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develop-e2
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6.0.5
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41
.gitignore
vendored
41
.gitignore
vendored
@@ -1,34 +1,9 @@
|
||||
# Audio, Graphics and Plugins folders
|
||||
Audio/
|
||||
Graphics/
|
||||
Plugins/
|
||||
Screenshots/
|
||||
|
||||
# Data folder, but not Data/Scripts folder or messages_core.dat
|
||||
Data/*
|
||||
!Data/Scripts.rxdata
|
||||
!Data/Scripts/
|
||||
!Data/messages_core.dat
|
||||
|
||||
# Files in the main project folder
|
||||
errorlog.txt
|
||||
Game.ini
|
||||
Graphics/Battlers/*
|
||||
PBS/*
|
||||
Graphics/Battlers_resized/*
|
||||
Graphics/CustomBattlers/*
|
||||
Graphics/Pokemon/FusionIcons/*
|
||||
Data/SPRITE_CREDS
|
||||
Data/VERSION
|
||||
Exported Maps/*
|
||||
Game.rxproj
|
||||
RGSS*.dll
|
||||
|
||||
# Common code editor folders & files
|
||||
.vscode/
|
||||
*.code-workspace
|
||||
.idea/
|
||||
*.mkproj
|
||||
|
||||
# Operating system generated files & folders
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
ehthumbs.db
|
||||
Thumbs.db
|
||||
[Dd]esktop.ini
|
||||
|
||||
# Temp files
|
||||
|
||||
~*
|
||||
|
||||
225
.rubocop.yml
225
.rubocop.yml
@@ -1,225 +0,0 @@
|
||||
AllCops:
|
||||
TargetRubyVersion: "3.0"
|
||||
NewCops: enable
|
||||
|
||||
#===============================================================================
|
||||
# Layout
|
||||
#===============================================================================
|
||||
|
||||
# We don't need empty lines in methods to separate "return if"s from later code.
|
||||
Layout/EmptyLineAfterGuardClause:
|
||||
Enabled: false
|
||||
|
||||
# Extra whitespace often helps to make code more presentable.
|
||||
Layout/ExtraSpacing:
|
||||
AllowForAlignment: true
|
||||
AllowBeforeTrailingComments: true
|
||||
|
||||
# Looks better than having hash elements shifted way to the right just to line
|
||||
# up with the hash's opening bracket.
|
||||
Layout/FirstHashElementIndentation:
|
||||
EnforcedStyle: consistent
|
||||
|
||||
# In a hash with multiple values (one per line), prefer the => to be lined up
|
||||
# and text to otherwise be left-aligned.
|
||||
Layout/HashAlignment:
|
||||
EnforcedHashRocketStyle: table
|
||||
EnforcedColonStyle: table
|
||||
|
||||
# This interferes with the presentation of some code, notably registered procs.
|
||||
Layout/MultilineMethodCallBraceLayout:
|
||||
Enabled: false
|
||||
|
||||
# This means hashes and arrays are written the same way, rather than hashes
|
||||
# needing to be written like { foo => bar } while arrays are like [foo, bar].
|
||||
Layout/SpaceInsideHashLiteralBraces:
|
||||
EnforcedStyle: no_space
|
||||
|
||||
#===============================================================================
|
||||
# Lint
|
||||
#===============================================================================
|
||||
|
||||
# Some methods and blocks will have unused arguments. That's fine.
|
||||
Lint/UnusedBlockArgument:
|
||||
Enabled: false
|
||||
Lint/UnusedMethodArgument:
|
||||
Enabled: false
|
||||
|
||||
#===============================================================================
|
||||
# Metrics
|
||||
#===============================================================================
|
||||
|
||||
# Yes, Essentials has classes/modules/methods that are too big and complex.
|
||||
# That's just how it is.
|
||||
Metrics:
|
||||
Enabled: false
|
||||
|
||||
#===============================================================================
|
||||
# Naming
|
||||
#===============================================================================
|
||||
|
||||
# This cop forbids class/module names with underscores in them. Having
|
||||
# underscores isn't the end of the world.
|
||||
Naming/ClassAndModuleCamelCase:
|
||||
Enabled: false
|
||||
|
||||
# Script files are given names that look reasonable in the list of script
|
||||
# sections in RMXP, and are all numbered. They won't be camel_case.
|
||||
Naming/FileName:
|
||||
Enabled: false
|
||||
|
||||
# Disabled for sanity's sake. While this is a cop we want to obey, fixing all
|
||||
# this is a gargantuan task that may never be completed, and we don't need
|
||||
# rubocop telling us about the 4000+ instances of camelCase method names.
|
||||
Naming/MethodName:
|
||||
Enabled: false
|
||||
|
||||
# Disabled for sanity's sake. While this is a cop we want to obey, fixing all
|
||||
# this is a gargantuan task that may never be completed, and we don't need
|
||||
# rubocop telling us about the 1500+ instances of camelCase parameter names.
|
||||
Naming/MethodParameterName:
|
||||
Enabled: false
|
||||
|
||||
# Disabled for sanity's sake. While this is a cop we want to obey, fixing all
|
||||
# this is a gargantuan task that may never be completed, and we don't need
|
||||
# rubocop telling us about the 10000+ instances of camelCase variable names.
|
||||
Naming/VariableName:
|
||||
Enabled: false
|
||||
|
||||
#===============================================================================
|
||||
# Security
|
||||
#===============================================================================
|
||||
|
||||
# Script event conditions and script switches are eval'd, amongst other things.
|
||||
Security/Eval:
|
||||
Enabled: false
|
||||
|
||||
# Plenty of things are loaded via Marshal.
|
||||
Security/MarshalLoad:
|
||||
Enabled: false
|
||||
|
||||
#===============================================================================
|
||||
# Style
|
||||
#===============================================================================
|
||||
|
||||
# List the attr_reader/writer/accessor variables however you want.
|
||||
Style/AccessorGrouping:
|
||||
Enabled: false
|
||||
|
||||
# The assign_to_condition style looks awful, indenting loads of lines and
|
||||
# increasing the separation between variable and value being assigned to it.
|
||||
# Having said that, using "assign_inside_condition" flags every instance of
|
||||
# conditional assignment using a one-line ternary operator, so this cop has been
|
||||
# disabled because such assignment is fine.
|
||||
Style/ConditionalAssignment:
|
||||
Enabled: false
|
||||
EnforcedStyle: assign_inside_condition
|
||||
|
||||
# Check with yard instead.
|
||||
Style/Documentation:
|
||||
Enabled: false
|
||||
|
||||
# This is just shorthand that looks bad due to the lack of an "end" to a "def".
|
||||
Style/EndlessMethod:
|
||||
EnforcedStyle: disallow
|
||||
|
||||
# It's a choice between format and sprintf. We already make use of sprintf and
|
||||
# the translatable _ISPRINTF, so...
|
||||
Style/FormatString:
|
||||
EnforcedStyle: sprintf
|
||||
|
||||
# Prefer sprintf("%s", "Hello") over sprintf("%<greeting>s", greeting: "Hello")
|
||||
# because it should be easy enough to see which token is which, and it saves
|
||||
# space.
|
||||
Style/FormatStringToken:
|
||||
EnforcedStyle: unannotated
|
||||
|
||||
# String literals are not frozen by default, which makes this comment a
|
||||
# pointless bit of boilerplate that we neither need nor want.
|
||||
Style/FrozenStringLiteralComment:
|
||||
Enabled: false
|
||||
|
||||
# RMXP and Essentials use lots of global variables.
|
||||
Style/GlobalVars:
|
||||
Enabled: false
|
||||
|
||||
# Mixing the styles within a hash just looks silly.
|
||||
Style/HashSyntax:
|
||||
EnforcedStyle: no_mixed_keys
|
||||
|
||||
# Sometimes you want to clearly separate sets of code, one per "paradigm".
|
||||
Style/IfInsideElse:
|
||||
Enabled: false
|
||||
AllowIfModifier: true
|
||||
|
||||
# The alernative is ->(x) { x } which is less English than "lambda". This style
|
||||
# makes lambda definitions require the word "lambda".
|
||||
Style/Lambda:
|
||||
EnforcedStyle: lambda
|
||||
|
||||
# unless just adds mental gymnastics trying to figure out what it actually
|
||||
# means. I much prefer if !something.
|
||||
Style/NegatedIf:
|
||||
Enabled: false
|
||||
|
||||
# .zero?, .positive? and .negative? are more wordy than == 0, > 0 and < 0. They
|
||||
# also aren't consistent with other value comparisons, e.g. x > 42.
|
||||
Style/NumericPredicate:
|
||||
EnforcedStyle: comparison
|
||||
|
||||
# Following this just means that calls to an affected method need to know what
|
||||
# that method calls its parameters, which is ridiculous. Keep things short and
|
||||
# simple.
|
||||
Style/OptionalBooleanParameter:
|
||||
Enabled: false
|
||||
|
||||
# has_key? and has_value? are far more readable than key? and value?
|
||||
Style/PreferredHashMethods:
|
||||
Enabled: false
|
||||
|
||||
# Explicit returns help to show whether a method returns a value.
|
||||
Style/RedundantReturn:
|
||||
Enabled: false
|
||||
|
||||
# Enforcing the names of variables? To single letter ones? Just no.
|
||||
Style/SingleLineBlockParams:
|
||||
Enabled: false
|
||||
|
||||
# Single line methods use up less space, and they're easier to list next to each
|
||||
# other and see that they behave similarly.
|
||||
Style/SingleLineMethods:
|
||||
Enabled: false
|
||||
|
||||
# This requires writing array[n..] instead of array[n..-1], and I think endless
|
||||
# ranges look bad.
|
||||
Style/SlicingWithRange:
|
||||
Enabled: false
|
||||
|
||||
# Single quotes being faster is hardly measurable and only affects parse time.
|
||||
# Enforcing double quotes reduces the times where you need to change them
|
||||
# when introducing an interpolation or an apostrophe. Use single quotes only if
|
||||
# their semantics are needed.
|
||||
Style/StringLiterals:
|
||||
EnforcedStyle: double_quotes
|
||||
|
||||
# This cop requires arrays of symbols/text to be written like %i[a b c]. We
|
||||
# don't need that nonsense. ["a", "b", "c"] is clearer and introduces no
|
||||
# additional syntax to confuse people.
|
||||
Style/SymbolArray:
|
||||
EnforcedStyle: brackets
|
||||
Style/WordArray:
|
||||
EnforcedStyle: brackets
|
||||
|
||||
# Allows procs to be written like { |obj| obj.something } which is clearer.
|
||||
Style/SymbolProc:
|
||||
AllowMethodsWithArguments: true
|
||||
|
||||
# Parentheses around the condition in a ternary operator helps to differentiate
|
||||
# it from the true/false results.
|
||||
Style/TernaryParentheses:
|
||||
EnforcedStyle: require_parentheses
|
||||
|
||||
# This prefers "x += 1 while x < 10" and "x += 1 until x == 10". This hides
|
||||
# loops, which is not good.
|
||||
Style/WhileUntilModifier:
|
||||
Enabled: false
|
||||
BIN
Audio/BGM/Azalea Town.mp3
Normal file
BIN
Audio/BGM/Azalea Town.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/BW2_Ghetsis Battle.mp3
Normal file
BIN
Audio/BGM/BW2_Ghetsis Battle.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/BW2_K_leader.mp3
Normal file
BIN
Audio/BGM/BW2_K_leader.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/BattleTrainerK.mp3
Normal file
BIN
Audio/BGM/BattleTrainerK.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/BattleTrainerK.ogg
Normal file
BIN
Audio/BGM/BattleTrainerK.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/BattleWildK.ogg
Normal file
BIN
Audio/BGM/BattleWildK.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/Cave - johto.mp3
Normal file
BIN
Audio/BGM/Cave - johto.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Celadon City.ogg
Normal file
BIN
Audio/BGM/Celadon City.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/Cerulean City - Pokémon HeartGold-SoulSilver.mp3
Normal file
BIN
Audio/BGM/Cerulean City - Pokémon HeartGold-SoulSilver.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Cherrygrove City - Pokémon HeartGold_SoulSilver.mp3
Normal file
BIN
Audio/BGM/Cherrygrove City - Pokémon HeartGold_SoulSilver.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Credits.mp3
Normal file
BIN
Audio/BGM/Credits.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Ecruteak City.mp3
Normal file
BIN
Audio/BGM/Ecruteak City.mp3
Normal file
Binary file not shown.
Binary file not shown.
BIN
Audio/BGM/Evolution.ogg
Normal file
BIN
Audio/BGM/Evolution.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/Goldenrod City.mp3
Normal file
BIN
Audio/BGM/Goldenrod City.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Gym - Pokémon HeartGold-SoulSilver.mp3
Normal file
BIN
Audio/BGM/Gym - Pokémon HeartGold-SoulSilver.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/GymLeaderK.ogg
Normal file
BIN
Audio/BGM/GymLeaderK.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/INTRO_music_cries.wav
Normal file
BIN
Audio/BGM/INTRO_music_cries.wav
Normal file
Binary file not shown.
