mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 21:54:58 +00:00
Fixed and implemented new pause menu and Trainer Card scripts
This commit is contained in:
@@ -2,11 +2,13 @@ module UI
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#=============================================================================
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# The visuals class.
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#=============================================================================
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class BaseUIVisuals
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GRAPHICS_FOLDER = "Graphics/UI/"
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BACKGROUND_FILENAME = "bg"
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BLACK_TEXT_COLOR = Color.new(72, 72, 72)
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BLACK_TEXT_SHADOW_COLOR = Color.new(160, 160, 160)
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class BaseVisuals
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UI_FOLDER = "Graphics/UI/"
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@@graphics_folder = "" # Subfolder in UI_FOLDER
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@@background_filename = "bg"
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@@text_colors = { # These color themes are added to @sprites[:overlay]
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:default => [Color.new(72, 72, 72), Color.new(160, 160, 160)] # Base and shadow colour
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}
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def initialize
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@bitmaps = {}
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@@ -29,17 +31,18 @@ module UI
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end
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def initialize_background
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addBackgroundPlane(@sprites, :background, GRAPHICS_FOLDER + background_filename, @viewport)
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addBackgroundPlane(@sprites, :background, @@graphics_folder + background_filename, @viewport)
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@sprites[:background].z = -1000
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end
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def background_filename
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return gendered_filename(BACKGROUND_FILENAME)
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return gendered_filename(@@background_filename)
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end
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def initialize_overlay
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@sprites[:overlay] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@sprites[:overlay].z = 1000
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@@text_colors.each_pair { |key, values| @sprites[:overlay].add_text_theme(key, *values) }
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pbSetSystemFont(@sprites[:overlay].bitmap)
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end
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@@ -49,7 +52,7 @@ module UI
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#---------------------------------------------------------------------------
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def add_icon_sprite(key, x, y, filename = nil)
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@sprites[key] = IconSprite.new(x, y, :viewport)
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@sprites[key] = IconSprite.new(x, y, @viewport)
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@sprites[key].setBitmap(filename) if filename
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end
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@@ -73,6 +76,10 @@ module UI
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#---------------------------------------------------------------------------
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def graphics_folder
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return UI_FOLDER + @@graphics_folder
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end
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def gendered_filename(base_filename)
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return filename_with_appendix(base_filename, "_f") if $player.female?
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return base_filename
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@@ -81,7 +88,7 @@ module UI
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def filename_with_appendix(base_filename, appendix)
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if appendix && appendix != ""
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trial_filename = base_filename + appendix
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return trial_filename if pbResolveBitmap(GRAPHICS_FOLDER + trial_filename)
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return trial_filename if pbResolveBitmap(graphics_folder + trial_filename)
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end
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return base_filename
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end
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@@ -102,13 +109,23 @@ module UI
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#---------------------------------------------------------------------------
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def draw_text(string, text_x, text_y, align: :left, theme: :default, outline: :shadow, overlay: :overlay)
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@sprites[overlay].draw_themed_text(string, text_x, text_y, align, theme, outline)
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end
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def draw_image(filename, image_x, image_y, src_x = 0, src_y = 0, src_width = -1, src_height = -1, overlay: :overlay)
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@sprites[overlay].draw_image(filename, image_x, image_y, src_x, src_y, src_width, src_height)
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end
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#---------------------------------------------------------------------------
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# Redraw everything on the screen.
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def refresh
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refresh_overlay
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end
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def refresh_overlay
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@sprites[:overlay].bitmap.clear
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@sprites[:overlay].bitmap.clear if @sprites[:overlay]
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end
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#---------------------------------------------------------------------------
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@@ -146,14 +163,15 @@ module UI
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#=============================================================================
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# The logic class.
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#=============================================================================
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class BaseUIScreen
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class BaseScreen
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def initialize
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@disposed = false
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initialize_visuals
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main
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end
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def initialize_visuals
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@visuals = UI::BaseUIVisuals.new
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@visuals = UI::BaseVisuals.new
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end
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def start_screen
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@@ -161,8 +179,17 @@ module UI
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end
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def end_screen
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return if @disposed
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@visuals.fade_out
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@visuals.dispose
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@disposed = true
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end
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# Same as def end_screen but without fading out.
