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bbd5ba09ea
| Author | SHA1 | Date | |
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bbd5ba09ea | ||
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90c0e51e88 | ||
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85d5f6206c |
@@ -2,28 +2,28 @@
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#
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#===============================================================================
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class TilemapRenderer
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attr_reader :tilesets
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attr_reader :autotiles
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attr_reader :tilesets
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attr_reader :autotiles
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attr_accessor :tone
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attr_accessor :color
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attr_reader :viewport
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attr_accessor :ox # Does nothing
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attr_accessor :oy # Does nothing
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attr_accessor :visible # Does nothing
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attr_reader :viewport
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attr_accessor :ox # Does nothing
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attr_accessor :oy # Does nothing
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attr_accessor :visible # Does nothing
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DISPLAY_TILE_WIDTH = Game_Map::TILE_WIDTH rescue 32
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DISPLAY_TILE_HEIGHT = Game_Map::TILE_HEIGHT rescue 32
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SOURCE_TILE_WIDTH = 32
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SOURCE_TILE_HEIGHT = 32
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ZOOM_X = DISPLAY_TILE_WIDTH / SOURCE_TILE_WIDTH
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ZOOM_Y = DISPLAY_TILE_HEIGHT / SOURCE_TILE_HEIGHT
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TILESET_TILES_PER_ROW = 8
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AUTOTILES_COUNT = 8 # Counting the blank tile as an autotile
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TILES_PER_AUTOTILE = 48
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TILESET_START_ID = AUTOTILES_COUNT * TILES_PER_AUTOTILE
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DISPLAY_TILE_WIDTH = Game_Map::TILE_WIDTH rescue 32
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DISPLAY_TILE_HEIGHT = Game_Map::TILE_HEIGHT rescue 32
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SOURCE_TILE_WIDTH = 32
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SOURCE_TILE_HEIGHT = 32
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ZOOM_X = DISPLAY_TILE_WIDTH / SOURCE_TILE_WIDTH
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ZOOM_Y = DISPLAY_TILE_HEIGHT / SOURCE_TILE_HEIGHT
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TILESET_TILES_PER_ROW = 8
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AUTOTILES_COUNT = 8 # Counting the blank tile as an autotile
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TILES_PER_AUTOTILE = 48
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TILESET_START_ID = AUTOTILES_COUNT * TILES_PER_AUTOTILE
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# If an autotile's filename ends with "[x]", its frame duration will be x/20
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# seconds instead.
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AUTOTILE_FRAME_DURATION = 5 # In 1/20ths of a second
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AUTOTILE_FRAME_DURATION = 5 # In 1/20ths of a second
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# Filenames of extra autotiles for each tileset. Each tileset's entry is an
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# array containing two other arrays (you can leave either of those empty, but
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@@ -38,10 +38,10 @@ class TilemapRenderer
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# Extra autotiles are only useful if the tiles are animated, because otherwise
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# you just have some tiles which belong in the tileset instead.
