mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Fixed and implemented new pause menu and Trainer Card scripts
This commit is contained in:
@@ -103,9 +103,7 @@ class Scene_Map
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$game_temp.in_menu = true
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$game_temp.in_menu = true
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$game_player.straighten
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$game_player.straighten
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$game_map.update
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$game_map.update
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sscene = PokemonPauseMenu_Scene.new
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UI::PauseMenu.new
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sscreen = PokemonPauseMenu.new(sscene)
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sscreen.pbStartPokemonMenu
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$game_temp.in_menu = false
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$game_temp.in_menu = false
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end
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end
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@@ -3,19 +3,117 @@
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# This bitmap can't be changed to a different one.
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# This bitmap can't be changed to a different one.
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#===============================================================================
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#===============================================================================
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class BitmapSprite < Sprite
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class BitmapSprite < Sprite
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attr_reader :text_themes
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def initialize(width, height, viewport = nil)
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def initialize(width, height, viewport = nil)
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super(viewport)
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super(viewport)
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self.bitmap = Bitmap.new(width, height)
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self.bitmap = Bitmap.new(width, height)
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@text_themes = {}
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@initialized = true
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@initialized = true
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end
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end
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def dispose
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self.bitmap.dispose if !self.disposed?
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super
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end
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def bitmap=(value)
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def bitmap=(value)
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super(value) if !@initialized
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super(value) if !@initialized
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end
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end
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def dispose
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#-----------------------------------------------------------------------------
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self.bitmap.dispose if !self.disposed?
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super
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def add_text_theme(id, base_color, shadow_color = nil)
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@text_themes[id] = [base_color, shadow_color]
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end
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# TODO: Replaces def pbDrawTextPositions.
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def draw_themed_text(string, text_x, text_y, align = :left, theme = :default, outline = :shadow)
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string_size = self.bitmap.text_size(string)
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case align
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when :right
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text_x -= string_size.width
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when :center
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text_x -= (string_size.width / 2)
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end
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if !@text_themes[theme]
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theme = (@text_themes[:default]) ? :default : @text_themes.keys.first
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end
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case outline || :shadow
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when :shadow
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draw_shadowed_text(string, text_x, text_y, theme)
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when :outline
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draw_outlined_text(string, text_x, text_y, theme)
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when :none
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draw_plain_text(string, text_x, text_y, theme)
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end
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end
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# TODO: Replaces def pbDrawShadowText.
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def draw_shadowed_text(string, text_x, text_y, theme)
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return if !@text_themes[theme]
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base_color, shadow_color = @text_themes[theme]
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string_size = self.bitmap.text_size(string)
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string_width = string_size.width + 1
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string_height = string_size.height + 1
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if shadow_color && shadow_color.alpha > 0
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self.bitmap.font.color = shadow_color
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self.bitmap.draw_text(text_x + 2, text_y, string_width, string_height, string, 0)
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self.bitmap.draw_text(text_x, text_y + 2, string_width, string_height, string, 0)
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self.bitmap.draw_text(text_x + 2, text_y + 2, string_width, string_height, string, 0)
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end
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if base_color && base_color.alpha > 0
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self.bitmap.font.color = base_color
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self.bitmap.draw_text(text_x, text_y, string_width, string_height, string, 0)
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end
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end
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# TODO: Replaces def pbDrawOutlineText.
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def draw_outlined_text(string, text_x, text_y, theme)
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return if !@text_themes[theme]
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base_color, shadow_color = @text_themes[theme]
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string_size = self.bitmap.text_size(string)
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string_width = string_size.width + 1
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string_height = string_size.height + 1
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if shadow_color && shadow_color.alpha > 0
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self.bitmap.font.color = shadow_color
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self.bitmap.draw_text(text_x - 2, text_y - 2, string_width, string_height, string, 0)
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self.bitmap.draw_text(text_x, text_y - 2, string_width, string_height, string, 0)
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self.bitmap.draw_text(text_x + 2, text_y - 2, string_width, string_height, string, 0)
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self.bitmap.draw_text(text_x - 2, text_y, string_width, string_height, string, 0)
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self.bitmap.draw_text(text_x + 2, text_y, string_width, string_height, string, 0)
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self.bitmap.draw_text(text_x - 2, text_y + 2, string_width, string_height, string, 0)
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self.bitmap.draw_text(text_x, text_y + 2, string_width, string_height, string, 0)
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self.bitmap.draw_text(text_x + 2, text_y + 2, string_width, string_height, string, 0)
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end
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if base_color && base_color.alpha > 0
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self.bitmap.font.color = base_color
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self.bitmap.draw_text(text_x, text_y, string_width, string_height, string, 0)
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end
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end
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# TODO: Replaces def pbDrawPlainText.
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def draw_plain_text(string, text_x, text_y, theme)
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return if !@text_themes[theme]
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base_color = @text_themes[theme][0]
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return if !base_color || base_color.alpha == 0
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string_size = self.bitmap.text_size(string)
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string_width = string_size.width + 1
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string_height = string_size.height + 1
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self.bitmap.font.color = base_color
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self.bitmap.draw_text(text_x, text_y, string_width, string_height, string, 0)
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end
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#-----------------------------------------------------------------------------
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# TODO: Replaces def pbDrawImagePositions.
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def draw_image(filename, image_x, image_y, src_x = 0, src_y = 0, src_width = -1, src_height = -1)
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src_bitmap = AnimatedBitmap.new(pbBitmapName(filename))
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src_width = (src_width >= 0) ? src_width : src_bitmap.width
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src_height = (src_height >= 0) ? src_height : src_bitmap.height
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src_rect = Rect.new(src_x, src_y, src_width, src_height)
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self.bitmap.blt(image_x, image_y, src_bitmap.bitmap, src_rect)
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src_bitmap.dispose
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end
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end
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end
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end
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@@ -2,11 +2,13 @@ module UI
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#=============================================================================
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#=============================================================================
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# The visuals class.
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# The visuals class.
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#=============================================================================
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#=============================================================================
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class BaseUIVisuals
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class BaseVisuals
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GRAPHICS_FOLDER = "Graphics/UI/"
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UI_FOLDER = "Graphics/UI/"
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BACKGROUND_FILENAME = "bg"
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@@graphics_folder = "" # Subfolder in UI_FOLDER
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BLACK_TEXT_COLOR = Color.new(72, 72, 72)
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@@background_filename = "bg"
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BLACK_TEXT_SHADOW_COLOR = Color.new(160, 160, 160)
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@@text_colors = { # These color themes are added to @sprites[:overlay]
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:default => [Color.new(72, 72, 72), Color.new(160, 160, 160)] # Base and shadow colour
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}
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def initialize
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def initialize
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@bitmaps = {}
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@bitmaps = {}
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@@ -29,17 +31,18 @@ module UI
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end
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end
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def initialize_background
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def initialize_background
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addBackgroundPlane(@sprites, :background, GRAPHICS_FOLDER + background_filename, @viewport)
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addBackgroundPlane(@sprites, :background, @@graphics_folder + background_filename, @viewport)
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@sprites[:background].z = -1000
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@sprites[:background].z = -1000
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end
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end
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def background_filename
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def background_filename
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return gendered_filename(BACKGROUND_FILENAME)
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return gendered_filename(@@background_filename)
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end
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end
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def initialize_overlay
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def initialize_overlay
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@sprites[:overlay] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@sprites[:overlay] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@sprites[:overlay].z = 1000
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@sprites[:overlay].z = 1000
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@@text_colors.each_pair { |key, values| @sprites[:overlay].add_text_theme(key, *values) }
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pbSetSystemFont(@sprites[:overlay].bitmap)
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pbSetSystemFont(@sprites[:overlay].bitmap)
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end
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end
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@@ -49,7 +52,7 @@ module UI
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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def add_icon_sprite(key, x, y, filename = nil)
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def add_icon_sprite(key, x, y, filename = nil)
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@sprites[key] = IconSprite.new(x, y, :viewport)
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@sprites[key] = IconSprite.new(x, y, @viewport)
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@sprites[key].setBitmap(filename) if filename
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@sprites[key].setBitmap(filename) if filename
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end
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end
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@@ -73,6 +76,10 @@ module UI
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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def graphics_folder
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return UI_FOLDER + @@graphics_folder
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end
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def gendered_filename(base_filename)
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def gendered_filename(base_filename)
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return filename_with_appendix(base_filename, "_f") if $player.female?
