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infinitefusion-e18
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494e646fd5859c195936d119e5194af83572c356
infinitefusion-e18
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011_Battle
History
Maruno17
494e646fd5
Fixed replacement battler being invisible if its predecessor fainted and used the same sprite, refactoring
2024-04-01 23:41:54 +01:00
..
001_Battle
AI changes, fixed input detection Conditional Branch, Fishious Rend is now a biting move
2024-02-01 23:50:09 +00:00
002_Battler
Added "beneath map" height for overworld animations, fixed new games inheriting Jukebox BGM from save file, added PokeBall property for trainer types, fixed Cramorant form changing effects
2024-03-11 23:31:48 +00:00
003_Move
Fixed being able to bypass a caught mon being forced into the party, fixed Rotom Catalog, fixed incorrect writing of some enums to PBS files, fixed Jukebox's awareness of audio files, fixed bug when battle default weather is primordial, disabled path cache to add speed
2024-01-01 20:35:28 +00:00
004_Scene
Fixed replacement battler being invisible if its predecessor fainted and used the same sprite, refactoring
2024-04-01 23:41:54 +01:00
005_AI
AI changes, fixed input detection Conditional Branch, Fishious Rend is now a biting move
2024-02-01 23:50:09 +00:00
006_AI MoveEffects
AI changes, fixed input detection Conditional Branch, Fishious Rend is now a biting move
2024-02-01 23:50:09 +00:00
007_Other battle code
Fixed being able to bypass a caught mon being forced into the party, fixed Rotom Catalog, fixed incorrect writing of some enums to PBS files, fixed Jukebox's awareness of audio files, fixed bug when battle default weather is primordial, disabled path cache to add speed
2024-01-01 20:35:28 +00:00
008_Other battle types
Added more sound effects
2023-07-29 20:08:31 +01:00