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EXTRA_AUTOTILES = {
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# Examples:
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# 1 => [["Sand shore"], ["Flowers2"]],
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# 2 => [[], ["Flowers2", "Waterfall", "Waterfall crest", "Waterfall bottom"]],
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# 6 => [["Water rock", "Sea deep"], []]
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# Examples:
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# 1 => [["Sand shore"], ["Flowers2"]],
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# 2 => [[], ["Flowers2", "Waterfall", "Waterfall crest", "Waterfall bottom"]],
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# 6 => [["Water rock", "Sea deep"], []]
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}
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#=============================================================================
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@@ -52,11 +52,11 @@ class TilemapRenderer
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attr_accessor :bitmaps
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def initialize
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@bitmaps = {}
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@bitmap_wraps = {} # Whether each tileset is a mega texture and has multiple columns
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@load_counts = {}
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@bridge = 0
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@changed = true
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@bitmaps = {}
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@bitmap_wraps = {} # Whether each tileset is a mega texture and has multiple columns
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@load_counts = {}
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@bridge = 0
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@changed = true
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end
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def [](filename)
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@@ -124,10 +124,10 @@ class TilemapRenderer
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def initialize
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super
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@frame_counts = {} # Number of frames in each autotile
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@frame_durations = {} # How long each frame lasts per autotile
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@current_frames = {} # Which frame each autotile is currently showing
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@timer_start = System.uptime
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@frame_counts = {} # Number of frames in each autotile
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@frame_durations = {} # How long each frame lasts per autotile
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@current_frames = {} # Which frame each autotile is currently showing
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@timer_start = System.uptime
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end
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def []=(filename, value)
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@@ -137,25 +137,49 @@ class TilemapRenderer
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set_current_frame(filename)
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end
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EXPANDED_AUTOTILES_FOLDER = "Graphics/Autotiles/ExpandedAutotiles/"
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def add(filename)
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return if nil_or_empty?(filename)
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if @bitmaps[filename]
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@load_counts[filename] += 1
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return
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end
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orig_bitmap = pbGetAutotile(filename)
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@bitmap_wraps[filename] = false
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duration = AUTOTILE_FRAME_DURATION
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if filename[/\[\s*(\d+?)\s*\]\s*$/]
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duration = $~[1].to_i
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# Try to load expanded autotile from cache first
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cached_path = File.join("Graphics", "Autotiles/ExpandedAutotiles", "#{filename}.png")
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if FileTest.exist?(cached_path)
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echoln "Loading cached expanded autotile for #{filename}"
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bitmap = RPG::Cache.load_bitmap(EXPANDED_AUTOTILES_FOLDER, filename)
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duration = AUTOTILE_FRAME_DURATION
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if filename[/\[\s*(\d+?)\s*\]\s*$/]
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duration = $~[1].to_i
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end
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@frame_durations[filename] = duration.to_f / 20
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else
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orig_bitmap = pbGetAutotile(filename)
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@bitmap_wraps[filename] = false
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duration = AUTOTILE_FRAME_DURATION
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if filename[/\[\s*(\d+?)\s*\]\s*$/]
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duration = $~[1].to_i
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end
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@frame_durations[filename] = duration.to_f / 20
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expanded_bitmap = AutotileExpander.expand(orig_bitmap)
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# Save expanded bitmap to cache for next time
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Dir.mkdir(EXPANDED_AUTOTILES_FOLDER) unless Dir.exist?(EXPANDED_AUTOTILES_FOLDER)
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expanded_bitmap.save_to_png(cached_path)
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bitmap = expanded_bitmap
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orig_bitmap.dispose if orig_bitmap != expanded_bitmap
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end
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@frame_durations[filename] = duration.to_f / 20
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bitmap = AutotileExpander.expand(orig_bitmap)
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self[filename] = bitmap
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if bitmap.height > SOURCE_TILE_HEIGHT && bitmap.height < TILES_PER_AUTOTILE * SOURCE_TILE_HEIGHT
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@bitmap_wraps[filename] = true
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end
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orig_bitmap.dispose if orig_bitmap != bitmap
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@load_counts[filename] = 1
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end
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@@ -243,57 +267,57 @@ class TilemapRenderer
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attr_accessor :need_refresh
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def set_bitmap(filename, tile_id, autotile, animated, priority, bitmap)
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self.bitmap = bitmap
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self.src_rect = Rect.new(0, 0, SOURCE_TILE_WIDTH, SOURCE_TILE_HEIGHT)
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self.zoom_x = ZOOM_X
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self.zoom_y = ZOOM_Y
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@filename = filename
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@tile_id = tile_id
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@is_autotile = autotile
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@animated = animated
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@priority = priority
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self.bitmap = bitmap
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self.src_rect = Rect.new(0, 0, SOURCE_TILE_WIDTH, SOURCE_TILE_HEIGHT)
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self.zoom_x = ZOOM_X
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self.zoom_y = ZOOM_Y
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@filename = filename
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@tile_id = tile_id
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@is_autotile = autotile
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@animated = animated
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@priority = priority
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@shows_reflection = false
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@bridge = false
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self.visible = !bitmap.nil?