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return filename_with_appendix(base_filename, "_f") if $player.female?
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return base_filename
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return base_filename
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@@ -81,7 +88,7 @@ module UI
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def filename_with_appendix(base_filename, appendix)
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def filename_with_appendix(base_filename, appendix)
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if appendix && appendix != ""
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if appendix && appendix != ""
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trial_filename = base_filename + appendix
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trial_filename = base_filename + appendix
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return trial_filename if pbResolveBitmap(GRAPHICS_FOLDER + trial_filename)
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return trial_filename if pbResolveBitmap(graphics_folder + trial_filename)
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end
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end
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return base_filename
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return base_filename
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end
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end
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@@ -102,13 +109,23 @@ module UI
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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def draw_text(string, text_x, text_y, align: :left, theme: :default, outline: :shadow, overlay: :overlay)
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@sprites[overlay].draw_themed_text(string, text_x, text_y, align, theme, outline)
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end
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def draw_image(filename, image_x, image_y, src_x = 0, src_y = 0, src_width = -1, src_height = -1, overlay: :overlay)
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@sprites[overlay].draw_image(filename, image_x, image_y, src_x, src_y, src_width, src_height)
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end
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#---------------------------------------------------------------------------
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# Redraw everything on the screen.
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# Redraw everything on the screen.
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def refresh
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def refresh
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refresh_overlay
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refresh_overlay
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end
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end
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def refresh_overlay
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def refresh_overlay
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@sprites[:overlay].bitmap.clear
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@sprites[:overlay].bitmap.clear if @sprites[:overlay]
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end
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end
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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@@ -146,14 +163,15 @@ module UI
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#=============================================================================
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#=============================================================================
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# The logic class.
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# The logic class.
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#=============================================================================
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#=============================================================================
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class BaseUIScreen
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class BaseScreen
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def initialize
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def initialize
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@disposed = false
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initialize_visuals
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initialize_visuals
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main
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main
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end
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end
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def initialize_visuals
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def initialize_visuals
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@visuals = UI::BaseUIVisuals.new
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@visuals = UI::BaseVisuals.new
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end
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end
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def start_screen
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def start_screen
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@@ -161,8 +179,17 @@ module UI
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end
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end
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def end_screen
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def end_screen
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return if @disposed
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@visuals.fade_out
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@visuals.fade_out
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@visuals.dispose
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@visuals.dispose
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@disposed = true
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end
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# Same as def end_screen but without fading out.
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def silent_end_screen
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return if @disposed
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@visuals.dispose
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@disposed = true
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end
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end
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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@@ -181,6 +208,10 @@ module UI
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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def refresh
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@visuals.refresh
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end
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def main
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def main
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start_screen
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start_screen
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loop do
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loop do
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@@ -1,140 +0,0 @@
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# TODO: This code is incomplete, in that all the MenuHandlers for the pause menu
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# assume the visuals class has def pbRefresh, def pbEndScene, def
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# pbHideMenu and def pbShowMenu.
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#===============================================================================
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#
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#===============================================================================
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class UI::PauseMenuVisuals < UI::BaseUIVisuals
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def initialize
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@info_state = false
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|
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# @help_state = false
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super
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end
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def initialize_background; end
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def initialize_overlay; end
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def initialize_sprites
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# Pause menu
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@sprites[:commands] = Window_CommandPokemon.new([])
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@sprites[:commands].visible = false
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@sprites[:commands].viewport = @viewport
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# Info text box
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@sprites[:info_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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@sprites[:info_text].visible = false
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# Help text box
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# @sprites[:help_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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# @sprites[:help_text].visible = false
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end
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#-----------------------------------------------------------------------------
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# commands is [[command IDs], [command names]].
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||||||
def set_commands(commands)
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@commands = commands
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cmd_window = @sprites[:commands]
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cmd_window = @commands[1]
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cmd_window.index = $game_temp.menu_last_choice
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cmd_window.resizeToFit(@commands)
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cmd_window.x = Graphics.width - cmd_window.width
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cmd_window.y = 0
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cmd_window.visible = true
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||||||
end
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|
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#-----------------------------------------------------------------------------
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def show_menu
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@sprites[:commands].visible = true
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@sprites[:info_text].visible = @info_state
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# @sprites[:help_text].visible = @help_state
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end
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def hide_menu
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@sprites[:commands].visible = false
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@sprites[:info_text].visible = false
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# @sprites[:help_text].visible = false
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end
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# Used in Safari Zone and Bug-Catching Contest to show extra information.
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def show_info(text)
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@sprites[:info_text].resizeToFit(text, Graphics.height)
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@sprites[:info_text].text = text
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@sprites[:info_text].visible = true
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@info_state = true
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end
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# Unused.
