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infinitefusion-e18/Data/Scripts/010_Data/002_PBS data/013_Trainer.rb

168 lines
6.3 KiB
Ruby

module GameData
class Trainer
attr_reader :id
attr_reader :trainer_type
attr_reader :real_name
attr_reader :version
attr_reader :items
attr_reader :real_lose_text
attr_reader :pokemon
DATA = {}
DATA_FILENAME = "trainers.dat"
SCHEMA = {
"Items" => [:items, "*e", :Item],
"LoseText" => [:lose_text, "s"],
"Pokemon" => [:pokemon, "ev", :Species], # Species, level
"Form" => [:form, "u"],
"Name" => [:name, "s"],
"Moves" => [:moves, "*e", :Move],
"Ability" => [:ability, "e", :Ability],
"AbilityIndex" => [:ability_index, "u"],
"Item" => [:item, "e", :Item],
"Gender" => [:gender, "e", { "M" => 0, "m" => 0, "Male" => 0, "male" => 0, "0" => 0,
"F" => 1, "f" => 1, "Female" => 1, "female" => 1, "1" => 1 }],
"Nature" => [:nature, "e", :Nature],
"IV" => [:iv, "uUUUUU"],
"EV" => [:ev, "uUUUUU"],
"Happiness" => [:happiness, "u"],
"Shiny" => [:shininess, "b"],
"Shadow" => [:shadowness, "b"],
"Ball" => [:poke_ball, "e", :Item],
}
extend ClassMethodsSymbols
include InstanceMethods
# @param tr_type [Symbol, String]
# @param tr_name [String]
# @param tr_version [Integer, nil]
# @return [Boolean] whether the given other is defined as a self
def self.exists?(tr_type, tr_name, tr_version = 0)
validate tr_type => [Symbol, String]
validate tr_name => [String]
key = [tr_type.to_sym, tr_name, tr_version]
return !self::DATA[key].nil?
end
# @param tr_type [Symbol, String]
# @param tr_name [String]
# @param tr_version [Integer, nil]
# @return [self]
def self.get(tr_type, tr_name, tr_version = 0)
validate tr_type => [Symbol, String]
validate tr_name => [String]
key = [tr_type.to_sym, tr_name, tr_version]
raise "Unknown trainer #{tr_type} #{tr_name} #{tr_version}." unless self::DATA.has_key?(key)
return self::DATA[key]
end
# @param tr_type [Symbol, String]
# @param tr_name [String]
# @param tr_version [Integer, nil]
# @return [self, nil]
def self.try_get(tr_type, tr_name, tr_version = 0)
validate tr_type => [Symbol, String]
validate tr_name => [String]
key = [tr_type.to_sym, tr_name, tr_version]
return (self::DATA.has_key?(key)) ? self::DATA[key] : nil
end
def initialize(hash)
@id = hash[:id]
@trainer_type = hash[:trainer_type]
@real_name = hash[:name] || "Unnamed"
@version = hash[:version] || 0
@items = hash[:items] || []
@real_lose_text = hash[:lose_text] || "..."
@pokemon = hash[:pokemon] || []
@pokemon.each do |pkmn|
GameData::Stat.each_main do |s|
pkmn[:iv][s.id] ||= 0 if pkmn[:iv]
pkmn[:ev][s.id] ||= 0 if pkmn[:ev]
end
end
end
# @return [String] the translated name of this trainer
def name
return pbGetMessageFromHash(MessageTypes::TrainerNames, @real_name)
end
# @return [String] the translated in-battle lose message of this trainer
def lose_text
return pbGetMessageFromHash(MessageTypes::TrainerLoseText, @real_lose_text)
end
# Creates a battle-ready version of a trainer's data.
# @return [Array] all information about a trainer in a usable form
def to_trainer
# Determine trainer's name
tr_name = self.name
Settings::RIVAL_NAMES.each do |rival|
next if rival[0] != @trainer_type || !$game_variables[rival[1]].is_a?(String)
tr_name = $game_variables[rival[1]]
break
end
# Create trainer object
trainer = NPCTrainer.new(tr_name, @trainer_type)
trainer.id = $Trainer.make_foreign_ID
trainer.items = @items.clone
trainer.lose_text = self.lose_text
# Create each Pokémon owned by the trainer
@pokemon.each do |pkmn_data|
species = GameData::Species.get(pkmn_data[:species]).species
pkmn = Pokemon.new(species, pkmn_data[:level], trainer, false)
trainer.party.push(pkmn)
# Set Pokémon's properties if defined
if pkmn_data[:form]
pkmn.forced_form = pkmn_data[:form] if MultipleForms.hasFunction?(species, "getForm")
pkmn.form_simple = pkmn_data[:form]
end
pkmn.item = pkmn_data[:item]
if pkmn_data[:moves] && pkmn_data[:moves].length > 0
pkmn_data[:moves].each { |move| pkmn.learn_move(move) }
else
pkmn.reset_moves
end
pkmn.ability_index = pkmn_data[:ability_index] || 0
pkmn.ability = pkmn_data[:ability]
pkmn.gender = pkmn_data[:gender] || ((trainer.male?) ? 0 : 1)
pkmn.shiny = (pkmn_data[:shininess]) ? true : false
pkmn.super_shiny = false
if pkmn_data[:nature]
pkmn.nature = pkmn_data[:nature]
else # Make the nature random but consistent for the same species used by the same trainer type
species_num = GameData::Species.keys.index(species) || 1
tr_type_num = GameData::TrainerType.keys.index(@trainer_type) || 1
idx = (species_num + tr_type_num) % GameData::Nature.count
pkmn.nature = GameData::Nature.get(GameData::Nature.keys[idx]).id
end
GameData::Stat.each_main do |s|
if pkmn_data[:iv]
pkmn.iv[s.id] = pkmn_data[:iv][s.id]
else
pkmn.iv[s.id] = [pkmn_data[:level] / 2, Pokemon::IV_STAT_LIMIT].min
end
if pkmn_data[:ev]
pkmn.ev[s.id] = pkmn_data[:ev][s.id]
else
pkmn.ev[s.id] = [pkmn_data[:level] * 3 / 2, Pokemon::EV_LIMIT / 6].min
end
end
pkmn.happiness = pkmn_data[:happiness] if pkmn_data[:happiness]
pkmn.name = pkmn_data[:name] if pkmn_data[:name] && !pkmn_data[:name].empty?
if pkmn_data[:shadowness]
pkmn.makeShadow
pkmn.update_shadow_moves(true)
pkmn.shiny = false
end
pkmn.poke_ball = pkmn_data[:poke_ball] if pkmn_data[:poke_ball]
pkmn.calc_stats
end
return trainer
end
end
end