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@need_refresh = true
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@bridge = false
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self.visible = !bitmap.nil?
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@need_refresh = true
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end
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end
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#-----------------------------------------------------------------------------
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def initialize(viewport)
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@tilesets = TilesetBitmaps.new
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@autotiles = AutotileBitmaps.new
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@tilesets = TilesetBitmaps.new
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@autotiles = AutotileBitmaps.new
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@tiles_horizontal_count = (Graphics.width.to_f / DISPLAY_TILE_WIDTH).ceil + 1
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@tiles_vertical_count = (Graphics.height.to_f / DISPLAY_TILE_HEIGHT).ceil + 1
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@tone = Tone.new(0, 0, 0, 0)
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@old_tone = Tone.new(0, 0, 0, 0)
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@color = Color.new(0, 0, 0, 0)
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@old_color = Color.new(0, 0, 0, 0)
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@self_viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport = (viewport) ? viewport : @self_viewport
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@old_viewport_ox = 0
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@old_viewport_oy = 0
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@tiles_vertical_count = (Graphics.height.to_f / DISPLAY_TILE_HEIGHT).ceil + 1
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@tone = Tone.new(0, 0, 0, 0)
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@old_tone = Tone.new(0, 0, 0, 0)
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@color = Color.new(0, 0, 0, 0)
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@old_color = Color.new(0, 0, 0, 0)
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@self_viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport = (viewport) ? viewport : @self_viewport
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@old_viewport_ox = 0
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@old_viewport_oy = 0
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# NOTE: The extra tiles horizontally/vertically hang off the left and top
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# edges of the screen, because the pixel_offset values are positive
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# and are added to the tile sprite coordinates.
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@tiles = []
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@tiles = []
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@tiles_horizontal_count.times do |i|
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@tiles[i] = []
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@tiles_vertical_count.times do |j|
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@tiles[i][j] = Array.new(3) { TileSprite.new(@viewport) }
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end
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end
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@current_map_id = 0
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@tile_offset_x = 0
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@tile_offset_y = 0
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@pixel_offset_x = 0
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@pixel_offset_y = 0
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@ox = 0
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@oy = 0
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@visible = true
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@need_refresh = true
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@disposed = false
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@current_map_id = 0
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@tile_offset_x = 0
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@tile_offset_y = 0
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@pixel_offset_x = 0