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||||||
# def show_help(text)
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# @sprites[:help_text].resizeToFit(text, Graphics.height)
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# @sprites[:help_text].text = text
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# @sprites[:help_text].visible = true
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# pbBottomLeft(@sprites[:help_text])
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# @help_state = true
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# end
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|
||||||
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||||||
#-----------------------------------------------------------------------------
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|
||||||
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|
||||||
def update_visuals
|
|
||||||
pbUpdateSceneMap
|
|
||||||
super
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|
||||||
end
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|
||||||
|
|
||||||
def update_input
|
|
||||||
if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
|
|
||||||
return :quit
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|
||||||
end
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|
||||||
if Input.trigger?(Input::USE)
|
|
||||||
idx = @sprites[:commands].index
|
|
||||||
return @commands[0][idx]
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
#===============================================================================
|
|
||||||
#
|
|
||||||
#===============================================================================
|
|
||||||
class UI::PauseMenuScreen < UI::BaseUIScreen
|
|
||||||
def initialize
|
|
||||||
raise _INTL("Tried to open the pause menu when $player was not defined.") if !$player
|
|
||||||
initialize_commands
|
|
||||||
super
|
|
||||||
end
|
|
||||||
|
|
||||||
def initialize_commands
|
|
||||||
@commands ||= [[], []]
|
|
||||||
@commands.clear
|
|
||||||
@commands_hashes ||= {}
|
|
||||||
@commands_hashes.clear
|
|
||||||
MenuHandlers.each_available(:pause_menu) do |option, hash, name|
|
|
||||||
@commands[0].push(option)
|
|
||||||
@commands[1].push(name)
|
|
||||||
@commands_hashes[option] = hash
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
def initialize_visuals
|
|
||||||
@visuals = UI::PauseMenuVisuals.new
|
|
||||||
@visuals.set_commands(@commands)
|
|
||||||
end
|
|
||||||
|
|
||||||
def start_screen
|
|
||||||
pbSEPlay("GUI menu open")
|
|
||||||
end
|
|
||||||
|
|
||||||
def end_screen
|
|
||||||
pbPlayCloseMenuSE if !@silent_quit
|
|
||||||
@visuals.dispose
|
|
||||||
end
|
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
def perform_action(command)
|
|
||||||
if @commands_hashes[command]["effect"].call(@visuals)
|
|
||||||
@silent_quit = true
|
|
||||||
return :quit
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,129 +1,159 @@
|
|||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class PokemonPauseMenu_Scene
|
class UI::PauseMenuVisuals < UI::BaseVisuals
|
||||||
def pbStartScene
|
def initialize
|
||||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
@info_text_visible = false
|
||||||
@viewport.z = 99999
|
# @help_text_visible = false
|
||||||
@sprites = {}
|
super
|
||||||
@sprites["cmdwindow"] = Window_CommandPokemon.new([])
|
|
||||||
@sprites["cmdwindow"].visible = false
|
|
||||||
@sprites["cmdwindow"].viewport = @viewport
|
|
||||||
@sprites["infowindow"] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
|
|
||||||
@sprites["infowindow"].visible = false
|
|
||||||
@sprites["helpwindow"] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
|
|
||||||
@sprites["helpwindow"].visible = false
|
|
||||||
@infostate = false
|
|
||||||
@helpstate = false
|
|
||||||
pbSEPlay("GUI menu open")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbShowInfo(text)
|
def initialize_background; end
|
||||||
@sprites["infowindow"].resizeToFit(text, Graphics.height)
|
def initialize_overlay; end
|
||||||
@sprites["infowindow"].text = text
|
|
||||||
@sprites["infowindow"].visible = true
|
def initialize_sprites
|
||||||
@infostate = true
|
# Pause menu
|
||||||
|
@sprites[:commands] = Window_CommandPokemon.new([])
|
||||||
|
@sprites[:commands].visible = false
|
||||||
|
@sprites[:commands].viewport = @viewport
|
||||||
|
# Info text box
|
||||||
|
@sprites[:info_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
|
||||||
|
@sprites[:info_text].visible = false
|
||||||
|
# Help text box
|
||||||
|
# @sprites[:help_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
|
||||||
|
# @sprites[:help_text].visible = false
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbShowHelp(text)
|
#-----------------------------------------------------------------------------
|
||||||
@sprites["helpwindow"].resizeToFit(text, Graphics.height)
|
|
||||||
@sprites["helpwindow"].text = text
|
# commands is [[command IDs], [command names]].
|
||||||
@sprites["helpwindow"].visible = true
|
def set_commands(commands)
|
||||||
pbBottomLeft(@sprites["helpwindow"])
|
@commands = commands
|
||||||
@helpstate = true
|
cmd_window = @sprites[:commands]
|
||||||
|
cmd_window.commands = @commands[1]
|
||||||
|
cmd_window.index = $game_temp.menu_last_choice
|
||||||
|
cmd_window.resizeToFit(@commands[1])
|
||||||
|
cmd_window.x = Graphics.width - cmd_window.width
|
||||||
|
cmd_window.y = 0
|
||||||
|
cmd_window.visible = true
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbShowMenu
|
#-----------------------------------------------------------------------------
|
||||||
@sprites["cmdwindow"].visible = true
|
|
||||||
@sprites["infowindow"].visible = @infostate
|
def show_menu
|
||||||
@sprites["helpwindow"].visible = @helpstate
|
@sprites[:commands].visible = true
|
||||||
|
@sprites[:info_text].visible = @info_text_visible
|
||||||
|
# @sprites[:help_text].visible = @help_text_visible
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbHideMenu
|
def hide_menu
|
||||||
@sprites["cmdwindow"].visible = false
|
@sprites[:commands].visible = false
|
||||||
@sprites["infowindow"].visible = false
|
@sprites[:info_text].visible = false
|
||||||
@sprites["helpwindow"].visible = false
|
# @sprites[:help_text].visible = false
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbShowCommands(commands)
|
# Used in Safari Zone and Bug-Catching Contest to show extra information.
|
||||||
ret = -1
|
def show_info(text)
|
||||||
cmdwindow = @sprites["cmdwindow"]
|
@sprites[:info_text].resizeToFit(text, Graphics.height)
|
||||||
cmdwindow.commands = commands
|
@sprites[:info_text].text = text
|
||||||
cmdwindow.index = $game_temp.menu_last_choice
|
@sprites[:info_text].visible = true
|
||||||
cmdwindow.resizeToFit(commands)
|
@info_text_visible = true
|
||||||
cmdwindow.x = Graphics.width - cmdwindow.width
|
end
|
||||||
cmdwindow.y = 0
|
|
||||||
cmdwindow.visible = true
|
# Unused.
|
||||||
loop do
|
# def show_help(text)
|
||||||
cmdwindow.update
|
# @sprites[:help_text].resizeToFit(text, Graphics.height)
|
||||||
Graphics.update
|
# @sprites[:help_text].text = text
|
||||||
Input.update
|
# @sprites[:help_text].visible = true
|
||||||
pbUpdateSceneMap
|
# pbBottomLeft(@sprites[:help_text])
|
||||||
if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
|
# @help_text_visible = true
|
||||||
ret = -1
|
# end
|
||||||
break
|
|
||||||
elsif Input.trigger?(Input::USE)
|
#-----------------------------------------------------------------------------
|
||||||
ret = cmdwindow.index
|
|
||||||
$game_temp.menu_last_choice = ret
|
def update_visuals
|
||||||
break
|
pbUpdateSceneMap
|
||||||
end
|
super
|
||||||
|
end
|
||||||
|
|
||||||
|
def update_input
|
||||||
|
if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
|
||||||
|
return :quit
|
||||||
end
|
end
|
||||||
return ret
|
if Input.trigger?(Input::USE)
|
||||||
|
idx = @sprites[:commands].index
|
||||||
|
$game_temp.menu_last_choice = idx
|
||||||
|
return @commands[0][idx]
|
||||||
|
end
|
||||||
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbEndScene
|
|
||||||
pbDisposeSpriteHash(@sprites)
|
|
||||||
@viewport.dispose
|
|
||||||
end
|
|
||||||
|
|
||||||
def pbRefresh; end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class PokemonPauseMenu
|
class UI::PauseMenu < UI::BaseScreen
|
||||||
def initialize(scene)
|
def initialize
|
||||||
@scene = scene
|
raise _INTL("Tried to open the pause menu when $player was not defined.") if !$player
|
||||||
|
initialize_commands
|
||||||
|
super
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbShowMenu
|
def initialize_commands
|
||||||
@scene.pbRefresh
|
@commands ||= [[], []]
|
||||||
@scene.pbShowMenu
|
@commands[0].clear
|
||||||
end
|
@commands[1].clear
|
||||||
|
@commands_hashes ||= {}
|
||||||
def pbShowInfo; end
|
@commands_hashes.clear
|
||||||
|
|
||||||
def pbStartPokemonMenu
|
|
||||||
if !$player
|
|
||||||
if $DEBUG
|
|
||||||
pbMessage(_INTL("The player trainer was not defined, so the pause menu can't be displayed."))
