["Flowers2"]],
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# 2 => [[], ["Flowers2", "Waterfall", "Waterfall crest", "Waterfall bottom"]],
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# 6 => [["Water rock", "Sea deep"], []]
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EXTRA_AUTOTILES = {
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1 => { #route-field
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996 => "flowers_orange[10]",
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991 => "flowers_pink[10]",
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999 => "flowers_yellow[10]",
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1007 => "flowers_blue[10]",
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1015 => "flowers_purple[10]",
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1023 => "flowers_red[10]",
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1031 => "flowers_grey[10]",
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1039 => "flowers_white[10]",
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},
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2 => { #small-town
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996 => "flowers_orange[10]",
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991 => "flowers_pink[10]",
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999 => "flowers_yellow[10]",
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1007 => "flowers_blue[10]",
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1015 => "flowers_purple[10]",
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1023 => "flowers_red[10]",
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1031 => "flowers_grey[10]",
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1039 => "flowers_white[10]",
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}
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}
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def add_extra_autotiles(tileset_id)
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overrides = EXTRA_AUTOTILES[tileset_id]
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return unless overrides
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overrides.each do |tile_id, filename|
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@autotiles.add(filename)
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@custom_autotile_ids[tile_id] = filename
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end
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end
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def remove_extra_autotiles(tileset_id)
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return if !EXTRA_AUTOTILES[tileset_id]
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EXTRA_AUTOTILES[tileset_id].each do |arr|
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arr.each { |filename| remove_autotile(filename) }
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end
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end
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def refresh_tile_bitmap(tile, map, tile_id)
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tile.tile_id = tile_id
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if tile_id < TILES_PER_AUTOTILE
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tile.set_bitmap("", tile_id, false, false, 0, nil)
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tile.shows_reflection = false
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tile.bridge = false
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else
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terrain_tag = map.terrain_tags[tile_id] || 0
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terrain_tag_data = GameData::TerrainTag.try_get(terrain_tag)
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priority = map.priorities[tile_id] || 0
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single_autotile_start_id = TILESET_START_ID
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true_tileset_start_id = TILESET_START_ID
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filename = nil
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extra_autotile_hash = EXTRA_AUTOTILES[map.tileset_id]
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if extra_autotile_hash && extra_autotile_hash[tile_id]
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# Custom tile_id override
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filename = extra_autotile_hash[tile_id]
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tile.set_bitmap(filename, tile_id, true, @autotiles.animated?(filename),
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priority, @autotiles[filename])
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elsif tile_id < true_tileset_start_id
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# Default behavior
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if tile_id < TILESET_START_ID # Real autotiles
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filename = map.autotile_names[(tile_id / TILES_PER_AUTOTILE) - 1]
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elsif tile_id < single_autotile_start_id # Large extra autotiles
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filename = extra_autotile_arrays[0][(tile_id - TILESET_START_ID) / TILES_PER_AUTOTILE]
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else
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# Single extra autotiles
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filename = extra_autotile_arrays[1][tile_id - single_autotile_start_id]
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end
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tile.set_bitmap(filename, tile_id, true, @autotiles.animated?(filename),
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priority, @autotiles[filename])
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else
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filename = map.tileset_name
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tile.set_bitmap(filename, tile_id, false, false, priority, @tilesets[filename])
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end
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tile.shows_reflection = terrain_tag_data&.shows_reflections
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tile.bridge = terrain_tag_data&.bridge
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end
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refresh_tile_src_rect(tile, tile_id)
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end
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end
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@@ -0,0 +1,59 @@
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#TODO
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# attr_accessor :quicksurf
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# attr_accessor :level_caps
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# attr_accessor :battle_type
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# attr_accessor :download_sprites
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# attr_accessor :speedup