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def silent_end_screen
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return if @disposed
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@visuals.dispose
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@disposed = true
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end
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#-----------------------------------------------------------------------------
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@@ -181,6 +208,10 @@ module UI
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#-----------------------------------------------------------------------------
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def refresh
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@visuals.refresh
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end
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def main
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start_screen
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loop do
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@@ -1,140 +0,0 @@
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# TODO: This code is incomplete, in that all the MenuHandlers for the pause menu
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# assume the visuals class has def pbRefresh, def pbEndScene, def
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# pbHideMenu and def pbShowMenu.
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#===============================================================================
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#
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#===============================================================================
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class UI::PauseMenuVisuals < UI::BaseUIVisuals
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def initialize
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@info_state = false
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# @help_state = false
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super
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end
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def initialize_background; end
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def initialize_overlay; end
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def initialize_sprites
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# Pause menu
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@sprites[:commands] = Window_CommandPokemon.new([])
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@sprites[:commands].visible = false
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@sprites[:commands].viewport = @viewport
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# Info text box
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@sprites[:info_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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@sprites[:info_text].visible = false
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# Help text box
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# @sprites[:help_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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# @sprites[:help_text].visible = false
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end
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#-----------------------------------------------------------------------------
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# commands is [[command IDs], [command names]].
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def set_commands(commands)
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@commands = commands
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cmd_window = @sprites[:commands]
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cmd_window = @commands[1]
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cmd_window.index = $game_temp.menu_last_choice
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cmd_window.resizeToFit(@commands)
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cmd_window.x = Graphics.width - cmd_window.width
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cmd_window.y = 0
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cmd_window.visible = true
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end
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#-----------------------------------------------------------------------------
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def show_menu
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@sprites[:commands].visible = true
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@sprites[:info_text].visible = @info_state
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# @sprites[:help_text].visible = @help_state
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end
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def hide_menu
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@sprites[:commands].visible = false
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@sprites[:info_text].visible = false
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# @sprites[:help_text].visible = false
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end
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# Used in Safari Zone and Bug-Catching Contest to show extra information.
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def show_info(text)
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@sprites[:info_text].resizeToFit(text, Graphics.height)
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@sprites[:info_text].text = text
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@sprites[:info_text].visible = true
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@info_state = true
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end
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# Unused.
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# def show_help(text)
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# @sprites[:help_text].resizeToFit(text, Graphics.height)
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# @sprites[:help_text].text = text
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# @sprites[:help_text].visible = true
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# pbBottomLeft(@sprites[:help_text])
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# @help_state = true
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# end
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#-----------------------------------------------------------------------------
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def update_visuals
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pbUpdateSceneMap
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super
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end
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def update_input
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if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
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return :quit
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end
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if Input.trigger?(Input::USE)
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idx = @sprites[:commands].index
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return @commands[0][idx]
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end
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return nil
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class UI::PauseMenuScreen < UI::BaseUIScreen
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def initialize
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raise _INTL("Tried to open the pause menu when $player was not defined.") if !$player
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initialize_commands
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super
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end
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def initialize_commands
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@commands ||= [[], []]
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@commands.clear
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@commands_hashes ||= {}
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@commands_hashes.clear
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MenuHandlers.each_available(:pause_menu) do |option, hash, name|
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@commands[0].push(option)
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@commands[1].push(name)
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@commands_hashes[option] = hash
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end
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end
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def initialize_visuals
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@visuals = UI::PauseMenuVisuals.new
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@visuals.set_commands(@commands)
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end
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def start_screen
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pbSEPlay("GUI menu open")
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end
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def end_screen
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pbPlayCloseMenuSE if !@silent_quit
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@visuals.dispose
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end
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#-----------------------------------------------------------------------------
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def perform_action(command)
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if @commands_hashes[command]["effect"].call(@visuals)
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@silent_quit = true
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return :quit
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end
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return nil
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end
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end
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350
Data/Scripts/016b_UI redesign/001_UI_PauseMenu.rb
Normal file
350
Data/Scripts/016b_UI redesign/001_UI_PauseMenu.rb
Normal file
@@ -0,0 +1,350 @@
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#===============================================================================
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#
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#===============================================================================
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class UI::PauseMenuVisuals < UI::BaseVisuals
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def initialize
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@info_text_visible = false
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# @help_text_visible = false
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super
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end
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def initialize_background; end
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def initialize_overlay; end
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def initialize_sprites
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# Pause menu
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@sprites[:commands] = Window_CommandPokemon.new([])
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@sprites[:commands].visible = false
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@sprites[:commands].viewport = @viewport
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# Info text box
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@sprites[:info_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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@sprites[:info_text].visible = false
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# Help text box
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# @sprites[:help_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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# @sprites[:help_text].visible = false
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end
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#-----------------------------------------------------------------------------
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# commands is [[command IDs], [command names]].
