Maruno17
a22f75f500
Merge branch 'dev' into ai
2023-01-08 21:56:33 +00:00
Maruno17
ae0d193bba
More item portion name tweaks
2023-01-04 18:21:08 +00:00
Maruno17
2e8329f70b
Implemented item portion names, e.g. "bag of Soft Sand"
2023-01-03 21:32:32 +00:00
Maruno17
05b954e262
Merge branch 'dev' into ai
2022-12-31 17:28:56 +00:00
Maruno17
d654f3edbf
Added BP shop and prices to various items
2022-12-01 22:43:47 +00:00
Maruno17
f33eb4d896
Added PBS schema character ^ for repeated lines, more refactoring of PBS compilers/writers
2022-11-20 20:15:04 +00:00
Maruno17
1ff7307868
Rewrote and standardised several PBS writer methods
2022-11-19 23:03:42 +00:00
Maruno17
3e73d1c1f9
Merge branch 'dev' into ai
2022-11-05 20:42:12 +00:00
Maruno17
64f975072b
Fixed BGM always restarting when changing maps if the new map's BGM has a night version
2022-10-19 19:12:39 +01:00
Maruno17
5a49bbbc94
Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes
2022-10-17 21:13:31 +01:00
Maruno17
9695094b02
Merge branch 'dev' into ai
2022-10-04 22:56:27 +01:00
Maruno17
1ccbafb499
Rewrote the random dungeon generator code
2022-10-01 18:06:15 +01:00
Maruno17
8c31ad994d
Misc tidying
2022-09-11 23:53:25 +01:00
Maruno17
2962944cab
Redesigned phone.txt (old format isn't supported), added support for contact-specific phone messages, added more phone message components
2022-09-11 19:07:47 +01:00
Maruno17
265897f9e1
Made AI function code-specific MoveFailureCheck handlers
2022-08-27 20:11:01 +01:00
Maruno17
cfb870c944
Added AI objects for trainers, battlers and the move being assessed, logging battle messages now also echoes them to the console
2022-08-22 21:37:33 +01:00
Maruno17
aa9b1a9e23
Refactored phone/rematches code, added Phone.rematches_enabled/Phone.rematch_variant/map metadata flag "NoPhoneSignal", changed event layout, trainer contacts can use Common Events for their calls, etc.
2022-08-13 16:52:42 +01:00
Maruno17
cca414a826
Bug Contest maps can now be defined using a map metadata flag
2022-08-07 15:00:40 +01:00
Maruno17
3c748c9d68
Fixed play time carrying over to new games, fixed Eerie Spell thinking it's a status move, fixed text positionings in Pokédex and naming screen, fixed Channeler typo
2022-08-07 14:21:30 +01:00
Maruno17
3314477f08
Made the example wild encounter modifier that scales Pokémon levels to match the player's party depend on a map metadata flag instead of a map number
2022-07-07 20:49:49 +01:00
Maruno17
e3dbc5e690
Updated moves.txt to fix a few mistakes
2022-06-02 17:27:14 +01:00
Keyacom
2ba2893869
Fixed Grav Apple having the incorrect damage boost ( #179 )
...
* Fixed Grav Apple having the incorrect damage boost
In the official games, Grav Apple has a damage boost of 1.5x under Gravity, not 2x. This has been fixed.
* Updated move effect class name
* Apply updated function code
* Update moves.txt
2022-05-29 23:01:34 +01:00
Maruno17
9f09851db9
Renamed moves.txt property BaseDamage to Power
2022-05-29 19:01:49 +01:00
Maruno17
d5e26d13f7
Renamed VictoryME to VictoryBGM in trainer_types.txt
2022-05-20 17:45:03 +01:00
Maruno17
1caedc0ed2
Added a Setting to toggle whether the Move Reminder can teach previously known egg moves/TRs
2022-05-13 21:12:47 +01:00
Maruno17
7a88d47b4b
Minor fixes to Pokérus code, fixed some incorrect apostrophes in PBS files
2022-05-06 19:04:13 +01:00
Maruno17
8062b8ed6c
Made "DefaultForm_X" flag apply when changing a Pokémon's species
2022-04-24 12:04:34 +01:00
Maruno17
a85ec1e51a
Changed battle victory MEs to BGMs
2022-04-21 21:43:11 +01:00
Maruno17
90328df274
Updated moves that can't be called by Metronome
2022-04-10 22:33:56 +01:00
Maruno17
e87d55f56f
Added underscore in DefaultForm species flag for consistency
2022-03-31 20:20:29 +01:00
Maruno17
c012a7323a
Natural Gift's power/type moved into an item flag
2022-03-31 20:19:58 +01:00
Maruno17
38edb15f0c
Move item powers for Fling into an item flag
2022-03-31 19:53:21 +01:00
Maruno17
a0612b907f
Changed format of "EVs" property in pokemon.txt/pokemon_forms.txt
2022-03-09 23:03:02 +00:00
Maruno17
789185eefb
Added Gen 6 PBS files
2022-02-14 19:06:32 +00:00
Keyacom
30c3f472ef
Implement TramplesMinimize as a move flag ( #175 )
...