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# attr_accessor :speedup_speed
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# attr_accessor :max_nb_sprites_download
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# attr_accessor :on_mobile
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# attr_accessor :type_icons
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# attr_accessor :use_generated_dex_entries
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# attr_accessor :use_custom_eggs
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#
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#
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#
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# #===============================================================================#
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# # Options menu handlers
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# #===============================================================================#
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# MenuHandlers.add(:options_menu, :only_speedup_battles, {
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# "name" => _INTL("Speed Up Settings"),
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# "order" => 25,
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# "type" => EnumOption,
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# "parameters" => [_INTL("Always"), _INTL("Only Battles")],
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# "description" => _INTL("Choose which aspect is sped up."),
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# "get_proc" => proc { next $PokemonSystem.only_speedup_battles },
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# "set_proc" => proc { |value, scene|
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# $GameSpeed = 0 if value != $PokemonSystem.only_speedup_battles
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# $PokemonSystem.only_speedup_battles = value
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# $CanToggle = value == 0
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# }
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# })
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#
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# MenuHandlers.add(:options_menu, :speedup_type, {
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# "name" => _INTL("Speed-up type"),
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# "order" => 25,
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# "type" => EnumOption,
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# "parameters" => [_INTL("Hold"), _INTL("Toggle")],
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# "description" => _INTL("Pick how you want speed-up to be enabled."),
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# "get_proc" => proc { next $PokemonSystem.speedup_type },
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# "set_proc" => proc { |value, scene|
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# $PokemonSystem.speedup_type = value
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# }
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# })
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#
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# MenuHandlers.add(:options_menu, :speedup_speed, {
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# "name" => _INTL("Speed-up speed"),
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# "order" => 27,
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# "type" => SliderOption,
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# "parameters" => [0, 10, 0.5], # [minimum_value, maximum_value, interval]
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# "description" => _INTL("Sets by how much to speed up the game."),
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# "get_proc" => proc { next $PokemonSystem.speedup_speed },
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# "set_proc" => proc { |value, scene|
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# next if $PokemonSystem.speedup_speed == value
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# $PokemonSystem.speedup_speed = value
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# }
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# })# frozen_string_literal: true
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#
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@@ -0,0 +1,31 @@
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# frozen_string_literal: true
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class PokemonSystem
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attr_accessor :quicksurf
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attr_accessor :level_caps
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attr_accessor :battle_type
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attr_accessor :download_sprites
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attr_accessor :speedup
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attr_accessor :speedup_speed
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attr_accessor :max_nb_sprites_download
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attr_accessor :on_mobile
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attr_accessor :type_icons
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attr_accessor :use_generated_dex_entries
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attr_accessor :use_custom_eggs
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unless method_defined?(:initialize_with_new_options)
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alias_method :initialize_with_new_options, :initialize
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def initialize
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initialize_with_new_options
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@quicksurf = 0
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@battle_type = 0
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@download_sprites = 0
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@max_nb_sprites_download = 5
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@on_mobile = false
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@type_icons = true
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@use_generated_dex_entries = true
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@use_custom_eggs = true
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end
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end
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end
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@@ -21,20 +21,6 @@ $GameSpeed = 0
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$CanToggle = true
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$RefreshEventsForTurbo = false
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#===============================================================================#
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# Set $CanToggle depending on the saved setting