|
|
||||||
pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
@scene.pbStartScene
|
|
||||||
# Show extra info window if relevant
|
|
||||||
pbShowInfo
|
|
||||||
# Get all commands
|
|
||||||
command_list = []
|
|
||||||
commands = []
|
|
||||||
MenuHandlers.each_available(:pause_menu) do |option, hash, name|
|
MenuHandlers.each_available(:pause_menu) do |option, hash, name|
|
||||||
command_list.push(name)
|
@commands[0].push(option)
|
||||||
commands.push(hash)
|
@commands[1].push(name)
|
||||||
|
@commands_hashes[option] = hash
|
||||||
end
|
end
|
||||||
# Main loop
|
end
|
||||||
end_scene = false
|
|
||||||
loop do
|
def initialize_visuals
|
||||||
choice = @scene.pbShowCommands(command_list)
|
@visuals = UI::PauseMenuVisuals.new
|
||||||
if choice < 0
|
@visuals.set_commands(@commands)
|
||||||
pbPlayCloseMenuSE
|
show_info
|
||||||
end_scene = true
|
end
|
||||||
break
|
|
||||||
end
|
def hide_menu
|
||||||
break if commands[choice]["effect"].call(@scene)
|
@visuals.hide_menu
|
||||||
|
end
|
||||||
|
|
||||||
|
def show_menu
|
||||||
|
@visuals.show_menu
|
||||||
|
end
|
||||||
|
|
||||||
|
def show_info; end
|
||||||
|
|
||||||
|
def start_screen
|
||||||
|
pbSEPlay("GUI menu open")
|
||||||
|
end
|
||||||
|
|
||||||
|
def end_screen
|
||||||
|
return if @disposed
|
||||||
|
pbPlayCloseMenuSE
|
||||||
|
silent_end_screen
|
||||||
|
end
|
||||||
|
|
||||||
|
#-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
def refresh
|
||||||
|
initialize_commands
|
||||||
|
@visuals.set_commands(@commands)
|
||||||
|
super
|
||||||
|
end
|
||||||
|
|
||||||
|
def perform_action(command)
|
||||||
|
if @commands_hashes[command]["effect"].call(self)
|
||||||
|
# NOTE: Calling end_screen will have been done in the "effect" proc, so
|
||||||
|
# there's no need to do anything special here to mark that this
|
||||||
|
# screen has already been closed/disposed of.
|
||||||
|
return :quit
|
||||||
end
|
end
|
||||||
@scene.pbEndScene if end_scene
|
return nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -142,7 +172,7 @@ MenuHandlers.add(:pause_menu, :pokedex, {
|
|||||||
scene = PokemonPokedex_Scene.new
|
scene = PokemonPokedex_Scene.new
|
||||||
screen = PokemonPokedexScreen.new(scene)
|
screen = PokemonPokedexScreen.new(scene)
|
||||||
screen.pbStartScreen
|
screen.pbStartScreen
|
||||||
menu.pbRefresh
|
menu.refresh
|
||||||
end
|
end
|
||||||
elsif $player.pokedex.accessible_dexes.length == 1
|
elsif $player.pokedex.accessible_dexes.length == 1
|
||||||
$PokemonGlobal.pokedexDex = $player.pokedex.accessible_dexes[0]
|
$PokemonGlobal.pokedexDex = $player.pokedex.accessible_dexes[0]
|
||||||
@@ -150,14 +180,14 @@ MenuHandlers.add(:pause_menu, :pokedex, {
|
|||||||
scene = PokemonPokedex_Scene.new
|
scene = PokemonPokedex_Scene.new
|
||||||
screen = PokemonPokedexScreen.new(scene)
|
screen = PokemonPokedexScreen.new(scene)
|
||||||
screen.pbStartScreen
|
screen.pbStartScreen
|
||||||
menu.pbRefresh
|
menu.refresh
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
pbFadeOutIn do
|
pbFadeOutIn do
|
||||||
scene = PokemonPokedexMenu_Scene.new
|
scene = PokemonPokedexMenu_Scene.new
|
||||||
screen = PokemonPokedexMenuScreen.new(scene)
|
screen = PokemonPokedexMenuScreen.new(scene)
|
||||||
screen.pbStartScreen
|
screen.pbStartScreen
|
||||||
menu.pbRefresh
|
menu.refresh
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
next false
|
next false
|
||||||
@@ -175,7 +205,7 @@ MenuHandlers.add(:pause_menu, :party, {
|
|||||||
sscene = PokemonParty_Scene.new
|
sscene = PokemonParty_Scene.new
|
||||||
sscreen = PokemonPartyScreen.new(sscene, $player.party)
|
sscreen = PokemonPartyScreen.new(sscene, $player.party)
|
||||||
hidden_move = sscreen.pbPokemonScreen
|
hidden_move = sscreen.pbPokemonScreen
|
||||||
(hidden_move) ? menu.pbEndScene : menu.pbRefresh
|
(hidden_move) ? menu.silent_end_screen : menu.refresh
|
||||||
end
|
end
|
||||||
next false if !hidden_move
|
next false if !hidden_move
|
||||||
$game_temp.in_menu = false
|
$game_temp.in_menu = false
|
||||||
@@ -195,7 +225,7 @@ MenuHandlers.add(:pause_menu, :bag, {
|
|||||||
scene = PokemonBag_Scene.new
|
scene = PokemonBag_Scene.new
|
||||||
screen = PokemonBagScreen.new(scene, $bag)
|
screen = PokemonBagScreen.new(scene, $bag)
|
||||||
item = screen.pbStartScreen
|
item = screen.pbStartScreen
|
||||||
(item) ? menu.pbEndScene : menu.pbRefresh
|
(item) ? menu.silent_end_screen : menu.refresh
|
||||||
end
|
end
|
||||||
next false if !item
|
next false if !item
|
||||||
$game_temp.in_menu = false
|
$game_temp.in_menu = false
|
||||||
@@ -214,7 +244,7 @@ MenuHandlers.add(:pause_menu, :pokegear, {
|
|||||||
scene = PokemonPokegear_Scene.new
|
scene = PokemonPokegear_Scene.new
|
||||||
screen = PokemonPokegearScreen.new(scene)
|
screen = PokemonPokegearScreen.new(scene)
|
||||||
screen.pbStartScreen
|
screen.pbStartScreen
|
||||||
($game_temp.fly_destination) ? menu.pbEndScene : menu.pbRefresh
|
($game_temp.fly_destination) ? menu.silent_end_screen : menu.refresh
|
||||||
end
|
end
|
||||||
next pbFlyToNewLocation
|
next pbFlyToNewLocation
|
||||||
}
|
}
|
||||||
@@ -231,7 +261,7 @@ MenuHandlers.add(:pause_menu, :town_map, {
|
|||||||
screen = PokemonRegionMapScreen.new(scene)
|
screen = PokemonRegionMapScreen.new(scene)
|
||||||
ret = screen.pbStartScreen
|
ret = screen.pbStartScreen
|
||||||
$game_temp.fly_destination = ret if ret
|
$game_temp.fly_destination = ret if ret
|
||||||
($game_temp.fly_destination) ? menu.pbEndScene : menu.pbRefresh
|
($game_temp.fly_destination) ? menu.silent_end_screen : menu.refresh
|
||||||
end
|
end
|
||||||
next pbFlyToNewLocation
|
next pbFlyToNewLocation
|
||||||
}
|
}
|
||||||
@@ -243,10 +273,8 @@ MenuHandlers.add(:pause_menu, :trainer_card, {
|
|||||||
"effect" => proc { |menu|
|
"effect" => proc { |menu|
|
||||||
pbPlayDecisionSE
|
pbPlayDecisionSE
|
||||||
pbFadeOutIn do
|
pbFadeOutIn do
|
||||||
scene = PokemonTrainerCard_Scene.new
|
UI::TrainerCard.new
|
||||||
screen = PokemonTrainerCardScreen.new(scene)
|
menu.refresh
|
||||||
screen.pbStartScreen
|
|
||||||
menu.pbRefresh
|
|
||||||
end
|
end
|
||||||
next false
|
next false
|
||||||
}
|
}
|
||||||
@@ -259,15 +287,15 @@ MenuHandlers.add(:pause_menu, :save, {
|
|||||||
next $game_system && !$game_system.save_disabled && !pbInSafari? && !pbInBugContest?