* Implement "TramplesMinimize" as a move flag
Implemented `TramplesMinimize` as a move flag. Due to it, removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize` (the second one was exclusive to Body Slam). Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
The code now does not check if the parameter of `tramplesMinimize?` is 1 or 2, it now checks if it is `true` or `false`. For the effect that causes the moves with this flag to skip accuracy checks, it also checks if `Settings::MECHANICS_GENERATION` is equal to or greater than 6.
Data on which moves are to be treated as able to double damage if Minimized and skip accuracy checks are [here](https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)#Vulnerability_to_moves ).
**Remarks:**
- Dragon Rush, Heat Crash and Heavy Slam could not trample Minimize in Gen 5. Dragon Rush and Heat Crash could do so in Gen 6+, but Heavy Slam could not until Gen 7.
- Double Iron Bash could only trample Minimize in Gen 7.
**TL;DR:**
- Implemented `TramplesMinimize` as a move flag.
- Modified the check for this move flag.
- Removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize`. Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
2022-02-06 19:36:51 +00:00
Maruno17
4561cc66bf
Moved calls to PBS file-compiling methods into their own method, removed music file extensions from metadata.txt
2022-02-06 18:40:43 +00:00
Maruno17
6698149083
Restored evolutions depending on Moss Rock/Icy Rock/magnetic field in Gen 8 PBS files
2022-01-30 18:16:19 +00:00
Maruno17
8a89b7fbf4
Added move flag "CannnotMetronome"
2022-01-12 23:15:46 +00:00
Maruno17
a6c092a574
Abilities that hasten egg hatching now have a flag in abilities.txt for this effect
2021-12-29 22:13:18 +00:00
Maruno17
f3c4893dbb
Repels now have a flag in items.txt which determines if they can be reused when one runs out
2021-12-29 22:07:10 +00:00
Golisopod-User
13cc9790ce
Minor new additions for v20 ( #147 )
...
* Moved TMs/ TRs and HMs into their own handlers
* Improved Plugin Error Message
* Added sound effect when picking berries
* Allow player to always see quantity when buying items
* Trainers now require a Mega Ring item in their items (in trainers.txt) to Mega Evolve
2021-12-29 18:36:26 +00:00
Maruno17
6b3fa5e1bf
Made Giratina's form use a map_metadata flag "DistortionWorld" instead of a hardcoded array of map numbers
2021-12-21 19:12:19 +00:00
Maruno17
7d2e1027cd
Updated TMs to BDSP
2021-12-14 22:15:32 +00:00
Maruno17
840e1a8be9
Updated Pokémon PBS files to BDSP
2021-12-13 22:09:21 +00:00
Maruno17
479aeacc2c
Added new section-based format for berry_plants.txt
2021-11-24 19:05:18 +00:00
Maruno17
00c2df5772
Merged species Type1/Type2 into Types, did the same for Pokemon and Battler
2021-11-22 23:55:28 +00:00
Maruno17
a5f91f62ea
Made map names be added to map_metadata.txt when writing it if possible
2021-11-21 23:11:19 +00:00
Maruno17
b445f26a88
Converted Shadow Pokémon PBS file to a section-based format, improved Shadow Pokémon mechanics
2021-11-21 00:44:41 +00:00
Maruno17
048a18b415
Refactored ability/item/ball battle handlers, added "UltraBeast" species flag for Beast Ball
2021-11-18 22:52:19 +00:00
Maruno17
7ec8f30f0e
Some battle method refactoring, fixed typo
2021-11-17 20:40:19 +00:00