Commit Graph

111 Commits

Author SHA1 Message Date
Maruno17
a5734eaf46 Code tidying with Rubocop 2023-07-18 22:42:10 +01:00
Maruno17
9c2a9130a5 Consolidated code for the player interacting in the overworld, fixed bad splash screen animations, added ShowQuantity property to items.txt, fixed Quick Draw and Aroma Veil, fixed text alignment in long list of regional Dexes in Pokédex, added better error message in load screen if player's charset is missing 2023-06-12 22:32:41 +01:00
ENLS
20affb4345 Update 004_Game_Map.rb (#210) 2023-06-06 20:44:08 +01:00
Maruno17
679e9d42dc Moved Poké Radar encounters into encounters.txt, added Setting/map metadata for reflection rippling, fixed def minimum_level, fixed ice/waterfalls forcing movement even when holding Ctrl in Debug mode, Pokédex no longer shows genders for species without gender differences 2023-06-04 20:40:42 +01:00
Maruno17
3470f9769c Synced FPS to monitor's refresh rate, fixed broken waterfall movement 2023-06-03 22:33:49 +01:00
Maruno17
1901675e33 Finished FPS agnosticism, removed particle engine 2023-06-03 21:55:02 +01:00
Maruno17
68de25562a Removed last possible usages of Graphics.frame_rate and Graphics.frame_count, improved screen scrolling code, player now animates walking into a wall 2023-05-28 17:25:30 +01:00
Maruno17
f27841a7f8 Better version of the previous commit's fix 2023-05-25 15:38:29 +01:00
Maruno17
01a6869061 Fixed freeze from previous commit relating to script-type move route commands 2023-05-25 15:24:14 +01:00
Maruno17
c756e2647a More FPS agnosticism, fixed pause after finishing an event's repeating move route 2023-05-24 21:20:20 +01:00
Maruno17
276c052822 Updated mkxp-z version, fixed BGM issues caused by v2.4.2 2023-05-20 21:03:08 +01:00
Maruno17
d112e2361a A lot of FPS agnosticism, added def lerp 2023-05-20 18:37:54 +01:00
Maruno17
28a2b7c9c1 Removed Graphics.delta_s and the usage thereof, tweaked credits screen code 2023-05-17 18:50:38 +01:00
Maruno17
48fb8dae73 Removed redundant "\r" from various messages, removed usages of BitmapWrapper, fixed Lure Ball error in battles started in the Debug menu, improved Terrain Tag editor, fixed some Compiler errors, enabled vsync, fixed event graphics frozen to the screen when using $game_player.moveto directly. 2023-05-04 21:28:00 +01:00
Maruno17
5f20121e59 Tweaked the Level 101+ equations for some growth rates, moved code that plays the overworld dust animation 2023-04-29 18:10:26 +01:00
Maruno17
a714086a39 Fixed rendering of some tiles for certain sizes of tilesets, more rubocopping 2023-04-12 21:14:26 +01:00
Maruno17
05f5d621b7 Fixed incorrect Hall of Fame time, fixed Shields Down showing too many messages, fixed target of Pluck still being able to consume its healing berry 2023-03-04 23:37:50 +00:00
Maruno17
becce85550 Removed deprecated code, renamed "base_damage"/"baseDamage"/"baseDmg" to "power" 2023-02-10 21:18:10 +00:00
Maruno17
13aab8d911 Lots of rubocop 2023-01-28 15:21:12 +00:00
Maruno17
a0af8e6eb5 Fixed screen positioning bug when jumping over ledges near the top or left of a map 2023-01-26 18:33:21 +00:00
Maruno17
b0b6e675c3 Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping 2023-01-23 22:27:04 +00:00
Maruno17
707cd143d8 Fixed sliding on ice having the camera lag behind 2023-01-03 15:05:54 +00:00
Maruno17
7c39a56a43 Made tutored moves learnable by Pokémon if they can get the move via level/egg move, followers won't follow the player if they already have a move route, added console warning if a different version of mkxp-z is detected 2022-11-27 22:38:47 +00:00
Maruno17