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def set_commands(commands)
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@commands = commands
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cmd_window = @sprites[:commands]
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cmd_window.commands = @commands[1]
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cmd_window.index = $game_temp.menu_last_choice
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cmd_window.resizeToFit(@commands[1])
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cmd_window.x = Graphics.width - cmd_window.width
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cmd_window.y = 0
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cmd_window.visible = true
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end
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#-----------------------------------------------------------------------------
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def show_menu
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@sprites[:commands].visible = true
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@sprites[:info_text].visible = @info_text_visible
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# @sprites[:help_text].visible = @help_text_visible
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end
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def hide_menu
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@sprites[:commands].visible = false
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@sprites[:info_text].visible = false
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# @sprites[:help_text].visible = false
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end
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# Used in Safari Zone and Bug-Catching Contest to show extra information.
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def show_info(text)
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@sprites[:info_text].resizeToFit(text, Graphics.height)
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@sprites[:info_text].text = text
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@sprites[:info_text].visible = true
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@info_text_visible = true
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end
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# Unused.
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# def show_help(text)
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# @sprites[:help_text].resizeToFit(text, Graphics.height)
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# @sprites[:help_text].text = text
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# @sprites[:help_text].visible = true
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# pbBottomLeft(@sprites[:help_text])
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# @help_text_visible = true
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# end
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#-----------------------------------------------------------------------------
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def update_visuals
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pbUpdateSceneMap
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super
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end
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def update_input
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if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
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return :quit
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end
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if Input.trigger?(Input::USE)
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idx = @sprites[:commands].index
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$game_temp.menu_last_choice = idx
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return @commands[0][idx]
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end
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return nil
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class UI::PauseMenu < UI::BaseScreen
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def initialize
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raise _INTL("Tried to open the pause menu when $player was not defined.") if !$player
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initialize_commands
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super
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end
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def initialize_commands
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@commands ||= [[], []]
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@commands[0].clear
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@commands[1].clear
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@commands_hashes ||= {}
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@commands_hashes.clear
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MenuHandlers.each_available(:pause_menu) do |option, hash, name|
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@commands[0].push(option)
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@commands[1].push(name)
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@commands_hashes[option] = hash
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end
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end
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def initialize_visuals
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@visuals = UI::PauseMenuVisuals.new
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@visuals.set_commands(@commands)
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show_info
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end
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def hide_menu
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@visuals.hide_menu
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end
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def show_menu
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@visuals.show_menu
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end
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def show_info; end
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def start_screen
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pbSEPlay("GUI menu open")
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end
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def end_screen
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return if @disposed
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pbPlayCloseMenuSE
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silent_end_screen
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end
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#-----------------------------------------------------------------------------
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def refresh
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initialize_commands
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@visuals.set_commands(@commands)
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super
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end
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def perform_action(command)
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if @commands_hashes[command]["effect"].call(self)
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# NOTE: Calling end_screen will have been done in the "effect" proc, so
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# there's no need to do anything special here to mark that this
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# screen has already been closed/disposed of.
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return :quit
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end
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return nil
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end
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end
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#===============================================================================
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# Pause menu commands.