BIN
Audio/BGM/Lake Crater - Pokémon Diamond%2FPearl%2FPlatinum.mp3
Normal file
BIN
Audio/BGM/Lake Crater - Pokémon Diamond%2FPearl%2FPlatinum.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Lavender Town.ogg
Normal file
BIN
Audio/BGM/Lavender Town.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/Lavender_Town_Pokemon_Tower_Remix.mp3
Normal file
BIN
Audio/BGM/Lavender_Town_Pokemon_Tower_Remix.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Legendary Birds.mp3
Normal file
BIN
Audio/BGM/Legendary Birds.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Lostlorn Forest.mp3
Normal file
BIN
Audio/BGM/Lostlorn Forest.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Mt. Moon - Pokémon HeartGold-SoulSilver.mp3
Normal file
BIN
Audio/BGM/Mt. Moon - Pokémon HeartGold-SoulSilver.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Mt. Moon Square.mp3
Normal file
BIN
Audio/BGM/Mt. Moon Square.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Music I made for Pokemon infinite fusion.mp3
Normal file
BIN
Audio/BGM/Music I made for Pokemon infinite fusion.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/National Park.mp3
Normal file
BIN
Audio/BGM/National Park.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/New Bark Town.mp3
Normal file
BIN
Audio/BGM/New Bark Town.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Olivine City Remix.mp3
Normal file
BIN
Audio/BGM/Olivine City Remix.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Opelucid City (White).mp3
Normal file
BIN
Audio/BGM/Opelucid City (White).mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Pallet Town.ogg
Normal file
BIN
Audio/BGM/Pallet Town.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/Pewter City - Pokémon HeartGold-SoulSilver.mp3
Normal file
BIN
Audio/BGM/Pewter City - Pokémon HeartGold-SoulSilver.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Pewter_city.mp3
Normal file
BIN
Audio/BGM/Pewter_city.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Plasma frigate BW2.mp3
Normal file
BIN
Audio/BGM/Plasma frigate BW2.mp3
Normal file
Binary file not shown.
Binary file not shown.
BIN
Audio/BGM/Pokemon (HGSS) Viridian-Pewter-Saffron City Remix.mp3
Normal file
BIN
Audio/BGM/Pokemon (HGSS) Viridian-Pewter-Saffron City Remix.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Pokemon Black & White 2 OST Route 22.mp3
Normal file
BIN
Audio/BGM/Pokemon Black & White 2 OST Route 22.mp3
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Audio/BGM/Pokemon Black-White Music - Route 4 (Spring).mp3
Normal file
BIN
Audio/BGM/Pokemon Black-White Music - Route 4 (Spring).mp3
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Audio/BGM/Pokemon Heartgold-Soulsilver OST - Route 3.mp3
Normal file
BIN
Audio/BGM/Pokemon Heartgold-Soulsilver OST - Route 3.mp3
Normal file
Binary file not shown.
Binary file not shown.
BIN
Audio/BGM/Pokemon Puzzle League- Music- Team Rocket.mp3
Normal file
BIN
Audio/BGM/Pokemon Puzzle League- Music- Team Rocket.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Pokemon RBY - Team Rocket Hideout -Jazz Arrange-.mp3
Normal file
BIN
Audio/BGM/Pokemon RBY - Team Rocket Hideout -Jazz Arrange-.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Pokemon RBY Remix- Sailing Away (S.S. Anne Remix).mp3
Normal file
BIN
Audio/BGM/Pokemon RBY Remix- Sailing Away (S.S. Anne Remix).mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Pokemon Red-Blue Opening.mp3
Normal file
BIN
Audio/BGM/Pokemon Red-Blue Opening.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Pokémon Black & White Music - Cinnabars Island !.mp3
Normal file
BIN
Audio/BGM/Pokémon Black & White Music - Cinnabars Island !.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Pokémon Center - Pokémon HeartGold-SoulSilver.mp3
Normal file
BIN
Audio/BGM/Pokémon Center - Pokémon HeartGold-SoulSilver.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Pokémon HG-SS - Route 24.mp3
Normal file
BIN
Audio/BGM/Pokémon HG-SS - Route 24.mp3
Normal file
Binary file not shown.
Binary file not shown.
