1197 Commits

Author SHA1 Message Date
Maruno17
63e257323b Merge branch 'master' into dev 2020-12-31 21:08:11 +00:00
Joni Savolainen
20a60bfe32 Add user-specific folders and files to .gitignore (#78) 2020-12-31 14:27:57 +00:00
Maruno17
cbbf6bad93 Player is no longer asked if they want to switch after they already replaced a fainted battler that round 2020-12-31 14:24:34 +00:00
Maruno17
5e885cf619 Moved egg icons into Graphics/Pokemon/Eggs 2020-12-31 14:18:40 +00:00
Maruno17
20f501c440 Fixed some bugs with the Debug options rewrite 2020-12-30 01:36:44 +00:00
Maruno17
f4821f212f Rewrote Debug menus to store options in self-contained handlers 2020-12-30 01:02:18 +00:00
Maruno17
c462663b6d Game map now refreshes when a Game Switch/Variable is changed in Debug screen 2020-12-28 22:53:01 +00:00
Maruno17
fb29c6b760 General tidying up 2020-12-28 15:46:08 +00:00
Maruno17
d3d7222fd3 Changed naming convention for various sprites, and added compiler script that renames files for this 2020-12-26 19:59:05 +00:00
Maruno17
c8930d408a Sped up compiling of pokemon.txt/pokemonforms.txt 2020-12-25 18:15:14 +00:00
Maruno17
ad21fc92cb Created and implemented GameData::Species 2020-12-24 21:25:16 +00:00
Maruno17
1ffeddc41c Moved methods that return item/trainer graphics, refactored evolution helper methods, rearranged some methods 2020-12-13 19:40:17 +00:00
Maruno17
d4b5aa0ce7 Restored method that was accidentally deleted 2020-12-13 16:16:12 +00:00
Maruno17
508b3fdf50 Automated proper enumeration of constants in GameData modules 2020-12-12 21:50:33 +00:00
Maruno17
9ceda78d37 Fixed symbol/string error in compiling TM compatibility data 2020-12-12 21:34:57 +00:00
Maruno17
bc13517cb7 Created and implemented GameData::Type 2020-12-12 21:26:46 +00:00
Maruno17
c8790bafc9 Created and implemented GameData::TrainerType, fixed free text entry text mispositioning 2020-12-06 19:21:18 +00:00
Maruno17
c9c6c2bb96 Update 001_Pokemon.rb
Resolving outstanding issues after merge from master
2020-12-04 21:01:55 +00:00
Maruno17
0cbaba70d7 Merge branch 'master' into dev 2020-12-04 20:56:37 +00:00
Maruno17
06682ba697 Fixed crash when a foe trainer tries to replace a caught Shadow Pokémon, fixed Hall of Fame not remembering entries 2020-12-02 21:14:13 +00:00
Maruno17
96fbe1563d Fixed a Pokémon's form being reset upon evolving, fixed Pokémon not using Struggle 2020-11-29 16:28:12 +00:00
Maruno17
01f451b398 Fixed battle graphics being incorrectly positioned, fixed mispositioned number choice window text 2020-11-27 21:14:38 +00:00
Maruno17
eb22e49d9b Deleted rubyscreen.dll, eradicated semicolons from when... statements, compiling is now before setting up the system, appeased vocal dissenters 2020-11-26 21:10:45 +00:00
Maruno17
017cdb8d0f Merge branch 'master' into dev 2020-11-25 22:07:17 +00:00
Maruno17
e2dcba2169 Bug fixes: invisible timer, bad poison icon looking like normal poison, errant message when sending in a random replacement, incorrect seen/owned numbers, battle PP restoration item crash 2020-11-25 19:15:49 +00:00
Maruno17
bba24abc1a Abolished screen border, screenshots are now png format, removed Sprite Resizer scripts, credited mkxp-z 2020-11-24 22:41:05 +00:00
Maruno17
4af57f6501 Added 1.5x screen size option, fixed 2**32 being 0, tidied up some code 2020-11-22 17:32:10 +00:00
Maruno17
f362b7f847 Killed off RGSS, deleted font installer code 2020-11-22 16:17:46 +00:00
Maruno17
6158e42635 Resolving merge conflicts between refactor and mkxp-z 2020-11-20 21:01:47 +00:00
Maruno17
ce6bc1737f Merge branch 'mkxp-z' into dev 2020-11-20 20:43:27 +00:00
Maruno17
3cd8d59918 Implemented GameData::Move 2020-11-19 21:00:29 +00:00
Maruno17
52ffae9e8a Implemented GameData::Metadata and GameData::MapMetadata 2020-11-15 18:59:07 +00:00
Marc L
bf356a458b Fix tileset height update when switching tilesets in Terrain Tag editor (#62) 2020-11-14 17:16:37 +00:00
Maruno17
d8476d1fa4 Implemented GameData::BerryPlant 2020-11-13 21:34:11 +00:00
Maruno17
9841bd2630 Fixed typo in Duel minigame, fixed crash when battling a single trainer while you have a partner, fixed undefined variable in Relic Song's form-changing code 2020-11-11 22:09:34 +00:00
Maruno17
5534f338e7 Fixed using pkmn.species= with a form's internal name not setting the actual species. Fixed Shadow Pokémon not being able to have different Shadow Moves for particular forms. 2020-11-11 21:07:26 +00:00
Vendily
c87a578021 Fix for baby species to return the right species when checked with items (#60)
This fixes a bug in the baby species determination when both parents are holding an item, creating an egg that's fully evolved
Also fixes a related bug, in which it doesn't check items when doing a recursive baby species check, effectively ignoring incense if it has to recurse before reaching the incense'd mon.
2020-11-10 21:05:10 +00:00
Maruno17
e7fcc27907 Merge branch 'master' into mkxp-z 2020-11-09 19:26:44 +00:00
Maruno17
d7e9f6db67 Merge branch 'master' into refactor 2020-11-09 19:17:24 +00:00
Maruno17
1955d3698e Implemented usage of GameData::Item 2020-11-08 22:45:59 +00:00
Maruno17
ff70791104 Battlers now make use of Ability objects to be consistent with Pokemon objects 2020-11-04 21:27:56 +00:00
Maruno17
9dc6da0742 Extracted common data class methods into mixin modules 2020-11-03 19:51:37 +00:00
Maruno17
531a1c09e3 Fixed the species editor crashing when trying to edit abilities 2020-11-01 20:34:27 +00:00
Maruno17
213347b938 Added class Data::Ability and made all code use symbols for abilities instead of numbers. Also added class Data::Item but it's unused. 2020-11-01 20:10:28 +00:00
Maruno17
5d4a342415 Removed all code relating to RMVX 2020-10-31 16:11:50 +00:00
Derxwna Kapsyla
0301e2e947 Tweak: Added a wait to the Pokemon obtained message for accuracy (#54) 2020-10-31 15:50:52 +00:00
Maruno17
13d67152d8 Please let this be the last fix 2020-10-29 22:06:25 +00:00
Maruno17
c40f95838a Fixed X items being unusable by AI, finally fixed step after battle caused by a turn 2020-10-29 19:53:57 +00:00
Maruno17
66aea40198 More fixing of auto-stepping after a battle 2020-10-28 22:01:49 +00:00
Maruno17
a28aa5b4ad Fixed triggering a battle upon turning causing the player to take a step after it 2020-10-28 21:04:37 +00:00