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#===============================================================================
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MenuHandlers.add(:pause_menu, :pokedex, {
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"name" => _INTL("Pokédex"),
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"order" => 10,
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"condition" => proc { next $player.has_pokedex && $player.pokedex.accessible_dexes.length > 0 },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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if Settings::USE_CURRENT_REGION_DEX
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pbFadeOutIn do
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scene = PokemonPokedex_Scene.new
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screen = PokemonPokedexScreen.new(scene)
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screen.pbStartScreen
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menu.refresh
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end
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elsif $player.pokedex.accessible_dexes.length == 1
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$PokemonGlobal.pokedexDex = $player.pokedex.accessible_dexes[0]
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pbFadeOutIn do
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scene = PokemonPokedex_Scene.new
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screen = PokemonPokedexScreen.new(scene)
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screen.pbStartScreen
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menu.refresh
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end
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else
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pbFadeOutIn do
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scene = PokemonPokedexMenu_Scene.new
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screen = PokemonPokedexMenuScreen.new(scene)
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screen.pbStartScreen
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menu.refresh
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end
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end
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next false
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}
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})
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MenuHandlers.add(:pause_menu, :party, {
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"name" => _INTL("Pokémon"),
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"order" => 20,
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"condition" => proc { next $player.party_count > 0 },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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hidden_move = nil
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pbFadeOutIn do
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sscene = PokemonParty_Scene.new
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sscreen = PokemonPartyScreen.new(sscene, $player.party)
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hidden_move = sscreen.pbPokemonScreen
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(hidden_move) ? menu.silent_end_screen : menu.refresh
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end
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next false if !hidden_move
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$game_temp.in_menu = false
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pbUseHiddenMove(hidden_move[0], hidden_move[1])
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next true
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}
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})
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MenuHandlers.add(:pause_menu, :bag, {
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"name" => _INTL("Bag"),
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"order" => 30,
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"condition" => proc { next !pbInBugContest? },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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item = nil
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pbFadeOutIn do
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, $bag)
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item = screen.pbStartScreen
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(item) ? menu.silent_end_screen : menu.refresh
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end
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next false if !item
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$game_temp.in_menu = false
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pbUseKeyItemInField(item)
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next true
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||||
}
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||||
})
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|
||||
MenuHandlers.add(:pause_menu, :pokegear, {
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||||
"name" => _INTL("Pokégear"),
|
||||
"order" => 40,
|
||||
"condition" => proc { next $player.has_pokegear },
|
||||
"effect" => proc { |menu|
|
||||
pbPlayDecisionSE
|
||||
pbFadeOutIn do
|
||||
scene = PokemonPokegear_Scene.new
|
||||
screen = PokemonPokegearScreen.new(scene)
|
||||
screen.pbStartScreen
|
||||
($game_temp.fly_destination) ? menu.silent_end_screen : menu.refresh
|
||||
end
|
||||
next pbFlyToNewLocation
|
||||
}
|
||||
})
|
||||
|
||||
MenuHandlers.add(:pause_menu, :town_map, {
|
||||
"name" => _INTL("Town Map"),
|
||||
"order" => 40,
|
||||
"condition" => proc { next !$player.has_pokegear && $bag.has?(:TOWNMAP) },
|
||||
"effect" => proc { |menu|
|
||||
pbPlayDecisionSE
|
||||
pbFadeOutIn do
|
||||
scene = PokemonRegionMap_Scene.new(-1, false)
|
||||
screen = PokemonRegionMapScreen.new(scene)
|
||||
ret = screen.pbStartScreen
|
||||
$game_temp.fly_destination = ret if ret
|
||||
($game_temp.fly_destination) ? menu.silent_end_screen : menu.refresh
|
||||
end
|
||||
next pbFlyToNewLocation
|
||||
}
|
||||
})
|
||||
|
||||
MenuHandlers.add(:pause_menu, :trainer_card, {
|
||||
"name" => proc { next $player.name },
|
||||
"order" => 50,
|
||||
"effect" => proc { |menu|
|
||||
pbPlayDecisionSE
|
||||
pbFadeOutIn do
|
||||
UI::TrainerCard.new
|
||||
menu.refresh
|
||||
end
|
||||
next false
|
||||
}
|
||||
})
|
||||
|
||||
MenuHandlers.add(:pause_menu, :save, {
|
||||
"name" => _INTL("Save"),
|
||||
"order" => 60,
|
||||
"condition" => proc {
|
||||
next $game_system && !$game_system.save_disabled && !pbInSafari? && !pbInBugContest?
