Commit Graph

117 Commits

Author SHA1 Message Date
Maruno17
e2dcba2169 Bug fixes: invisible timer, bad poison icon looking like normal poison, errant message when sending in a random replacement, incorrect seen/owned numbers, battle PP restoration item crash 2020-11-25 19:15:49 +00:00
Marc L
bf356a458b Fix tileset height update when switching tilesets in Terrain Tag editor (#62) 2020-11-14 17:16:37 +00:00
Maruno17
9841bd2630 Fixed typo in Duel minigame, fixed crash when battling a single trainer while you have a partner, fixed undefined variable in Relic Song's form-changing code 2020-11-11 22:09:34 +00:00
Maruno17
5534f338e7 Fixed using pkmn.species= with a form's internal name not setting the actual species. Fixed Shadow Pokémon not being able to have different Shadow Moves for particular forms. 2020-11-11 21:07:26 +00:00
Vendily
c87a578021 Fix for baby species to return the right species when checked with items (#60)
This fixes a bug in the baby species determination when both parents are holding an item, creating an egg that's fully evolved
Also fixes a related bug, in which it doesn't check items when doing a recursive baby species check, effectively ignoring incense if it has to recurse before reaching the incense'd mon.
2020-11-10 21:05:10 +00:00
Derxwna Kapsyla
0301e2e947 Tweak: Added a wait to the Pokemon obtained message for accuracy (#54) 2020-10-31 15:50:52 +00:00
Maruno17
13d67152d8 Please let this be the last fix 2020-10-29 22:06:25 +00:00
Maruno17
c40f95838a Fixed X items being unusable by AI, finally fixed step after battle caused by a turn 2020-10-29 19:53:57 +00:00
Maruno17
66aea40198 More fixing of auto-stepping after a battle 2020-10-28 22:01:49 +00:00
Maruno17
a28aa5b4ad Fixed triggering a battle upon turning causing the player to take a step after it 2020-10-28 21:04:37 +00:00
Derxwna Kapsyla
a28eadb9af Fix: Made the "Battle flee" sound effect play before the "Fled from b… (#51)
* Fix: Made the "Battle flee" sound effect play before the "Fled from battle" messages
2020-10-28 18:41:18 +00:00
Maruno17
e290d1dd45 Fixed Pokémon-fusing items causing a fusion despite saying they can't 2020-10-28 18:33:13 +00:00
Maruno17
f6d626e7dd Merge branch 'master' of https://github.com/Maruno17/pokemon-essentials 2020-10-26 17:53:08 +00:00
Maruno17
896ec4ab85 Fixed partner trainers being unable to participate in wild/trainer battles against a single Pokémon even if a battle rule gives them a space in it 2020-10-26 17:52:42 +00:00
Derxwna Kapsyla
70163f2d72 Fix: EXP Full ding using wrong sound file (#50)
Small typo in the Essentials vanilla code that makes the EXP Full sound not play when the EXP bar fills up
2020-10-26 17:41:20 +00:00
Maruno17
bfec896b46 Fixed events vanishing instead of becoming your partner trainer 2020-10-23 20:53:36 +01:00
Maruno17
742a98b179 Added debug option to properly erase invalid tiles from maps 2020-10-19 21:48:13 +01:00
Maruno17
e6b6bdc0b8 Fixed line spacing not being consistent when changing fonts 2020-10-18 17:38:44 +01:00
Maruno17
579a6cbe2a Fixed bug in def pbLoadRpgxpScene 2020-10-16 21:11:13 +01:00
Marc L
da5c9680d4 Edit order of commands in pbMessageDisplay to fix light text assignment (#40) 2020-10-15 21:45:00 +01:00
Maruno17
5c4c0f4e35 Fixed AI not properly registering switches, fixed typo in def pbMessageOnRecall, fixed Synchronize bypassing type immunities 2020-10-09 20:54:01 +01:00
Maruno17
94a20e55f3 Fixed Advanced Wild Battles not generating true wild Pokémon, removed deprecated move compatibility code, fixed pauses when turning during continuous movement 2020-10-07 21:11:30 +01:00
Maruno17
9a8fae0168 Fixed some battle rules not being applied 2020-10-04 16:37:42 +01:00
Maruno17
c02a362031 Fixed bad AI for Sticky Web 2020-10-02 20:16:01 +01:00
Maruno17
25d48e3837 Fixed bugs with Multi-Attack, Illusion, Nature's Madness's definition and Slow Start 2020-10-01 17:54:46 +01:00
Maruno17
f640f96551 Updated version number to "18.1.dev" 2020-09-28 22:21:35 +01:00
Maruno17
c5b1e08383 Tidying and rearranging 2020-09-28 21:07:54 +01:00
Maruno17
a47f40a85b Fixed Rollout doing maximum damage on its first turn 2020-09-27 21:06:04 +01:00
Maruno17
1cf6f44016 Changed a proc's return to next 2020-09-27 18:07:42 +01:00
Maruno17
cdc36e45ed Fixed inconsistency in expected suffixes for night versions of BGMs 2020-09-27 16:39:16 +01:00
Maruno17
cccd9a2d5d Fixed typo in previous commit 2020-09-27 15:15:58 +01:00
Kaividian
edf35ac8a8 Encounters now occur when changing direction 2020-09-27 15:01:00 +01:00
Maruno17
0bbdc54ff0 Fixed bug with callback procs in class PictureEx 2020-09-27 13:54:05 +01:00
Maruno17
28538be516 Fixed bug when compiling trainer comment "Outcome: X", added error messages if PBS files define the same ID numbers twice 2020-09-26 14:49:00 +01:00
Maruno17
97874a1d62 Fixed error in Mirror Move's code 2020-09-25 20:53:26 +01:00
Maruno17
d500b075a2 Fixed bugs in jumping changes 2020-09-25 17:42:59 +01:00
Maruno17
0a69a79932 Fixed typo from previous commit 2020-09-24 22:32:38 +01:00
Maruno17
9b9bd9caab Changed event movement speeds to make walking speed 3 rather than 4, etc. 2020-09-24 21:52:44 +01:00
Maruno17
b6542f28ca Updated jumping to be more like the official games 2020-09-24 21:36:38 +01:00
Maruno17
edafe6f98d Fixed bug in AI for Camouflage 2020-09-23 23:10:14 +01:00
Maruno17
4a41e98b28 Fixed Regenerator triggering at the end of battle instead of when switching out 2020-09-23 08:15:53 +01:00
Maruno17
7749dec2d4 Fixed default weather not returning after a primal weather ends 2020-09-21 19:23:59 +01:00
Maruno17
7c1b08c6b4 Merge pull request #24 from jonisavo/fix-console
Fix debug console not opening
2020-09-21 18:06:24 +01:00
Maruno17
a5b04d6eb3 Fixed typo in Judgment's code 2020-09-21 08:30:28 +01:00
jonisavo
2696e15f67 Fix Debug Console not opening 2020-09-20 20:57:26 +03:00
Maruno17
3099cc4802 Fixed bugs with Metal Burst and Powder 2020-09-20 15:14:27 +01:00
Maruno17
301a4c9b4f The player now moves at walking speed while diving 2020-09-20 12:24:36 +01:00
Maruno17
2fd085728a Fixed AI never using items 2020-09-19 12:14:57 +01:00
Maruno17
3f99fd39e3 Fixed a fainted Pokémon's damage state being reset immediately and stopping certain abilities/effects working properly if they reference it 2020-09-19 01:00:52 +01:00
Maruno17
3cf88f6f72 AI now chooses a move at random if all moves end up with a score of 0 2020-09-18 20:45:20 +01:00