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@pixel_offset_y = 0
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@ox = 0
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@oy = 0
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@visible = true
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@need_refresh = true
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@disposed = false
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end
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def dispose
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@@ -361,7 +385,7 @@ class TilemapRenderer
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if tile_id < TILES_PER_AUTOTILE
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tile.set_bitmap("", tile_id, false, false, 0, nil)
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tile.shows_reflection = false
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tile.bridge = false
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tile.bridge = false
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else
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terrain_tag = map.terrain_tags[tile_id] || 0
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terrain_tag_data = GameData::TerrainTag.try_get(terrain_tag)
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@@ -378,11 +402,12 @@ class TilemapRenderer
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end
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if tile_id < true_tileset_start_id
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filename = ""
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if tile_id < TILESET_START_ID # Real autotiles
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if tile_id < TILESET_START_ID # Real autotiles
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filename = map.autotile_names[(tile_id / TILES_PER_AUTOTILE) - 1]
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elsif tile_id < single_autotile_start_id # Large extra autotiles
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elsif tile_id < single_autotile_start_id # Large extra autotiles
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filename = extra_autotile_arrays[0][(tile_id - TILESET_START_ID) / TILES_PER_AUTOTILE]
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else # Single extra autotiles
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else
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# Single extra autotiles
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filename = extra_autotile_arrays[1][tile_id - single_autotile_start_id]
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end
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tile.set_bitmap(filename, tile_id, true, @autotiles.animated?(filename),
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@@ -392,7 +417,7 @@ class TilemapRenderer
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tile.set_bitmap(filename, tile_id, false, false, priority, @tilesets[filename])
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end
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tile.shows_reflection = terrain_tag_data&.shows_reflections
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tile.bridge = terrain_tag_data&.bridge
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tile.bridge = terrain_tag_data&.bridge
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end
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refresh_tile_src_rect(tile, tile_id)
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end
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@@ -447,7 +472,7 @@ class TilemapRenderer
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@tile_offset_x -= offsets[0]
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@tile_offset_y -= offsets[1]
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else
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ret = true # Need a full refresh
|
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ret = true # Need a full refresh
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end
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else
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ret = true
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@@ -556,7 +581,7 @@ class TilemapRenderer
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@screen_moved_vertically = false