|
next $game_system && !$game_system.save_disabled && !pbInSafari? && !pbInBugContest?
|
||||||
},
|
},
|
||||||
"effect" => proc { |menu|
|
"effect" => proc { |menu|
|
||||||
menu.pbHideMenu
|
menu.hide_menu
|
||||||
scene = PokemonSave_Scene.new
|
scene = PokemonSave_Scene.new
|
||||||
screen = PokemonSaveScreen.new(scene)
|
screen = PokemonSaveScreen.new(scene)
|
||||||
if screen.pbSaveScreen
|
if screen.pbSaveScreen
|
||||||
menu.pbEndScene
|
menu.silent_end_screen
|
||||||
next true
|
next true
|
||||||
end
|
end
|
||||||
menu.pbRefresh
|
menu.refresh
|
||||||
menu.pbShowMenu
|
menu.show_menu
|
||||||
next false
|
next false
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -282,7 +310,7 @@ MenuHandlers.add(:pause_menu, :options, {
|
|||||||
screen = PokemonOptionScreen.new(scene)
|
screen = PokemonOptionScreen.new(scene)
|
||||||
screen.pbStartScreen
|
screen.pbStartScreen
|
||||||
pbUpdateSceneMap
|
pbUpdateSceneMap
|
||||||
menu.pbRefresh
|
menu.refresh
|
||||||
end
|
end
|
||||||
next false
|
next false
|
||||||
}
|
}
|
||||||
@@ -296,7 +324,7 @@ MenuHandlers.add(:pause_menu, :debug, {
|
|||||||
pbPlayDecisionSE
|
pbPlayDecisionSE
|
||||||
pbFadeOutIn do
|
pbFadeOutIn do
|
||||||
pbDebugMenu
|
pbDebugMenu
|
||||||
menu.pbRefresh
|
menu.refresh
|
||||||
end
|
end
|
||||||
next false
|
next false
|
||||||
}
|
}
|
||||||
@@ -306,17 +334,17 @@ MenuHandlers.add(:pause_menu, :quit_game, {
|
|||||||
"name" => _INTL("Quit Game"),
|
"name" => _INTL("Quit Game"),
|
||||||
"order" => 90,
|
"order" => 90,
|
||||||
"effect" => proc { |menu|
|
"effect" => proc { |menu|
|
||||||
menu.pbHideMenu
|
menu.hide_menu
|
||||||
if pbConfirmMessage(_INTL("Are you sure you want to quit the game?"))
|
if pbConfirmMessage(_INTL("Are you sure you want to quit the game?"))
|
||||||
scene = PokemonSave_Scene.new
|
scene = PokemonSave_Scene.new
|
||||||
screen = PokemonSaveScreen.new(scene)
|
screen = PokemonSaveScreen.new(scene)
|
||||||
screen.pbSaveScreen
|
screen.pbSaveScreen
|
||||||
menu.pbEndScene
|
menu.silent_end_screen
|
||||||
$scene = nil
|
$scene = nil
|
||||||
next true
|
next true
|
||||||
end
|
end
|
||||||
menu.pbRefresh
|
menu.refresh
|
||||||
menu.pbShowMenu
|
menu.show_info
|
||||||
next false
|
next false
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -1,126 +0,0 @@
|
|||||||
#===============================================================================
|
|
||||||
#
|
|
||||||
#===============================================================================
|
|
||||||
class UI::TrainerCardVisuals < UI::BaseUIVisuals
|
|
||||||
GRAPHICS_FOLDER = "Graphics/UI/Trainer Card/"
|
|
||||||
BADGE_SIZE = [32, 32] # [width, height] of a Gym Badge
|
|
||||||
BADGE_SPACING = 16 # Size of gap between adjacent Gym Badges
|
|
||||||
FIRST_BADGE_X = 72 # Left edge of the first Gym Badge
|
|
||||||
FIRST_BADGE_Y = 310 # Top edge of the first Gym Badge
|
|
||||||
BADGE_COUNT = 8 # Number of Gym Badges to show
|
|
||||||
|
|
||||||
def initialize_sprites
|
|
||||||
# Trainer card
|
|
||||||
add_icon_sprite(:card, 0, 0, GRAPHICS_FOLDER + gendered_filename(_INTL("trainer_card")))
|
|
||||||
# Player sprite (coordinates are the bottom middle of the sprite)
|
|
||||||
add_icon_sprite(:player, 400, 240, GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
|
|
||||||
if !@sprites[:player].bitmap
|
|
||||||
raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.",
|
|
||||||
"Graphics/Trainers/" + $player.trainer_type.to_s + ".png")
|
|
||||||
end
|
|
||||||
@sprites[:player].x -= @sprites[:player].bitmap.width / 2
|
|
||||||
@sprites[:player].y -= @sprites[:player].bitmap.height
|
|
||||||
@sprites[:player].z = 10
|
|
||||||
end
|
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
def refresh_overlay
|
|
||||||
super
|
|
||||||
overlay = @sprites[:overlay].bitmap
|
|
||||||
draw_ID(overlay)
|
|
||||||
draw_stats(overlay)
|
|
||||||
draw_badges(overlay)
|
|
||||||
end
|
|
||||||
|
|
||||||
# Draws the player's name and ID number onto the overlay.
|
|
||||||
def draw_ID(overlay)
|
|
||||||
pbDrawTextPositions(overlay, [
|
|
||||||
[_INTL("Name"), 34, 70, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
|
||||||
[$player.name, 302, 70, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
|
||||||
[_INTL("ID No."), 332, 70, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
|
||||||
[sprintf("%05d", $player.public_ID), 468, 70, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR]
|
|
||||||
])