|
||||
},
|
||||
"effect" => proc { |menu|
|
||||
menu.hide_menu
|
||||
scene = PokemonSave_Scene.new
|
||||
screen = PokemonSaveScreen.new(scene)
|
||||
if screen.pbSaveScreen
|
||||
menu.silent_end_screen
|
||||
next true
|
||||
end
|
||||
menu.refresh
|
||||
menu.show_menu
|
||||
next false
|
||||
}
|
||||
})
|
||||
|
||||
MenuHandlers.add(:pause_menu, :options, {
|
||||
"name" => _INTL("Options"),
|
||||
"order" => 70,
|
||||
"effect" => proc { |menu|
|
||||
pbPlayDecisionSE
|
||||
pbFadeOutIn do
|
||||
scene = PokemonOption_Scene.new
|
||||
screen = PokemonOptionScreen.new(scene)
|
||||
screen.pbStartScreen
|
||||
pbUpdateSceneMap
|
||||
menu.refresh
|
||||
end
|
||||
next false
|
||||
}
|
||||
})
|
||||
|
||||
MenuHandlers.add(:pause_menu, :debug, {
|
||||
"name" => _INTL("Debug"),
|
||||
"order" => 80,
|
||||
"condition" => proc { next $DEBUG },
|
||||
"effect" => proc { |menu|
|
||||
pbPlayDecisionSE
|
||||
pbFadeOutIn do
|
||||
pbDebugMenu
|
||||
menu.refresh
|
||||
end
|
||||
next false
|
||||
}
|
||||
})
|
||||
|
||||
MenuHandlers.add(:pause_menu, :quit_game, {
|
||||
"name" => _INTL("Quit Game"),
|
||||
"order" => 90,
|
||||
"effect" => proc { |menu|
|
||||
menu.hide_menu
|
||||
if pbConfirmMessage(_INTL("Are you sure you want to quit the game?"))
|
||||
scene = PokemonSave_Scene.new
|
||||
screen = PokemonSaveScreen.new(scene)
|
||||
screen.pbSaveScreen
|
||||
menu.silent_end_screen
|
||||
$scene = nil
|
||||
next true
|
||||
end
|
||||
menu.refresh
|
||||
menu.show_info
|
||||
next false
|
||||
}
|
||||
})
|
||||
@@ -1,126 +0,0 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::TrainerCardVisuals < UI::BaseUIVisuals
|
||||
GRAPHICS_FOLDER = "Graphics/UI/Trainer Card/"
|
||||
BADGE_SIZE = [32, 32] # [width, height] of a Gym Badge
|
||||
BADGE_SPACING = 16 # Size of gap between adjacent Gym Badges
|
||||
FIRST_BADGE_X = 72 # Left edge of the first Gym Badge
|
||||
FIRST_BADGE_Y = 310 # Top edge of the first Gym Badge
|
||||
BADGE_COUNT = 8 # Number of Gym Badges to show
|
||||
|
||||
def initialize_sprites
|
||||
# Trainer card
|
||||
add_icon_sprite(:card, 0, 0, GRAPHICS_FOLDER + gendered_filename(_INTL("trainer_card")))
|
||||
# Player sprite (coordinates are the bottom middle of the sprite)
|
||||
add_icon_sprite(:player, 400, 240, GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
|
||||
if !@sprites[:player].bitmap
|
||||
raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.",
|
||||
"Graphics/Trainers/" + $player.trainer_type.to_s + ".png")
|
||||
end
|
||||
@sprites[:player].x -= @sprites[:player].bitmap.width / 2
|
||||
@sprites[:player].y -= @sprites[:player].bitmap.height
|
||||
@sprites[:player].z = 10
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def refresh_overlay
|
||||
super
|
||||
overlay = @sprites[:overlay].bitmap
|
||||
draw_ID(overlay)
|
||||
draw_stats(overlay)
|
||||
draw_badges(overlay)