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if $PokemonGlobal.bridge != @bridge
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@bridge = $PokemonGlobal.bridge
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@screen_moved_vertically = true # To update bridge tiles' z values
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@screen_moved_vertically = true # To update bridge tiles' z values
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end
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do_full_refresh = true if check_if_screen_moved
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# Update all tile sprites
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@@ -609,7 +634,7 @@ class TilemapRenderer
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coord.each do |tile|
|
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tile.set_bitmap("", 0, false, false, 0, nil)
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tile.shows_reflection = false
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tile.bridge = false
|
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tile.bridge = false
|
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end
|
||||
end
|
||||
end
|
||||
|
||||
1291
Data/Scripts/997_AddOns/MarinUtilities.rb
Normal file
1291
Data/Scripts/997_AddOns/MarinUtilities.rb
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,98 @@
|
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class TilemapRenderer
|
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alias original_tilemapRenderer_initialize initialize
|
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def initialize(viewport)
|
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original_tilemapRenderer_initialize(viewport)
|
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@custom_autotile_ids = {} # key: tile_id, value: filename
|
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end
|
||||
|
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|
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# Examples:
|
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# 1 => [["Sand shore"], ["Flowers2"]],
|
||||
# 2 => [[], ["Flowers2", "Waterfall", "Waterfall crest", "Waterfall bottom"]],
|
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# 6 => [["Water rock", "Sea deep"], []]
|
||||
EXTRA_AUTOTILES = {
|
||||
1 => { #route-field
|
||||
996 => "flowers_orange[10]",
|
||||
991 => "flowers_pink[10]",
|
||||
999 => "flowers_yellow[10]",
|
||||
1007 => "flowers_blue[10]",
|
||||
1015 => "flowers_purple[10]",
|
||||
1023 => "flowers_red[10]",
|
||||
1031 => "flowers_grey[10]",
|
||||
1039 => "flowers_white[10]",
|
||||
},
|
||||
2 => { #small-town
|
||||
996 => "flowers_orange[10]",
|
||||
991 => "flowers_pink[10]",
|
||||
999 => "flowers_yellow[10]",
|
||||
1007 => "flowers_blue[10]",
|
||||
1015 => "flowers_purple[10]",
|
||||
1023 => "flowers_red[10]",
|
||||
1031 => "flowers_grey[10]",
|
||||
1039 => "flowers_white[10]",
|
||||
}
|
||||
}
|
||||
|
||||
def add_extra_autotiles(tileset_id)
|
||||
overrides = EXTRA_AUTOTILES[tileset_id]
|
||||
return unless overrides
|
||||
overrides.each do |tile_id, filename|
|
||||
@autotiles.add(filename)
|
||||
@custom_autotile_ids[tile_id] = filename
|
||||
end
|
||||
end
|
||||
|
||||
def remove_extra_autotiles(tileset_id)
|
||||
return if !EXTRA_AUTOTILES[tileset_id]
|
||||
EXTRA_AUTOTILES[tileset_id].each do |arr|
|
||||
arr.each { |filename| remove_autotile(filename) }
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def refresh_tile_bitmap(tile, map, tile_id)
|
||||
tile.tile_id = tile_id
|
||||
if tile_id < TILES_PER_AUTOTILE
|
||||
tile.set_bitmap("", tile_id, false, false, 0, nil)
|
||||
tile.shows_reflection = false
|
||||
tile.bridge = false
|
||||
else
|
||||
terrain_tag = map.terrain_tags[tile_id] || 0
|
||||
terrain_tag_data = GameData::TerrainTag.try_get(terrain_tag)
|
||||
priority = map.priorities[tile_id] || 0
|
||||
single_autotile_start_id = TILESET_START_ID
|
||||
true_tileset_start_id = TILESET_START_ID
|
||||
|
||||
filename = nil
|
||||
extra_autotile_hash = EXTRA_AUTOTILES[map.tileset_id]
|
||||
|
||||
if extra_autotile_hash && extra_autotile_hash[tile_id]
|
||||
# Custom tile_id override
|
||||
filename = extra_autotile_hash[tile_id]
|
||||
tile.set_bitmap(filename, tile_id, true, @autotiles.animated?(filename),
|
||||
priority, @autotiles[filename])
|
||||
elsif tile_id < true_tileset_start_id
|
||||
# Default behavior
|
||||
if tile_id < TILESET_START_ID # Real autotiles
|
||||
filename = map.autotile_names[(tile_id / TILES_PER_AUTOTILE) - 1]