|
|
||||||
end
|
|
||||||
|
|
||||||
# Draws the player's money, Pokédex numbers, play time and start date onto the
|
|
||||||
# overlay.
|
|
||||||
def draw_stats(overlay)
|
|
||||||
# Create money text
|
|
||||||
money_text = _INTL("${1}", $player.money.to_s_formatted)
|
|
||||||
# Create Pokédex stats text
|
|
||||||
pokedex_text = sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count)
|
|
||||||
# Create play time text
|
|
||||||
total_secs = $stats.play_time.to_i
|
|
||||||
hour = (total_secs / 60) / 60
|
|
||||||
min = (total_secs / 60) % 60
|
|
||||||
play_time = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min)
|
|
||||||
# Create start date text
|
|
||||||
$PokemonGlobal.startTime = Time.now if !$PokemonGlobal.startTime
|
|
||||||
# TODO: Put this date the proper way round for non-United States of Americans.
|
|
||||||
start_date = _INTL("{1} {2}, {3}",
|
|
||||||
pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
|
|
||||||
$PokemonGlobal.startTime.day,
|
|
||||||
$PokemonGlobal.startTime.year)
|
|
||||||
# Draw text
|
|
||||||
pbDrawTextPositions(overlay, [
|
|
||||||
[_INTL("Money"), 34, 118, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
|
||||||
[money_text, 302, 118, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
|
||||||
[_INTL("Pokédex"), 34, 166, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
|
||||||
[pokedex_text, 302, 166, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
|
||||||
[_INTL("Time"), 34, 214, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
|
||||||
[play_time, 302, 214, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
|
||||||
[_INTL("Started"), 34, 262, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
|
||||||
[start_date, 302, 262, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR]
|
|
||||||
])
|
|
||||||
end
|
|
||||||
|
|
||||||
# Draws the player's owned Gym Badges onto the overlay.
|
|
||||||
def draw_badges(overlay)
|
|
||||||
x = FIRST_BADGE_X
|
|
||||||
region = pbGetCurrentRegion(0) # Get the current region
|
|
||||||
BADGE_COUNT.times do |i|
|
|
||||||
if $player.badges[i + (region * BADGE_COUNT)]
|
|
||||||
pbDrawImagePositions(overlay, [
|
|
||||||
[GRAPHICS_FOLDER + "icon_badges", x, FIRST_BADGE_Y, i * BADGE_SIZE[0], region * BADGE_SIZE[1], *BADGE_SIZE]
|
|
||||||
])
|
|
||||||
end
|
|
||||||
x += BADGE_SIZE[0] + BADGE_SPACING
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
#===============================================================================
|
|
||||||
#
|
|
||||||
#===============================================================================
|
|
||||||
class UI::TrainerCardScreen < UI::BaseUIScreen
|
|
||||||
def initialize_visuals
|
|
||||||
@visuals = UI::TrainerCardVisuals.new
|
|
||||||
end
|
|
||||||
|
|
||||||
def start_screen
|
|
||||||
super
|
|
||||||
pbSEPlay("GUI trainer card open")
|
|
||||||
end
|
|
||||||
|
|
||||||
def end_screen
|
|
||||||
pbPlayCloseMenuSE
|
|
||||||
super
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
#===============================================================================
|
|
||||||
#
|
|
||||||
#===============================================================================
|
|
||||||
MenuHandlers.add(:pause_menu, :new_trainer_card, {
|
|
||||||
"name" => proc { next "New Trainer Card" },
|
|
||||||
"order" => 55,
|
|
||||||
"effect" => proc { |menu|
|
|
||||||
pbPlayDecisionSE
|
|
||||||
pbFadeOutIn do
|
|
||||||
UI::TrainerCardScreen.new
|
|
||||||
menu.pbRefresh
|
|
||||||
end
|
|
||||||
next false
|
|
||||||
}
|
|
||||||
})
|
|
||||||
104
Data/Scripts/016b_UI redesign/012_UI_TrainerCard.rb
Normal file
104
Data/Scripts/016b_UI redesign/012_UI_TrainerCard.rb
Normal file
@@ -0,0 +1,104 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
|
class UI::TrainerCardVisuals < UI::BaseVisuals
|
||||||
|
@@graphics_folder = "Trainer Card/" # Subfolder in Graphics/UI
|
||||||
|
BADGE_SIZE = [32, 32] # [width, height] of a Gym Badge
|
||||||
|
BADGE_SPACING = 16 # Size of gap between adjacent Gym Badges
|
||||||
|
FIRST_BADGE_X = 72 # Left edge of the first Gym Badge
|
||||||
|
FIRST_BADGE_Y = 310 # Top edge of the first Gym Badge
|
||||||
|
BADGE_COUNT = 8 # Number of Gym Badges to show
|
||||||
|
|
||||||
|
def initialize_sprites
|
||||||
|
# Trainer card
|
||||||
|
add_icon_sprite(:card, 0, 0, graphics_folder + gendered_filename(_INTL("trainer_card")))
|
||||||
|
# Player sprite (coordinates are the bottom middle of the sprite)
|
||||||
|
add_icon_sprite(:player, 400, 240, GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
|
||||||
|
if !@sprites[:player].bitmap
|
||||||
|
raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.",
|
||||||
|
"Graphics/Trainers/" + $player.trainer_type.to_s + ".png")
|
||||||
|
end
|
||||||
|
@sprites[:player].x -= @sprites[:player].bitmap.width / 2
|
||||||
|
@sprites[:player].y -= @sprites[:player].bitmap.height
|
||||||
|
@sprites[:player].z = 10
|
||||||
|
end
|
||||||
|
|
||||||
|
#-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
def refresh_overlay
|
||||||
|
super
|
||||||
|
draw_ID
|
||||||
|
draw_stats
|
||||||
|
draw_badges
|
||||||
|
end
|
||||||
|
|
||||||
|
# Draws the player's name and ID number onto the overlay.
|
||||||
|
def draw_ID
|
||||||
|
draw_text(_INTL("Name"), 34, 70)
|
||||||
|
draw_text($player.name, 302, 70, align: :right)
|
||||||
|
draw_text(_INTL("ID No."), 332, 70)
|
||||||
|
draw_text(sprintf("%05d", $player.public_ID), 468, 70, align: :right)
|
||||||
|
end
|
||||||
|
|
||||||
|
# Draws the player's money, Pokédex numbers, play time and start date onto the
|
||||||
|
# overlay.
|
||||||
|
def draw_stats
|
||||||
|
# Create money text
|
||||||
|
money_text = _INTL("${1}", $player.money.to_s_formatted)
|
||||||
|
# Create Pokédex stats text
|
||||||
|
pokedex_text = sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count)
|
||||||
|
# Create play time text
|
||||||
|
total_secs = $stats.play_time.to_i
|
||||||
|
hour = (total_secs / 60) / 60
|
||||||
|
min = (total_secs / 60) % 60
|
||||||
|
play_time_text = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min)