|
||||
end
|
||||
|
||||
# Draws the player's name and ID number onto the overlay.
|
||||
def draw_ID(overlay)
|
||||
pbDrawTextPositions(overlay, [
|
||||
[_INTL("Name"), 34, 70, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[$player.name, 302, 70, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[_INTL("ID No."), 332, 70, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[sprintf("%05d", $player.public_ID), 468, 70, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR]
|
||||
])
|
||||
end
|
||||
|
||||
# Draws the player's money, Pokédex numbers, play time and start date onto the
|
||||
# overlay.
|
||||
def draw_stats(overlay)
|
||||
# Create money text
|
||||
money_text = _INTL("${1}", $player.money.to_s_formatted)
|
||||
# Create Pokédex stats text
|
||||
pokedex_text = sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count)
|
||||
# Create play time text
|
||||
total_secs = $stats.play_time.to_i
|
||||
hour = (total_secs / 60) / 60
|
||||
min = (total_secs / 60) % 60
|
||||
play_time = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min)
|
||||
# Create start date text
|
||||
$PokemonGlobal.startTime = Time.now if !$PokemonGlobal.startTime
|
||||
# TODO: Put this date the proper way round for non-United States of Americans.
|
||||
start_date = _INTL("{1} {2}, {3}",
|
||||
pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
|
||||
$PokemonGlobal.startTime.day,
|
||||
$PokemonGlobal.startTime.year)
|
||||
# Draw text
|
||||
pbDrawTextPositions(overlay, [
|
||||
[_INTL("Money"), 34, 118, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[money_text, 302, 118, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[_INTL("Pokédex"), 34, 166, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[pokedex_text, 302, 166, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[_INTL("Time"), 34, 214, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[play_time, 302, 214, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[_INTL("Started"), 34, 262, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[start_date, 302, 262, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR]
|
||||
])
|
||||
end
|
||||
|
||||
# Draws the player's owned Gym Badges onto the overlay.
|
||||
def draw_badges(overlay)
|
||||
x = FIRST_BADGE_X
|
||||
region = pbGetCurrentRegion(0) # Get the current region
|
||||
BADGE_COUNT.times do |i|
|
||||
if $player.badges[i + (region * BADGE_COUNT)]
|
||||
pbDrawImagePositions(overlay, [
|
||||
[GRAPHICS_FOLDER + "icon_badges", x, FIRST_BADGE_Y, i * BADGE_SIZE[0], region * BADGE_SIZE[1], *BADGE_SIZE]
|
||||
])
|
||||
end
|
||||
x += BADGE_SIZE[0] + BADGE_SPACING
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::TrainerCardScreen < UI::BaseUIScreen
|
||||
def initialize_visuals
|
||||
@visuals = UI::TrainerCardVisuals.new
|
||||
end
|
||||
|
||||
def start_screen
|
||||
super
|
||||
pbSEPlay("GUI trainer card open")
|
||||
end
|
||||
|
||||
def end_screen
|
||||
pbPlayCloseMenuSE
|
||||
super
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
MenuHandlers.add(:pause_menu, :new_trainer_card, {
|
||||
"name" => proc { next "New Trainer Card" },
|
||||
"order" => 55,
|
||||
"effect" => proc { |menu|
|
||||
pbPlayDecisionSE
|
||||
pbFadeOutIn do
|
||||
UI::TrainerCardScreen.new
|
||||
menu.pbRefresh
|
||||
end
|
||||
next false
|
||||
}
|
||||
})
|
||||
104
Data/Scripts/016b_UI redesign/012_UI_TrainerCard.rb
Normal file
104
Data/Scripts/016b_UI redesign/012_UI_TrainerCard.rb
Normal file
@@ -0,0 +1,104 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::TrainerCardVisuals < UI::BaseVisuals
|
||||
@@graphics_folder = "Trainer Card/" # Subfolder in Graphics/UI
|
||||
BADGE_SIZE = [32, 32] # [width, height] of a Gym Badge
|
||||
BADGE_SPACING = 16 # Size of gap between adjacent Gym Badges
|
||||
FIRST_BADGE_X = 72 # Left edge of the first Gym Badge
|
||||
FIRST_BADGE_Y = 310 # Top edge of the first Gym Badge
|
||||
BADGE_COUNT = 8 # Number of Gym Badges to show
|
||||
|
||||
def initialize_sprites
|
||||
# Trainer card
|
||||
add_icon_sprite(:card, 0, 0, graphics_folder + gendered_filename(_INTL("trainer_card")))
|
||||
# Player sprite (coordinates are the bottom middle of the sprite)
|
||||
add_icon_sprite(:player, 400, 240, GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
|
||||
if !@sprites[:player].bitmap
|
||||
raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.",
|
||||
"Graphics/Trainers/" + $player.trainer_type.to_s + ".png")