|
||||
elsif tile_id < single_autotile_start_id # Large extra autotiles
|
||||
filename = extra_autotile_arrays[0][(tile_id - TILESET_START_ID) / TILES_PER_AUTOTILE]
|
||||
else
|
||||
# Single extra autotiles
|
||||
filename = extra_autotile_arrays[1][tile_id - single_autotile_start_id]
|
||||
end
|
||||
tile.set_bitmap(filename, tile_id, true, @autotiles.animated?(filename),
|
||||
priority, @autotiles[filename])
|
||||
else
|
||||
filename = map.tileset_name
|
||||
tile.set_bitmap(filename, tile_id, false, false, priority, @tilesets[filename])
|
||||
end
|
||||
|
||||
tile.shows_reflection = terrain_tag_data&.shows_reflections
|
||||
tile.bridge = terrain_tag_data&.bridge
|
||||
end
|
||||
refresh_tile_src_rect(tile, tile_id)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
|
||||
#TODO
|
||||
|
||||
# attr_accessor :quicksurf
|
||||
# attr_accessor :level_caps
|
||||
# attr_accessor :battle_type
|
||||
# attr_accessor :download_sprites
|
||||
# attr_accessor :speedup
|
||||
# attr_accessor :speedup_speed
|
||||
# attr_accessor :max_nb_sprites_download
|
||||
# attr_accessor :on_mobile
|
||||
# attr_accessor :type_icons
|
||||
# attr_accessor :use_generated_dex_entries
|
||||
# attr_accessor :use_custom_eggs
|
||||
#
|
||||
#
|
||||
#
|
||||
# #===============================================================================#
|
||||
# # Options menu handlers
|
||||
# #===============================================================================#
|
||||
# MenuHandlers.add(:options_menu, :only_speedup_battles, {
|
||||
# "name" => _INTL("Speed Up Settings"),
|
||||
# "order" => 25,
|
||||
# "type" => EnumOption,
|
||||
# "parameters" => [_INTL("Always"), _INTL("Only Battles")],
|
||||
# "description" => _INTL("Choose which aspect is sped up."),
|
||||
# "get_proc" => proc { next $PokemonSystem.only_speedup_battles },
|
||||
# "set_proc" => proc { |value, scene|
|
||||
# $GameSpeed = 0 if value != $PokemonSystem.only_speedup_battles
|
||||
# $PokemonSystem.only_speedup_battles = value
|
||||
# $CanToggle = value == 0
|
||||
# }
|
||||
# })
|
||||
#
|
||||
# MenuHandlers.add(:options_menu, :speedup_type, {
|
||||
# "name" => _INTL("Speed-up type"),
|
||||
# "order" => 25,
|
||||
# "type" => EnumOption,
|
||||
# "parameters" => [_INTL("Hold"), _INTL("Toggle")],
|
||||
# "description" => _INTL("Pick how you want speed-up to be enabled."),
|
||||
# "get_proc" => proc { next $PokemonSystem.speedup_type },
|
||||
# "set_proc" => proc { |value, scene|
|
||||
# $PokemonSystem.speedup_type = value
|
||||
# }
|
||||
# })
|
||||
#
|
||||
# MenuHandlers.add(:options_menu, :speedup_speed, {
|
||||
# "name" => _INTL("Speed-up speed"),
|
||||
# "order" => 27,
|
||||
# "type" => SliderOption,
|
||||
# "parameters" => [0, 10, 0.5], # [minimum_value, maximum_value, interval]
|
||||
# "description" => _INTL("Sets by how much to speed up the game."),
|
||||
# "get_proc" => proc { next $PokemonSystem.speedup_speed },
|
||||
# "set_proc" => proc { |value, scene|
|
||||
# next if $PokemonSystem.speedup_speed == value
|
||||
# $PokemonSystem.speedup_speed = value
|
||||
# }
|
||||
# })# frozen_string_literal: true
|
||||
#
|
||||
@@ -0,0 +1,31 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
class PokemonSystem
|
||||
attr_accessor :quicksurf
|
||||
attr_accessor :level_caps
|
||||
attr_accessor :battle_type
|
||||
attr_accessor :download_sprites
|
||||
attr_accessor :speedup
|
||||
attr_accessor :speedup_speed
|
||||
attr_accessor :max_nb_sprites_download
|
||||
attr_accessor :on_mobile
|
||||
attr_accessor :type_icons
|
||||
attr_accessor :use_generated_dex_entries
|
||||
attr_accessor :use_custom_eggs
|
||||
|
||||
unless method_defined?(:initialize_with_new_options)
|
||||
alias_method :initialize_with_new_options, :initialize
|
||||
|
||||
def initialize
|
||||
initialize_with_new_options
|
||||
@quicksurf = 0
|
||||
@battle_type = 0
|
||||
@download_sprites = 0
|
||||
@max_nb_sprites_download = 5
|
||||
@on_mobile = false
|
||||
@type_icons = true
|
||||
@use_generated_dex_entries = true
|
||||
@use_custom_eggs = true
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -21,20 +21,6 @@ $GameSpeed = 0
|
||||
$CanToggle = true
|
||||
$RefreshEventsForTurbo = false
|
||||
#===============================================================================#
|
||||
# Set $CanToggle depending on the saved setting
|
||||
#===============================================================================#
|
||||
module Game
|
||||
class << self
|
||||