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#===============================================================================#
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module Game
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class << self
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alias_method :original_load, :load unless method_defined?(:original_load)
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end
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def self.load(save_data)
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original_load(save_data)
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# echoln "UNSCALED #{System.unscaled_uptime} * #{SPEEDUP_STAGES[$GameSpeed]} - #{$GameSpeed}"
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$CanToggle = true #$PokemonSystem.only_speedup_battles == 0
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end
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end
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#===============================================================================#
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# Handle incrementing speed stages if $CanToggle allows it
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#===============================================================================#
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module Input
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@@ -238,7 +224,6 @@ end
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# PokemonSystem Accessors
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#===============================================================================#
|
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class PokemonSystem
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alias_method :original_initialize, :initialize unless method_defined?(:original_initialize)
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attr_accessor :only_speedup_battles
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attr_accessor :battle_speed
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@@ -246,8 +231,9 @@ class PokemonSystem
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attr_accessor :speedup_speed
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attr_accessor :speedup_enabled
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|
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alias_method :original_initialize_forSpeedup, :initialize unless method_defined?(:original_initialize_forSpeedup)
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def initialize
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original_initialize
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original_initialize_forSpeedup
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@only_speedup_battles = 0 # Speed up setting (0=always, 1=battle_only)
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@battle_speed = 0 # Depends on the SPEEDUP_STAGES array size
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@speedup_type = SPEED_UP_TYPE_HOLD
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@@ -13,11 +13,8 @@ module Game
|
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end
|
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|
||||
def onLoadSaveFile
|
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# Essentials 21 renamed the global variable $Trainer
|
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# It's still used everywhere in events, global events so this makes things simpler
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$Trainer = $player
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$PokemonBag = $bag
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|
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initializeGlobalVariables
|
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copyOldGlobalVariables()
|
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migrateOldSavesToCharacterCustomization()
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clear_all_images()
|
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loadDateSpecificChanges()
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@@ -26,6 +23,19 @@ module Game
|
||||
end
|
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|
||||
|
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def initializeGlobalVariables()
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$CanToggle = true #$PokemonSystem.only_speedup_battles == 0
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||||
end
|
||||
|
||||
|
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# Essentials 21 renamed the global variable $Trainer
|
||||
# It's still used everywhere in events, global events
|
||||
# so this is a little hack to prevent all the old stuff
|
||||
# from breaking
|
||||
def copyOldGlobalVariables()
|
||||
$Trainer = $player
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$PokemonBag = $bag
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end
|
||||
|
||||
def loadDateSpecificChanges()
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||||
current_date = Time.new
|
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|
||||
187
Data/Scripts/998_InfiniteFusion/System/UtilityMethods.rb
Normal file
187
Data/Scripts/998_InfiniteFusion/System/UtilityMethods.rb
Normal file
@@ -0,0 +1,187 @@
|
||||
|
||||
def pbGetTerrainTag()
|
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return $game_player.pbTerrainTag().id
|
||||
end
|
||||
|
||||
|
||||
def getLevelAtWhichSpeciesEvolved(species)
|
||||
levelAtWhichCurrentSpeciesEvolved=1
|
||||
evosArray = species.get_family_evolutions
|
||||
for entry in evosArray
|
||||
if entry[0] == species.id && entry[1] == :Level
|
||||
if entry[2] && entry[2] < levelAtWhichCurrentSpeciesEvolved
|
||||
levelAtWhichCurrentSpeciesEvolved = entry[2]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def getNextEvolutions(species, evolutions)
|
||||
if !evolutions
|
||||
evolutions = species.get_evolutions
|
||||
end
|
||||
|
||||
nextEvolutions = []
|
||||
currentLowestEvolution = nil
|
||||
for evolution in evolutions
|
||||
if evolution[1]== :Level
|
||||
evoLevel = evolution[2]
|
||||
currentLowestLevel = currentLowestEvolution ? currentLowestEvolution[2] : Settings::MAXIMUM_LEVEL
|
||||
if evoLevel < currentLowestLevel
|
||||
currentLowestEvolution = evolution
|
||||
end
|
||||
else
|
||||
nextEvolutions << evolution
|
||||
end
|
||||
end
|
||||
if currentLowestEvolution != nil
|
||||
nextEvolutions << currentLowestEvolution
|
||||
end
|
||||
return nextEvolutions
|
||||
end
|
||||
|
||||
def extract_custom_sprites_that_evolve_into_non_customs(includeOnlyNextEvos=true)
|
||||
outfile = "nonCustomEvos.txt"
|
||||
customSpecies = getCustomSpeciesList()
|
||||
|
||||
alreadyWritten = []
|
||||
|
||||
File.open(outfile,"wb") { |f|
|
||||
for dexNum in customSpecies
|
||||
species = GameData::Species.get(dexNum)
|
||||
dex_body = getBodyID(species)
|
||||
dex_head = getHeadID(species,dex_body)
|
||||
|
||||
evolutions = species.get_evolutions
|
||||
nextEvolutions=evolutions
|
||||
if includeOnlyNextEvos
|
||||
nextEvolutions = getNextEvolutions(species,evolutions)
|
||||
end
|
||||
|
||||
next if nextEvolutions.empty?