|
||||||
|
# Create start date text
|
||||||
|
$PokemonGlobal.startTime = Time.now if !$PokemonGlobal.startTime
|
||||||
|
# TODO: Put this date the proper way round for non-United States of Americans.
|
||||||
|
start_date_text = _INTL("{1} {2}, {3}",
|
||||||
|
pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
|
||||||
|
$PokemonGlobal.startTime.day,
|
||||||
|
$PokemonGlobal.startTime.year)
|
||||||
|
# Draw text
|
||||||
|
draw_text(_INTL("Money"), 34, 118)
|
||||||
|
draw_text(money_text, 302, 118, align: :right)
|
||||||
|
draw_text(_INTL("Pokédex"), 34, 166)
|
||||||
|
draw_text(pokedex_text, 302, 166, align: :right)
|
||||||
|
draw_text(_INTL("Time"), 34, 214)
|
||||||
|
draw_text(play_time_text, 302, 214, align: :right)
|
||||||
|
draw_text(_INTL("Started"), 34, 262)
|
||||||
|
draw_text(start_date_text, 302, 262, align: :right)
|
||||||
|
end
|
||||||
|
|
||||||
|
# Draws the player's owned Gym Badges onto the overlay.
|
||||||
|
def draw_badges
|
||||||
|
x = FIRST_BADGE_X
|
||||||
|
region = pbGetCurrentRegion(0) # Get the current region
|
||||||
|
BADGE_COUNT.times do |i|
|
||||||
|
if $player.badges[i + (region * BADGE_COUNT)]
|
||||||
|
draw_image(graphics_folder + "icon_badges", x, FIRST_BADGE_Y,
|
||||||
|
i * BADGE_SIZE[0], region * BADGE_SIZE[1], *BADGE_SIZE)
|
||||||
|
end
|
||||||
|
x += BADGE_SIZE[0] + BADGE_SPACING
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
|
class UI::TrainerCard < UI::BaseScreen
|
||||||
|
def initialize_visuals
|
||||||
|
@visuals = UI::TrainerCardVisuals.new
|
||||||
|
end
|
||||||
|
|
||||||
|
def start_screen
|
||||||
|
super
|
||||||
|
pbSEPlay("GUI trainer card open")
|
||||||
|
end
|
||||||
|
|
||||||
|
def end_screen
|
||||||
|
pbPlayCloseMenuSE
|
||||||
|
super
|
||||||
|
end
|
||||||
|
end
|
||||||
130
Data/Scripts/016c_UI_old/001_UI_old_PauseMenu.rb
Normal file
130
Data/Scripts/016c_UI_old/001_UI_old_PauseMenu.rb
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
=begin
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
|
class PokemonPauseMenu_Scene
|
||||||
|
def pbStartScene
|
||||||
|
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||||
|
@viewport.z = 99999
|
||||||
|
@sprites = {}
|
||||||
|
@sprites["cmdwindow"] = Window_CommandPokemon.new([])
|
||||||
|
@sprites["cmdwindow"].visible = false
|
||||||
|
@sprites["cmdwindow"].viewport = @viewport
|
||||||
|
@sprites["infowindow"] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
|
||||||
|
@sprites["infowindow"].visible = false
|
||||||
|
@sprites["helpwindow"] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
|
||||||
|
@sprites["helpwindow"].visible = false
|
||||||
|
@infostate = false
|
||||||
|
@helpstate = false
|
||||||
|
pbSEPlay("GUI menu open")
|
||||||
|
end
|
||||||
|
|
||||||
|
def pbShowInfo(text)
|
||||||
|
@sprites["infowindow"].resizeToFit(text, Graphics.height)
|
||||||
|
@sprites["infowindow"].text = text
|
||||||
|
@sprites["infowindow"].visible = true
|
||||||
|
@infostate = true
|
||||||
|
end
|
||||||
|
|
||||||
|
def pbShowHelp(text)
|
||||||
|
@sprites["helpwindow"].resizeToFit(text, Graphics.height)
|
||||||
|
@sprites["helpwindow"].text = text
|
||||||
|
@sprites["helpwindow"].visible = true
|
||||||
|
pbBottomLeft(@sprites["helpwindow"])
|
||||||
|
@helpstate = true
|
||||||
|
end
|
||||||
|
|
||||||
|
def pbShowMenu
|
||||||
|
@sprites["cmdwindow"].visible = true
|
||||||
|
@sprites["infowindow"].visible = @infostate
|
||||||
|
@sprites["helpwindow"].visible = @helpstate
|
||||||
|
end
|
||||||
|
|
||||||
|
def pbHideMenu
|
||||||
|
@sprites["cmdwindow"].visible = false
|
||||||
|
@sprites["infowindow"].visible = false
|
||||||
|
@sprites["helpwindow"].visible = false
|
||||||
|
end
|
||||||
|
|
||||||
|
def pbShowCommands(commands)
|
||||||
|
ret = -1
|
||||||
|
cmdwindow = @sprites["cmdwindow"]
|
||||||
|
cmdwindow.commands = commands
|
||||||
|
cmdwindow.index = $game_temp.menu_last_choice
|
||||||
|
cmdwindow.resizeToFit(commands)
|
||||||
|
cmdwindow.x = Graphics.width - cmdwindow.width
|
||||||
|
cmdwindow.y = 0
|
||||||
|
cmdwindow.visible = true
|
||||||
|
loop do
|
||||||
|
cmdwindow.update
|
||||||
|
Graphics.update
|
||||||
|
Input.update
|
||||||
|
pbUpdateSceneMap
|
||||||
|
if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
|
||||||
|
ret = -1
|
||||||
|
break
|
||||||
|
elsif Input.trigger?(Input::USE)
|
||||||
|
ret = cmdwindow.index
|
||||||
|
$game_temp.menu_last_choice = ret
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
|
def pbEndScene
|
||||||
|
pbDisposeSpriteHash(@sprites)
|
||||||
|
@viewport.dispose
|
||||||
|
end
|
||||||
|
|
||||||
|
def pbRefresh; end
|
||||||
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
|
class PokemonPauseMenu
|
||||||
|
def initialize(scene)
|
||||||
|
@scene = scene
|
||||||
|
end
|
||||||
|
|
||||||
|
def pbShowMenu
|
||||||
|
@scene.pbRefresh
|
||||||
|
@scene.pbShowMenu
|
||||||
|
end
|
||||||
|
|
||||||
|
def pbShowInfo; end
|
||||||
|
|
||||||
|
def pbStartPokemonMenu
|
||||||
|
if !$player
|
||||||
|
if $DEBUG
|
||||||
|
pbMessage(_INTL("The player trainer was not defined, so the pause menu can't be displayed."))