BIN
Audio/BGM/Pokémon League (Indigo Plateau).mp3
Normal file
BIN
Audio/BGM/Pokémon League (Indigo Plateau).mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Pokémon_The_Origins_-_Rival_Encounter_Music_mp3.mp3
Normal file
BIN
Audio/BGM/Pokémon_The_Origins_-_Rival_Encounter_Music_mp3.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Powerplant & Pokemon Mansion Remix.mp3
Normal file
BIN
Audio/BGM/Powerplant & Pokemon Mansion Remix.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/RBY Silph Co. (Remix).mp3
Normal file
BIN
Audio/BGM/RBY Silph Co. (Remix).mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Red Music.mp3
Normal file
BIN
Audio/BGM/Red Music.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Reversal Mountain (White 2).mp3
Normal file
BIN
Audio/BGM/Reversal Mountain (White 2).mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Rock Tunnel.ogg
Normal file
BIN
Audio/BGM/Rock Tunnel.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/Rocket Boss Giovanni.mp3
Normal file
BIN
Audio/BGM/Rocket Boss Giovanni.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Route 11 - Pokémon HeartGold-SoulSilver.mp3
Normal file
BIN
Audio/BGM/Route 11 - Pokémon HeartGold-SoulSilver.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Route 11.ogg
Normal file
BIN
Audio/BGM/Route 11.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/Route 29.mp3
Normal file
BIN
Audio/BGM/Route 29.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Route 3 - Pokémon HeartGold-SoulSilver.mp3
Normal file
BIN
Audio/BGM/Route 3 - Pokémon HeartGold-SoulSilver.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Route 3.ogg
Normal file
BIN
Audio/BGM/Route 3.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/Route 30.mp3
Normal file
BIN
Audio/BGM/Route 30.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Route 34.mp3
Normal file
BIN
Audio/BGM/Route 34.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Safari Zone (8-Bit).mp3
Normal file
BIN
Audio/BGM/Safari Zone (8-Bit).mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Safari Zone Gate.ogg
Normal file
BIN
Audio/BGM/Safari Zone Gate.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/Seafoam Islands Music.mp3
Normal file
BIN
Audio/BGM/Seafoam Islands Music.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/SubwayTrainerBattle.mp3
Normal file
BIN
Audio/BGM/SubwayTrainerBattle.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Surfing (Kanto) - Remastered.mp3
Normal file
BIN
Audio/BGM/Surfing (Kanto) - Remastered.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Team Rocket Battle.mp3
Normal file
BIN
Audio/BGM/Team Rocket Battle.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Trainer's School Music (HQ).mp3
Normal file
BIN
Audio/BGM/Trainer's School Music (HQ).mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/Vermilion City.ogg
Normal file
BIN
Audio/BGM/Vermilion City.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/Victory Road.ogg
Normal file
BIN
Audio/BGM/Victory Road.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/Violet City .mp3
Normal file
BIN
Audio/BGM/Violet City .mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/ancientbattle.mp3
Normal file
BIN
Audio/BGM/ancientbattle.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/champion_blue.mp3
Normal file
BIN
Audio/BGM/champion_blue.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/cianwood.mp3
Normal file
BIN
Audio/BGM/cianwood.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/cynthia_battle.mp3
Normal file
BIN
Audio/BGM/cynthia_battle.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/dpp_legend.mp3
Normal file
BIN
Audio/BGM/dpp_legend.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/fusion.mp3
Normal file
BIN
Audio/BGM/fusion.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/fusion_reversed.mp3
Normal file
BIN
Audio/BGM/fusion_reversed.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/gameCorner_dpp.mp3
Normal file
BIN
Audio/BGM/gameCorner_dpp.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/game_corner_stadium.mp3
Normal file
BIN
Audio/BGM/game_corner_stadium.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/hotel_theme(boutiqueXY).mp3
Normal file
BIN
Audio/BGM/hotel_theme(boutiqueXY).mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/intro.ogg
Normal file
BIN
Audio/BGM/intro.ogg
Normal file
Binary file not shown.
BIN
Audio/BGM/johto_gym_battle-BW.mp3
Normal file
BIN
Audio/BGM/johto_gym_battle-BW.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/kanto_gym_battle-BW.mp3
Normal file
BIN
Audio/BGM/kanto_gym_battle-BW.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/lake of rage.mp3
Normal file
BIN
Audio/BGM/lake of rage.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/lavender town.mp3
Normal file
BIN
Audio/BGM/lavender town.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/leader_g1.mp3
Normal file
BIN
Audio/BGM/leader_g1.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/magma_hideout.mp3
Normal file
BIN
Audio/BGM/magma_hideout.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/mewtwo.mp3
Normal file
BIN
Audio/BGM/mewtwo.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/mom_theme.mp3
Normal file
BIN
Audio/BGM/mom_theme.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/mountsilver.mp3
Normal file
BIN
Audio/BGM/mountsilver.mp3
Normal file
Binary file not shown.
BIN
Audio/BGM/mt_moon.mp3
Normal file
BIN
Audio/BGM/mt_moon.mp3
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user