|
||||
for evolution in nextEvolutions
|
||||
evoSpecies = evolution[0]
|
||||
if !customSpriteExistsSpecies(evoSpecies) && !alreadyWritten.include?(evoSpecies)
|
||||
body = getBodyID(evoSpecies)
|
||||
head = getHeadID(evoSpecies,body)
|
||||
f.write((evoSpecies.to_s) +";")
|
||||
f.write((head.to_s) +";")
|
||||
f.write(".;")
|
||||
f.write((body.to_s) +";")
|
||||
f.write("evolves from ;")
|
||||
f.write(species.id.to_s) + ";"
|
||||
f.write((dex_head.to_s) +";")
|
||||
f.write(".;")
|
||||
f.write((dex_body.to_s) +";")
|
||||
f.write("\n")
|
||||
|
||||
|
||||
alreadyWritten << evoSpecies
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
end
|
||||
|
||||
|
||||
def extract_pokes_with_non_custom_final_evos(includeOnlyNextEvos=true)
|
||||
outfile = "nonCustomFinals.csv"
|
||||
customSpecies = getCustomSpeciesList()
|
||||
|
||||
alreadyWritten = []
|
||||
|
||||
File.open(outfile,"wb") { |f|
|
||||
for dexNum in customSpecies
|
||||
species = GameData::Species.get(dexNum)
|
||||
dex_body = getBodyID(species)
|
||||
dex_head = getHeadID(species,dex_body)
|
||||
|
||||
evolutions = species.get_evolutions
|
||||
nextEvolutions=evolutions
|
||||
if includeOnlyNextEvos
|
||||
nextEvolutions = getNextEvolutions(species,evolutions)
|
||||
end
|
||||
|
||||
next if nextEvolutions.empty?
|
||||
for evolution in nextEvolutions
|
||||
evoSpecies = evolution[0]
|
||||
isFinalEvo = GameData::Species.get(evoSpecies).get_evolutions.empty?
|
||||
if !customSpriteExistsSpecies(evoSpecies) && !alreadyWritten.include?(evoSpecies) && isFinalEvo
|
||||
body = getBodyID(evoSpecies)
|
||||
head = getHeadID(evoSpecies,body)
|
||||
f.write((evoSpecies.to_s) +";")
|
||||
f.write((head.to_s) +";")
|
||||
f.write(".;")
|
||||
f.write((body.to_s) +";")
|
||||
f.write("evolves from ;")
|
||||
f.write(species.id.to_s) + ";"
|
||||
f.write((dex_head.to_s) +";")
|
||||
f.write(".;")
|
||||
f.write((dex_body.to_s) +";")
|
||||
f.write("\n")
|
||||
|
||||
|
||||
alreadyWritten << evoSpecies
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def extract_incomplete_evolution_lines
|
||||
outfile = "incompleteLines.txt"
|
||||
pokeList = []
|
||||
for i in NB_POKEMON+1..PBSpecies.maxValue
|
||||
pokeList << i
|
||||
end
|
||||
|
||||
to_skip=[]
|
||||
|
||||
File.open(outfile,"wb") { |f|
|
||||
for i in pokeList
|
||||
next if to_skip.include?(i)
|
||||
|
||||
species = GameData::Species.get(i)
|
||||
evolutions = []
|
||||
for evoArray in species.get_family_evolutions
|
||||
evolutions << evoArray[1]
|
||||
end
|
||||
|
||||
|
||||
non_customs = []
|
||||
nbCustoms=0
|
||||
for stage in evolutions
|
||||
if !customSpriteExistsSpecies(stage)
|
||||
non_customs << stage
|
||||
else
|
||||
nbCustoms+=1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
#write non customs
|
||||
if !non_customs.empty? && nbCustoms > 0
|
||||
for missing_sprite in non_customs
|
||||
f.write((missing_sprite.to_s) +";")
|
||||
end
|
||||
f.write((missing_sprite.to_s) +"\n")
|
||||
end
|
||||
|
||||
#remove evos from list
|
||||
for evo in evolutions
|
||||
species = GameData::Species.get(evo)
|
||||
to_skip << species.id_number
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
}
|
||||
end
|
||||
Binary file not shown.
Reference in New Issue
Block a user