alias_method :original_load, :load unless method_defined?(:original_load)
|
||||
end
|
||||
|
||||
def self.load(save_data)
|
||||
original_load(save_data)
|
||||
# echoln "UNSCALED #{System.unscaled_uptime} * #{SPEEDUP_STAGES[$GameSpeed]} - #{$GameSpeed}"
|
||||
$CanToggle = true #$PokemonSystem.only_speedup_battles == 0
|
||||
end
|
||||
end
|
||||
#===============================================================================#
|
||||
# Handle incrementing speed stages if $CanToggle allows it
|
||||
#===============================================================================#
|
||||
module Input
|
||||
@@ -238,7 +224,6 @@ end
|
||||
# PokemonSystem Accessors
|
||||
#===============================================================================#
|
||||
class PokemonSystem
|
||||
alias_method :original_initialize, :initialize unless method_defined?(:original_initialize)
|
||||
attr_accessor :only_speedup_battles
|
||||
attr_accessor :battle_speed
|
||||
|
||||
@@ -246,8 +231,9 @@ class PokemonSystem
|
||||
attr_accessor :speedup_speed
|
||||
attr_accessor :speedup_enabled
|
||||
|
||||
alias_method :original_initialize_forSpeedup, :initialize unless method_defined?(:original_initialize_forSpeedup)
|
||||
def initialize
|
||||
original_initialize
|
||||
original_initialize_forSpeedup
|
||||
@only_speedup_battles = 0 # Speed up setting (0=always, 1=battle_only)
|
||||
@battle_speed = 0 # Depends on the SPEEDUP_STAGES array size
|
||||
@speedup_type = SPEED_UP_TYPE_HOLD
|
||||
|
||||
@@ -13,11 +13,8 @@ module Game
|
||||
end
|
||||
|
||||
def onLoadSaveFile
|
||||
# Essentials 21 renamed the global variable $Trainer
|
||||
# It's still used everywhere in events, global events so this makes things simpler
|
||||
$Trainer = $player
|
||||
$PokemonBag = $bag
|
||||
|
||||
initializeGlobalVariables
|
||||
copyOldGlobalVariables()
|
||||
migrateOldSavesToCharacterCustomization()
|
||||
clear_all_images()
|
||||
loadDateSpecificChanges()
|
||||
@@ -26,6 +23,19 @@ module Game
|
||||
end
|
||||
|
||||
|
||||
def initializeGlobalVariables()
|
||||
$CanToggle = true #$PokemonSystem.only_speedup_battles == 0
|
||||
end
|
||||
|
||||
|
||||
# Essentials 21 renamed the global variable $Trainer
|
||||
# It's still used everywhere in events, global events
|
||||
# so this is a little hack to prevent all the old stuff
|
||||
# from breaking
|
||||
def copyOldGlobalVariables()
|
||||
$Trainer = $player
|
||||
$PokemonBag = $bag
|
||||
end
|
||||
|
||||
def loadDateSpecificChanges()
|
||||
current_date = Time.new
|
||||
|
||||
187
Data/Scripts/998_InfiniteFusion/System/UtilityMethods.rb
Normal file
187
Data/Scripts/998_InfiniteFusion/System/UtilityMethods.rb
Normal file
@@ -0,0 +1,187 @@
|
||||
|
||||
def pbGetTerrainTag()
|
||||
return $game_player.pbTerrainTag().id
|
||||
end
|
||||
|
||||
|
||||
def getLevelAtWhichSpeciesEvolved(species)
|
||||
levelAtWhichCurrentSpeciesEvolved=1
|
||||
evosArray = species.get_family_evolutions
|
||||
for entry in evosArray
|
||||
if entry[0] == species.id && entry[1] == :Level
|
||||
if entry[2] && entry[2] < levelAtWhichCurrentSpeciesEvolved
|
||||
levelAtWhichCurrentSpeciesEvolved = entry[2]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def getNextEvolutions(species, evolutions)
|
||||
if !evolutions
|
||||
evolutions = species.get_evolutions
|
||||
end
|
||||
|
||||
nextEvolutions = []
|
||||
currentLowestEvolution = nil
|
||||
for evolution in evolutions
|
||||
if evolution[1]== :Level
|
||||
evoLevel = evolution[2]
|
||||
currentLowestLevel = currentLowestEvolution ? currentLowestEvolution[2] : Settings::MAXIMUM_LEVEL
|
||||
if evoLevel < currentLowestLevel
|
||||
currentLowestEvolution = evolution
|
||||
end
|
||||
else
|
||||
nextEvolutions << evolution
|
||||
end
|
||||
end
|
||||
if currentLowestEvolution != nil
|
||||
nextEvolutions << currentLowestEvolution
|
||||
end
|
||||
return nextEvolutions
|
||||
end
|
||||
|
||||
def extract_custom_sprites_that_evolve_into_non_customs(includeOnlyNextEvos=true)
|
||||
outfile = "nonCustomEvos.txt"
|
||||
customSpecies = getCustomSpeciesList()
|
||||
|
||||
alreadyWritten = []
|
||||
|
||||
File.open(outfile,"wb") { |f|
|
||||
for dexNum in customSpecies
|
||||
species = GameData::Species.get(dexNum)
|
||||
dex_body = getBodyID(species)
|
||||
dex_head = getHeadID(species,dex_body)
|
||||
|
||||
evolutions = species.get_evolutions
|
||||
nextEvolutions=evolutions
|
||||
if includeOnlyNextEvos
|
||||
nextEvolutions = getNextEvolutions(species,evolutions)
|
||||
end
|
||||
|
||||
next if nextEvolutions.empty?