|
||||
end
|
||||
@sprites[:player].x -= @sprites[:player].bitmap.width / 2
|
||||
@sprites[:player].y -= @sprites[:player].bitmap.height
|
||||
@sprites[:player].z = 10
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def refresh_overlay
|
||||
super
|
||||
draw_ID
|
||||
draw_stats
|
||||
draw_badges
|
||||
end
|
||||
|
||||
# Draws the player's name and ID number onto the overlay.
|
||||
def draw_ID
|
||||
draw_text(_INTL("Name"), 34, 70)
|
||||
draw_text($player.name, 302, 70, align: :right)
|
||||
draw_text(_INTL("ID No."), 332, 70)
|
||||
draw_text(sprintf("%05d", $player.public_ID), 468, 70, align: :right)
|
||||
end
|
||||
|
||||
# Draws the player's money, Pokédex numbers, play time and start date onto the
|
||||
# overlay.
|
||||
def draw_stats
|
||||
# Create money text
|
||||
money_text = _INTL("${1}", $player.money.to_s_formatted)
|
||||
# Create Pokédex stats text
|
||||
pokedex_text = sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count)
|
||||
# Create play time text
|
||||
total_secs = $stats.play_time.to_i
|
||||
hour = (total_secs / 60) / 60
|
||||
min = (total_secs / 60) % 60
|
||||
play_time_text = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min)
|
||||
# Create start date text
|
||||
$PokemonGlobal.startTime = Time.now if !$PokemonGlobal.startTime
|
||||
# TODO: Put this date the proper way round for non-United States of Americans.
|
||||
start_date_text = _INTL("{1} {2}, {3}",
|
||||
pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
|
||||
$PokemonGlobal.startTime.day,
|
||||
$PokemonGlobal.startTime.year)
|
||||
# Draw text
|
||||
draw_text(_INTL("Money"), 34, 118)
|
||||
draw_text(money_text, 302, 118, align: :right)
|
||||
draw_text(_INTL("Pokédex"), 34, 166)
|
||||
draw_text(pokedex_text, 302, 166, align: :right)
|
||||
draw_text(_INTL("Time"), 34, 214)
|
||||
draw_text(play_time_text, 302, 214, align: :right)
|
||||
draw_text(_INTL("Started"), 34, 262)
|
||||
draw_text(start_date_text, 302, 262, align: :right)
|
||||
end
|
||||
|
||||
# Draws the player's owned Gym Badges onto the overlay.
|
||||
def draw_badges
|
||||
x = FIRST_BADGE_X
|
||||
region = pbGetCurrentRegion(0) # Get the current region
|
||||
BADGE_COUNT.times do |i|
|
||||
if $player.badges[i + (region * BADGE_COUNT)]
|
||||
draw_image(graphics_folder + "icon_badges", x, FIRST_BADGE_Y,
|
||||
i * BADGE_SIZE[0], region * BADGE_SIZE[1], *BADGE_SIZE)
|
||||
end
|
||||
x += BADGE_SIZE[0] + BADGE_SPACING
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::TrainerCard < UI::BaseScreen
|
||||
def initialize_visuals
|
||||
@visuals = UI::TrainerCardVisuals.new
|
||||
end
|
||||
|
||||
def start_screen
|
||||
super
|
||||
pbSEPlay("GUI trainer card open")
|
||||
end
|
||||
|
||||
def end_screen
|
||||
pbPlayCloseMenuSE
|
||||
super
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user