|
||||||
|
pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
@scene.pbStartScene
|
||||||
|
# Show extra info window if relevant
|
||||||
|
pbShowInfo
|
||||||
|
# Get all commands
|
||||||
|
command_list = []
|
||||||
|
commands = []
|
||||||
|
MenuHandlers.each_available(:pause_menu) do |option, hash, name|
|
||||||
|
command_list.push(name)
|
||||||
|
commands.push(hash)
|
||||||
|
end
|
||||||
|
# Main loop
|
||||||
|
end_scene = false
|
||||||
|
loop do
|
||||||
|
choice = @scene.pbShowCommands(command_list)
|
||||||
|
if choice < 0
|
||||||
|
pbPlayCloseMenuSE
|
||||||
|
end_scene = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
break if commands[choice]["effect"].call(@scene)
|
||||||
|
end
|
||||||
|
@scene.pbEndScene if end_scene
|
||||||
|
end
|
||||||
|
end
|
||||||
|
=end
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
=begin
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -113,3 +114,4 @@ class PokemonTrainerCardScreen
|
|||||||
@scene.pbEndScene
|
@scene.pbEndScene
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
=end
|
||||||
@@ -164,21 +164,36 @@ end
|
|||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class PokemonPauseMenu
|
class UI::PauseMenu < UI::BaseScreen
|
||||||
alias __safari_pbShowInfo pbShowInfo unless method_defined?(:__safari_pbShowInfo)
|
alias __safari_show_info show_info unless method_defined?(:__safari_show_info)
|
||||||
|
|
||||||
def pbShowInfo
|
def show_info
|
||||||
__safari_pbShowInfo
|
__safari_show_info
|
||||||
return if !pbInSafari?
|
return if !pbInSafari?
|
||||||
if Settings::SAFARI_STEPS <= 0
|
if Settings::SAFARI_STEPS <= 0
|
||||||
@scene.pbShowInfo(_INTL("Balls: {1}", pbSafariState.ballcount))
|
@visuals.show_info(_INTL("Balls: {1}", pbSafariState.ballcount))
|
||||||
else
|
else
|
||||||
@scene.pbShowInfo(_INTL("Steps: {1}/{2}\nBalls: {3}",
|
@visuals.show_info(_INTL("Steps: {1}/{2}\nBalls: {3}",
|
||||||
pbSafariState.steps, Settings::SAFARI_STEPS, pbSafariState.ballcount))
|
pbSafariState.steps, Settings::SAFARI_STEPS, pbSafariState.ballcount))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
# class PokemonPauseMenu
|
||||||
|
# alias __safari_pbShowInfo pbShowInfo unless method_defined?(:__safari_pbShowInfo)
|
||||||
|
#
|
||||||
|
# def pbShowInfo
|
||||||
|
# __safari_pbShowInfo
|
||||||
|
# return if !pbInSafari?
|
||||||
|
# if Settings::SAFARI_STEPS <= 0
|
||||||
|
# @scene.pbShowInfo(_INTL("Balls: {1}", pbSafariState.ballcount))
|
||||||
|
# else
|
||||||
|
# @scene.pbShowInfo(_INTL("Steps: {1}/{2}\nBalls: {3}",
|
||||||
|
# pbSafariState.steps, Settings::SAFARI_STEPS, pbSafariState.ballcount))
|
||||||
|
# end
|
||||||
|
# end
|
||||||
|
# end
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -188,15 +203,15 @@ MenuHandlers.add(:pause_menu, :quit_safari_game, {
|
|||||||
"order" => 60,
|
"order" => 60,
|
||||||
"condition" => proc { next pbInSafari? },
|
"condition" => proc { next pbInSafari? },
|
||||||
"effect" => proc { |menu|
|
"effect" => proc { |menu|
|
||||||
menu.pbHideMenu
|
menu.hide_menu
|
||||||
if pbConfirmMessage(_INTL("Would you like to leave the Safari Game right now?"))
|
if pbConfirmMessage(_INTL("Would you like to leave the Safari Game right now?"))
|
||||||
menu.pbEndScene
|
menu.silent_end_screen
|
||||||
pbSafariState.decision = 1
|
pbSafariState.decision = 1
|
||||||
pbSafariState.pbGoToStart
|
pbSafariState.pbGoToStart
|
||||||
next true
|
next true
|
||||||
end
|
end
|
||||||
menu.pbRefresh
|
menu.refresh
|
||||||
menu.pbShowMenu
|
menu.show_menu
|
||||||
next false
|
next false
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -408,23 +408,40 @@ end
|
|||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class PokemonPauseMenu
|
class UI::PauseMenu < UI::BaseScreen
|
||||||
alias __bug_contest_pbShowInfo pbShowInfo unless method_defined?(:__bug_contest_pbShowInfo)
|
alias __bug_contest_show_info show_info unless method_defined?(:__bug_contest_show_info)
|
||||||
|
|
||||||
def pbShowInfo
|
def show_info
|
||||||
__bug_contest_pbShowInfo
|
__bug_contest_show_info
|
||||||
return if !pbInBugContest?
|
return if !pbInBugContest?
|
||||||
if pbBugContestState.lastPokemon
|
if pbBugContestState.lastPokemon
|
||||||
@scene.pbShowInfo(_INTL("Caught: {1}\nLevel: {2}\nBalls: {3}",
|
@visuals.show_info(_INTL("Caught: {1}\nLevel: {2}\nBalls: {3}",
|
||||||
pbBugContestState.lastPokemon.speciesName,
|
pbBugContestState.lastPokemon.speciesName,
|
||||||
pbBugContestState.lastPokemon.level,
|
pbBugContestState.lastPokemon.level,
|
||||||
pbBugContestState.ballcount))
|
pbBugContestState.ballcount))
|
||||||
else
|
else
|
||||||
@scene.pbShowInfo(_INTL("Caught: None\nBalls: {1}", pbBugContestState.ballcount))
|
@visuals.show_info(_INTL("Caught: None\nBalls: {1}", pbBugContestState.ballcount))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
# class PokemonPauseMenu
|
||||||
|
# alias __bug_contest_pbShowInfo pbShowInfo unless method_defined?(:__bug_contest_pbShowInfo)
|
||||||
|
#
|
||||||
|
# def pbShowInfo
|
||||||
|
# __bug_contest_pbShowInfo
|
||||||
|
# return if !pbInBugContest?
|
||||||
|
# if pbBugContestState.lastPokemon
|
||||||
|
# @scene.pbShowInfo(_INTL("Caught: {1}\nLevel: {2}\nBalls: {3}",
|
||||||
|
# pbBugContestState.lastPokemon.speciesName,
|
||||||
|
# pbBugContestState.lastPokemon.level,
|
||||||
|
# pbBugContestState.ballcount))
|
||||||
|
# else
|
||||||
|
# @scene.pbShowInfo(_INTL("Caught: None\nBalls: {1}", pbBugContestState.ballcount))
|
||||||
|
# end
|
||||||
|
# end
|
||||||
|
# end
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -434,14 +451,14 @@ MenuHandlers.add(:pause_menu, :quit_bug_contest, {
|
|||||||
"order" => 60,
|
"order" => 60,
|
||||||
"condition" => proc { next pbInBugContest? },
|
"condition" => proc { next pbInBugContest? },
|
||||||
"effect" => proc { |menu|
|
"effect" => proc { |menu|
|
||||||
menu.pbHideMenu
|
menu.hide_menu
|
||||||
if pbConfirmMessage(_INTL("Would you like to end the Contest now?"))
|
if pbConfirmMessage(_INTL("Would you like to end the Contest now?"))
|
||||||
menu.pbEndScene
|
menu.silent_end_screen
|
||||||
pbBugContestState.pbStartJudging
|
pbBugContestState.pbStartJudging
|
||||||
next true
|
next true
|
||||||
end
|
end
|
||||||
menu.pbRefresh
|
menu.refresh
|
||||||
menu.pbShowMenu
|
menu.show_menu
|
||||||
next false
|
next false
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|||||||
Reference in New Issue
Block a user