|
||||
for evolution in nextEvolutions
|
||||
evoSpecies = evolution[0]
|
||||
if !customSpriteExistsSpecies(evoSpecies) && !alreadyWritten.include?(evoSpecies)
|
||||
body = getBodyID(evoSpecies)
|
||||
head = getHeadID(evoSpecies,body)
|
||||
f.write((evoSpecies.to_s) +";")
|
||||
f.write((head.to_s) +";")
|
||||
f.write(".;")
|
||||
f.write((body.to_s) +";")
|
||||
f.write("evolves from ;")
|
||||
f.write(species.id.to_s) + ";"
|
||||
f.write((dex_head.to_s) +";")
|
||||
f.write(".;")
|
||||
f.write((dex_body.to_s) +";")
|
||||
f.write("\n")
|
||||
|
||||
|
||||
alreadyWritten << evoSpecies
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
end
|
||||
|
||||
|
||||
def extract_pokes_with_non_custom_final_evos(includeOnlyNextEvos=true)
|
||||
outfile = "nonCustomFinals.csv"
|
||||
customSpecies = getCustomSpeciesList()
|
||||
|
||||
alreadyWritten = []
|
||||
|
||||
File.open(outfile,"wb") { |f|
|
||||
for dexNum in customSpecies
|
||||
species = GameData::Species.get(dexNum)
|
||||
dex_body = getBodyID(species)
|
||||
dex_head = getHeadID(species,dex_body)
|
||||
|
||||
evolutions = species.get_evolutions
|
||||
nextEvolutions=evolutions
|
||||
if includeOnlyNextEvos
|
||||
nextEvolutions = getNextEvolutions(species,evolutions)
|
||||
end
|
||||
|
||||
next if nextEvolutions.empty?
|
||||
for evolution in nextEvolutions
|
||||
evoSpecies = evolution[0]
|
||||
isFinalEvo = GameData::Species.get(evoSpecies).get_evolutions.empty?
|
||||
if !customSpriteExistsSpecies(evoSpecies) && !alreadyWritten.include?(evoSpecies) && isFinalEvo
|
||||
body = getBodyID(evoSpecies)
|
||||
head = getHeadID(evoSpecies,body)
|
||||
f.write((evoSpecies.to_s) +";")
|
||||
f.write((head.to_s) +";")
|
||||
f.write(".;")
|
||||
f.write((body.to_s) +";")
|
||||
f.write("evolves from ;")
|
||||
f.write(species.id.to_s) + ";"
|
||||
f.write((dex_head.to_s) +";")
|
||||
f.write(".;")
|
||||
f.write((dex_body.to_s) +";")
|
||||
f.write("\n")
|
||||
|
||||
|
||||
alreadyWritten << evoSpecies
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def extract_incomplete_evolution_lines
|
||||
outfile = "incompleteLines.txt"
|
||||
pokeList = []
|
||||
for i in NB_POKEMON+1..PBSpecies.maxValue
|
||||
pokeList << i
|
||||
end
|
||||
|
||||
to_skip=[]
|
||||
|
||||
File.open(outfile,"wb") { |f|
|
||||
for i in pokeList
|
||||
next if to_skip.include?(i)
|
||||
|
||||
species = GameData::Species.get(i)
|
||||
evolutions = []
|
||||
for evoArray in species.get_family_evolutions
|
||||
evolutions << evoArray[1]
|
||||
end
|
||||
|
||||
|
||||
non_customs = []
|
||||
nbCustoms=0
|
||||
for stage in evolutions
|
||||
if !customSpriteExistsSpecies(stage)
|
||||
non_customs << stage
|
||||
else
|
||||
nbCustoms+=1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
#write non customs
|
||||
if !non_customs.empty? && nbCustoms > 0
|
||||
for missing_sprite in non_customs
|
||||
f.write((missing_sprite.to_s) +";")
|
||||
end
|
||||
f.write((missing_sprite.to_s) +"\n")
|
||||
end
|
||||
|
||||
#remove evos from list
|
||||
for evo in evolutions
|
||||
species = GameData::Species.get(evo)
|
||||
to_skip << species.id_number
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
}
|
||||
end
|
||||
Binary file not shown.
Reference in New Issue
Block a user