5384a7afe4 Fixed a scrolled screen snapping back to centre on the player as soon as they move 2022-10-23 15:37:45 +01:00
Maruno17
88dc215417 Bug fixes: interacting with a follower in the same tile as the player; underline/strikethrough line mispositionings and added shadows to those lines; Toxic/Flame Orb replacing existing status problems; grown berry plants looking like sprouts; pbShowCommandsWithHelp not deactivating message windows it creates 2022-10-02 14:59:59 +01:00
Maruno17
8c31ad994d Misc tidying 2022-09-11 23:53:25 +01:00
Golisopod-User
bff0cc6974 Fixed set movement type (#185) 2022-08-08 17:40:12 +01:00
Maruno17
f22707f2f1 Fixed being unable to set the player's movement speed during a move route 2022-08-07 14:27:39 +01:00
Maruno17
72e45ab137 Fixed error when getting terrain tag when the player moves between connected maps 2022-07-10 19:05:54 +01:00
Maruno17
473d4cbb67 Fixed SystemStackError when two events on connected maps have their backs to the other map 2022-07-10 19:05:42 +01:00
Maruno17
2486fa9fe2 Fixed player being able to be stuck in running position when opening the pause/ready menu 2022-06-19 22:44:29 +01:00
Maruno17
4b895e44ef Fixed the passability of the blank tile not being ignored if its priority is 0 2022-06-17 21:41:35 +01:00
Maruno17
d42e35f8c4 Fixed being unable to walk across a map connection into an event even while holding Ctrl in Debug mode 2022-06-17 21:41:22 +01:00
Maruno17
cd47b9899c Fixed some maps being loaded when they shouldn't 2022-06-16 19:50:36 +01:00
Maruno17
ff1f9633f3 Fixed SystemStackError when loading a connected map with an event at its edge facing away from that edge 2022-06-03 14:42:04 +01:00
Maruno17
41479fac04 Fixed the player animating super-fast for a while after surfing 2022-05-23 23:29:23 +01:00
Maruno17
f5ee3b9c9f Fixed F9 skipping a turn in Safari battles, fixed Gym Leader attempts stat not working 2022-05-19 22:24:40 +01:00
Maruno17
e9cd62b8b6 Added Game_Character#x_offset and y_offset, to adjust event display positions by pixels 2022-05-18 21:49:27 +01:00
Maruno17
d7f4434000 Added "Sight(x)" event name snippet 2022-05-18 19:32:28 +01:00
Maruno17
140ba4c622 Player's charset now changes accordingly when moved fast/slow by a move route 2022-05-01 01:06:38 +01:00
Maruno17
d3b61a64ef Turned trainer intro MEs into BGMs 2022-04-20 22:11:04 +01:00
Maruno17
f66e8db906 Minor script rearranging 2022-04-12 21:21:58 +01:00
Maruno17
93a0173fe8 Player no longer makes a bump sound when walking into something because of a move route, changed when title screen BGM starts playing, tweaked evolution messages and audio 2022-03-10 22:49:01 +00:00
Maruno17
bcb31c7a56 Made checks of map connections go through a single method, which can be used to modify connections on the fly 2022-03-05 23:49:53 +00:00
Maruno17
f68e699cc9 More Rubocop changes 2022-02-13 00:57:54 +00:00
Maruno17
6c5c54a7d3 Tweaked Jukebox functionality, simplified code relating to night versions of BGMs 2022-01-30 20:40:07 +00:00
Maruno17
7c7a6d91bd Fixed field animations relating to events and followers not showing if they're on a connected map, fixed grass not rustling if the player walks onto it directly from a connected map, fixed grass rustling appearing beneath the player 2022-01-29 18:05:11 +00:00
Maruno17
d0da7b0c1b Fixed "Set Event Location" (moveto) sending an event off-screen not making it disappear 2022-01-23 21:16:08 +00:00
Maruno17
7da449aec3 Merged Events and EncounterModifier into module EventHandlers 2021-12-30 18:59:35 +00:00
Maruno17
aa643a6049 More Rubocop 2021-12-27 00:26:45 +00:00